lol.... you REALLY dont like this game, do you?shoe-sama wrote:yes they areubersaurus wrote:In no way are Jetpac and Geometry Wars similar.
they both suck

shoe-sama wrote:moving around in circles all day long isn't my idea of fun
whats grid wars?szycag wrote:Shoesuck doesn't even have a 360 or Wii to play this on. He's probably basing all his experience on Grid Wars.
Why couldn't they make the Gamecube controller work for this game? And if I buy a classic controller, I can play ALL the levels and not just retro evolved right?
The "360 version" Erinu is referring to is Geometry Wars Retro Evolved, which is included with the Wii and DS versions. The Wii and DS versions have a ton of new content that isn't in that game.professor ganson wrote:I didn't know that there is a 360 version. Oh well, I need something to play on my Wii, so I'm glad I got that version. Still saving it for Christmas.
Great price! Please post comments when you've had a chance to play. *Still* waiting for Christmas myself.Sonic R wrote:I just got back from Meijers and they have this game on sale for $29.99 plus tax.
I snag the last copy and will look to play soon!
Yikes, dont like it much, eh?Pixel_Outlaw wrote:I don't care for this game much. I have the wii version and feel that it is uninspired and the levels are too similar. I don't like the scoring system at all if you loose one life you might just as well restart the level since it will take forever to get back to the multiplier you originally had. They could have done something to make each level really unique many play exactly the same as others just with slightly different enemies. I don't really feel that the movement is tight it just feels floaty somehow. Also there have been times when I die due to unseen enemies hidden in a mist of particles. There are many WTF killed me moments. I don't like how enemies spawn aimlessly without much warning and can come damn close to spawning on top of the player or at least too close to get away from quickly. The game lacks a real style it is very plain and not just because it is a vector game. Honestly after about 5 hours of game play I feel that it could have been made in about a month on my PC. It doesn't really impress me as anything special. It just feels plain and repetitive. It has its moments but again so much more could have been done with level design and making each level really feel unique. I like abstract games but this game is very plain sure it uses light blending but still it lacks a personal touch for style. All the planets for example are just scaled and recolored. The grids are all the same shape I've played other PC clone games that have different grid presentations all that look unique. Each level feels like it was designed in about 10 minutes and then a spawning algorithm applied. Really they could have included a level creator for more fun since the levels are so basic. It is OKish but nothing really groundbreaking. Honestly any hobbyist programmer could have produced this in about a month. It feels like it falls in between freeware and shareware. I will play it but it isn't quite as polished in presentation or game play as it could have been. I don't feel that I've been cheated but I do feel that 40 USD is too steep for such a bare bones game.
I think you do a good job of explaining why this is quite a bit more enjoyable than the last installment. And the term "maps" is helpful: a casual reading of this thread had led me to expect levels, so it was quite puzzling to me that I was never advancing to a next level even when I got to gold scores.ubersaurus wrote: I can't explain why. Maybe it's the differing goals with the geoms(and the different multiplying scheme therein), or the drones, or the new maps and enemies, or whatever. But it definitely kicks ass.