R-Type Dimensions Coming to Xbox Live Arcade
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as mr monks has stated, stage 2 rtype 2 boss is a giant wang. Not to mention the clit aliens on stage 6 and dik-hed snakes.BulletMagnet wrote:But there are dirty words in it, which makes it better!TodayIsForgotten wrote:Most likely these same people will shell out 1600/1200 (part 1 and 2) for penny arcade. I hardly see many complaints about that price. Yet, the game is way short, way easy and way linear. Go figure.
but yea foul language always make it better, much like fluff on a pb&j sandwich!
I played R-Type to death in the arcade and on PS1 and I can definitely notice the difference:. I played the demo on XBLA and found the collision detection too "loose".
I put gameplay above graphics that's why this port doesn't do it for me. The PS1 release is much better (i.e. closer to the PCB) than this XBLA port.
I put gameplay above graphics that's why this port doesn't do it for me. The PS1 release is much better (i.e. closer to the PCB) than this XBLA port.
take that R-type wanna bees!!I didn't buy the gane and probably never will; I already own the far more superior PSX version.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
Hmmm, I think you'll find that MAME R-Type 1 & 2 are more accurately emulated than the PS1 versions.yojo! wrote:I played R-Type to death in the arcade and on PS1 and I can definitely notice the difference:. I played the demo on XBLA and found the collision detection too "loose".
I put gameplay above graphics that's why this port doesn't do it for me. The PS1 release is much better (i.e. closer to the PCB) than this XBLA port.
Nah, Katakis is closer to the true arcade original by miles!
or ikaruga
or ikaruga
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The price point definately hurt the sales. While I personally don't have a problem with the price, anyone who doesn't remember the original or isn't a fan of the genre seems to have been put off by this.
I think were it 800 points there would have been a lot of impulse buys, but as people have mentioned before, 1200 points seems to cause a great deal of offence to the XBL crowd.
I think were it 800 points there would have been a lot of impulse buys, but as people have mentioned before, 1200 points seems to cause a great deal of offence to the XBL crowd.

I'll admit that the price point will put off many people who are not into the genre… even if it is technically two games.
I purchase it to support the genre as well as being a fan of the game, but there are some small things that bother me, such as the non configure controls and that the rapid fire sux. I have played endless hours of R-Type on the Turbo Grafx 16 and the rapid fire in that version is what I am desire and am used to.
Oh well, it is fun to compete with people on my friends list

The real question is whether the price point hurt sales more than 50% to offset the higher cost. Personally, I'm happy with the higher price point, otherwise there would just be more whining about how this game is too hard, too short, etc. I'm sure they realized from the beginning that this title would be sold mostly on nostalga.
I guess it's just me, but I've had more show-stopping bugs on the PS1 version, to be honest. Not sure if those are 'arcade prefect' bugs...
I guess it's just me, but I've had more show-stopping bugs on the PS1 version, to be honest. Not sure if those are 'arcade prefect' bugs...
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Have a rapid fire as fast as i fire single shots would be nice. I just played for like 3 hours straight trying some things out and my forearms are finito.Sonic R wrote:![]()
I'll admit that the price point will put off many people who are not into the genre… even if it is technically two games.
I purchase it to support the genre as well as being a fan of the game, but there are some small things that bother me, such as the non configure controls and that the rapid fire sux. I have played endless hours of R-Type on the Turbo Grafx 16 and the rapid fire in that version is what I am desire and am used to.
Oh well, it is fun to compete with people on my friends list
360 owners should check out the SF4 pad. I have not had the chance to use it on the 360, but it works quite well on the PC. The D-pad isn't as good as on an official Saturn pad, but it's much better than the normal one. Also, the autofire feature is a nice addition...though it perplexes me as to why it's on a pad aimed at fighters.
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howmuchkeefe
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Autofire can be useful in SF2:Super Turbo.
Aside from Honda's hand slaps and Chun Li's kicks, fluttering jab/light kick is a viable defense against many horizontal charging attacks, such as Honda's headbutt, Blanka's roll and Bison's psycho crusher.
I imagine the technique can be used in pretty much the same manner in SF4 as well.
Aside from Honda's hand slaps and Chun Li's kicks, fluttering jab/light kick is a viable defense against many horizontal charging attacks, such as Honda's headbutt, Blanka's roll and Bison's psycho crusher.
I imagine the technique can be used in pretty much the same manner in SF4 as well.
pah you don't need autofire, just build up a nice big callous on your thumb!
I tend to play with my trigger finger holding down the right trigger for autofire, if i need it faster i just hammer the A button. It saves finger ache and there are not that many places in R-type than need you to hammer the trigger like a bitch,

