XRGB-mini Framemeister

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EmperorZelos
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Re: XRGB-mini Framemeister (now available !)

Post by EmperorZelos »

BuckoA51 wrote:That's kinda the point, he's zoomed the PAL version in to eliminate the bars.
I'd like to see one with bars so there is a comparison because I can tell nothing
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Thomago
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Re: XRGB-mini Framemeister (now available !)

Post by Thomago »

EmperorZelos wrote:I'd like to see one with bars so there is a comparison because I can tell nothing
Well, here you go: http://forum.snesfreaks.com/viewtopic.php?f=136&t=7469
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Fudoh
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Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

By the way: we now have the option to use the front RCA/Cinch audio inputs along with RGB video. That's new, isn't it ?

I just tested the HDMI passthrough mode. Works quite well. All menu options (like color or picture settings) are greyed out, so what Micomsoft meant with the comments is probably that the Mini still converts from YCbCr to RGB, when the XRGB's output is forced into RGB mode. With the color output options set to auto it should be a true passthrough mode. Right now I don't have my lag tester at home, so I couldn't test for differences in lag yet.

Another thing I just noticed (not sure if that's new or not), but the scaling engines for 480i and 480p work completely different on the HDMI inputs compared to a component source. For 480i component the scaling is better, but the filtering is more aggressive, while for 480p the scaling via HDMI is considerably better (no more ringing bug). On the HDMI inputs the scaling for both 480i and 480p is much more video-optimized. Kinda like a DVDO processor compared a Gennum powered one like the CII or Optoma.

With a cheap ($30) component to HDMI converter the HDMI inputs now work very well for systems like Wii, XBox, Cube or Playstation 2. Overall I still like my TV's 480p upscaling better (so passthrough for 480p on the Mini), but compared to the broken 480p upscaling on the component input, this is a blessing. Also the color balance is much better on the HDMI inputs (ever noticed those overssaturads reds or greens through component?) and the filtering is much less aggressive. Problems with color banding or noise were gone as well. Also the fiddling with the ADC settings is a thing of the past when using the HDMI inputs instead of component.
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Krakko
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Re: XRGB-mini Framemeister (now available !)

Post by Krakko »

Anyone who's having color glitching (random wrongly colored pixels, etc) when using the PS3 via the XRGB-mini's HDMI passthrough, try going into the PS3 and making sure "Deep Color Output" is turned off. That fixed the issue for me.
EmperorZelos
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Re: XRGB-mini Framemeister (now available !)

Post by EmperorZelos »

Krakko wrote:Anyone who's having color glitching (random wrongly colored pixels, etc) when using the PS3 via the XRGB-mini's HDMI passthrough, try going into the PS3 and making sure "Deep Color Output" is turned off. That fixed the issue for me.
I have it for RGBs when used on 1080 size but never on 720
EmperorZelos
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Re: XRGB-mini Framemeister (now available !)

Post by EmperorZelos »

Thomago wrote:
EmperorZelos wrote:I'd like to see one with bars so there is a comparison because I can tell nothing
Well, here you go: http://forum.snesfreaks.com/viewtopic.php?f=136&t=7469
ah the bars above and below teh screen?
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Thomago
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Re: XRGB-mini Framemeister (now available !)

Post by Thomago »

EmperorZelos wrote:ah the bars above and below teh screen?
Yes, excactly.
You know, PAL has a 20% higher vertical resolution than NTSC (576 vs. 480; the horizontal resolution and the aspect ratio are the same). Instead of filling these additonal 20% with graphics, most developers took the "lazy" route when making PAL versions of their NTSC titles and just mapped the 480 pixels they had in the middle of the 576 pixels, leading to the infamous pal bars and - of course - a squashed picture (see screenshots).
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brownvim
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Re: XRGB-mini Framemeister (now available !)

Post by brownvim »

Why did microsoft not have a lag free B1 mode in the mini? Is it because it's an analogue output to just line double the image, as the mini only has hdmi out.
EmperorZelos
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Re: XRGB-mini Framemeister (now available !)

