I'd like to see one with bars so there is a comparison because I can tell nothingBuckoA51 wrote:That's kinda the point, he's zoomed the PAL version in to eliminate the bars.
XRGB-mini Framemeister
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Re: XRGB-mini Framemeister (now available !)
Re: XRGB-mini Framemeister (now available !)
Well, here you go: http://forum.snesfreaks.com/viewtopic.php?f=136&t=7469EmperorZelos wrote:I'd like to see one with bars so there is a comparison because I can tell nothing
Re: XRGB-mini Framemeister (now available !)
By the way: we now have the option to use the front RCA/Cinch audio inputs along with RGB video. That's new, isn't it ?
I just tested the HDMI passthrough mode. Works quite well. All menu options (like color or picture settings) are greyed out, so what Micomsoft meant with the comments is probably that the Mini still converts from YCbCr to RGB, when the XRGB's output is forced into RGB mode. With the color output options set to auto it should be a true passthrough mode. Right now I don't have my lag tester at home, so I couldn't test for differences in lag yet.
Another thing I just noticed (not sure if that's new or not), but the scaling engines for 480i and 480p work completely different on the HDMI inputs compared to a component source. For 480i component the scaling is better, but the filtering is more aggressive, while for 480p the scaling via HDMI is considerably better (no more ringing bug). On the HDMI inputs the scaling for both 480i and 480p is much more video-optimized. Kinda like a DVDO processor compared a Gennum powered one like the CII or Optoma.
With a cheap ($30) component to HDMI converter the HDMI inputs now work very well for systems like Wii, XBox, Cube or Playstation 2. Overall I still like my TV's 480p upscaling better (so passthrough for 480p on the Mini), but compared to the broken 480p upscaling on the component input, this is a blessing. Also the color balance is much better on the HDMI inputs (ever noticed those overssaturads reds or greens through component?) and the filtering is much less aggressive. Problems with color banding or noise were gone as well. Also the fiddling with the ADC settings is a thing of the past when using the HDMI inputs instead of component.
I just tested the HDMI passthrough mode. Works quite well. All menu options (like color or picture settings) are greyed out, so what Micomsoft meant with the comments is probably that the Mini still converts from YCbCr to RGB, when the XRGB's output is forced into RGB mode. With the color output options set to auto it should be a true passthrough mode. Right now I don't have my lag tester at home, so I couldn't test for differences in lag yet.
Another thing I just noticed (not sure if that's new or not), but the scaling engines for 480i and 480p work completely different on the HDMI inputs compared to a component source. For 480i component the scaling is better, but the filtering is more aggressive, while for 480p the scaling via HDMI is considerably better (no more ringing bug). On the HDMI inputs the scaling for both 480i and 480p is much more video-optimized. Kinda like a DVDO processor compared a Gennum powered one like the CII or Optoma.
With a cheap ($30) component to HDMI converter the HDMI inputs now work very well for systems like Wii, XBox, Cube or Playstation 2. Overall I still like my TV's 480p upscaling better (so passthrough for 480p on the Mini), but compared to the broken 480p upscaling on the component input, this is a blessing. Also the color balance is much better on the HDMI inputs (ever noticed those overssaturads reds or greens through component?) and the filtering is much less aggressive. Problems with color banding or noise were gone as well. Also the fiddling with the ADC settings is a thing of the past when using the HDMI inputs instead of component.
Re: XRGB-mini Framemeister (now available !)
Anyone who's having color glitching (random wrongly colored pixels, etc) when using the PS3 via the XRGB-mini's HDMI passthrough, try going into the PS3 and making sure "Deep Color Output" is turned off. That fixed the issue for me.
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Re: XRGB-mini Framemeister (now available !)
I have it for RGBs when used on 1080 size but never on 720Krakko wrote:Anyone who's having color glitching (random wrongly colored pixels, etc) when using the PS3 via the XRGB-mini's HDMI passthrough, try going into the PS3 and making sure "Deep Color Output" is turned off. That fixed the issue for me.
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Re: XRGB-mini Framemeister (now available !)
ah the bars above and below teh screen?Thomago wrote:Well, here you go: http://forum.snesfreaks.com/viewtopic.php?f=136&t=7469EmperorZelos wrote:I'd like to see one with bars so there is a comparison because I can tell nothing
Re: XRGB-mini Framemeister (now available !)
Yes, excactly.EmperorZelos wrote:ah the bars above and below teh screen?
You know, PAL has a 20% higher vertical resolution than NTSC (576 vs. 480; the horizontal resolution and the aspect ratio are the same). Instead of filling these additonal 20% with graphics, most developers took the "lazy" route when making PAL versions of their NTSC titles and just mapped the 480 pixels they had in the middle of the 576 pixels, leading to the infamous pal bars and - of course - a squashed picture (see screenshots).
Re: XRGB-mini Framemeister (now available !)
Why did microsoft not have a lag free B1 mode in the mini? Is it because it's an analogue output to just line double the image, as the mini only has hdmi out.
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Re: XRGB-mini Framemeister (now available !)
care to share the settings to achive this? =)Thomago wrote:Yes, excactly.EmperorZelos wrote:ah the bars above and below teh screen?
You know, PAL has a 20% higher vertical resolution than NTSC (576 vs. 480; the horizontal resolution and the aspect ratio are the same). Instead of filling these additonal 20% with graphics, most developers took the "lazy" route when making PAL versions of their NTSC titles and just mapped the 480 pixels they had in the middle of the 576 pixels, leading to the infamous pal bars and - of course - a squashed picture (see screenshots).
Re: XRGB-mini Framemeister (now available !)
You mean the Framemeister's zoom settings? Not at all, here they are:EmperorZelos wrote:care to share the settings to achive this? =)
ZOOM_SIZE = 90
ZOOM_H_POS = 42 (optional)
ZOOM_V_POS = 8
ZOOM_WIDTH = 72
ZOOM_OVERSCAN = 100 (standard)
And you have to increase V_WIDTH from 32 (standard) to 53.
To achieve the same result with an intelligently designed zoom funktion I would have needed to increase ZOOM_HEIGHT (fictional setting) by 20%, for example from 100 to 120. But no...
Re: XRGB-mini Framemeister (now available !)
because the Marvell is hardwired into the processing chain and it doesn't allow for such a mode.Why did microsoft not have a lag free B1 mode in the mini?
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Re: XRGB-mini Framemeister (now available !)
Okey I got a wierd problem with mine meister
Standing on its own now this is the kind of picture I get, it has this strange liney look to it as it can be seen here

