Ha ha, what? No they're not.hoopy wrote:I never got to play Deathsmiles in the arcades, so I can't comment on the quality of the port, but the graphics are up there with Metal Slug 3

Ha ha, what? No they're not.hoopy wrote:I never got to play Deathsmiles in the arcades, so I can't comment on the quality of the port, but the graphics are up there with Metal Slug 3
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Play the X360 version?hoopy wrote: I'm also impressed by the screen position adjustments, and the zoom and stretch, but for the life of me I can't understand the complete lack of any scan-line options, a low definition game like this is screaming out for them. The Smooth option is no compensation, it appears to be just a soft blur, rather than actual anti-aliasing, can't imagine anyone actually using it.Please correct me if I'm wrong on this.
Skykid wrote:Ha ha, what? No they're not.hoopy wrote:I never got to play Deathsmiles in the arcades, so I can't comment on the quality of the port, but the graphics are up there with Metal Slug 3
When you are on a schedule to get a game finished "whatever works" is fair enough. I think Cave use quite a but of photo sources for the backgrounds, but they usually integrate it very nicely so that it does not stick out in a bad way at all.hoopy wrote:I noticed a lot of the background graphics in Deathsmiles seem like they've been pieced together using bits of digital photographs, clever idea but isn't that kinda cheating.
Cave games were graphically more impressive in their pixel art days with the likes of esprade, Progear and Dodonpachi (they were closer to Slug 3 than any of their new stuff.)hoopy wrote:Skykid wrote:Ha ha, what? No they're not.hoopy wrote:I never got to play Deathsmiles in the arcades, so I can't comment on the quality of the port, but the graphics are up there with Metal Slug 3
Agreed, I probably got a bit carried away with the Metal Slug 3 comparison, which definitely has the best 2D hand drawn sprites and animation I've ever seen in a game.
I noticed a lot of the background graphics in Deathsmiles seem like they've been pieced together using bits of digital photographs, clever idea but isn't that kinda cheating.
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
I don't have the JP or the EU, but I can make a comparison video of MBL 1.1 if someone is able to upload a video from the pal version (it would have to be on a scoring run though). I'm still confused with the slowdown issues with the EU vs. US and like to know. I'm sure it's there. People may have reports no slowdown in MBL1.1 because they didn't play it correctly. I mean, most of the slowdown occurs in power up mode and when the screen is filled up with items.StarCreator wrote:The only point that hasn't quite been tested yet is if DS MBL 1.1 (a 360 exclusive mode, and paid DLC in the JP version) is consistent across the three versions, but no one seems to really care enough to test.
Maybe there were legal issues with having scanline effects?Sumez wrote:Play the X360 version?hoopy wrote: I'm also impressed by the screen position adjustments, and the zoom and stretch, but for the life of me I can't understand the complete lack of any scan-line options, a low definition game like this is screaming out for them. The Smooth option is no compensation, it appears to be just a soft blur, rather than actual anti-aliasing, can't imagine anyone actually using it.Please correct me if I'm wrong on this.
To me, redone HD graphics is a MUCH better solution than any kind of scanlines or anti aliasing.
Yeah I totally agree Sumez. I applaud Cave for going to all the trouble of enhancing the graphics for the 360 mode. It looks a lot better, and the quality of the game definitely warrants the extra effort. I sincerely hope they do the same on all their SH3 ports. I should have clarified I'm thinking more about the Arcade modes. Just seems a bit strange to leave out a scanline mode, considering the Futari port has one, as pointed out by bcass. Who knows maybe IseeThings is correct about the legal issues.Sumez wrote: Play the X360 version?
To me, redone HD graphics is a MUCH better solution than any kind of scanlines or anti aliasing.
