Does anyone else wish they hadn't spent money on Crimzon Clo

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geam?

sux?
1
3%
rox? no i'm just kidding lol it's bad
2
6%
ok?
15
47%
really bad?
3
9%
something about autobomb???
11
34%
 
Total votes: 32

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Re: Does anyone else wish they hadn't spent money on Crimzon Clo

Post by emphatic »

TLB wrote:This thread is such a blinding success.
Closest I got to buying a game not already in arcades. No TATE though so a definitive NO in the end.
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Re: Does anyone else wish they hadn't spent money on Crimzon Clo

Post by mjclark »

TLB wrote: This game, while "better" than almost all other doujins, still isn't good.
Perhaps this explains the OP- by implication you are saying that almost all doujins aren't good. This game is the pinnacle of a subgenre you don't like.
Maybe you don't like doujins but again the confusion between what you don't like and what is bad comes across as ignorance.
The statement "Crimzon Clover isn't good" is simply incorrect since many people find it to be excellent. It would be fairer to say "Crimzon Clover is not to my liking".
Out of interest what shmups do you consider to be "good"? This might shed some light on why you're making bizarre blanket statements about this game which fly in the face of general informed opinion.
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Re: Does anyone else wish they hadn't spent money on Crimzon Clo

Post by TLB »

mjclark wrote:
TLB wrote: This game, while "better" than almost all other doujins, still isn't good.
Perhaps this explains the OP- by implication you are saying that almost all doujins aren't good. This game is the pinnacle of a subgenre you don't like.
Maybe you don't like doujins but again the confusion between what you don't like and what is bad comes across as ignorance.
The statement "Crimzon Clover isn't good" is simply incorrect since many people find it to be excellent. It would be fairer to say "Crimzon Clover is not to my liking".
Out of interest what shmups do you consider to be "good"? This might shed some light on why you're making bizarre blanket statements about this game which fly in the face of general informed opinion.
It is not a genre. It is a classification based on how the game is published.
My opinions of many shooting games could be explained with spreadsheets and flexible rules/guidelines of game design, not how hard my cock gets when the screen fills up with colors. (Not going to deny that it helps.)

A "good" doujin is UFO. (That said, I still think even that game has a couple problems.)
The statement "Crimzon Clover isn't good" is simply incorrect since many people find it to be excellent. It would be fairer to say "Crimzon Clover is not to my liking".
Out of interest what shmups do you consider to be "good"? This might shed some light on why you're making bizarre blanket statements about this game which fly in the face of general informed opinion.
General opinion isn't very informed.

More importantly, think about what you actually said and why you said it. It has to do with "logical fallacies".


It might interest you to know that some people widely, highly regarded stay out of threads like this even though they agree with me (on a range of topics, not just Crimzon Clover...hint) because they don't want to be burned at the stake by the masses, among other things. Not to say that it would make me any more correct.

Just thought I'd put that out there.
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Re: Does anyone else wish they hadn't spent money on Crimzon Clo

Post by mjclark »

TLB wrote: More importantly, think about what you actually said and why you said it. It has to do with "logical fallacies".
Did you read that on the back of a cornflake packet?
TLB wrote:It might interest you to know that some people widely, highly regarded stay out of threads like this even though they agree with me (on a range of topics, not just Crimzon Clover...hint) because they don't want to be burned at the stake by the masses, among other things.
Waving around a bizarre and unfounded generalisation isn't really helping your case.
A child of six might tell you that asserting that lots of unnamed people agree with you but they're just not saying so is fucking laughable and again compounds the general tone of ignorance.
And please forgive my use of the phrase "general informed opinion"- it might have been clearer if I had said "the majority of informed opinion".
The fact that you need a spreadsheet to tell what games you like suggests that there's little point in carrying on this debate.
One of the joys of playing a lot of different games is getting the feel of what you do and don't like and it's clear that you don't like this one and it's also clear that a lot of people who are prepared to post in this thread disagree with you.
If you don't like Crimzommotherfuckingcloverrr!!!! then just sell it and move on :D
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Re: Does anyone else wish they hadn't spent money on Crimzon Clo

Post by TLB »

mjclark wrote:The fact that you need a spreadsheet to tell what games you like suggests that there's little point in carrying on this debate.
The fact that you can't read comprehensively is entirely predictable (owing to the fact that many other shmups forum users don't read comprehensively, either). There's no point in responding to the rest of your post.
TLB wrote:My opinions of many shooting games could be explained with spreadsheets and flexible rules/guidelines of game design, not how hard my cock gets when the screen fills up with colors.

