New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013

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Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013

Post by mice »

Nice vid Ghegs! Super thanks!

But bombs?! Us non-neo XYX players don't have such luxury. :D
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Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013

Post by louisg »

Wow! I'm really looking forward to this now :)
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Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013

Post by RaidenViper »

Looks good. Thanks for the video, Ghegs :)
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Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013

Post by Jonst »

Oh man,I can't wait!
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Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013

Post by Bonus! »

Looks nice! The speech bubbles are a bit silly, though.
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Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013

Post by spadgy »

It looks so good Ghegs! So much so I'm considering buying the MVS reprint.

All that stuff in your photo of the full package. Were there items you weren't expecting, because that looks insanely wonderful! I'm guessing the reprint won't include all that.
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Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013

Post by PC Engine Fan X! »

I like the little touches of the speech bubbles (cracked me the first time I saw it) the "Fuck" bit in it, certainly wouldn't have made it past the arcade PCB publisher if it was released in the USA under the AAMA banner back in the early 1990s era (which is considered the "Silver Age" of arcade gaming). Same thing would apply if the orginal unaltered version of the infamous PCE shmup of Download was released for the TG-16 market (of course, the American NEC subsidy would've changed some the text to make it more user-friendly to sell in that particular gaming market in the 1990s).

And how are the Neo XYX BGM tunes if played on a stereo capable candy cab with an appropiate MVS motherboard to output in stereo ? Does it sound a lot better than most mono-sound only arcade shmups PCBs out there? Take for example, you'd think like with Cave Co. Ltd., they'd start making a decent stereo output for their latest arcade PCB releases in the 21st century but the end-users still have to contend with the old-school mono-sound output like with the Cave SH-3 powered DDP-SDOJ PCB setup. A few more hundred yen spent in incorporating some good audio hardware so that the arcade gamer will get a better audio experience in the end (instead of cutting corners in arcade PCB manufacturing costs to result in subpar audio output anyways) would make sense in this day of age. Even a dedicated 2.1 audio setup will net better results over a two speaker setup any ol' day indeed.

Another cool example would be Atari Inc.'s Space Duel upright with it's four speaker setup + built-in subwoofer for maximum audio impact...I've had the pleasure of playing Space Duel at a local arcade with the subwoofer cranked up back in 1984 -- it really does make a diference to add to the overall audio/visual arcade gaming experience.

Another arcade game example is Atari Games' T-Mek...the original prototype cab sported a two speaker setup but decided to go all-out with the deluxe enclosed enviromental cab design with a dedicated 4.1 audio speaker setup with the subwoofer located behind the player for extra added audio punch.

Great first impression of Neo XYX, Ghegs.

PC Engine Fan X! ^_~
Last edited by PC Engine Fan X! on Thu Oct 31, 2013 8:56 pm, edited 1 time in total.
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Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013

Post by system11 »

I'm excited now - that looks every bit as good as I'd hoped. Mine is in the post, somewhere - since apparently using trackable shipping is too much to ask on a 400 euro item. That is a serious complaint.
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Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013

Post by Ghegs »

spadgy wrote:All that stuff in your photo of the full package. Were there items you weren't expecting, because that looks insanely wonderful!
Actually, it has been so long since I ordered the thing I had forgotten exactly what was supposed to come with it. I did know from experience that NG:Dev's games come with all sorts of little papers and flyers, but Neo XYX's postcards were bit of a surprise, there hasn't been those before.
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Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013

Post by z0mbie90 »

Nice video Ghegs, looks amazing, the sprites and the explotions just made me smile. Can't wait for the DC version.
In my eyes if NG:Dev keep this up we wont have to be afraid of the End of Shmups era crap :D
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Re: New NEOGEO game: "NEO XYX" NG: DEV.TEAM 2013

Post by FRO »

MOSQUITO FIGHTER wrote:I'll buy the DC version. The bomb is so Truxton.
I was thinking the same thing! And the music kind of has an early 'Zuntata-lite' feel to it, which I like. Sort of a RayForce kind of vibe. Looks awesome!
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Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013

Post by the allett »

Waiting for mine to arrive :twisted:
In the words of an alcholic, have another drink!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013

Post by Kollision »

sweeeet!
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Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013

Post by pestro87 »

Oh cool, ghegs uploaded a gameplay video.

*clicks on link*

:shock: :shock: :shock: !!!!!!!!!!!!!!1111

*pauses the video and buys the Collectors Edition of the DC port*

Caaan't wait to play it!
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Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013

Post by system11 »

Wow, it's really good O.O - mine arrived today, no issues with cart being mis-assembled in my case.

I'd prefer the ship to be a tiny bit slower at default speed I think, and the level 1 boss would be more epic if his armour could take more hits before falling away. L2 boss rolling in is awesome.

