R-Type Dimensions Coming to Xbox Live Arcade

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yojo!
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Post by yojo! »

I didn't buy the gane and probably never will; I already own the far more superior PSX version.
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bcass
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Post by bcass »

yojo! wrote:I didn't buy the gane and probably never will; I already own the far more superior PSX version.
Superior? This XBLA release might not be arcade perfect, but I think you'd have to be blind not to appreciate all the excellent new features this new rendition brings.
TodayIsForgotten
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Post by TodayIsForgotten »

BulletMagnet wrote:
TodayIsForgotten wrote:Most likely these same people will shell out 1600/1200 (part 1 and 2) for penny arcade. I hardly see many complaints about that price. Yet, the game is way short, way easy and way linear. Go figure.
But there are dirty words in it, which makes it better!
as mr monks has stated, stage 2 rtype 2 boss is a giant wang. Not to mention the clit aliens on stage 6 and dik-hed snakes.

but yea foul language always make it better, much like fluff on a pb&j sandwich!
yojo!
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Post by yojo! »

I played R-Type to death in the arcade and on PS1 and I can definitely notice the difference:. I played the demo on XBLA and found the collision detection too "loose".
I put gameplay above graphics that's why this port doesn't do it for me. The PS1 release is much better (i.e. closer to the PCB) than this XBLA port.
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Strider77
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Post by Strider77 »

I didn't buy the gane and probably never will; I already own the far more superior PSX version.
take that R-type wanna bees!!
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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bcass
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Post by bcass »

yojo! wrote:I played R-Type to death in the arcade and on PS1 and I can definitely notice the difference:. I played the demo on XBLA and found the collision detection too "loose".
I put gameplay above graphics that's why this port doesn't do it for me. The PS1 release is much better (i.e. closer to the PCB) than this XBLA port.
Hmmm, I think you'll find that MAME R-Type 1 & 2 are more accurately emulated than the PS1 versions.
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Strider77
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Post by Strider77 »

I think you'll find the gameboy version the most accurate.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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mr_m0nks
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Post by mr_m0nks »

Nah, Katakis is closer to the true arcade original by miles!

or ikaruga
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monkeyman
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Post by monkeyman »

The price point definately hurt the sales. While I personally don't have a problem with the price, anyone who doesn't remember the original or isn't a fan of the genre seems to have been put off by this.

I think were it 800 points there would have been a lot of impulse buys, but as people have mentioned before, 1200 points seems to cause a great deal of offence to the XBL crowd.
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Sonic R
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Post by Sonic R »

:?
I'll admit that the price point will put off many people who are not into the genre… even if it is technically two games.

I purchase it to support the genre as well as being a fan of the game, but there are some small things that bother me, such as the non configure controls and that the rapid fire sux. I have played endless hours of R-Type on the Turbo Grafx 16 and the rapid fire in that version is what I am desire and am used to.

Oh well, it is fun to compete with people on my friends list :D
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WarBovine
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Post by WarBovine »

The real question is whether the price point hurt sales more than 50% to offset the higher cost. Personally, I'm happy with the higher price point, otherwise there would just be more whining about how this game is too hard, too short, etc. I'm sure they realized from the beginning that this title would be sold mostly on nostalga.

I guess it's just me, but I've had more show-stopping bugs on the PS1 version, to be honest. Not sure if those are 'arcade prefect' bugs...
TodayIsForgotten
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Post by TodayIsForgotten »

Sonic R wrote::?
I'll admit that the price point will put off many people who are not into the genre… even if it is technically two games.

I purchase it to support the genre as well as being a fan of the game, but there are some small things that bother me, such as the non configure controls and that the rapid fire sux. I have played endless hours of R-Type on the Turbo Grafx 16 and the rapid fire in that version is what I am desire and am used to.

Oh well, it is fun to compete with people on my friends list :D
Have a rapid fire as fast as i fire single shots would be nice. I just played for like 3 hours straight trying some things out and my forearms are finito.
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Damocles
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Post by Damocles »

360 owners should check out the SF4 pad. I have not had the chance to use it on the 360, but it works quite well on the PC. The D-pad isn't as good as on an official Saturn pad, but it's much better than the normal one. Also, the autofire feature is a nice addition...though it perplexes me as to why it's on a pad aimed at fighters.
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howmuchkeefe
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Post by howmuchkeefe »

Autofire can be useful in SF2:Super Turbo.

Aside from Honda's hand slaps and Chun Li's kicks, fluttering jab/light kick is a viable defense against many horizontal charging attacks, such as Honda's headbutt, Blanka's roll and Bison's psycho crusher.

