R-Type Dimensions Coming to Xbox Live Arcade

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TodayIsForgotten
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Post by TodayIsForgotten »

Mortificator wrote:Yeah, that's how I do it too. Bydo usually drops a few seconds after he spits out the third spinning thing.
antares wrote:
Elixir wrote:I think including a stage select without allowing you to start with certain powerups was a bad idea and practically defeats the purpose of stage select.
Yeah absolutely. If there were a powerup select at the beginning I could have finally the chance of practicing stages 7 and 8 and have the slight hope of 1CCing it once...
That's not really necessary in this series. You're pretty much ready for anything after one speed-up and two laser crystals, and you can get those shortly after any checkpoint. The only unfair one, in my opinions, is the stage 5 midpoint.
I don't feel like any are unfair anymore. I've died so many times that i have all counters for no weapons. It's just a matter of time before each level becomes comfortable.
bigbadboaz
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Post by bigbadboaz »

throw in a USB drive and away you go.
Thanks... urg, I was expecting it to have "real" custom soundtrack support. Dammit.
yyr
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Post by yyr »

bigbadboaz wrote:
throw in a USB drive and away you go.
Thanks... urg, I was expecting it to have "real" custom soundtrack support. Dammit.
All 360 games have the same custom soundtrack support, AFAIK. Bring up the Guide and go pick your music.
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Klatrymadon
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Post by Klatrymadon »

I'm having much more trouble than I should be with R-Type II's fifth stage. Used to know it really intimately! Anyone else finding the 1CC a slightly more daunting prospect than they'd anticipated? :P
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bcass
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Post by bcass »

yyr wrote:
bigbadboaz wrote:
throw in a USB drive and away you go.
Thanks... urg, I was expecting it to have "real" custom soundtrack support. Dammit.
All 360 games have the same custom soundtrack support, AFAIK. Bring up the Guide and go pick your music.
When he said 'real' I think he meant the ability to have the game change to a specific track during each stage.
Klatrymadon wrote:I'm having much more trouble than I should be with R-Type II's fifth stage. Used to know it really intimately! Anyone else finding the 1CC a slightly more daunting prospect than they'd anticipated? :P
That stage has always been a pain in the neck, although I can do it in practice, I usually bottle it during a full run. It seems easier than the cab I used to play it on back in the early 90s though. Similar situation with stage 6 in RT1, though the graphic detection on that stage is awful.
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Klatrymadon
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Post by Klatrymadon »

Yeah, one player on YouTube mentions that II's fifth stage seems to have been toned down, too, but I really can't see where, hehe. Still, it's only one level; I'll have it down soon enough!
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ZacharyB
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Post by ZacharyB »

I found this interview from one of the developers:

http://www.youtube.com/watch?v=Cc0_21HOSYo

They had to rebuild the games from scratch with no source code to reference... pretty dedicated.
lemonade
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Post by lemonade »

ZacharyB wrote:I found this interview from one of the developers:

http://www.youtube.com/watch?v=Cc0_21HOSYo

They had to rebuild the games from scratch with no source code to reference... pretty dedicated.
Then again, coding shoot em ups (especially low paced like R-Type) isn't exactly the hardest thing to code.

That being said, I am eagerly waiting for this game.
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Elixir
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Post by Elixir »

Except that it's already out.
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Twiddle
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Post by Twiddle »

lemonade wrote:
ZacharyB wrote:I found this interview from one of the developers:

http://www.youtube.com/watch?v=Cc0_21HOSYo

They had to rebuild the games from scratch with no source code to reference... pretty dedicated.
Then again, coding shoot em ups (especially low paced like R-Type) isn't exactly the hardest thing to code.
The biggest bug in the game (force not damaging enemies by touch) is too hard to fix, apparently
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
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bcass
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Post by bcass »

lemonade wrote:Then again, coding shoot em ups (especially low paced like R-Type) isn't exactly the hardest thing to code.
IIRC, the developers reverse-engineered the original ROMs. Even for the initiated, reverse engineering 22 year-old code is a non-trivial process.
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