

1000+ credits!BrainΦΠΦTemple wrote:fukken tOuhou 8 lnn is finally done. gOnna sleep for the rest of my life now
https://www.youtube.com/watch?v=OqBW215BAzA
i dOn't even wanna think about doing final B...or even touhou anything right now, man xDLethe wrote:1000+ credits!BrainΦΠΦTemple wrote:fukken tOuhou 8 lnn is finally done. gOnna sleep for the rest of my life now
https://www.youtube.com/watch?v=OqBW215BAzAPlus god knows how much practice time. Now the question is... when's Final B?
RegalSin wrote:You can't even drive across the country Naked anymore
Nice! That's a lot of clears. That sounds very much like my methodology. I'm all about efficient save state practice. I treat it almost like playing an instrument. Learn the measures, then the song. I got my first 1CC in Touhou 08 - Imperishable Night I think around 14 years ago or so and then wanted to beat the windows trilogy at the time of Touhou 06 and 07. I think I discovered Edward's 1CC blog not too long after that and that inspired me to set a goal for 100 1CC's, which started as a mix of any type of 1CC and then eventually became just shmup 1CC's. Now I'm not chasing 1CC's anymore, but when R-Type Final 2 comes out I'll make sure to beat that one. That series is really special to me.Dumple wrote:I wanted to show off my 1cc list because I hit a milestone of 400 arcade game 1-credit clears:
https://docs.google.com/spreadsheets/d/ ... sp=sharing
Not all of them are shmups, but there are plenty of shmups on the list. #400 is Mazinger Z, a perfectly cromulent shmup.
I was a late bloomer for shmups. I played some arcade shmups (especially Aero Fighters) back in the day. But it wasn't until 2014 that I first (finally) got a 1-credit clear on an arcade shmup (R-Type Leo). For me personally, learning a shmup without savestate-practice is slow going and feels frustrating. Reading The Full Extent of the Jam for pointers on savestate practice, having MAME reach the point that savestates really worked in nearly any game, and getting confidence from first few clears, all changed my view on shmups from "elegant niche games for elite weirdos" to a series of fun projects.
I'm proud of the number of clears but I'll admit most of these individual clears are not impressive. I like the idea of playing for score, but I love the sense of closure from hitting the goal of a clear, and the novelty of moving on to the next game. So I've been making my way through any arcade game that is really easy, or really good, or both, and aiming for the goal of a 1-credit clear. My new goal is 500 arcade 1ccs. I think I can definitely get there before running out of clearable games or getting too old and decrepit to keep up.
Congratulations! It really is an exceptionally well-built and very fun game.To Far Away Times wrote:Got the 1CC today on GG Aleste 3.
Fun little game. Despite its 8-bit visuals and carrying forward some of the Aleste mechanics this game feels very modern. The game has intentional heavy slowdown which is factored into the difficulty. Had this game came out in the early 90's they would have been crucified for that. Of course, now slow down in shmups isn't really a big deal and we generally want to see games push the boundaries rather than run with no slowdown.
Of note, there's quite a bit of randomness in this one which drove me a bit crazy. Bosses will often change the direction they start their attacks. The stage 5 boss will sometimes do his laser starting in the center rather than from the edge. Likewise, the stage 6 boss seems to randomly bounce along the walls, which stopped many a run as I have quite shit reflexes. If there's a way to manipulate it, I wasn't able to figure it out. Maybe it requires pixel perfect accuracy or its a seed value generated at some point? I do perfer my games to be just a little more static and memorizy.
Congratulations! That's quite an achievement. I always thought this was one of the best shmups on the platform, intricately designed, yet inexplicably overshadowed by lesser titles.BrainΦΠΦTemple wrote:cleared io: into oblivion on c64. was pretty cOol. i like the stage three bOss fight a lot
https://www.youtube.com/watch?v=qIzEVDv4lYY
taHnk ^^Herr Schatten wrote:Congratulations! That's quite an achievement. I always thought this was one of the best shmups on the platform, intricately designed, yet inexplicably overshadowed by lesser titles.BrainΦΠΦTemple wrote:cleared io: into oblivion on c64. was pretty cOol. i like the stage three bOss fight a lot
https://www.youtube.com/watch?v=qIzEVDv4lYY
Wow, that looks really difficult, the amount of enemies that quickly pop in suddenly and the limited screen space seems to make for a very hard clear.BrainΦΠΦTemple wrote:cleared io: into oblivion on c64
Congratulations! Dodonpachi is by no means a trivial game. Difficulty goes up a good deal by Stage 3, and Stages 5 and 6 are particularly tough nuts to crack, especially if bullet hell shmups are just something you're getting into. It's ranked 17 on the Japanese STG Wiki, with plenty of arcade shmups being considered easier clears.Starfighter wrote:Dodonpachi (only the first loop though...)! I bet this is a trivial 1CC
Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score