I DID IT! Share your latest 1CCs/other triumphs here...

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__SKYe
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Re: I DID IT! Share your latest 1CCs/other triumphs here...

Post by __SKYe »

Alright, I know this doesn't technically qualify as a SHMUP, but after practicing for a bit today, I decided to try to 1CC Contra for the NES.

As it turns out, I ended up getting a 3-ALL before getting tired, and quiting the game.

A took a screenshot of the start of level 4-1 (just before I quit).

Image

For a long time I had the idea that this game was brutally hard (on the default 3 lives), but the truth is, you get so many lives during the game, that, as long as you maintain the same level of performance throughout the loops, you end up getting more lives than you spend.
For reference, I lost 3 lives during the first loop (2 on stage 7, and 1 on the last stage).

And the difficulty doesn't really change much (at least until where I played) from loop to loop, so if one can 1-ALL, then you most likely can do more, which was my case.

Anyway, once again, I know this isn't exactly a SHMUP, but it's nice to finally beat a personal 'demon', so to speak.
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Re: I DID IT! Share your latest 1CCs/other triumphs here...

Post by GGA_HAN »

not a shmup, but got a Knights of the Round 1cc recently:

https://www.youtube.com/watch?v=G1ToAYWDEYk&t=440s
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Re: I DID IT! Share your latest 1CCs/other triumphs here...

Post by GGA_HAN »

__SKYe wrote:Alright, I know this doesn't technically qualify as a SHMUP, but after practicing for a bit today, I decided to try to 1CC Contra for the NES.

As it turns out, I ended up getting a 3-ALL before getting tired, and quiting the game.

A took a screenshot of the start of level 4-1 (just before I quit).

Image

For a long time I had the idea that this game was brutally hard (on the default 3 lives), but the truth is, you get so many lives during the game, that, as long as you maintain the same level of performance throughout the loops, you end up getting more lives than you spend.
For reference, I lost 3 lives during the first loop (2 on stage 7, and 1 on the last stage).

And the difficulty doesn't really change much (at least until where I played) from loop to loop, so if one can 1-ALL, then you most likely can do more, which was my case.

Anyway, once again, I know this isn't exactly a SHMUP, but it's nice to finally beat a personal 'demon', so to speak.

very nice! Contra is also one of my favorites. The extra lives stop after the 4th loop, and the score maxes out after 9 or so loops. Its been awhile but I think it gets slightly harder after the 4th loop, as well...enemies take more damage to kill and random enemies spawn in higher numbers, too.
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Re: I DID IT! Share your latest 1CCs/other triumphs here...

Post by __SKYe »

GGA_HAN wrote:very nice! Contra is also one of my favorites. The extra lives stop after the 4th loop, and the score maxes out after 9 or so loops. Its been awhile but I think it gets slightly harder after the 4th loop, as well...enemies take more damage to kill and random enemies spawn in higher numbers, too.
Damn, I guess I really quit at the wrong time then.
I might do another run to see how far I can get on it, seeing as it does get harder.
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Re: I DID IT! Share your latest 1CCs/other triumphs here...

Post by BIL »

The Famicom version actually tracks your current loop, up to six (check out the number of flag decals on the evac chopper). Besides the beefy enemies in stage 8 taking more damage, the only change I really notice is the runner spawn frequency... by loop 5 or so, especially with the Spreadgun for max rank, you'll get some nice chuggy slowdown as you mow down the hordes. Can also cause some noticeably trickier recoveries, say if you die at the final stretch of st7 where shooting zako will be spawning from both sides. Doesn't make the game dramatically harder or anything though - if you can smash loop 1 you should be able to the rest more or less ad infinitum.

Always a fun time regardless - a classic of sidescrolling action. Inimitably entertaining with its RNG-fuelled zako trailblazers, foot to the floor carnage and booming Umechan Team production. I love seeing folks get beyond the ludicrous scrubby exaggerations of its cruelty. It's a lovely game. :cool:
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Re: I DID IT! Share your latest 1CCs/other triumphs here...

Post by __SKYe »

BIL wrote:The Famicom version actually tracks your current loop, up to six (check out the number of flag decals on the evac chopper).
I knew this actually, because I went online to find out if there were gameplay differences between the US and JP versions.
I'm actually tempted to play the JP version now, since it looks much better (especially stages 1 and 5), and also because I read that the loop 1 difficulty in the JP version is equivalent to the US version's loop 2 difficulty (not that it makes much difference really).