but whenever I change image mode, from anything to anything, just for a brief moment it looks like this

and hten it returns to the original one, any ideas how to fix it?
Standing on its own now this is the kind of picture I get, it has this strange liney look to it as it can be seen here

but whenever I change image mode, from anything to anything, just for a brief moment it looks like this

and hten it returns to the original one, any ideas how to fix it?
Re: XRGB-mini Framemeister (now available !)
You have to change the Scaler Mode ("AUTO_SCALER" in "VISUAL SET") from "GAME" to "VIDEO". Or, even better: Change it to "MANUAL" and adjust "H_SCALER" to 5 and "V_SCALER" to your liking.EmperorZelos wrote:and hten it returns to the original one, any ideas how to fix it?
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Re: XRGB-mini Framemeister (now available !)
Thank you, worked marvelous but why would "game" make it so Liney?Thomago wrote:You have to change the Scaler Mode ("AUTO_SCALER" in "VISUAL SET") from "GAME" to "VIDEO". Or, even better: Change it to "MANUAL" and adjust "H_SCALER" to 5 and "V_SCALER" to your liking.EmperorZelos wrote:and hten it returns to the original one, any ideas how to fix it?
Re: XRGB-mini Framemeister (now available !)
Is there a way to force RGB full range with the Mini? My TV reports the signal as RGB limited. The Mini is set to RGB and Deep Color. I have the option to select full/limited range on my TV but i feel the colors are a bit off.
Re: XRGB-mini Framemeister (now available !)
The "GAME"-mode is meant for old games with 240p/288p resolutions and applies no vertical filtering (nearest point interpolation). This looks pretty good for these games since it maintains their natural "blocky" look, but it's unsuitable for more recent 480/576 i/p games as well as movies.EmperorZelos wrote:Thank you, worked marvelous but why would "game" make it so Liney?
Re: XRGB-mini Framemeister (now available !)
I don't know about the new FW, but with 1.07 most 60Hz RGB inputs are outputted as full-range by Mini, while 50Hz material usually remains limited-range (or with similar brightness offset). Deep color isn't related to this, it just sets the output to 30/36bit if your TV supports it.Shining wrote:Is there a way to force RGB full range with the Mini? My TV reports the signal as RGB limited. The Mini is set to RGB and Deep Color. I have the option to select full/limited range on my TV but i feel the colors are a bit off.
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Re: XRGB-mini Framemeister (now available !)
Hi everyone, I recently purchased a XRGB mini and should be getting in a week or two from Japan. I did some searching and found this great community.
I plan to hook up the following consoles to it from time to time: Super Famicom, PS2 (US "fat" unit and Japanese "slim" unit) and Dreamcast.
For the Dreamcast, would buying a Hanzo VGA Box (then doing VGA to HDMI IN of the XRGB mini, via adapters) be the easiest way for the best looking signal (meaning, not composite).
EDIT: Sorry, I also wanted to add why I would add The XRGB mini to the Dreamcast equation: I'd like to include it in my game capture/livestream setup. I have an Elgato Game Capture HD that accepts HDMI in. So I would plan to feed the Framemeister's output through that
Thanks for your time.
I plan to hook up the following consoles to it from time to time: Super Famicom, PS2 (US "fat" unit and Japanese "slim" unit) and Dreamcast.
For the Dreamcast, would buying a Hanzo VGA Box (then doing VGA to HDMI IN of the XRGB mini, via adapters) be the easiest way for the best looking signal (meaning, not composite).
EDIT: Sorry, I also wanted to add why I would add The XRGB mini to the Dreamcast equation: I'd like to include it in my game capture/livestream setup. I have an Elgato Game Capture HD that accepts HDMI in. So I would plan to feed the Framemeister's output through that

