Official Muchi-Muchi Pork! [Cave 2007] thread

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Dave_K.
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Post by Dave_K. »

mulletgeezer wrote:I think it could go down well with Raizing fans.
BRING IT ON !
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Macaw
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Post by Macaw »

Have any vids of the loke popped up?
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gionmatsuli
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Post by gionmatsuli »

Try here:
http://b-board.rdy.jp/torrent/details.p ... d8c046fa15
Just download right now, so don't what video look likes.
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Post by agony »

gionmatsuli wrote:Try here:
http://b-board.rdy.jp/torrent/details.p ... d8c046fa15
Just download right now, so don't what video look likes.
maybe it's just me but

that looks harder than the AOU version :?
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segasonicfan
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Post by segasonicfan »

mulletgeezer wrote:I think it could go down well with Raizing fans.
Uggh, another Raizing Cave production. Ibara was a arcade failure and Pink Sweets wasn't much better, so why is Cave still doing this?? I want my old Cave games back :cry:

*waits for flaming from the Raizing lovers* :oops:

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Macaw
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Post by Macaw »

agony wrote:
gionmatsuli wrote:Try here:
http://b-board.rdy.jp/torrent/details.p ... d8c046fa15
Just download right now, so don't what video look likes.
maybe it's just me but

that looks harder than the AOU version :?

Because the player in this video actualy medals.
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Post by cigsthecat »

If someone can upload this in a non-torrent format the children of the world will forever worship your immortal image.
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Post by zinger »

I tried it yesterday, and got a great impression (although I didn't really grasp the scoring system). Pattern-wise, it reminds me a lot of Battle Bakraid, but I think it should please both Cave and Raizing fans (no super harsh Raizing learning curve this time, it seems). Graphically, it looks great (although I dislike the theme). The music sounds horrible, from what I could hear (the volume is crazy at Hey, MMP was even set up with an extra pair of speakers).

EDIT: got to the end of stage 3, first and only try...
Last edited by zinger on Wed Mar 21, 2007 4:48 pm, edited 1 time in total.
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Post by nj »

I've uploaded the video at megaupload here. Megaupload kinda sucks but hopefully it'll work.

The game looks fairly difficult at the end of stage 2 due to the rank increase. I think a superplay of this game should be entertaining to watch, in part because of the rank and in part because seeing all those big pork medals explode from the enemies is strangely satisfying.
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Post by BulletMagnet »

zinger wrote:Pattern-wise, it reminds me a lot of Battle Bakraid, but I think it should please both Cave and Raizing fans (no super harsh Raizing learning curve this time, it seems).
Unofficial Bakraid sequel? Sounds good to me. Though I still hope we don't have to wait for the ROM to be dumped and hacked before we figure out how the thing actually works, heh heh.
The music sounds horrible, from what I could hear (the volume is crazy at Hey, MMP was even set up with an extra pair of speakers).
The music didn't catch my attention, but the sound effects did, most notably the fact that your character apparently screams every time you scratch a bullet or use the "pork beam" or whatever that is, in similar fashion to Pink Sweets...seeing as Raizing loves secret codes, I hope they put in one to disable that...we don't need another unceasing "Refrecto Fooooosu!" giving us nightmares.
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Post by Gakidou »

Has it been confirmed that this is a Yagawa game yet? Certainly looks like it, but it could also be a Yagawa/Ikeda collaboration. Has anybody seen the credits for it?
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Post by GaijinPunch »

Gakidou wrote:Has it been confirmed that this is a Yagawa game yet? Certainly looks like it, but it could also be a Yagawa/Ikeda collaboration. Has anybody seen the credits for it?
The versions out there probably don't have the credits in them (even if someone could clear them by now).
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Post by Gungriffon Geona »

I'm seriously loving the music for this game. it's really quite epic in a sugary jazz sorta way. please tell me they are actually using the promo vid song in the game, it's t3h sexeh. hell, the whole game is just plain awesome looking, and I can definitely see where the Bakraid feel is coming from. some of the bullet patterns remind me of the game.
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Post by cigsthecat »

Thanks for the upload nj. Still too soon to tell if I'll like this, but I'm looking forward to seeing more.
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Post by Icarus »

I like the look of the game already. If anything, the system reminds me of an Espgaluda variant - shoot stuff to build up an attack gauge, then use that attack gauge to generate lots of juicy points. There'll be a lot of shooting things until they're about to die, then using the smallest amount of attack power to generate medals.