Post by EmperorZelos »

Thomago wrote:
EmperorZelos wrote:ah the bars above and below teh screen?
Yes, excactly.
You know, PAL has a 20% higher vertical resolution than NTSC (576 vs. 480; the horizontal resolution and the aspect ratio are the same). Instead of filling these additonal 20% with graphics, most developers took the "lazy" route when making PAL versions of their NTSC titles and just mapped the 480 pixels they had in the middle of the 576 pixels, leading to the infamous pal bars and - of course - a squashed picture (see screenshots).
care to share the settings to achive this? =)
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Thomago
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Re: XRGB-mini Framemeister (now available !)

Post by Thomago »

EmperorZelos wrote:care to share the settings to achive this? =)
You mean the Framemeister's zoom settings? Not at all, here they are:

ZOOM_SIZE = 90
ZOOM_H_POS = 42 (optional)
ZOOM_V_POS = 8
ZOOM_WIDTH = 72
ZOOM_OVERSCAN = 100 (standard)

And you have to increase V_WIDTH from 32 (standard) to 53.

To achieve the same result with an intelligently designed zoom funktion I would have needed to increase ZOOM_HEIGHT (fictional setting) by 20%, for example from 100 to 120. But no...
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Fudoh
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Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

Why did microsoft not have a lag free B1 mode in the mini?
because the Marvell is hardwired into the processing chain and it doesn't allow for such a mode.
EmperorZelos
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Re: XRGB-mini Framemeister (now available !)

Post by EmperorZelos »

Okey I got a wierd problem with mine meister

Standing on its own now this is the kind of picture I get, it has this strange liney look to it as it can be seen here
Image

but whenever I change image mode, from anything to anything, just for a brief moment it looks like this
Image

and hten it returns to the original one, any ideas how to fix it?
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Thomago
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Re: XRGB-mini Framemeister (now available !)

Post by Thomago »

EmperorZelos wrote:and hten it returns to the original one, any ideas how to fix it?
You have to change the Scaler Mode ("AUTO_SCALER" in "VISUAL SET") from "GAME" to "VIDEO". Or, even better: Change it to "MANUAL" and adjust "H_SCALER" to 5 and "V_SCALER" to your liking.
EmperorZelos
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Re: XRGB-mini Framemeister (now available !)

Post by EmperorZelos »

Thomago wrote:
EmperorZelos wrote:and hten it returns to the original one, any ideas how to fix it?
You have to change the Scaler Mode ("AUTO_SCALER" in "VISUAL SET") from "GAME" to "VIDEO". Or, even better: Change it to "MANUAL" and adjust "H_SCALER" to 5 and "V_SCALER" to your liking.
Thank you, worked marvelous but why would "game" make it so Liney?
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Shining
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Re: XRGB-mini Framemeister (now available !)

Post by Shining »

Is there a way to force RGB full range with the Mini? My TV reports the signal as RGB limited. The Mini is set to RGB and Deep Color. I have the option to select full/limited range on my TV but i feel the colors are a bit off.
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Thomago
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Re: XRGB-mini Framemeister (now available !)

Post by Thomago »

EmperorZelos wrote:Thank you, worked marvelous but why would "game" make it so Liney?
The "GAME"-mode is meant for old games with 240p/288p resolutions and applies no vertical filtering (nearest point interpolation). This looks pretty good for these games since it maintains their natural "blocky" look, but it's unsuitable for more recent 480/576 i/p games as well as movies.
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marqs
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Re: XRGB-mini Framemeister (now available !)

Post by marqs »

Shining wrote:Is there a way to force RGB full range with the Mini? My TV reports the signal as RGB limited. The Mini is set to RGB and Deep Color. I have the option to select full/limited range on my TV but i feel the colors are a bit off.
I don't know about the new FW, but with 1.07 most 60Hz RGB inputs are outputted as full-range by Mini, while 50Hz material usually remains limited-range (or with similar brightness offset). Deep color isn't related to this, it just sets the output to 30/36bit if your TV supports it.
AkibaDecker
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Re: XRGB-mini Framemeister (now available !)

Post by AkibaDecker »

Hi everyone, I recently purchased a XRGB mini and should be getting in a week or two from Japan. I did some searching and found this great community.

