Deathsmiles IIX (Xbox 360) - GoD US/Can/Mex, Platinum JP

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-Bridget-
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Re: Deathsmiles IIX (Xbox 360)

Post by -Bridget- »

Elixir wrote:
-Bridget- wrote:They might not be cared for, but character specific leaderboards are still important in this sort of game.

This isnt a fighting game. These characters can be as unbalanced as Cave wants them to be. And I could see it being done on purpose; some characters are very easy to use, but others are for more advanced players that want more of a challenge.
Why are we even mentioning fighting games here? Let me just start off by saying that Follett still takes skill in order to be used effectively. Her shot combined with her option does the most damage though, which also makes her the easiest to use.
Shiki 2 is a good example. That's a PS2 game, and therefore does not have scoreboards, but if it did, they'd NEED to be seperated by character. The main character... I forget his name, he summons that spirit that zooms around and smashes things... can score WAY easier than anyone else in the game BECAUSE of the spirit. He's very clearly a character made for beginners. Whereas I use that dude with the hat... who is clearly NOT made for beginners, and is MUCH harder to score with. The scoring potential is totally different for the characters. Putting them on the same board without having character-specific boards would be bloody stupid.
The world records for Shikigami II beg to differ. By the way, the highest score isn't done with Koutarou.
As such, I'm glad there are specific boards for this game. I dont want to have to use Follett just because everyone else does. My favorite character is Lei of course, and I'm bloody well gonna use him, because I want to, not because of scoring potential or power level. The seperated boards give me a chance to compare my scores to other players that use him, and are thus dealing with the exact same scoring potential throughout the game.
As covered in my blog entry--it's this kind of attitude which the port caters to. If you want to use Lei, I'd recommend sticking with Arcade.

First of all, Shiki 2, I merely used as an example because it was the first thing to pop into my head. There's ALL SORTS of shmups that work that way. I dont care whatsoever who has the world records with who; the point still stands, the characters still have different scoring potential. That's why I find seperated boards useful.

And I'm sure Follett takes plenty of skill to use. I mentioned her because I keep hearing "ZOMG she's broken" whereever I look (not necessarily on this forum).


Anyway, I spent some time experimenting with Arcade myself, trying to learn the reasons for all of the preference to it, and....

....yeah, I'm not seeing it here. First of all, in terms of survival, this isnt any harder (all level 3, again). I dont think it's any harder anyway, others may find different. I noticed less slowdown, but... this isnt Futari, this is Deathsmiles. It didnt change the difficulty of the patterns for me; probably this is due to my very fast reaction speed, which is likely to lead to me crashing into bullets LESS in Arcade than in X because instead of trying to react overly fast to something that isnt moving fast, I'll be reacting to things that are moving at a matching speed, if that makes any sense. This tends to happen to me in alot of shmups, to be honest. Throw a complicated pattern at me slowly and I just might stupidly crash into it; throw it at me faster, as in without the slowdown, and I'm probably not going to get hit.

And the scoring system is DIFFERENT, yes, but... frankly, I wouldnt say either of them are better. Experimenting with Arcade, I'm not having any more trouble learning it than X-mode. I understand the basic ideas behind scoring well here, after seeing some vids, and it really just isnt all that hard to do (as opposed to the first game, where I really just wasnt much good at it... dunno why that is). I like BOTH of them. Instead of complaining about one, I'll probably keep up with both of them somewhat equally.

Either way, I'll step out of this topic at this point, I think, and leave the arguing to the rest of you. I agree with Chempop in that of the arguements are for the most part bloody pointless. Heck, the only reason I joined in at all is because I'm hotheaded and I've been really, REALLY bored the last few days due to craptastic weather. Gaming is great and all, but I gotta be able to get OUT of here or I go crazy.