I imagine the technique can be used in pretty much the same manner in SF4 as well.
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bcass
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Post by bcass »

Is it variable speed auto-fire? If not, it will likely be useless for a lot of shmups.
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mr_m0nks
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Post by mr_m0nks »

pah you don't need autofire, just build up a nice big callous on your thumb! :wink:

I tend to play with my trigger finger holding down the right trigger for autofire, if i need it faster i just hammer the A button. It saves finger ache and there are not that many places in R-type than need you to hammer the trigger like a bitch,
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rancid3000
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Post by rancid3000 »

I tried this online the other day and it was really laggy. It was painful to play. Anyone else have a similar experience?
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bcass
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Post by bcass »

It depends on how far away you are from each other, and other obvious things like quality and speed of connection. For the first few days, I was being matched with people in the same town I live in, and there was no noticable lag. It's a lot more difficult to find other players now though.
rancid3000
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Post by rancid3000 »

bcass wrote:It depends on how far away you are from each other, and other obvious things like quality and speed of connection. For the first few days, I was being matched with people in the same town I live in, and there was no noticable lag. It's a lot more difficult to find other players now though.
I agree. I couldn't find anyone for R-Type, so I switched to R-Type II and got someone.

My live ID is NY Juggler if anyone wants to play some R-Type.
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bcass
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Post by bcass »

Also, when there is lag, I don't think it affects the host, it's only the client who suffers.
TodayIsForgotten
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Post by TodayIsForgotten »

bcass wrote:Also, when there is lag, I don't think it affects the host, it's only the client who suffers.
this is correct. I tend to find a few games. Then again i tend to be unemployed so the hours i choose must be the good ones. I play regardless of lag though.
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Elixir
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Post by Elixir »

I think including a stage select without allowing you to start with certain powerups was a bad idea and practically defeats the purpose of stage select.

oh and fuck stage 5
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antares
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Post by antares »

Elixir wrote:I think including a stage select without allowing you to start with certain powerups was a bad idea and practically defeats the purpose of stage select.
Yeah absolutely. If there were a powerup select at the beginning I could have finally the chance of practicing stages 7 and 8 and have the slight hope of 1CCing it once...
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bigbadboaz
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Custom soundtracks

Post by bigbadboaz »

Those of you talking about playing with custom soundtracks - what am I missing? Game doesn't seem to offer the option.

I was really looking forward to ripping the R-Type Complete CD soundtrack for this... Thanks!
TodayIsForgotten
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Re: Custom soundtracks

Post by TodayIsForgotten »

bigbadboaz wrote:Those of you talking about playing with custom soundtracks - what am I missing? Game doesn't seem to offer the option.

I was really looking forward to ripping the R-Type Complete CD soundtrack for this... Thanks!
throw in a USB drive and away you go.

Once you play r-type quite a bit you'll get past the whole dying or starting with no powerups is impossible or unforgiving.

tips? on stage 8 once you get the force. throw it to your back. its much easier to navigate the level.
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antares
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Re: Custom soundtracks

Post by antares »

TodayIsForgotten wrote: tips? on stage 8 once you get the force. throw it to your back. its much easier to navigate the level.
I don't have problems with stage 8 at all, it's the 8th boss who's absolutely unbeatable for me.
On Infinite Mode I'm down to 14 lives and 13 of them I lost at the last boss! Don't have any idea how I could possibly beat him without dying so often.
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Damocles
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Re: Custom soundtracks

Post by Damocles »

antares wrote:I don't have problems with stage 8 at all, it's the 8th boss who's absolutely unbeatable for me.
On Infinite Mode I'm down to 14 lives and 13 of them I lost at the last boss! Don't have any idea how I could possibly beat him without dying so often.
The blue swirls move in a predictable pattern. After you pop the Force into his mouth, it's easiest to weave around the middle of the screen, dodging the enemies in the process.
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bcass
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Post by bcass »

If you have the Force and 2 Orbs, you can stay at the back/middle of the screen and not move at all during the whole ordeal. Fire your Force through the opening when it fires a second blue-swirly projectile at you and keep hammering the fire button when the Force gets stuck inside the opening with Bydo (or whatever the last boss is called).
TodayIsForgotten
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Re: Custom soundtracks

Post by TodayIsForgotten »

Damocles wrote:
antares wrote:I don't have problems with stage 8 at all, it's the 8th boss who's absolutely unbeatable for me.
On Infinite Mode I'm down to 14 lives and 13 of them I lost at the last boss! Don't have any idea how I could possibly beat him without dying so often.
The blue swirls move in a predictable pattern. After you pop the Force into his mouth, it's easiest to weave around the middle of the screen, dodging the enemies in the process.
I like to always go over the swirl that goes to the upper left. At times i will go down or manuever into the middle, but i'm always using that one swirl as a guideline.
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Mortificator
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Post by Mortificator »

Yeah, that's how I do it too. Bydo usually drops a few seconds after he spits out the third spinning thing.
antares wrote:
Elixir wrote:I think including a stage select without allowing you to start with certain powerups was a bad idea and practically defeats the purpose of stage select.
Yeah absolutely. If there were a powerup select at the beginning I could have finally the chance of practicing stages 7 and 8 and have the slight hope of 1CCing it once...
That's not really necessary in this series. You're pretty much ready for anything after one speed-up and two laser crystals, and you can get those shortly after any checkpoint. The only unfair one, in my opinions, is the stage 5 midpoint.
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