But bombs?! Us non-neo XYX players don't have such luxury.

Actually, it has been so long since I ordered the thing I had forgotten exactly what was supposed to come with it. I did know from experience that NG:Dev's games come with all sorts of little papers and flyers, but Neo XYX's postcards were bit of a surprise, there hasn't been those before.spadgy wrote:All that stuff in your photo of the full package. Were there items you weren't expecting, because that looks insanely wonderful!
I was thinking the same thing! And the music kind of has an early 'Zuntata-lite' feel to it, which I like. Sort of a RayForce kind of vibe. Looks awesome!MOSQUITO FIGHTER wrote:I'll buy the DC version. The bomb is so Truxton.
This is the single biggest thing I would ever point to when people ask me why I don't like indie/homebrew/etc. stuff. There's just so much more detail in minor places in a "proper" commercial game.IseeThings wrote:In part it's that kind of attention to detail in 'minor' areas that sets apart Cave and Toaplan's later offerings from these 'commercial homebrew / indie' releases.
Don't make me post the 'not sure if serious' gif-meme.trap15 wrote:And enemies should almost never make sounds when shooting
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
That's definitely true!IseeThings wrote:In part it's that kind of attention to detail in 'minor' areas that sets apart Cave and Toaplan's later offerings from these 'commercial homebrew / indie' releases.
A-ha. I knew something seemed particularly "off". I couldn't place it. That's certainly it.CIT wrote:all the sprites being static
Well, you've got my Like.
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.