Not quite sure where people are getting the Bakraid vibes from, however.

This is rapidly climbing up my "to get" list this year. Looking forward to seeing more stuff. (Thanks to whoever got the loke vid.)
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Post by mrkotfw »

How many buttons does this game require? 3?
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Post by sven666 »

Piratero wrote:How many buttons does this game require? 3?
looks like shot, bomb, autofire shot (optional) to me..
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Post by mrkotfw »

sven666 wrote:
Piratero wrote:How many buttons does this game require? 3?
looks like shot, bomb, autofire shot (optional) to me..
Great! Can anyone confirm? Since I now have a 3 button control panel, I'm pretty cautious as to which Cave/Raizing games require four buttons.
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Post by bay »

Piratero wrote:
sven666 wrote:
Piratero wrote:How many buttons does this game require? 3?
looks like shot, bomb, autofire shot (optional) to me..
Great! Can anyone confirm? Since I now have a 3 button control panel, I'm pretty cautious as to which Cave/Raizing games require four buttons.
its not too hard to just punch a 4th hole, just make sure you're using a metric punch. :D

esp2 and ibara kuro use 4 buttons, dunno about any others.
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Post by EOJ »

bay wrote: esp2 and ibara kuro use 4 buttons, dunno about any others.
yeah, just those two for the SH3 games. MMP is 3 buttons.
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Post by mrkotfw »

bay wrote:
Piratero wrote:
sven666 wrote: looks like shot, bomb, autofire shot (optional) to me..
Great! Can anyone confirm? Since I now have a 3 button control panel, I'm pretty cautious as to which Cave/Raizing games require four buttons.
its not too hard to just punch a 4th hole, just make sure you're using a metric punch. :D

esp2 and ibara kuro use 4 buttons, dunno about any others.
Well, EspGaluda II doesn't really require the 'D' button... but Ibara: Black Label does. I'll just be avoiding games that require 4 buttons...
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Post by mulletgeezer »

Piratero wrote:
sven666 wrote:
Piratero wrote:How many buttons does this game require? 3?
looks like shot, bomb, autofire shot (optional) to me..
Great! Can anyone confirm? Since I now have a 3 button control panel, I'm pretty cautious as to which Cave/Raizing games require four buttons.
3 buttons; shot, lard, bomb. holding shot gives autofire, so no rapid button is needed.
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Post by Radiant »

when is the release? (still end of april?) :o any location test's???
I would love to see "General Pork Filet" in action :lol:
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Post by NTSC-J »

There was a loke test recently at Club Sega in Akiba and I think somewhere in Shinjuku as well, but they're both finished. Try Co. has the PCB listed as coming out next week, but there's no mention of it on Cave's site so I don't know if it'll make that date. I'm hoping they'll spend more time fine-tuning it so we don't have to deal with any MMP ver1.5s.
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mrkotfw
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Post by mrkotfw »

How much will it be? $2,400? Who's rich enough to snag the game up? :shock:
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Post by Circa2113 »

Piratero wrote:How much will it be? $2,400? Who's rich enough to snag the game up? :shock:
I wouldn't be surprised if a member here had it within a month of release. I see some crazy amounts of cash being thrown around in the selling forums all the time.
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Post by NTSC-J »

Try has it for 260,400 yen which is $2181 USD, although with all the other fees involved with international purchases it'll be a bit more. I'm sure the other PCB retailers will have similar, if not a bit better prices.

With Futari there were good deals right away, so the same thing could happen with Pork too (although I'm gonna guess that it won't receive as high of a print run). Basically, if you aren't willing to fork out at least a grand for it, don't have an arcade with it in your area, or don't know anyone that owns it, it's best to forget the game exists.
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Post by eretsua »

Piratero wrote:How much will it be? $2,400? Who's rich enough to snag the game up? :shock:
think somewhere earlier in the thread a price quote of $1600 / $1800 for the kit.
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Post by EOJ »

The official site has been revamped, it's now in the style of a 'Japanese town' homepage. The town is called "Butadukachou":

http://www.cave.co.jp/gameonline/muchimuchi/index.html

Pretty cool idea. The town mayor's profile is a good laugh. There's even a town theme song. Oh, and they give the population as 17,530 (slightly more boys than girls)!
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hermosaguy
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Post by hermosaguy »

Looks like it will be a great time! Anyone one picking one up at or near the release date?
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