So yeah.... you all have fun with that... I'll go have fun playing the game instead.
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Re: Deathsmiles IIX (Xbox 360)

Post by Elixir »

ncp wrote:Well, I don't think Cave is so blind that they would think the characters were balanced. It's hard to believe it's not intentional, to me. I don't think it's really a good thing, though. Seems like a cop-out, a lazy way to make "selectable difficulties" without having to change the actual stages...
I could roll with this if it weren't for all 3 ranks on all stages being Easy, Easy, and Normal. Did I mention the incremental updates? They added more characters but never bothered to adjust the game's difficulty at all. Seriously, this game was nothing more than a hardware test.
-Bridget- wrote:
I suggested Arcade because Lei would probably be of more use there, since you enjoy using him. Not because Arcade's harder... or something.
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Re: Deathsmiles IIX (Xbox 360)

Post by Taylor »

ncp wrote:Well, I don't think Cave is so blind that they would think the characters were balanced. It's hard to believe it's not intentional, to me. I don't think it's really a good thing, though. Seems like a cop-out, a lazy way to make "selectable difficulties" without having to change the actual stages...
It's definitely intentional. DS1, DS2 and DFK have all seen timed unlocks or new releases with straight up power upgrades and it's something they'll probably do in all releases now. It's hardly a cop out though, it's a fairly interesting way of doing balancing and bringing players back.

But, the thing is, DS1 did this really well because, for example, while Follett killed bosses before they fired, her option doing so much damage meant she had to rely more on restocks than bleeding enemies – giving her a completely different stage route and strategy. And, despite this, the DS1 scores were really quite tight. But DS2 is entirely Follett with the odd Lei last I checked. You can use separate boards, but it would be nice if it all lined up.
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Re: Deathsmiles IIX (Xbox 360)

Post by dan76 »

-Bridget- wrote: First of all, in terms of survival, this isnt any harder (all level 3, again). I dont think it's any harder anyway, others may find different. I noticed less slowdown, but... this isnt Futari, this is Deathsmiles. It didnt change the difficulty of the patterns for me
You don't select rank in arcade mode (have you actually played it?) - and the bullet patterns are different, particularly the bosses, so the slow down isn't comparable.
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Re: Deathsmiles IIX (Xbox 360)

Post by 8 1/2 »

It was a nice surprise to get that 100 point achievement for the "All Level 3 plus Ex" 1CC. I never understand why those sorts of achievements aren't just a given. Clearing a game on a credit IS an achievement in the most basic sense. *glares at Ketsui port's stupid multi-ship/multi-mode conditions*
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Re: Deathsmiles IIX (Xbox 360)

Post by Elixir »

8 1/2 wrote:It was a nice surprise to get that 100 point achievement for the "All Level 3 plus Ex" 1CC. I never understand why those sorts of achievements aren't just a given. Clearing a game on a credit IS an achievement in the most basic sense. *glares at Ketsui port's stupid multi-ship/multi-mode conditions*
Ketsui's achievements are just as easy. Well except for the [3] collector one, ugh.
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Re: Deathsmiles IIX (Xbox 360)

Post by 8 1/2 »

I just meant that there's no straight "You 1CC'ed arcade mode" achievement in Ketsui apart from the one for doing it with both ships in both modes. All I'm saying is, amid all the OTHER achievements, it seems like that one is missing and it's cool that DSIIX includes such a thing.
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core
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Re: Deathsmiles IIX (Xbox 360)

Post by core »

Elixir wrote:
8 1/2 wrote:It was a nice surprise to get that 100 point achievement for the "All Level 3 plus Ex" 1CC. I never understand why those sorts of achievements aren't just a given. Clearing a game on a credit IS an achievement in the most basic sense. *glares at Ketsui port's stupid multi-ship/multi-mode conditions*
Ketsui's achievements are just as easy. Well except for the [3] collector one, ugh.
That one turned out to be pretty easy after you figure out the correct stage settings to do. I think I did stage 2 in X-mode with a certain chip radius, killed the first lock target at the correct distance consistently over and over again, then held the 3 chip chain to the mid-boss. Took about half an hour after I had gotten all the other achievements.

Now I just need to not suck at the game and 1CC it for the 1000G.
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Re: Deathsmiles IIX (Xbox 360)

Post by SkylineR32 »

I've seen a few people, like me, still having trouble getting the Large Cake. I've played through at all levels time and time again and no matter what, I just can't get that Cake out of Satan Claws.

