whoops i think i had some stuff i was gonna say a couple pages ago but lingered for a few days. oh well! moving on
Jonny2x4 wrote:For example, if the wind pressure is 4km north, then you're supposed to aim 4pixels downwards off your target or something like that (it's been a while).
man, that game springing a sniper bit on you right at the end is some heinous bullshit. if you miss, you're forced to go back through several non-linear maze segments while on a timer to get there, which is
ridiculously mean. i missed the sniper shot like half a dozen separate times before getting it, and the trudge back through the mazes was heinous. not only is there that walk of shame, though! you also get the joy of:
1. the game randomizing wind strength and direction
2. zero indication as to how wind actually works
3. lack of a hit marker on a miss, making it so you can't learn from failure
4. zero indication of the hitbox on the target
5. a single shot before immediate game over
iirc, i had to slowly and painfully discover you were supposed to go central mass and that the head wasn't even part of the hitbox - and even then i didn't know because you're not graced with so much as a hit marker! for anyone reading who hasn't played this, watch from
this timestamp to observe the 4 minute solid, tedious trawl up to the sniping point, and then imagine doing that every time you miss on a sniper segment that you get a single chance at and no knowledge gained whatsoever from a failure. it is
agonizing. if you've forgotten the paths through the mazes (you will), it's very easy to get a game over from time up, too - i had to use a map and pause the game periodically. one of the most teeth-grittingly awful times i've had with the tail end of a game, for sure.
i strongly prefer the first golgo 13 title to this one, it has a way more cinematic feel and much more entertaining variety - those shooting gallery segments are wayyyy more fun than the medicore driving stages in dai 2 shou. even though 1's side-scrolling segments
look worse, they play better, and you get some affably poor but charmingly serviceable shmupping, too. they're both frankly kind of mediocre games, but the way they present themselves is charming enough to make either worth a recommendation to those impressed with their novelty (the first game playing the theme song when you pause is adorable).
W.U.R.M. (or Valzoder if you go by the JP title), which was done by the same director as the first Golgo 13, always piqued my interest ever since I've seen the coverage of it on Nintendo Power, but I never got around to find a copy of it.
vazolder is... okay. there's definitely a similar charm to the game, but it's not as good as dai 1 shou. the first person battles have some very silly logic to them and don't play well, and the side-scrolling has too much of a maze feel. the shmuppage also feels notably worse than in dai 1 shou, and it's much more prominent, to boot. there's a bizarrely strong cheesecake vibe for an fc title, too - your character defies perspective significantly to make absolute sure you can see her onepiece riding up her behind.
does she have some sort of hardcore wedgie? found this and a couple of the shots in the cutscenes a little offputting, tbh. not at all a killer, but please keep this stuff to the pc-88 and spare my precious nintendo seal of quality sensibilities ;___;
then again, the director is definitely no stranger to titillation! and again on the famicom, no less!
goodness!! duke togo, the total cad, spoiling the eyes of innocent japanese youth. truly shocking.