Emos here don't like to face facts, even if they're presented in a manner that makes them cry. Not singling anyone out.

Just thought I'd put that out there.
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Re: Does anyone else wish they hadn't spent money on Crimzon Clo

Post by chum »

mjclark wrote: The statement "Crimzon Clover isn't good" is simply incorrect since many people find it to be excellent.
:lol:
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Re: Does anyone else wish they hadn't spent money on Crimzon Clo

Post by Anesthetize »

I can't believe that all this time I thought Crimzon Clover was a good game and that I enjoyed playing it. I was apparently very wrong. Thanks for bringing this to my attention!

TLB, which game should I be playing now instead? Also, how should I play it?



I feel like this post could have been much better. If you have time, I'd also appreciate it if you could give me some tips on how I should post on the forums.
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Re: Does anyone else wish they hadn't spent money on Crimzon Clo

Post by TLB »

Anesthetize wrote:I can't believe that all this time I thought Crimzon Clover was a good game
Right?!
and that I enjoyed playing it. I was apparently very wrong. Thanks for bringing this to my attention!
That's ok, lots of people enjoy bad sex at first!
TLB, which game should I be playing now instead? Also, how should I play it?
I have kindly posted some suggestions on the first page. In particular, the last three are a few of my "favorites".
I feel like this post could have been much better. If you have time, I'd also appreciate it if you could give me some tips on how I should post on the forums.
I actually charge for these tips, if you'd like them! :)
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Re: Does anyone else wish they hadn't spent money on Crimzon Clo

Post by mjclark »

Just as an afterthought...if you hold on to your copy til the printrun's over you might be able to sell it for a profit :D
Also this thread has revealed that you are indeed the only person on this forum who wishes they hadn't spent money on Crimzon Clover, so now you know eh?
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Re: Does anyone else wish they hadn't spent money on Crimzon Clo

Post by Skykid »

TLB, how much do you want for your copy of CC? I'll take it off your hands if it's a good price (hint: I want it for less than it cost new). I think it should be in the hands of someone who appreciates fine gaming. :wink:
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Re: Does anyone else wish they hadn't spent money on Crimzon Clo

Post by RNGmaster »

m3tall1ca wrote:
Anesthetize wrote:I can't believe that all this time I thought Crimzon Clover was a good game
Right?!
I hope you know he's being sarcastic.

Most of us on the forum are tired of you shoving your opinions down our throats and trying to force us to become something we don't want to be. You might want all of us on the forum to become incredible superplayers but most of us are rather happy playing at a lower level and not spending hours sperging over every aspect of level layout and game mechanics. You're also an annoying hypocrite, your posts are incomprehensible, and you look down your nose at me in particular when I say something you disagree with.

You want opinions? There they are.

Also please stop filling the page with giant quote blocks attempting to refute individually each element of everything that anyone says.
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Re: Does anyone else wish they hadn't spent money on Crimzon Clo

Post by TLB »

Never abandon hope, all ye who enter here.
RNGmaster wrote:
m3tall1ca wrote:
Anesthetize wrote:I can't believe that all this time I thought Crimzon Clover was a good game
Right?!
I hope you know he's being sarcastic.
Of...fucking...course. I can't say anything else about this without deeply insulting you.
Most of us
You can't back that up.
on the forum are tired of you shoving your opinions down our throats