And one thing I'll add, is that playing the game with the default weapon is a whole different ballpark compared to playing with the spread shot.
Suddenly the stage 4 (Base2) boss becomes a pain in the ass, and those tanks in stage 5 are a button mashing marathon.
BIL wrote:I love seeing folks get beyond the ludicrous scrubby exaggerations of its cruelty. It's a lovely game. :cool:
Yeah. Only after actually attempting to beat such games, as adults, do we realize many of them aren't actually as hard as we remember them to be. There are exceptions, of course.

Anyway, next time, I think I'll try going for the max score.
I still have all the other games in the series I intend to beat, though.
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Re: I DID IT! Share your latest 1CCs/other triumphs here...

Post by BIL »

__SKYe wrote:And one thing I'll add, is that playing the game with the default weapon is a whole different ballpark compared to playing with the spread shot.
Suddenly the stage 4 (Base2) boss becomes a pain in the ass, and those tanks in stage 5 are a button mashing marathon.
Hell yeah, peashootin represent. Image I love the st4 boss via this method - plays almost like a gallery shooter ala Galaga, sniping the swooping bubbles and landing perfectly timed attacks on the cores. While I find the second FC game just annoying sans powerups (way more mashing... st7 is pretty much Killer Snowfield Zambonis: The Stage), the original and its greater emphasis on precision action/platform shooting kinda shines. Ultimately I always go back to the Spreadgun though - it might be comically overpowered, but tbh, I don't mind when the weapon in question is such a classic.
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Re: I DID IT! Share your latest 1CCs/other triumphs here...

Post by __SKYe »

Damn, just watched your no miss, peashooter replay, and that was awesome.
And then I checked your videos, and I saw you no missed Contra 3, Contra Hard Corps, Ninja Gaiden(s), Strider, etc.

That's insane man. That's really, really cool.

Given your experience with the series, which did you think was harder Contra 3 or Hard Corps? I mean the JP versions, because the US version of Hard Corps, at least, is pretty messed up.

Oh, by the way, in the original Contra (FC), around 14:53 in your video, is it actually possible to survive on the bottom path (the one with the presses)? Because those last presses are so damn fast, I've never passed through it without losing a life.
If I fail to reach the upper path, then I just consider it one lost life.

PS: The soundtrack of the Famicom Contra is absolutely fantastic. Especially the (iconic) Stage 1 music, but also Stage 7 (Energy Zone) and the last stage.
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Re: I DID IT! Share your latest 1CCs/other triumphs here...

Post by BIL »

Haha, thanks. :smile: Drop by the society for sidescrolling action sometime, all aficionados welcome. ;3

Contra III vs Hard Corps requires a little elaboration. If you just want to finish the games, III gives you so many extends (and bombs) that even its Hard difficulty is quite doable with a little persistence. Hard Corps is relatively stingy, and can feel merciless at first even in its JP/lifebar version.

However if you're going for one-life runs, III is the more dangerous game. You definitely have to memorise both, far moreso than FC Contra, but where Hard Corps becomes mostly predictable with only rare (superb) twitch encounters, III is far more consistently volatile. Shattered Soldier compares almost identically ; getting its "S-Rank" clear (no deaths, all set spawns + boss parts destroyed) is a much nervier prospect in III.

Although I grew up with the almost parodically cruel NTSCU Hard Corps, designwise I prefer the JP one nowadays. A one-life/no-hit run is functionally identical (literally the only difference is the absence/presence of hitpoints), so you don't miss out on that front... and there's at least one pattern that's frankly a bit ridiculous sans the lifebar (Great Takkeda Robot's bombardment, specifically). However, you can't beat the sheer jarring shock of the NTSCU's screaming instant deaths! Getting a minor "yeowch!" just isn't as brutally punishing. So my head goes with JP, gut with US.
__SKYe wrote:Oh, by the way, in the original Contra (FC), around 14:53 in your video, is it actually possible to survive on the bottom path (the one with the presses)?
Absolutely - the trick is, they're proximity-triggered, and will stab a set amount of times followed by a short lull, before the pattern repeats. So just wait a bit to spot the pattern, and move forward accordingly. I really hate falling down there, though - it's so much slower, and nervy too. Don't pause the game while doing these claw bits BTW. The claw's timer will keep running, resulting in weird patterns and likely getting you killed. :mrgreen:

Are you familiar with Natsume's Final Mission, btw? Its soundtrack is totally worth a listen for fans of that fat as hell Hidenori Maezawa sound.
Last edited by BIL on Tue Nov 29, 2016 6:08 pm, edited 1 time in total.
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Re: I DID IT! Share your latest 1CCs/other triumphs here...

