Yeah, I agree, but that's why I wondered if they're intentionally just targeting the niche players, rather than trying to price towards the general gaming audience. Like I said, even $10-20 shmups aren't necessarily guaranteed to sell well, and perhaps they just want to maximize their return from the market that they believe is most likely to actually care about this game, especially given its outward appearance. For us, for people who can get hundreds of hours of replay value out of a 30-minute game, this is a "high-quality, full-featured release." Of course it's not going to compare to a AAA title to people outside our niche, but I don't really like this mindset that shmups are only worth what a one-evening-credit-feeder would pay for them.qmish wrote:not in the eyes of 90% of gamers. Shmups are "little games" + overal presentation still pretty budget (they improved textures a bit etc. but lighting is still Dreamcast era and it's basically ships and enemies over painted backgrounds).
I guess it just comes down to the obvious: buy it if you think it's worth it for you, don't buy it if you don't. The publishers seem to be banking on the fact that we will want to buy it, and are writing off the general public. And, hey, if it doesn't meet their expectations, they can always drop the price. If you're nervous that they might do that, by all means, wait a bit and see.