I plan to hook up the following consoles to it from time to time: Super Famicom, PS2 (US "fat" unit and Japanese "slim" unit) and Dreamcast.

For the Dreamcast, would buying a Hanzo VGA Box (then doing VGA to HDMI IN of the XRGB mini, via adapters) be the easiest way for the best looking signal (meaning, not composite).

EDIT: Sorry, I also wanted to add why I would add The XRGB mini to the Dreamcast equation: I'd like to include it in my game capture/livestream setup. I have an Elgato Game Capture HD that accepts HDMI in. So I would plan to feed the Framemeister's output through that :)

Thanks for your time.
Last edited by AkibaDecker on Mon Nov 11, 2013 1:34 pm, edited 1 time in total.
Midnight Milkshake
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Re: XRGB-mini Framemeister (now available !)

Post by Midnight Milkshake »

Shining wrote:Is there a way to force RGB full range with the Mini? My TV reports the signal as RGB limited. The Mini is set to RGB and Deep Color. I have the option to select full/limited range on my TV but i feel the colors are a bit off.
With my tv (and with 1.07), I have to turn it on before the framemeister, otherwise I get limited range and bad colours
Fudoh wrote:By the way: we now have the option to use the front RCA/Cinch audio inputs along with RGB video. That's new, isn't it ?

I just tested the HDMI passthrough mode. Works quite well. All menu options (like color or picture settings) are greyed out, so what Micomsoft meant with the comments is probably that the Mini still converts from YCbCr to RGB, when the XRGB's output is forced into RGB mode. With the color output options set to auto it should be a true passthrough mode. Right now I don't have my lag tester at home, so I couldn't test for differences in lag yet.

Another thing I just noticed (not sure if that's new or not), but the scaling engines for 480i and 480p work completely different on the HDMI inputs compared to a component source. For 480i component the scaling is better, but the filtering is more aggressive, while for 480p the scaling via HDMI is considerably better (no more ringing bug). On the HDMI inputs the scaling for both 480i and 480p is much more video-optimized. Kinda like a DVDO processor compared a Gennum powered one like the CII or Optoma.

With a cheap ($30) component to HDMI converter the HDMI inputs now work very well for systems like Wii, XBox, Cube or Playstation 2. Overall I still like my TV's 480p upscaling better (so passthrough for 480p on the Mini), but compared to the broken 480p upscaling on the component input, this is a blessing. Also the color balance is much better on the HDMI inputs (ever noticed those overssaturads reds or greens through component?) and the filtering is much less aggressive. Problems with color banding or noise were gone as well. Also the fiddling with the ADC settings is a thing of the past when using the HDMI inputs instead of component.
Good to know, think I'll get a converter and test it :D

And one last thing, I had some sync issues from time to time (screen jumps and blackouts), changed the surge protector, and almost solved it, but still have the jumps from time to time (much less than before) could it be something related to the power adapter?
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Shining
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Re: XRGB-mini Framemeister (now available !)

Post by Shining »

marqs wrote:
Shining wrote:Is there a way to force RGB full range with the Mini? My TV reports the signal as RGB limited. The Mini is set to RGB and Deep Color. I have the option to select full/limited range on my TV but i feel the colors are a bit off.
I don't know about the new FW, but with 1.07 most 60Hz RGB inputs are outputted as full-range by Mini, while 50Hz material usually remains limited-range (or with similar brightness offset). Deep color isn't related to this, it just sets the output to 30/36bit if your TV supports it.
Midnight Milkshake wrote:
Shining wrote:Is there a way to force RGB full range with the Mini? My TV reports the signal as RGB limited. The Mini is set to RGB and Deep Color. I have the option to select full/limited range on my TV but i feel the colors are a bit off.
With my tv (and with 1.07), I have to turn it on before the framemeister, otherwise I get limited range and bad colours.
I've tried both 1.07 and 1.10 with the same results. However, If i switch to DVI mode (1280x1024) i get full RGB. For now, i set the Mini to output color Auto(YUV) and it looks much better than RGB limited. Am i missing out when using YUV instead of RGB?