Post by __SKYe »

BIL wrote:Absolutely - the trick is, they're proximity-triggered, and will stab a set amount of times followed by a short lull, before the pattern repeats. So just wait a bit to spot the pattern, and move forward accordingly. I really hate falling down there, though - it's so much slower, and nervy too. Don't pause the game while doing these claw bits BTW. The claw's timer will keep running, resulting in weird patterns and likely getting you killed.
Ah, so that's it.
Often times, when I fell on that route, I would be able to pass through the first few claw presses, but the last ones always did me in.

Although honestly, it makes sense that it's possible, albeit difficult, to pass through there. Because despite being an old game for a console where there many games with a lot of unfair (or downright bad) level design, Contra actually is very well designed.
There are several ways to play through the game (both slightly different routes and different weapons), but they are all doable, and that, at least to me, says a lot about a game's quality.
Couple that with the tight controls and the awesome soundtrack, and you got one hell of a game.
BIL wrote:Contra III vs Hard Corps requires a little elaboration. If you just want to finish the games, III gives you so many extends (and bombs) that even its Hard difficulty is quite doable with a little persistence. Hard Corps is relatively stingy, and can feel merciless at first even in its JP/lifebar version.

However if you're going for one-life runs, III is the more dangerous game. You definitely have to memorise both, far moreso than FC Contra, but where Hard Corps becomes mostly predictable with only rare (superb) twitch encounters, III is far more consistently volatile. Shattered Soldier/Shin Contra compares almost identically ; getting its "S-Rank" clear (no deaths, all set spawns + boss parts destroyed) is a much nervier prospect in III.
Thanks for the explanation.
I never played these much because I didn't have them as a kid, but I always knew they were harder than FC Contra, but never knew how hard they were compared to each other.
But again, like you said, people's idea of just how hard they are (especially on the internet), get blown up out of proportion by people who never actually played (or just barely played it).
BIL wrote:Are you familiar with Natsume's Final Mission, btw? Its soundtrack is totally worth a listen for fans of that fat as hell Hidenori Maezawa sound.
I didn't know this one.
I listened to the sound track, and yeah it's really good. Especially the Stage 4 song.
I played for a bit, and it reminds me of Capcom's Forgotten Worlds for the arcade. Know I kinda want to listen to the audio in-game, because often times, listening to a game's soundtrack in context (while playing it) just makes it sound even better.
BIL wrote:Haha, thanks. Drop by the society for sidescrolling action sometime, all aficionados welcome. ;3
Alright, I'll take you up on that offer. :)

I checked the thread last night, and it appears ninja Gaiden is a favorite among you guys. So driven by that, I played it for a bit, and managed to reach 1st boss of Act 5 (the annoying lightning guy).
Lost against him several times, and eventually had to quit, because it was getting pretty late. I do intend to play it again today (and try to finish it if possible).
It's pretty fun to play against bosses you've never seen before, and to form a sustainable strategy to beating them without depending on luck (mostly), wherever possible.
This is why, nowadays, I tend to avoid watching replays/runs of games I've yet to beat (and intend to beat), so that I don't learn the strategies from others, without experiencing the levels/bosses myself. It's just more fun that way.
Then, when I beat them by myself, I can watch some runs, and see what other do differently.
It's pretty fun comparing the strategies you come up with, with what other do.

But it was pretty good, because I hadn't played NG for a long time, and I don't think I had actually ever reached Act 4, so it was pretty fun.
And one thing's for certain, you get pretty good at doing precision jumps and slashes playing this game whether you want it or not, because by the final acts, it is pretty much required, especially if you play without sub weapons.

One thing that makes games like this fun to play, even though they are hard as hell, is the precise controls and skill based playing.
This is what makes games like Ninja Gaiden, Ghouls n Ghosts (Makaimura), MegaMan, Contra, etc, always fun to play, even when you're getting murdered every other step.

Well, this turned to be quite the long post, so I'll stop now. :lol:
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Re: I DID IT! Share your latest 1CCs/other triumphs here...

Post by pegboy »

Finally 2-ALL'd Strikers 1999/1945 III for the first time after several months of on and off practice. My score was okay (2.6M) but I'd really like to aim for a 3+ Million score and possibly challenge the site record. I did hit the 1-7 double tech in that run but I also died twice in really stupid ways in loop 2 so I lost out on a ton of points.
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Re: I DID IT! Share your latest 1CCs/other triumphs here...