Other than that, I'm disappointed at all the hate I've read. The original DS was such a fresh game and the first hori I've seriously enjoyed since Cotton 2. While this one is a little easier and maybe not as polished, I am loving it! :D
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Re: Deathsmiles IIX (Xbox 360)

Post by Kiken »

SkylineR32 wrote:I've seen a few people, like me, still having trouble getting the Large Cake. I've played through at all levels time and time again and no matter what, I just can't get that Cake out of Satan Claws.
Did you deal the final blow to every boss using lock-shot (including Satan Claws)? You can whittle them down to practically no health with either shot or rensha but the killing blow has to be from locking on.
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Re: Deathsmiles IIX (Xbox 360)

Post by Rebel Ninja »

How do you get the small cake and bomb on x-mode? I managed to get the large cake, but I am unsure on how to get the other two?
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Re: Deathsmiles IIX (Xbox 360)

Post by MrFog »

You can get a medium cake by using lockshot on the 2nd big snake in Field C if you do it as Chapter 3. There is also a small cake in Field D-Chapter 4 if you use lockshot on the knight armor appearing from the left right before the bookcases. I think this works on level 2 and 3 in X Mode.
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Re: Deathsmiles IIX (Xbox 360)

Post by SkylineR32 »

Kiken wrote:
SkylineR32 wrote:I've seen a few people, like me, still having trouble getting the Large Cake. I've played through at all levels time and time again and no matter what, I just can't get that Cake out of Satan Claws.
Did you deal the final blow to every boss using lock-shot (including Satan Claws)? You can whittle them down to practically no health with either shot or rensha but the killing blow has to be from locking on.
Ah, so I have to lock shot every Boss? I thought that was only to get the TLB? I'll try it today. Thank you :)

As for the Medium Cake, I think I picked it up a few times in Chapter 4.
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Re: Deathsmiles IIX (Xbox 360)

Post by Rebel Ninja »

MrFog wrote:You can get a medium cake by using lockshot on the 2nd big snake in Field C if you do it as Chapter 3. There is also a small cake in Field D-Chapter 4 if you use lockshot on the knight armor appearing from the left right before the bookcases. I think this works on level 2 and 3 in X Mode.
Kiken wrote: Arrange Mode adds a Familiar Throw button. Holding down the FT button causes the familiar to move outward and then in a circle around your character (either clockwise or counterclockwise). While moving, it soaks up any bullets that it comes in contact with, adding points to your counter. So you basically spend the entire game mode in Fever, constantly sweeping your familiar in front of you, absorbing every single bullet thrown out.

Think of a Takumi game with zero Reflect Force recharge time.
Thanks for your answers!
Lastly does anyone know how to get the bomb on x-mode? I assume you have to use the lockshot on something during the "Ruins" stage.
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Re: Deathsmiles IIX (Xbox 360)

Post by SkylineR32 »

SkylineR32 wrote:
Kiken wrote:
SkylineR32 wrote:I've seen a few people, like me, still having trouble getting the Large Cake. I've played through at all levels time and time again and no matter what, I just can't get that Cake out of Satan Claws.
Did you deal the final blow to every boss using lock-shot (including Satan Claws)? You can whittle them down to practically no health with either shot or rensha but the killing blow has to be from locking on.
Ah, so I have to lock shot every Boss? I thought that was only to get the TLB? I'll try it today. Thank you :)

As for the Medium Cake, I think I picked it up a few times in Chapter 4.
Thanks Kiken, just got the Large Cake and defeated Pigeon Blood Jitterbug :D
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Re: Deathsmiles IIX (Xbox 360)

Post by Cuilan »

Alright, finally got my copy a couple of days ago. Saw Lei's ending today. Soooooooo Goooooood. What Satan Claws says to Lei is also quite awesome (it's more or less what I would say if I were him).

As for the game itself, I agree with those that say it looks a lot better in motion. Doesn't look quite as good as DS1 but it's not bad. Seems harder than DS1 also, but maybe that's because I haven't spent enough time with it yet. Over all, my impressions so far are pretty positive
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Re: Deathsmiles IIX (Xbox 360)

Post by SkylineR32 »

Cuilan wrote:Alright, finally got my copy a couple of days ago. Saw Lei's ending today. Soooooooo Goooooood. What Satan Claws says to Lei is also quite awesome (it's more or less what I would say if I were him).