Thanks for your time.
Last edited by AkibaDecker on Mon Nov 11, 2013 1:34 pm, edited 1 time in total.
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Re: XRGB-mini Framemeister (now available !)
With my tv (and with 1.07), I have to turn it on before the framemeister, otherwise I get limited range and bad coloursShining wrote:Is there a way to force RGB full range with the Mini? My TV reports the signal as RGB limited. The Mini is set to RGB and Deep Color. I have the option to select full/limited range on my TV but i feel the colors are a bit off.
Good to know, think I'll get a converter and test itFudoh wrote:By the way: we now have the option to use the front RCA/Cinch audio inputs along with RGB video. That's new, isn't it ?
I just tested the HDMI passthrough mode. Works quite well. All menu options (like color or picture settings) are greyed out, so what Micomsoft meant with the comments is probably that the Mini still converts from YCbCr to RGB, when the XRGB's output is forced into RGB mode. With the color output options set to auto it should be a true passthrough mode. Right now I don't have my lag tester at home, so I couldn't test for differences in lag yet.
Another thing I just noticed (not sure if that's new or not), but the scaling engines for 480i and 480p work completely different on the HDMI inputs compared to a component source. For 480i component the scaling is better, but the filtering is more aggressive, while for 480p the scaling via HDMI is considerably better (no more ringing bug). On the HDMI inputs the scaling for both 480i and 480p is much more video-optimized. Kinda like a DVDO processor compared a Gennum powered one like the CII or Optoma.
With a cheap ($30) component to HDMI converter the HDMI inputs now work very well for systems like Wii, XBox, Cube or Playstation 2. Overall I still like my TV's 480p upscaling better (so passthrough for 480p on the Mini), but compared to the broken 480p upscaling on the component input, this is a blessing. Also the color balance is much better on the HDMI inputs (ever noticed those overssaturads reds or greens through component?) and the filtering is much less aggressive. Problems with color banding or noise were gone as well. Also the fiddling with the ADC settings is a thing of the past when using the HDMI inputs instead of component.