Post by Jeneki »

Cleared the first loop of Outzone (mame standard set) today. Got to stage 6 after that.

Last month I was playing Vasara (pcb) and got to the TLB three times but no cigar. I'll give that another shot next week and go for two new clears in December.
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Re: I DID IT! Share your latest 1CCs/other triumphs here...

Post by Squire Grooktook »

Just got a quickie, cheesy, casual 1-all of Progear. Took about 4-5 attempts after sitting down with it today for the first time in forever.

Okay game. Some of the boss patterns are fun. Stages are eh IMO. I like the "explosion cancelling" gimmick, but the jewel conversion/balancing thing in the scoring is a bit complicated/gimmicky for me (though it's far from the worst system Cave has ever concocted on that front). Not sure if I'll ever put any more effort into this one, but I think I might put it above some other Cave games at least for feeling a little different.
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Re: I DID IT! Share your latest 1CCs/other triumphs here...

Post by Dumple »

DARIUSBURST Chronicle Saviours - finally cleared route Q->U->Z

I'd reached G.T.V. before, and figured I was close. Not really! About a third of the run is spent fighting him - he can soak up a lot more damage than other bosses. Such a satisfying boss battle, though - gigantic, intimidating, with a lot of attack patterns. I don't think I've had such a satisfying boss battle since the final stage of Giga Wing.

Playing this again after a lot of time in MAME makes me realize how much I miss practicing using savestates. Each attempt was <15 minutes long, but that's still a long cycle of learning for trying out new fixed-burst placement or practicing the counter burst timing.

So...now onward to the rest of CS mode, I guess? I've cleared 66 of 85 unlocked levels...
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Re: I DID IT! Share your latest 1CCs/other triumphs here...

Post by Durandal »

Yosh! Finally 1lc'd Gigantic Army on Hard despite multiple fuck-ups.
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Re: I DID IT! Share your latest 1CCs/other triumphs here...

Post by Rocco »

Dodonpachi finally 1-All :mrgreen:

But playing together with a friend , both Type A-L
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Re: I DID IT! Share your latest 1CCs/other triumphs here...

Post by Blinge »

Ah.. was your friend just using 1 credit too ? :wink:
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Re: I DID IT! Share your latest 1CCs/other triumphs here...

Post by Sumez »

Not sure if I'll ever put any more effort into this one, but I think I might put it above some other Cave games at least for feeling a little different.
Compared to its relative simplicity, Progear has to be one of the most divisive Cave games out there. Even Cave themselves supposedly dismissed it as a "failure"? Or maybe that's just their way of coping with the fact that Capcom owns the game - either way I have heard a lot of shmup fans echo that sentiment.
I really don't get it though. Progear is one of the most enjoyable shooters I have played. I think it falls in a great spot inbetween the classic shooter and the more crazy intense bullet hell you'd seen in most of their later titles, while still sporting some of the most beautiful patterns I have seen.
Squire Grooktook wrote:Okay game. Some of the boss patterns are fun. Stages are eh IMO. I like the "explosion cancelling" gimmick, but the jewel conversion/balancing thing in the scoring is a bit complicated/gimmicky for me (though it's far from the worst system Cave has ever concocted on that front).
While learning the gem system definitely takes some research, I think it's probably the most intuitive system I've tried in any Cave game - it manages to be complex enough to require some insight, but feels very natural to pull off, not unlike Futari Maniac and (the first!) EspGaluda. There's obviously some optimal routing to find, but on the later stages when enemies and shots get a lot more dense, it feels good to just freestyle it, abuse it for defensive purposes, and play the game as a shmup rather than a strange choreographed dance routine.

Just my 2 cents I guess :3
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Re: I DID IT! Share your latest 1CCs/other triumphs here...

Post by Squire Grooktook »

Sumez wrote:
Not sure if I'll ever put any more effort into this one, but I think I might put it above some other Cave games at least for feeling a little different.
Compared to its relative simplicity, Progear has to be one of the most divisive Cave games out there. Even Cave themselves supposedly dismissed it as a "failure"? Or maybe that's just their way of coping with the fact that Capcom owns the game - either way I have heard a lot of shmup fans echo that sentiment.
I really don't get it though. Progear is one of the most enjoyable shooters I have played. I think it falls in a great spot inbetween the classic shooter and the more crazy intense bullet hell you'd seen in most of their later titles, while still sporting some of the most beautiful patterns I have seen.
Looking back on it, it's actually quite a nice game. The boss patterns in particular are great fun, and I like the explosion cancelling gimmick and occasional multidirectional shooting.

