BATTLE GAREGGA REV.2016 (M2)

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Special World
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by Special World »

I was waiting for M2 to put up a colored bullets video :) Was kind of hoping they'd have an option for fanserivcey Batrider/Bakraid style orange and green and etc bullets though.

Never really had a ton of problem seeing Garegga's bullets myself; I kind of think it adds to the grittiness of the game. But I think M2 is laudable on all fronts. They are the best, and this is just another instance that proves it. They really care about the games they're porting, and really take the effort to finding out what players want.
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by Bananamatic »

Eaglet wrote: I've seen some people write here that the game is gonna be easier to get into and get better at etc. when that's in fact kind of missing the point.
The game is jokingly referred to as "maso-core" in Japan which means that it's a game for masochists that demand you git gud in order for it to give you your sought after spanking.
how so, I always thought it was way easier to get into than anything cave once you understand the basics of don't autofire too much/don't pick up excess items or too many low value medals/don't hoard lives early
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by Eaglet »

lol

Cave games are definitely much easier to get into for a beginner.
moozooh wrote:I think that approach won't get you far in Garegga.
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by Bananamatic »

if your definition of "get into" is "throw bombs at everything and hope your resources last long enough to clear one loop", sure

in garegga you can understand the very basics and already even pretend to score, cave games just give you no score past the default unless you have an actual route (or they don't even let you survive in some cases, end up in a bad position you aren't aware of and you get destroyed)
complaining about laser wheels is still in full force and barely anyone actually understands how ketsui scoring works
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by amdiggywhut »

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Re: BATTLE GAREGGA REV.2016 (M2)

Post by Eaglet »

Bananamatic wrote:if your definition of "get into" is "throw bombs at everything and hope your resources last long enough to clear one loop", sure
Yeah that's about how i would define it.

Agreed on the rest.
moozooh wrote:I think that approach won't get you far in Garegga.
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by Special World »

Garegga is easier to understand than some Cave games and harder to understand than others, imo. Every time I pick up Akai Katana I have no idea what I'm doing. Especially Shin--switching between modes, aiming my katanas, argh. And then the original Mushihimesama is like... what? Reading EOJ's guide for that is like "nah, no thanks with all this, gonna just pretend it works exactly like DOJ." And then something like Deathsmiles is a fairly simple game, but it would never in a million years occur to me that I want to let the scoring items break apart.

Garegga's crazy but at the same time I can just pew pew shoot things and if nobody told me why it was crazy I would just think I was crazy. I'm not sure a casual player would even realize that something was off with Garegga. "Great music, cool ships, blow lots of stuff up, gets pretty hard though." I think that's where it would end. Garegga is so crazy it doesn't even seem that crazy.
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by jepjepjep »

Interesting perspective: "Beginners should enjoy Battle Garegga without thinking anything about rank"

http://kokukoku.hatenablog.com/entry/2016/09/07/232743
thanks Google Translate wrote:Beginners do not need to be conscious of the rank

Battle Garegga In begins to play, the need to put in mind that of the rank I think that there is no 1mm.

In the beginning, it is only possible to reach the 3rd and 4th sides at last. At that stage you miss with a short span (= the rank is decreasing), so rank rarely rises from the initial state. Among beginners, you can not raise the rank to the extent that influence exerts in the first place.

To put it another way, the truly ranking influence begins to appear in this work is the story after the mid-six sides where massive fish enemies appear in large quantities. Experience, until then that rank has gone up somewhat does not have a big impact on play.

In short, it is to be able to reach the six-sided midfield is that we did not want to think of something that rank. Until then, as much power as you like and carry a lot of remaining machine and proceed at all. It's true.

It is only after thinking about the details.
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by Bananamatic »

beginners should understand the rank system properly, it's not complicated
from what I played:

increasing the autofire rate is an immediate death sentence if you don't know what you're doing or go overboard
400 value medals increase rank the most, accidentally picking up a few 100s when you don't want to is barely noticeable, same with options and shot power
hoarding lives didn't seem to affect rank a lot if you start doing it only from st4 on

just pick miyamoto C (easy as hell medaling, high shot power, low rank increase from shot, excellent survival bomb that works almost as well as in cave games with almost no delay)
stay on default autofire rate, grab 2 options early on, power up main shot only with big powerups, just make sure to keep the chain intact into st3 so you can get all the ground scenery medals, suicide lives to keep a consistent 2 spare lives, learn the st3 boss properly else you get destroyed

once you hit st4 start hoarding lives and power up to full before the boss, from st5 on don't use bombs for scoring anymore and don't try to reset the medal chain at all after the st5 platforms
once you hit BH mk2 turn up the autofire to 20hz or something and throw all your resources at the last 2 bosses, probably the easiest way to get the clear

never really understood why golden bat is supposed to be good for beginners, it's way weaker, too slow to pick up medals purely on reflex and can't bomb out of the mk2 vulcan like miyamoto can
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by Special World »

"In short, it is to be able to reach the six-sided midfield is that we did not want to think of something that rank. Until then, as much power as you like and carry a lot of remaining machine and proceed at all. It's true."

brb making this my new life philosophy
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by Eaglet »

bnm:
Good post for beginners who want to clear.

Golden Bat also has much higher rank increase and trickier scoring.
moozooh wrote:I think that approach won't get you far in Garegga.
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by Feedbacker »

Bananamatic wrote:never really understood why golden bat is supposed to be good for beginners, it's way weaker, too slow to pick up medals purely on reflex and can't bomb out of the mk2 vulcan like miyamoto can
Maybe because of that vid ?