The only opinions I have given can be summarized with "99% of this forum's activity is not in the strategy forum, and I think this is retarded." You're saying you disagree with that, I guess. If you agreed, you'd be sucking cock like mad. You are an emotional leech.
and trying to force us to become something we don't want to be.
What is that?
You might want all of us on the forum to become incredible superplayers
That is not what I want, nor did I ever say that. Ideally, sure, most people would like to be if it were as simple as saying so. You are exaggerating like a preschooler.
but most of us are rather happy playing at a lower level
If your level were the average, I would have no problem whatsoever with this forum compared to how it is now. The level that most people here play at is below basic. That is not an "opinion" or an exaggeration: it is based upon any data you could possibly compile about the audience these games are intended for and played by. Game center players. This is not degrading or offensive to anyone it addresses. It is simply a fact of life. As a community, we are a product of the environment. That is to say, there is almost no environment conducive to bringing people together to communally, exhaustively play these games. I stated that this is a problem (this could be construed as opinion...but is anyone really that stupid?). Whether or not you agree should not have anything to do with a ridiculous emotional overreaction, as it seems to every time I bring it up.
and not spending hours sperging
Not even close to necessary, as Icarus has stated (also me...and many others) many times over years of being involved in this community. He just stated it a few scrolls up. If you have come to terms with the fact that the majority of shmup skill here is below "basic", you will realize that it does not take very much time nor very much effort to improve vastly from below basic to an intermediate level, as you have been told many times.

Simply because a large number of people fail to realize this and have vast troubles improving does not mean that they should all band together and fight for their "team". It is a predictable effect of not having a "proper" (or at least suitable) community for things to grow. It is OK. Instead of hating on people in different "subgroups", why not look at the group as a whole and start improving it? You have something against the things I've been suggesting?

Since you probably don't, I urge you to take the lead, make a thread arguing this point in a way that doesn't make kids like you rage, and make it happen. I won't even post in it. Frankly, I don't have the patience at this time in my life to do it myself.
over every aspect of level layout and game mechanics.
Just...Be quiet.
You're also [an] annoying
Yeah, maybe.
hypocrite,
How do you figure?
your posts are incomprehensible,
Do they take you too long to read? I'm sorry. I never had that problem. Don't know how to help you. I can only suggest patience.
and you look down your nose at me
I have a pretty big nose. I'm looking down at a part of me, too.
in particular when I say something you disagree with.
If you think you're being singled out, cry again. I don't think I've "disagreed" with much people have said unless it's "wrong" or they didn't have a good reason for voicing a bold thought.
You want opinions? There they are.
No, I didn't want your opinions. I'll let you know when I do. Don't hold your breath.
Also please stop filling the page with giant quote blocks attempting to refute individually each element of everything that anyone says.
No...
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Re: Does anyone else wish they hadn't spent money on Crimzon Clo

Post by ancestral-knowledge »

TLB wrote:...WTF QUOTING EVERY SINGLE FUCKING LINE OF TEXT AND DISSECTING THEM LIKE A FUCKING JEHOVAS WITNESS THE BIBLE .
...omg... you are totally nuts.
get off your steam somewhere else.
how about you take a brick and smash it in your face several times before you post?
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Re: Does anyone else wish they hadn't spent money on Crimzon Clo

Post by Bananamatic »

he's just on drugs again
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Re: Does anyone else wish they hadn't spent money on Crimzon Clo

Post by Gus »

TLB is da man. Way to kill em.
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Re: Does anyone else wish they hadn't spent money on Crimzon Clo

Post by Skykid »

Skykid wrote:
TLB wrote: -Simplicity of certain design aspects (which make certain things certainly trivial and a waste of time)
-Dumb invincibility mechanic in the scoring department
I'm still waiting for an in-depth explanation of the above criticisms.
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Re: Does anyone else wish they hadn't spent money on Crimzon Clo