I will try and seclect full RGB on my TV before starting the Mini when i get home tonight.
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Fudoh
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Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

Am i missing out when using YUV instead of RGB?
if you'd see any differences will completely depend on your TV set.
EmperorZelos
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Re: XRGB-mini Framemeister (now available !)

Post by EmperorZelos »

EmperorZelos wrote:
Krakko wrote:Anyone who's having color glitching (random wrongly colored pixels, etc) when using the PS3 via the XRGB-mini's HDMI passthrough, try going into the PS3 and making sure "Deep Color Output" is turned off. That fixed the issue for me.
I have it for RGBs when used on 1080 size but never on 720
Anyone know the cause of this?
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Fudoh
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Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

bad cable. The higher the bandwith (1080p > 720p and 12-bit > 8-bit), the easier it is to cause problems due to bad or mediocre cables.
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BuckoA51
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Re: XRGB-mini Framemeister (now available !)

Post by BuckoA51 »

For the Dreamcast, would buying a Hanzo VGA Box (then doing VGA to HDMI IN of the XRGB mini, via adapters) be the easiest way for the best looking signal (meaning, not composite).
No, this gets asked every other week, go read the wiki here:- http://junkerhq.net/xrgb/index.php/Dreamcast
OSSC Forums - http://www.videogameperfection.com/forums
Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
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RGB32E
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Re: XRGB-mini Framemeister (now available !)

Post by RGB32E »

I tested out the new HDMI Direct setting in the new 1.10 firmware. So far I am pleased with the results! This should save me from buying a HDMI switcher.

I created a simple test pattern using full color channel (e.g. 0x00FF00) 1px lines to check for chroma subsampling against a 0x000000 background.

Image
HDMI Direct OFF

Image
HDMI Direct ON
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Fudoh
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Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

nice, thanks!

Any obversations regarding the color conversion with forced RGB output on the Mini ?
AkibaDecker
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Re: XRGB-mini Framemeister (now available !)

Post by AkibaDecker »

BuckoA51 wrote:
For the Dreamcast, would buying a Hanzo VGA Box (then doing VGA to HDMI IN of the XRGB mini, via adapters) be the easiest way for the best looking signal (meaning, not composite).
No, this gets asked every other week, go read the wiki here:- http://junkerhq.net/xrgb/index.php/Dreamcast
Sorry, I was getting a tad overwhelmed the other night after checking forums and reading so much info at once :| Guess it'll take some work then. Thanks for the link.
SavagePencil
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Re: XRGB-mini Framemeister (now available !)

Post by SavagePencil »

Would someone mind adding a guide to what all the buttons on the controller do to the wiki? The one on Fudoh's site is a good start, but I stumbled into this discussion trying to find out how to toggle scanlines and found that answer back on page 109...button C?

Here are a couple other questions:
  • * What do A, B, and C buttons do?
    * What about the Blue/Red/Green/Yellow buttons at the bottom? One can only dream of being presets :(
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BuckoA51
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Re: XRGB-mini Framemeister (now available !)

Post by BuckoA51 »

Sorry, I was getting a tad overwhelmed the other night after checking forums and reading so much info at once :| Guess it'll take some work then. Thanks for the link.
You can DIY it or there's a plug and play solution, full details on that page anyway.
Would someone mind adding a guide to what all the buttons on the controller do to the wiki?
I have been meaning to actually, I am sure Fudoh won't mind that being reposted on there and then people can add to it as things are figured out. I've nearly finished my current work project so I should have a little free time for editing shortly.
OSSC Forums - http://www.videogameperfection.com/forums
Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
SavagePencil
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Re: XRGB-mini Framemeister (now available !)

Post by SavagePencil »

BuckoA51 wrote:
I have been meaning to actually, I am sure Fudoh won't mind that being reposted on there and then people can add to it as things are figured out. I've nearly finished my current work project so I should have a little free time for editing shortly.
That'd be great! It sucks digging all over the internet to find this info, and your wiki has been invaluable.

Of note, it looks like with 1.10 they're using the colored buttons at the bottom as zooms:

Image
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