Also, thanks for the tips.
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by Bananamatic »

You can easily get 8m+ with Miyamoto just doing basic stuff, that's 2 more extends than what that replay got
more room for mistakes = better, not to mention more deaths = less rank and Miya gets less rank by default

the only "downside" is the fast speed which on the other hand allows you to pick up medals easily
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by chempop »

Another good strat with miyamoto is going for 1 seeking option early and basically playing for survival. I tried this method after that no-miss vid was released and got a somewhat easy clear.
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by Bananamatic »

Don't you have to keep the option all the way though?

I had runs where I got to st7 with no lives and with 4 lives and I couldn't even tell if the rank was the same or not, never used any special options
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by Shepardus »

Golden Bat's probably easier to clear with than the other Garegga ships thanks to its powerful shot, but Miyamoto-C is even better. I basically never commit suicide and just let random mistakes act as rank control, and I don't raise autofire rate until Junky Monkey (stage 6 boss). As far as powerups go, most of Miyamoto's per-shot rank comes from his options so I stay at two until the stage 5 boss rush or stage 6 (I also grab four during the stages 1 and 3 bosses for milking purposes). Main shot should be powered up until the level before max, with Miyamoto there's no rank difference between shot levels except the maximum power level (and the special power level). The only reason I think about rank control at all is BH2 and Glow Squid.
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by Bananamatic »

Shepardus wrote:I don't raise autofire rate until Junky Monkey (stage 6 boss)
I thought JM was kind of a pushover to be honest, even with default autofire
Shepardus wrote:most of Miyamoto's per-shot rank comes from his options so I stay at two until the stage 5 boss rush or stage 6 (I also grab four during the stages 1 and 3 bosses for milking purposes)
I got 4 before the stage 4 boss because the torpedo milk is extremely easy to do at a basic level and the faster you dismantle the cannons, the better
in the end though, the extra option or two you pick up don't really affect the rank

the whole rank control thing is overblown for beginners in my opinion (but shouldn't be ignored entirely), unless you do stupid stuff on purpose (picking up a lot of low level medals, increasing the autofire rate too much, picking up a ton of surplus powerups) you'll be fine and end up with low rank regardless, especially with miyamoto
Shepardus wrote:I basically never commit suicide and just let random mistakes act as rank control
a good idea is to delay the suicides as late as possible, if you make a mistake or two early on it's rank control, if you don't then you just die twice as you get closer to the 3rd/4th extends
it's a waste to hoard lives early, then having to drop a life at max lives which reduces your rank way less than suiciding with two spare lives
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by Vludi »

I find Wild Snail easier to clear than Miyamoto, the piercing shot absolutely devastates Black Heart 2 and the speed is more controllable. Also Miyamoto's bomb while good for defense is pretty damn weak for big enemies.
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by Aleksei »

Holy mole, M1dy remixed Erupter, the final boss music, I'm buying the ost just for that alone :!:

https://www.youtube.com/watch?v=T9DK7uZ_Csk
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by Special World »

shit's heavy
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by Elixir »

https://www.youtube.com/watch?v=zkq2_yF ... O&index=52 this is so, so terrible

pretty patchy OST tbqh although I do like the G☆E jcore remix, the bubble-b st2 remix and yamajet st4 remix and m1dy's erupter is also good though I'm not into speedcore
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by Bananamatic »

tfw none of the stab and stomp remixes even sound like stab and stomp
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by Durandal »

Bananamatic wrote:tfw none of the stab and stomp remixes even sound like stab and stomp
at least the saturn arrange kinda does

to me this album feels like SuperSweep wanted to give other not-vidya musicians a shot at a bigger project, with the Extra Disc being the 'leftovers' disc considering how drek it is
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by ciox »

Bananamatic wrote:tfw none of the stab and stomp remixes even sound like stab and stomp
that's a common feel https://www.youtube.com/watch?v=xhCFsofaYKg#t=37m55s
the saturn arrange was so good it altered spacetime and ruined all future arranges, there's still some good stuff on that album though
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by ciox »

Durandal wrote:
Bananamatic wrote:tfw none of the stab and stomp remixes even sound like stab and stomp
at least the saturn arrange kinda does

to me this album feels like SuperSweep wanted to give other not-vidya musicians a shot at a bigger project, with the Extra Disc being the 'leftovers' disc considering how drek it is
Yeah Extra is kind of weak, what happened to the 'improved samples' mixes, btw? I was looking forward to listening to those the most but tbh I can't blame you if you're burned out from uploading all the other stuff so far.
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by Durandal »

ciox wrote:
Durandal wrote:
Bananamatic wrote:tfw none of the stab and stomp remixes even sound like stab and stomp
at least the saturn arrange kinda does

to me this album feels like SuperSweep wanted to give other not-vidya musicians a shot at a bigger project, with the Extra Disc being the 'leftovers' disc considering how drek it is
Yeah Extra is kind of weak, what happened to the 'improved samples' mixes, btw? I was looking forward to listening to those the most but tbh I can't blame you if you're burned out from uploading all the other stuff so far.
rev. 2016 album with the updated samples has yet to be released, somewhere around 20 december I think
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by rtw »

Durandal wrote:rev. 2016 album with the updated samples has yet to be released, somewhere around 20 december I think
Do you have a link to this rev.2016 album ?
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by GSK »

The manual's available to read on the website: http://m2stg.com/battle-garegga/manual/

It doesn't provide specifics about either of the arrange modes but the Taito HEY stream will switch to the new "premium" arrange mode once the game's out, so you'll be able to watch people suss it out in real time.
rtw wrote:Do you have a link to this rev.2016 album ?
It's not for purchase, it's part of the premium edition retail box.
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by rtw »

GSK wrote:It's not for purchase, it's part of the premium edition retail box.
Thanks for the heads up! Should be covered already then :D

They have put a lot of work in that manual :shock:
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Re: BATTLE GAREGGA REV.2016 (M2)

Post by Special World »

bless you, M2 ;_;
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