As for the game itself, I agree with those that say it looks a lot better in motion. Doesn't look quite as good as DS1 but it's not bad. Seems harder than DS1 also, but maybe that's because I haven't spent enough time with it yet. Over all, my impressions so far are pretty positive
Wait until you have had an hour or two with the game, it's actually a hell of a lot easier than the original.
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Re: Deathsmiles IIX (Xbox 360)

Post by TaygetaVendetta »

Anyone know what picture pack this picture is from. I didn't think there was a second Lei one anywhere, first time I've seen it.
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Re: Deathsmiles IIX (Xbox 360)

Post by MachineAres 1CC »

Do we know if this is patched yet? Since the DS1 issue was kinda/sorta fixed, I didn't know if this went up at the same time, because in the quest to rectify the DS1 problem, I cleared my system cache of updates, so I don't know if one has gone up for DS2 yet.
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Re: Deathsmiles IIX (Xbox 360)

Post by Elixir »

Asada's blog mentions a patch is coming next week.

http://cave-game.cocolog-nifty.com/blog ... -5eb5.html

For some reason, they're adding USB keyboard support.
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Re: Deathsmiles IIX (Xbox 360)

Post by Jockel »

Elixir wrote:Asada's blog mentions a patch is coming next week.

http://cave-game.cocolog-nifty.com/blog ... -5eb5.html

For some reason, they're adding USB keyboard support.
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Re: Deathsmiles IIX (Xbox 360)

Post by dan76 »

Re: Arcade mode - I don't suppose they're going to fix the screen sizing options. This was obviously done on purpose, though God knows why. I'm also hoping for replays + online leaderboards... and for the buttons to work properly...
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Re: Deathsmiles IIX (Xbox 360)

Post by Trevor spencer »

durango76 wrote:Re: Arcade mode - I don't suppose they're going to fix the screen sizing options. This was obviously done on purpose, though God knows why. I'm also hoping for replays + online leaderboards... and for the buttons to work properly...
+1

bet they dont tho
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Re: Deathsmiles IIX (Xbox 360)

Post by AraraSPAMWitch »

Anyone have difficulties with the DLC card? I just opened my card up today and tried to redeem my code twice, double checked it after typing it and all that, came up as invalid twice. You do it by pressing the home button and going left until you see "Redeem code," right? I don't have XBL Gold, if that makes any difference, and I'm not in the Japanese region, but neither of these should matter since I had no trouble with Futari's 1.01 code.

Anyone with a similar issue or any idea if I'm doing something incorrectly? Thanks!

Edit: tried to redeem it on the xbox live website, got the message "there is a problem with the offer associated with this code," fucking bollocks...
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Re: Deathsmiles IIX (Xbox 360)

Post by StarCreator »

You have to use a Japanese Live account. Mushi Futari was an exception because of it being region free (and thus having its content approved for each region).
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Re: Deathsmiles IIX (Xbox 360)

Post by Cuilan »

Is DS2X's DLC actual DLC this time, and not another unlock key like Futari? If it's actual DLC, that would also help explain why a Japanese XBL account is needed.
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Re: Deathsmiles IIX (Xbox 360)

Post by AraraSPAMWitch »

StarCreator wrote:You have to use a Japanese Live account. Mushi Futari was an exception because of it being region free (and thus having its content approved for each region).
Ah, made a JP account, worked like a charm. Thanks!
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Re: Deathsmiles IIX (Xbox 360)

Post by SkylineR32 »

Still no answers on the X-Mode/Arcade Bomb Achievement. I'm sure it's in the Ruins but stuffed if I can find it :roll:
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Re: Deathsmiles IIX (Xbox 360)

Post by MachineAres 1CC »

I guess I don't need to wait for a patch anymore, the 6 million score achievement popped up as soon as I got my score that high, before I even got to the last section of the last level, no glitch. I heard there was a rumor on the Jap communities that you have to get 6 million before you start the final boss fight or it won't work, maybe that's what they were talking about when they said they would fix it?
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Re: Deathsmiles IIX (Xbox 360)

Post by Xingmeng »

SkylineR32 wrote:Still no answers on the X-Mode/Arcade Bomb Achievement. I'm sure it's in the Ruins but stuffed if I can find it :roll:
Found the bomb: kill with Lock Shot the last snake before the boss while playing Ruins as 4th stage (i was playing level 2 but not sure if required)
The achievement didnt pop the 1st time i got the bomb though.
Last edited by Xingmeng on Tue Jun 22, 2010 3:53 pm, edited 1 time in total.
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