TWE wrote:Wow, this game looks awesome. I'm sure a X360 or PS3 port will come later in the year.
What makes you you so sure of a home port? I'd be thrilled if it did get a home port, but I don't want to get me hopes up for nothing.
This is a hi-res, polygonal, horizontal KONAMI shmup. The chances of a port are extremely high (I wouldn't be surprised if they already started working on it). Could be X360, PS3, Wii, or even PS2. Who knows.
Also, this is not a 2D, low-res, vertical, non-polygonal Cave game. Those have close to zero chance to be ported these days.
For TWE,
I'd have agree with you on this -- a possible Konami shmup port for any of the latest consoles or perhaps the ol' PS2..... ^_~
Best news in a long time. I can't wait for this game. I hope it comes out on either PS2 or... PS3. Why? Because PS3 is the only next-gen console that apparently lacks regional lockout.
BTW, those namakoteam vids are shot from a widescreen monitor, and it's obviously a 4:3 game - look at the youtube video and the stretching of what's supposed to be a sphere.
Yep, it's a Gradius spinoff alright, right down to the out-of-nowhere memorizer attacks. Though it looks like there's more going on there system-wise than in most games of that ilk...guess we'll hafta wait and see what those are.
TWE wrote:Wow, this game looks awesome. I'm sure a X360 or PS3 port will come later in the year.
What makes you you so sure of a home port? I'd be thrilled if it did get a home port, but I don't want to get me hopes up for nothing.
This is a hi-res, polygonal, horizontal KONAMI shmup. The chances of a port are extremely high (I wouldn't be surprised if they already started working on it). Could be X360, PS3, Wii, or even PS2. Who knows.
Also, this is not a 2D, low-res, vertical, non-polygonal Cave game. Those have close to zero chance to be ported these days.
Thanks for the reply, that makes more sense now. Still too bad about the last several Cave games not getting ported
Looking at this pic we can see "Produced by Takashi Hamano" along the title flyer. It's the guy who worked on the original beatmania in 1997. I don't know any other games he worked on.
TWE wrote:Also, this is not a 2D, low-res, vertical, non-polygonal Cave game.
2D games=non-polygonal, or am i missing something?
on-topic, I love the look of this game. but it just looks too damn easy, and usually the final releases are easier than the ones they take to shows and lokes
I also love the parodii games and this one looks really nice so far. Though I would have prefered if they had put in similiar character choices like in the prior Parudius games (toy Vic Viper, Twinbee, Girl riding on a bullet, Koitsu/Doitsu,...). But anyway this one looks awesome and I am really glad a new Parodius game came out of nowhere.
2007 the year of parodii shmups.
How ace would it be if Takumi woulc pop out of nowhere and announcing Giga Fuwa Fuwa...
Touch screen? People can forget about playing this at home or outside of Japan, shirley.
"When we were talking to one of the executives at the BBC. And he said, 'Now hold on, this man is so incompetent why wouldn't he be fired?' and I said 'Go and take a look around this building. Just go and knock on a few doors.'" - Ricky Gervais
shoe-sama wrote:Say, how the hell does the top on the blue haired girl stay on?
Superglue?
By the sheer will of the censors.
"When we were talking to one of the executives at the BBC. And he said, 'Now hold on, this man is so incompetent why wouldn't he be fired?' and I said 'Go and take a look around this building. Just go and knock on a few doors.'" - Ricky Gervais
Wow, this is looking excellent! And a hori too. It better had penguins in it though!
Anyway, great to see Konami bringing a shmup franchise to the Arcades again, especially after Gradius V being home only.
That said I am surely craving to see this on a home platform (any).