I think my main problem is the stage design: I'm not sure if I'm putting my finger on it yet, but I think my problem is a lack of fast bullets. Everything feels like a bunch of clumps of slow stuff that' are meant to be explosion cancelled and possibly trap you if you fail. Which is an understandable design choice given the mechanics, but I think it would be better if there was some fast stray bullets in the mix to add some adrenaline while you focus on clearing out encroaching bullet walls. As is the cancelling starts to make things feel a bit monotonous.

Less of an issue if you're playing for score, I'm sure, but as said the scoring system still has that "get this item to get that item to..." arbitrary feel that tends to bug me. Kinda makes me wanna go play Mars Matrix and just grab cubes instead.

At least, that's my experience of the first loop. I can't say much about second loop, and I think its a valid criticism if learning the first is a little bit weak.
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Re: I DID IT! Share your latest 1CCs/other triumphs here...

Post by Sumez »

Squire Grooktook wrote: "get this item to get that item to..." arbitrary feel that tends to bug me. Kinda makes me wanna go play Mars Matrix and just grab cubes instead.
Thanks for reminding me of this gem.
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Post by Bananamatic »

Squire Grooktook wrote: Less of an issue if you're playing for score, I'm sure, but as said the scoring system still has that "get this item to get that item to..." arbitrary feel that tends to bug me.
the issue with progear is that scoring system getting sidelined for the max bonus from not bombing or dying and the 2nd loop checkpoints

if I wanted to play a cancel hori I'd play battle traverse
if I wanted to play a game with an anal scoring system I'd play dodonpachi
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Post by Eaglet »

Just got a new letter first time outside of Japan. Been a long time coming. :lol:
moozooh wrote:I think that approach won't get you far in Garegga.
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Post by Jonst »

Blinge wrote:Cleared Metal Black AHHHHHHHHHH

thanks for the advices BIL

Congrats mate, nice work! I'm kidding myself that I'll attempt that one day.
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Re: I DID IT! Share your latest 1CCs/other triumphs here...

Post by pegboy »

My current best 2-ALL score for Strikers 1999: https://www.youtube.com/watch?v=E5BB-85Wy8M

I've been trying for 2 weeks to top this but I've been failing miserably and I feel like I'm actually getting worse somehow, so this might be the end of it for me.
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Re: I DID IT! Share your latest 1CCs/other triumphs here...

Post by STG »

NMNB'ed the entire TLB final attack in Progear yesterday, never did that before. Just over a minute of pure dodging. ;)

https://www.twitch.tv/gunnerstg/v/109571726
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Re: I DID IT! Share your latest 1CCs/other triumphs here...

Post by Shepardus »

STG wrote:NMNB'ed the entire TLB final attack in Progear yesterday, never did that before. Just over a minute of pure dodging. ;)

https://www.twitch.tv/gunnerstg/v/109571726
Nice, that's the first I've seen any NMNB that attack! I like your hand motions at the end, like "how the hell did I do that?"
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Re: I DID IT! Share your latest 1CCs/other triumphs here...

Post by Stompp »

Finally managed to get my first 1CC :D Meager score but I'm happy nonetheless.

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Re: I DID IT! Share your latest 1CCs/other triumphs here...

Post by Sumez »

Congrats :)
DS is a great game to start out with. Select low ranking on the starting level for a much more manageable final stage and "easy" 1CC, and from there you can upgrade until you go all suicide bullets with the EX stage included for an IMO pretty challenging 1CC! I'm thankful the game doesn't have a second loop.
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Post by Stompp »

Sumez wrote:Congrats :)
DS is a great game to start out with. Select low ranking on the starting level for a much more manageable final stage and "easy" 1CC, and from there you can upgrade until you go all suicide bullets with the EX stage included for an IMO pretty challenging 1CC! I'm thankful the game doesn't have a second loop.
Thank you :D DS indeed is a great game to start out with. I like the fact that you can control the mayhem somewhat. From a walk in the park to full blown ashes and brimstone coming at you from all directions.

I realized that Jitterbug's first stage differs between the PCB and 360 arcade versions. On the PCB there's an extra barrage of bullets sweeping the screen, making it a tad bit more difficult than on the 360.

Gonna continue playing DS until I feel I can manage a 1CC comfortably (well, more or less) and hopefully up my HS above the 100m mark :mrgreen:
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Post by Stevens »

Nice work Stompp. Any idea what you want to play after DS?
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