Post by TLB »

ancestral-knowledge wrote:
TLB wrote:...WTF QUOTING EVERY SINGLE FUCKING LINE OF TEXT AND DISSECTING THEM LIKE A FUCKING JEHOVAS WITNESS THE BIBLE .
...omg... you are totally nuts.
get off your steam somewhere else.
how about you take a brick and smash it in your face several times before you post?
I'm not "mad" or anything. If you were speaking with someone in person, you wouldn't just wait for them to talk for five minutes, then just call them an elitist faggot, say "fuck you", and storm off. You would discuss things...
Bananamatic wrote:he's just on drugs again
Nope :P
Gus wrote:TLB is da man. Way to kill em.
I may be "da" man, but you are da man, duder.
Skykid wrote:
Skykid wrote:
TLB wrote: -Simplicity of certain design aspects (which make certain things certainly trivial and a waste of time)
-Dumb invincibility mechanic in the scoring department
I'm still waiting for an in-depth explanation of the above criticisms.
I did say that I wasn't going to explain these in-depth, but just for you, baby.

Simplicity of certain design aspects. I was speaking generally about how basically all I had to do was hold a button and release it a bunch of times to annihilate everything, and even when pointblanking enemies the patterns were all extremely simple to decipher...I could sight-read almost all of them on my first shot. The game is one round and 40 minutes...The third stage is eight minutes long and still easy as sin. That's not especially fun, it's just boring and long. The repetition of easy enemies throughout the stage is a big negative. The first 20 minutes of the game being piss-easy are really a turn-off. You can play the entirety of Dangun Feveron within that time and see more unique enemies and patterns (and probably die a lot more times). Don't forget about Gradius V. Same shit.

Dumb invincibility mechanic. This should speak for itself, really...You become invincible for a little while and have an unstoppable weapon that trivializes long parts of the stage. You're supposed to do this as often as possible. It seems to me as though people just like it because it's easy to make the game tell you

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Re: Does anyone else wish they hadn't spent money on Crimzon Clo

Post by Skykid »

TLB wrote: I did say that I wasn't going to explain these in-depth, but just for you, baby.

Simplicity of certain design aspects. I was speaking generally about how basically all I had to do was hold a button and release it a bunch of times to annihilate everything, and even when pointblanking enemies the patterns were all extremely simple to decipher...I could sight-read almost all of them on my first shot. The game is one round and 40 minutes...The third stage is eight minutes long and still easy as sin. That's not especially fun, it's just boring and long. The repetition of easy enemies throughout the stage is a big negative. The first 20 minutes of the game being piss-easy are really a turn-off. You can play the entirety of Dangun Feveron within that time and see more unique enemies and patterns (and probably die a lot more times). Don't forget about Gradius V. Same shit.

Dumb invincibility mechanic. This should speak for itself, really...You become invincible for a little while and have an unstoppable weapon that trivializes long parts of the stage. You're supposed to do this as often as possible.
Cool, thanks for going through this.

So basically you don't really understand how to play the game, which is fine, and makes this entire thread more understandable. That's what I figured from the start, but your explanation here was at least clarification.

Deciphering enemy patterns is not meant to be difficult, you're meant to decipher more the order in which you destroy them and how fast. Spamming the homing laser is part of the game, but you really need go nose to nose and point blank everything to build the break meter quicker, and repeat the process when breaking to engage double break to prolong the period and score more points. You should be playing most of the game in the top half of the screen whenever possible. You need to identify which clumps of enemies will build the meter fastest and go to them: the ideal being when you can literally string stages together with breaks and double breaks with as little as possible in the middle. Strategic breaking on certain bosses allows you to destroy some of them very quickly, cutting down on the length you don't seem to like (and of course destroying them with lasers gives you that extra point shower.)

If you had no momentary invincibility you wouldn't be able to pull off some of the more daring point blank maneuvers. Crimzon Clover is a game based around non-stop fearless insanity, it's meant to be played in an extreme, non-stop kind of way to squeeze points. If you're hanging back and lasering everything and breaking now and then, it won't be quite the same experience.