Easily the best game NG:Dev have made. Actually would have preferred a blue plastic cart to match my other games instead of the wooden one, but on the upside the wood one can be opened without risk of stretching the label, when it comes to the inevitable patch ;)
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Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013

Post by IseeThings »

I guess you could call it fluff / polish but certain aspects of it still look a bit disappointing / rushed..

The continue screen? The high score entry? looks like it was coded in 5 minutes for a previous project and never touched again.

As a positive it does look better than the earlier development videos posted, things seem to blow up in a more satisfying way and it keeps a good pace for a Neo game.

I know you can say it doesn't matter, no point in wasting ROM space on the things I mention etc. but it seems odd to see something so lazy looking when the rest of the package looks so nice. Even just having am much bigger font for the countdown numbers would make it look a bit more like 'hey, you fucked up, you're dead' and make it seem a bit more dramatic..

In part it's that kind of attention to detail in 'minor' areas that sets apart Cave and Toaplan's later offerings from these 'commercial homebrew / indie' releases.

Of course they've got time to polish that kind of thing up for the DC port, and then maybe do a special more polished, rebalanced re-release MVS version for people who missed out on the first run ;-)
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Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013

Post by trap15 »

IseeThings wrote:In part it's that kind of attention to detail in 'minor' areas that sets apart Cave and Toaplan's later offerings from these 'commercial homebrew / indie' releases.
This is the single biggest thing I would ever point to when people ask me why I don't like indie/homebrew/etc. stuff. There's just so much more detail in minor places in a "proper" commercial game.
I think it's why I still have some feelings against the game. There's some polish that still seems to be missing. Also how2gravity (look at how aerial medals spawn and fall, it's pretty hilariously bad). And enemies should almost never make sounds when shooting :?
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Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013

Post by system11 »

trap15 wrote:And enemies should almost never make sounds when shooting :?
Don't make me post the 'not sure if serious' gif-meme.
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Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013

Post by trap15 »

There are very few games that make noises when enemies fire aside from "large" enemies and things like that. It generally feels tacky when every enemy makes noises.
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Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013

Post by emphatic »

I'm impressed by the presentation, but I need to play it before I will give any verdict on good vs. bad. I think Chronoburst looks more like a real arcade game.
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Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013

Post by ProcoTaito »

I'll certainly be checking out the Dreamcast version of this.
Looks awesome!
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Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013

Post by CIT »

IseeThings wrote:In part it's that kind of attention to detail in 'minor' areas that sets apart Cave and Toaplan's later offerings from these 'commercial homebrew / indie' releases.
That's definitely true!

But the reality is that animations are a huge cost/time factor, so it tends to be too much for most 2-3 people indie teams.

Neo XYX looks a bit flat, due to all the sprites being static, BUT it has progressing backgrounds with ground-based enemies and that is already better than 95% of all doujin shooters. Most doujins only have a repeating background and static aerial enemies.
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Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013

Post by trap15 »

CIT wrote:all the sprites being static
A-ha. I knew something seemed particularly "off". I couldn't place it. That's certainly it.
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Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013

Post by system11 »

Are you guys still looking at the 8 month old trailer? The finished version has animation on every single enemy, it looks great in motion, there's detail everywhere.
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Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013

Post by BPzeBanshee »

Agreed, I recall being one of the ones complaining about the lack of animation and that last video had plenty more of it compared to the outdated development video.
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Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013

Post by Udderdude »

They really need to take that old one offline, and put up a new one.

Or just use Ghegs one. :3
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Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013

Post by Ghegs »

Speaking of, here's the "a few credits later"-video, now that I've played the game for a while: http://youtu.be/QGloQtA6AKU

Hori mode, footage up to Stage 3 and I keep my medals at max. value after reaching it.
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Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013

Post by soniq-man »

Hey everyone, if you enjoy my music in Neo XYX, Gunlord and Last Hope, I'd love you to join my fanpage. I just received my own copy of the soundtrack today (and some promotional material) and posted a shot of the CD. While I'm not just working on NG:DEV.TEAM's games, but also on several PSN games for other companies too, you may even find some new stuff there to sink your teeth into (such as the Söldner-X games and Rainbow Moon / Rainbow Skies coming for PS Vita).

www.facebook.com/soniqfactory

Thanks for your support.

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Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013

Post by OdiousTrident »

Final version looks great. How are the boss designs in later levels? Do the bullet patterns get a little more varied from Stage 2 boss onwards?
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Re: New NEOGEO / Dreamcast game: "NEO XYX" NG: DEV.TEAM 2013

Post by emphatic »

soniq-man wrote:http://www.facebook.com/soniqfactory

Thanks for your support.
Well, you've got my Like.
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