TrevHead (TVR) wrote:I suppose that if u pay alot of money for a game u r gonna want to play it alot to make sure you get ur moneys worth out of it.
The part that I forgot to mention is that most shooters weren't made for long-term replayability. If you're lucky it's hard, and if it's Top 25 material then it's even got some replayability built-in to the mechanics (games like the Raiden Fighters games or APB). Most stuff (even that I like i.e. most Konami games) will bore me long before I become proficient...
So there's a level of turnover built-in to the hobby that lets it compete with other ones. The equipment to play an arcade game is cheaper than to get into digital artistry (i.e. if you get a wacom tablet - wow!), but that's just for one PCB.
Warp_Rattler wrote:There are even a few pricey fighters: the Saturn's Street Fighter Zero 3, for example. Actually, if we're including ALL game systems, then the fighting genre would be the one with the most expensive titles, hands down.
No it doesn't. People don't willingly buy fighting game PCBs because there's no competition. It doesn't even come close.
Um, AES, yo. I wasn't talking about PCBs at all because, as someone mentioned before, they're not meant to be consumer items and thus are going to command higher prices regardless.
Ed Oscuro wrote:
So there's a level of turnover built-in to the hobby that lets it compete with other ones. The equipment to play an arcade game is cheaper than to get into digital artistry (i.e. if you get a wacom tablet - wow!), but that's just for one PCB.
That's true, but I also think if you're on a budget, you can get into 'expensive' hobbies a bit cheaper by being resourceful (with music and shmups being my only two real references).