Try learning how to score, playing for score, achieving multiple double breaks per stage, then come back and post your score. Then we'll assess how fit you are to judge probably the best bullet hell doujin in existence.
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Re: Does anyone else wish they hadn't spent money on Crimzon Clo

Post by RNGmaster »

TLB wrote:The only opinions I have given can be summarized with "99% of this forum's activity is not in the strategy forum, and I think this is retarded." You're saying you disagree with that, I guess. If you agreed, you'd be sucking cock like mad. You are an emotional leech.
Clearly this is a no-win situation for me. If I disagree with you you totally rip my fucking posts apart. If I agree I'm an emotional leech.

I don't know.

I have said, and you would know if you were actually reading my fucking posts:
RNGmaster wrote:So you say that we should focus just on serious discussions about shmups, discussion of gameplay, and ditch the off-topic stuff? I'm fine with that.
So I actually do agree that much of this forum's activity is totally unconstructive bitching about scanlines/release delays/region locking (also most of off-topic sucks). What I don't like is how you're trying to fix that. Unfortunately, most of the people on this forum who spend their time bitching about scanlines or whatever are going to keep doing that no matter how much you try to whip them into shape and get them to just play the damn games. The fact that you come off as very rude and abrasive doesn't exactly make us more willing to listen.

Your desire to improve this forum is admirable, but you can't do it on your own and you can't change how other people use the forum especially against their wills.
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Re: Does anyone else wish they hadn't spent money on Crimzon Clo

Post by TLB »

Skykid wrote:
TLB wrote: I did say that I wasn't going to explain these in-depth, but just for you, baby.

Simplicity of certain design aspects. I was speaking generally about how basically all I had to do was hold a button and release it a bunch of times to annihilate everything, and even when pointblanking enemies the patterns were all extremely simple to decipher...I could sight-read almost all of them on my first shot. The game is one round and 40 minutes...The third stage is eight minutes long and still easy as sin. That's not especially fun, it's just boring and long. The repetition of easy enemies throughout the stage is a big negative. The first 20 minutes of the game being piss-easy are really a turn-off. You can play the entirety of Dangun Feveron within that time and see more unique enemies and patterns (and probably die a lot more times). Don't forget about Gradius V. Same shit.

Dumb invincibility mechanic. This should speak for itself, really...You become invincible for a little while and have an unstoppable weapon that trivializes long parts of the stage. You're supposed to do this as often as possible.
Cool, thanks for going through this.

So basically you don't really understand how to play the game, which is fine, and makes this entire thread more understandable. That's what I figured from the start, but your explanation here was at least clarification.

Deciphering enemy patterns is not meant to be difficult, you're meant to decipher more the order in which you destroy them and how fast.


I'm familiar with the game. There are several-second breaks in between each wave of enemies. Once you know the order in which you destroy them/how fast, it's not all that difficult anymore.
Spamming the homing laser is part of the game, but you really need go nose to nose and point blank everything to build the break meter quicker, and repeat the process when breaking to engage double break to prolong the period and score more points. You should be playing most of the game in the top half of the screen whenever possible. You need to identify which clumps of enemies will build the meter fastest and go to them: the ideal being when you can literally string stages together with breaks and double breaks with as little as possible in the middle. Strategic breaking on certain bosses allows you to destroy some of them very quickly, cutting down on the length you don't seem to like (and of course destroying them with lasers gives you that extra point shower.)
Dude, I know, lol. Like I said: even when pointblanking, it's not very hard. Everything in this game is pretty big compared to the size of the movement area for a game like this.
If you had no momentary invincibility you wouldn't be able to pull off some of the more daring point blank maneuvers. Crimzon Clover is a game based around non-stop fearless insanity, it's meant to be played in an extreme, non-stop kind of way to squeeze points. If you're hanging back and lasering everything and breaking now and then, it won't be quite the same experience.
There are tons of "breaks" (by which I mean empty spaces, not scoring maneuvers) in between waves of enemies, as I said above. The invincibility thing is more about how you're impossible to stop because of your excessive firepower, and as you said, you're supposed to be doing that for as much of the game as possible. It's like having infinite, slightly-weakened-but-lengthened laserbombs that boost your score in Dodonpachi. It's brootal and strategic and colorful and all that shit, but it's long and uninteresting.
Try learning how to score, playing for score, achieving multiple double breaks per stage, then come back and post your score.
I "achieved" multiple double breaks per stage, but I wasn't ensnared by the gripping, convulsing beauty of the free female orgasm of Crimzon Clover. Sorry :(
Then we'll assess how fit you are to judge probably the best bullet hell doujin in existence.
UFO is the best bullet hell doujin in existence.
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Re: Does anyone else wish they hadn't spent money on Crimzon Clo