Lack of scanlines sounds a little bit odd to me as well, but then it's not like I actually ever use scanlines myself. As for the HD business, I'm a bit of a gameplay > (more than) graphics guy. The HD stuff may be nice but at the end of the day if you care about the graphics more than gameplay you're nuts. And when graphics actually hamper gameplay (see original Killzone) it's not worth it at all, though I'm sure that isn't the case here for Deathsmiles. Well done Cave and Rising Star Games.hoopy wrote:Yeah I totally agree Sumez. I applaud Cave for going to all the trouble of enhancing the graphics for the 360 mode. It looks a lot better, and the quality of the game definitely warrants the extra effort. I sincerely hope they do the same on all their SH3 ports. I should have clarified I'm thinking more about the Arcade modes. Just seems a bit strange to leave out a scanline mode, considering the Futari port has one, as pointed out by bcass. Who knows maybe IseeThings is correct about the legal issues.Sumez wrote: Play the X360 version?
To me, redone HD graphics is a MUCH better solution than any kind of scanlines or anti aliasing.
I suppose that's more along the lines of Battle Garegga's Type 2 with changed bullets for improved visual feedback, so HD is quite the plus in this case. I should have this game arrive on my doorstep within the next few days hopefully and then I'll be able to enjoy the original + HD version all weekend if it arrives on time.Sumez wrote:Actually I find it a lot easier to dodge bullets in the HD version DeathSmiles.
I think the arcade low-res version of DeathSmiles looks like it was actually meant to be a higher resolution, but was downscaled to fit the hardware it was released on (and for all I know, that's probably the case). Better visual feedback = better controls.
Think you may be onto something there. If I remember correctly, I read that Cave intended to release Deathsmiles on the 360 from the beginning, so making the game at a higher resolution makes perfect sense. Who knows maybe Cave has done the same thing with it's other new games, let's hope so.Sumez wrote:Actually I find it a lot easier to dodge bullets in the HD version DeathSmiles.
I think the arcade low-res version of DeathSmiles looks like it was actually meant to be a higher resolution, but was downscaled to fit the hardware it was released on (and for all I know, that's probably the case). Better visual feedback = better controls.
Makes no difference. HD is superior visually, inferior as a game. Arcade mode offers the most accurate arcade experience when playing for score.Sumez wrote:Actually I find it a lot easier to dodge bullets in the HD version DeathSmiles.
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
^dan76 wrote:In Deathsmiles the slowdown in Arcade mode is virtually identical to the original PCB - in 360 mode it's not.
In MBL, Arcade mode has more slowdown in the first 6 stages (like the PCB) but less in the EX and Castle stages - 360 mode has less slowdown in the first 6 stages, but more (like the PCB) in the EX and Castle stages.
I'm not sure Cave did plan an HD port so early, as the backgrounds are still low res. Who cares anyhow, it's out - enjoy.
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
This is not really any kind of argument, please don't misunderstand me. The benefits and drawbacks of all modes have been debated since we were playing the Japanese release a long time ago.Sumez wrote:I'm not sure what you consider it an answer to? HD graphics make a worse game because the slowdown in that version in the game in question is not 100% identical to whatever it was in the arcade version?
You aren't making a lot of sense, so I'll repeat my previous response:
The fact that the low-res arcade mode is closer to the arcade original does not automatically make it a better game, I'm sorry.
It's fine that you think so, but it's not very objective.
The arcade mode and X360 mode are two different versions, the X360 mode doesn't try to be an exact arcade port, so don't treat it as one.
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
I gave you an answer.Sumez wrote:Care to explain why you consider HD inferior gameplay wise?
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
I don't think anyone but yourself took his comments to mean that HD graphics universally equals worse gameplay. It's a simple fact that DS 360 in particular plays better in Arcade than 360 mode.Sumez wrote:HD referring to HD graphics in general, not the 360 version of DS specifically.
I'm not sure who's confused about what here.But people should really stop using "plays better" as a synonym for "plays more similar to the arcade version".
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
This sounds more like a topic for discussion on the Pink Sweets thread, regarding the infinite lives feature/glitch (delete as appropriate).Sumez wrote:But people should really stop using "plays better" as a synonym for "plays more similar to the arcade version".
Are you sure the backgrounds are low res? I thought they looked improved along with the sprites. As you say though, main thing is it's finally out, and we can actually have these discussions, waited long enoughdan76 wrote: I'm not sure Cave did plan an HD port so early, as the backgrounds are still low res. Who cares anyhow, it's out - enjoy.