I tend to play with my trigger finger holding down the right trigger for autofire, if i need it faster i just hammer the A button. It saves finger ache and there are not that many places in R-type than need you to hammer the trigger like a bitch,
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I agree. I couldn't find anyone for R-Type, so I switched to R-Type II and got someone.bcass wrote:It depends on how far away you are from each other, and other obvious things like quality and speed of connection. For the first few days, I was being matched with people in the same town I live in, and there was no noticable lag. It's a lot more difficult to find other players now though.
My live ID is NY Juggler if anyone wants to play some R-Type.
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Yeah absolutely. If there were a powerup select at the beginning I could have finally the chance of practicing stages 7 and 8 and have the slight hope of 1CCing it once...Elixir wrote:I think including a stage select without allowing you to start with certain powerups was a bad idea and practically defeats the purpose of stage select.
WTB: Arkanoid II Revenge Of Doh PCB, Outzone PCB, Fixeight PCB
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Custom soundtracks
Those of you talking about playing with custom soundtracks - what am I missing? Game doesn't seem to offer the option.
I was really looking forward to ripping the R-Type Complete CD soundtrack for this... Thanks!
I was really looking forward to ripping the R-Type Complete CD soundtrack for this... Thanks!
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Re: Custom soundtracks
throw in a USB drive and away you go.bigbadboaz wrote:Those of you talking about playing with custom soundtracks - what am I missing? Game doesn't seem to offer the option.
I was really looking forward to ripping the R-Type Complete CD soundtrack for this... Thanks!
Once you play r-type quite a bit you'll get past the whole dying or starting with no powerups is impossible or unforgiving.
tips? on stage 8 once you get the force. throw it to your back. its much easier to navigate the level.
Re: Custom soundtracks
I don't have problems with stage 8 at all, it's the 8th boss who's absolutely unbeatable for me.TodayIsForgotten wrote: tips? on stage 8 once you get the force. throw it to your back. its much easier to navigate the level.
On Infinite Mode I'm down to 14 lives and 13 of them I lost at the last boss! Don't have any idea how I could possibly beat him without dying so often.
WTB: Arkanoid II Revenge Of Doh PCB, Outzone PCB, Fixeight PCB
Re: Custom soundtracks
The blue swirls move in a predictable pattern. After you pop the Force into his mouth, it's easiest to weave around the middle of the screen, dodging the enemies in the process.antares wrote:I don't have problems with stage 8 at all, it's the 8th boss who's absolutely unbeatable for me.
On Infinite Mode I'm down to 14 lives and 13 of them I lost at the last boss! Don't have any idea how I could possibly beat him without dying so often.
If you have the Force and 2 Orbs, you can stay at the back/middle of the screen and not move at all during the whole ordeal. Fire your Force through the opening when it fires a second blue-swirly projectile at you and keep hammering the fire button when the Force gets stuck inside the opening with Bydo (or whatever the last boss is called).
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Re: Custom soundtracks
I like to always go over the swirl that goes to the upper left. At times i will go down or manuever into the middle, but i'm always using that one swirl as a guideline.Damocles wrote:The blue swirls move in a predictable pattern. After you pop the Force into his mouth, it's easiest to weave around the middle of the screen, dodging the enemies in the process.antares wrote:I don't have problems with stage 8 at all, it's the 8th boss who's absolutely unbeatable for me.
On Infinite Mode I'm down to 14 lives and 13 of them I lost at the last boss! Don't have any idea how I could possibly beat him without dying so often.
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Mortificator
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Yeah, that's how I do it too. Bydo usually drops a few seconds after he spits out the third spinning thing.
That's not really necessary in this series. You're pretty much ready for anything after one speed-up and two laser crystals, and you can get those shortly after any checkpoint. The only unfair one, in my opinions, is the stage 5 midpoint.antares wrote:Yeah absolutely. If there were a powerup select at the beginning I could have finally the chance of practicing stages 7 and 8 and have the slight hope of 1CCing it once...Elixir wrote:I think including a stage select without allowing you to start with certain powerups was a bad idea and practically defeats the purpose of stage select.