Post by Skykid »

TLB wrote: UFO is the best bullet hell doujin in existence.
It is?
Doujin gaming is pretty weak then, on the whole.
Well if you're playing it right and you just don't like it, that's fair enough. For someone who likes DOJ I would have thought its aggressiveness was up your street.

I'm not sure about all this "easy" talk though - Crimzon Clover is a tough clear. I haven't picked it up for a while, but last jaunt I had with it I was struggling to get to the stage 4 boss. I was always taking big risks though.
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Re: Does anyone else wish they hadn't spent money on Crimzon Clo

Post by TLB »

Yes. It is.
Yes. It is.
All's fair in shmups and war.
Wrong kind of aggressiveness.

It's the wrong kind of difficult (lengthy). One could say it's reminiscent of Compile in that respect.
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Re: Does anyone else wish they hadn't spent money on Crimzon Clo

Post by moozooh »

Skykid wrote:
TLB wrote: UFO is the best bullet hell doujin in existence.
It is?
Doujin gaming is pretty weak then, on the whole.
B-b-b-but!..

Try learning how to score, playing for score, finishing the game without summoning red or green UFOs, then come back and post your score. Then we'll assess how fit you are to judge probably the best bullet hell doujin in existence. :P
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Re: Does anyone else wish they hadn't spent money on Crimzon Clo

Post by evil_ash_xero »

Hell no, I don't regret it. Much better than most other shmups coming out at around 80 dollars or more.
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Re: Does anyone else wish they hadn't spent money on Crimzon Clo

Post by Skykid »

moozooh wrote: Try learning how to score, playing for score, finishing the game without summoning red or green UFOs, then come back and post your score. Then we'll assess how fit you are to judge probably the best bullet hell doujin in existence. :P
Nice, wise guy. :)
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Re: Does anyone else wish they hadn't spent money on Crimzon Clo

Post by ancestral-knowledge »

When i see crimson clover videos on youtube i just don't get it how you can even make such a thread.

If i could buy crimson clover for XBOX360 for about 60-80 EUR i would get it right now. It looks amazing and executes everything i love about shmups excellently.

(But i won't buy it for PC.)
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Re: Does anyone else wish they hadn't spent money on Crimzon Clo

Post by gameoverDude »

Icarus wrote: It's hilarious how people give CC shit for looking all-over-the-place, yet fawn over the likes of Espgaluda 2, Futari BL God, and Ibara Kuro with the mass of multiplier numbers everywhere. Reeks of double standards to me.
QFT.

No regrets whatsoever on buying it. The graphics are just fine for a doujin game and the gameplay is right up there with Cave's output.
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Re: Does anyone else wish they hadn't spent money on Crimzon Clo

Post by TrevHead (TVR) »

Imo anyone who loves both Layer Section / Kamui and Bullet Hell should atleast try out simple mode as it doesnt have the double break mechanic. Plus some of the glitter can be turned down in the options menu
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Re: Does anyone else wish they hadn't spent money on Crimzon Clo

Post by Xeno »

I have XBOX 360 controller attached to my computer and use xpadder to get D-PAD to work, but in this game when I use D-PAD and buttons at the same time the ship freezes to where it is currently and won´t move, anyone else had the same problem?
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Re: Does anyone else wish they hadn't spent money on Crimzon Clo

Post by emphatic »

Xeno wrote:I have XBOX 360 controller attached to my computer and use xpadder to get D-PAD to work, but in this game when I use D-PAD and buttons at the same time the ship freezes to where it is currently and won´t move, anyone else had the same problem?
Start the game first, THEN load the XPadder profile/power on your controller.
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RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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