And one last thing, I had some sync issues from time to time (screen jumps and blackouts), changed the surge protector, and almost solved it, but still have the jumps from time to time (much less than before) could it be something related to the power adapter?
Re: XRGB-mini Framemeister (now available !)
marqs wrote:I don't know about the new FW, but with 1.07 most 60Hz RGB inputs are outputted as full-range by Mini, while 50Hz material usually remains limited-range (or with similar brightness offset). Deep color isn't related to this, it just sets the output to 30/36bit if your TV supports it.Shining wrote:Is there a way to force RGB full range with the Mini? My TV reports the signal as RGB limited. The Mini is set to RGB and Deep Color. I have the option to select full/limited range on my TV but i feel the colors are a bit off.
I've tried both 1.07 and 1.10 with the same results. However, If i switch to DVI mode (1280x1024) i get full RGB. For now, i set the Mini to output color Auto(YUV) and it looks much better than RGB limited. Am i missing out when using YUV instead of RGB?Midnight Milkshake wrote:With my tv (and with 1.07), I have to turn it on before the framemeister, otherwise I get limited range and bad colours.Shining wrote:Is there a way to force RGB full range with the Mini? My TV reports the signal as RGB limited. The Mini is set to RGB and Deep Color. I have the option to select full/limited range on my TV but i feel the colors are a bit off.
I will try and seclect full RGB on my TV before starting the Mini when i get home tonight.
Re: XRGB-mini Framemeister (now available !)
if you'd see any differences will completely depend on your TV set.Am i missing out when using YUV instead of RGB?
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Re: XRGB-mini Framemeister (now available !)
Anyone know the cause of this?EmperorZelos wrote:I have it for RGBs when used on 1080 size but never on 720Krakko wrote:Anyone who's having color glitching (random wrongly colored pixels, etc) when using the PS3 via the XRGB-mini's HDMI passthrough, try going into the PS3 and making sure "Deep Color Output" is turned off. That fixed the issue for me.
Re: XRGB-mini Framemeister (now available !)
bad cable. The higher the bandwith (1080p > 720p and 12-bit > 8-bit), the easier it is to cause problems due to bad or mediocre cables.
Re: XRGB-mini Framemeister (now available !)
No, this gets asked every other week, go read the wiki here:- http://junkerhq.net/xrgb/index.php/DreamcastFor the Dreamcast, would buying a Hanzo VGA Box (then doing VGA to HDMI IN of the XRGB mini, via adapters) be the easiest way for the best looking signal (meaning, not composite).
OSSC Forums - http://www.videogameperfection.com/forums
Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
Re: XRGB-mini Framemeister (now available !)
I tested out the new HDMI Direct setting in the new 1.10 firmware. So far I am pleased with the results! This should save me from buying a HDMI switcher.
I created a simple test pattern using full color channel (e.g. 0x00FF00) 1px lines to check for chroma subsampling against a 0x000000 background.

HDMI Direct OFF

HDMI Direct ON
I created a simple test pattern using full color channel (e.g. 0x00FF00) 1px lines to check for chroma subsampling against a 0x000000 background.

HDMI Direct OFF

HDMI Direct ON
Re: XRGB-mini Framemeister (now available !)
nice, thanks!
Any obversations regarding the color conversion with forced RGB output on the Mini ?
Any obversations regarding the color conversion with forced RGB output on the Mini ?
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Re: XRGB-mini Framemeister (now available !)
Sorry, I was getting a tad overwhelmed the other night after checking forums and reading so much info at onceBuckoA51 wrote:No, this gets asked every other week, go read the wiki here:- http://junkerhq.net/xrgb/index.php/DreamcastFor the Dreamcast, would buying a Hanzo VGA Box (then doing VGA to HDMI IN of the XRGB mini, via adapters) be the easiest way for the best looking signal (meaning, not composite).

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Re: XRGB-mini Framemeister (now available !)
Would someone mind adding a guide to what all the buttons on the controller do to the wiki? The one on Fudoh's site is a good start, but I stumbled into this discussion trying to find out how to toggle scanlines and found that answer back on page 109...button C?
Here are a couple other questions:
Here are a couple other questions:
- * What do A, B, and C buttons do?
* What about the Blue/Red/Green/Yellow buttons at the bottom? One can only dream of being presets
Re: XRGB-mini Framemeister (now available !)
You can DIY it or there's a plug and play solution, full details on that page anyway.Sorry, I was getting a tad overwhelmed the other night after checking forums and reading so much info at onceGuess it'll take some work then. Thanks for the link.
I have been meaning to actually, I am sure Fudoh won't mind that being reposted on there and then people can add to it as things are figured out. I've nearly finished my current work project so I should have a little free time for editing shortly.Would someone mind adding a guide to what all the buttons on the controller do to the wiki?
OSSC Forums - http://www.videogameperfection.com/forums
Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
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Re: XRGB-mini Framemeister (now available !)
That'd be great! It sucks digging all over the internet to find this info, and your wiki has been invaluable.BuckoA51 wrote:
I have been meaning to actually, I am sure Fudoh won't mind that being reposted on there and then people can add to it as things are figured out. I've nearly finished my current work project so I should have a little free time for editing shortly.
Of note, it looks like with 1.10 they're using the colored buttons at the bottom as zooms:
