Mushihimesama on Steam

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zakk
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Re: Mushihimesama on Steam

Post by zakk »

linko9 wrote:Disappointing how the screen options are handled. Unless I'm missing something, if you have a rotated monitor, the game will only take up a small fraction of the screen; no option to have it fit the screen; essentially no fullscreen options exist. Never having played the 360 cave ports, maybe this worked the same way, but the option was there in the PS2 release of this game. Even an option to disable the side art would be appreciated.
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Strider77
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Re: Mushihimesama on Steam

Post by Strider77 »

Ewwwwww.... PC gaming
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Shepardus
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Re: Mushihimesama on Steam

Post by Shepardus »

cave hermit wrote:Also, what exactly is different about 1.5 in non max mode? In Max original I see that there's point blank gem shedding and bullet speed that scales with the gem counter, but in non-max original it seems mostly identical to standard original mode (although there's a very large amount of slowdown in stage 3 that wasn't there in standard original).
All 1.5 modes have remixed enemy locations and bullet patterns. 1.5 Original non-Max, despite not having the gem counter that Original Max has, does have point-blank gem shedding, which 1.0 doesn't have. I believe 1.5 Manic and Ultra also have point-blank gem shedding, and it takes longer before the counter starts to decrease compared to 1.0. Also, all 1.5 non-Max modes start you off with two options, while 1.0 starts you off with none. There's also the remixed music and I think some colors are altered, similar to Futari Black Label.
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Cee
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Re: Mushihimesama on Steam

Post by Cee »

BrianC wrote: It doesn't like my PS1 pad, though it works fine with the 360 pad.
My ps1 pads work fine (official and ascii) using a ps2 to usb adapter.
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BrianC
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Re: Mushihimesama on Steam

Post by BrianC »

Cee wrote:
BrianC wrote: It doesn't like my PS1 pad, though it works fine with the 360 pad.
My ps1 pads work fine (official and ascii) using a ps2 to usb adapter.
I'll try reconfig in big picture mode since that worked with Freedom Planet.
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mastermx
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Re: Mushihimesama on Steam

Post by mastermx »

Tried GeDoSaTo and the most I was able to get was 58fps. and improvement from 55, but still bad. Running it on a 19:10 aspect monitor, monitor's resolution is 1920x1200 which is something mushi does not support.

Also I was wrong about my OS I am not on windows 7 I am on windows 8.1 64bit.

Have Cave actually addressed these bugs on their social media at all? I'm just wondering what the time frame for a patch is.
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Smraedis
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Re: Mushihimesama on Steam

Post by Smraedis »

Hmm, leaderboards only save 100 scores, won't be good if most of those are taken by cheaters.

I've noticed that some "desyncing" is happening because of the player using an invincibility cheat, you can tell on the arrange leaderboard scores when checking the individual stage scores, because you get a huge end of game bonus for no missing the whole mode, and these players seem to score low on the earlier stages.

That is not to say that all desyncing is because of this, as it's happened when watching my own runs back at intervals.
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ilitirit
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Re: Mushihimesama on Steam

Post by ilitirit »

Is the replay desync caused by GeDoSaTo or is it a bug? My offline replays don't play correctly.
mitchelldegica
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Re: Mushihimesama on Steam

Post by mitchelldegica »

Thanks for the feedback everyone!
We've just posted an update re: The Crash Bug
http://steamcommunity.com/app/377860/di ... 074828985/

We're working hard on getting these issues resolved as quickly as possible and we've learnt a lot with this release. Expect future releases from us/Cave to be much smoother.
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Re: Mushihimesama on Steam

Post by thetricker24 »

mitchelldegica wrote:Thanks for the feedback everyone!
We've just posted an update re: The Crash Bug
http://steamcommunity.com/app/377860/di ... 074828985/

We're working hard on getting these issues resolved as quickly as possible and we've learnt a lot with this release. Expect future releases from us/Cave to be much smoother.
good ! i trust you to fix framerates drop and small frameskip !
i hope the game sold well :D
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Giest118
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Re: Mushihimesama on Steam

Post by Giest118 »

It's a shame that other people are having technical issues. I did have one issue that seems to be a one-off; the first time I loaded each game mode and went into the settings to change the screen, my controls went fucked and moved the screen vertically for some unholy reason. But that was a one-off issue, and I never had it again once I'd already started each mode once.

No performance issues in-game. And now I've finally experienced the glory of Original 1.5 MAX. God this is rad.

Hopefully they can learn from the technical issues with this port. If they make any future ports to Steam, it'd be great if they didn't have any of these lame PC gaming issues. :V
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BrianC
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Re: Mushihimesama on Steam

Post by BrianC »

BrianC wrote:
Cee wrote:
BrianC wrote: It doesn't like my PS1 pad, though it works fine with the 360 pad.
My ps1 pads work fine (official and ascii) using a ps2 to usb adapter.
I'll try reconfig in big picture mode since that worked with Freedom Planet.
I went to controller settings and set up two controllers and got the PS1 and PS2 pads to work. Couldn't get the 2p controller on Super Dual Box Pro working with Mushihimesama, though.
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Enemy
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Re: Mushihimesama on Steam

Post by Enemy »

Got it running at 60fps with gedosato now and its nice ... still some micro stutter now and again which i am sure they will fix, nice to see at least posts from the team to update us. Posted and seen lots of posts about local high score saving, think this will end up in a future update as i am sure their priority will be the crashes and framerate issues. Shame as local high score saving is quite important to me, but who knows maybe they can surprise us.
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mastermx
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Re: Mushihimesama on Steam

Post by mastermx »

How did you manage to do that? Mine goes to 58fps max with Gedosato

Tried figuring out how to fix it, but eventually gave up and decided to wait for an official patch. But seeing the amazingness of 1.5 max it's tough to have patience.
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Squire Grooktook
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Re: Mushihimesama on Steam

Post by Squire Grooktook »

BTW how does 1.5 max work

I tried doing point blanking but didn't get as many gems as people did in replays.
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Cagar
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Re: Mushihimesama on Steam

Post by Cagar »

How long can it take to just quickly fix this startup crash issue, when the cause is very obvious and simple?
They could just push it to the beta branch ( http://steamcommunity.com/app/377860/di ... 073884333/ ) but they haven't even done that.
Durante, thank you a lot for GeDoSaTo. It's very weird when a completely outer person fixes the problems for them even before they get to make an announcement about "hey there are some problems we're working on it!"
I don't want to sound mean but.. shit's weird :?
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Enemy
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Re: Mushihimesama on Steam

Post by Enemy »

mastermx wrote:How did you manage to do that? Mine goes to 58fps max with Gedosato

Tried figuring out how to fix it, but eventually gave up and decided to wait for an official patch. But seeing the amazingness of 1.5 max it's tough to have patience.

install to c:\ which should then make its own directory, very important or it wont work ... use the update exe for the latest version then edit the defualt profile and change to:-

forcePresentRes true

# adjusts the in-game framelimiter to prevent 56/57 FPS lock issue
timeGetTimeFactor 2.0

# lock to 60 FPS manually to ensure correct speed in conjunction with the above
fpsLimitBusy false
fpsLimit 0

# The type of scaling you want to use.
# bilinear: what GPUs generally do, cheap performance-wise
# bicubic: higher quality, more expensive performance-wise
# lanczos: higher quality and sharp, most expensive performance-wise
# nearest: extremely cheap, generally ugly, but useful to upsample retro games
scalingType nearest

presentInterval 1
# prevent startup crash
steamFriendsLimit 0

only have whats above in there and will run at its native res and it should be at 59 to 60 fps, you can play with the scaling if you want i have left the options as rems above.

i installed the latest version and only got 58fps but above will give you 59-60, mainly 60fps.
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El_Spank
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Re: Mushihimesama on Steam

Post by El_Spank »

It's downloading! I haven't bought a Cave title since Dodonpachi Dai-Ou-Jou on PS2. I totally missed out on an xbox 360 and all the STG goodness to be had there so hopefully Cave brings more titles to Steam. Most everyone seems to be polite and understanding... even putting good faith in the developers to smooth out the errors. If they manage to do so we should most likely be seeing more PC shmups in the near future.

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Re: Mushihimesama on Steam

Post by Bonus! »

Cagar wrote:How long can it take to just quickly fix this startup crash issue, when the cause is very obvious and simple?
They could just push it to the beta branch ( http://steamcommunity.com/app/377860/di ... 073884333/ ) but they haven't even done that.
Durante, thank you a lot for GeDoSaTo. It's very weird when a completely outer person fixes the problems for them even before they get to make an announcement about "hey there are some problems we're working on it!"
I don't want to sound mean but.. shit's weird :?
It's the weekend. Presumably, the programmers at Cave are recovering from the daily grind.
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Re: Mushihimesama on Steam

Post by Eaglet »

I seem to be one of the few people that haven't had any problems at all aside from the occassional rare stutter. But that's to be expected from a PC release imo.
Good job Degica!
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Enemy
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Re: Mushihimesama on Steam

Post by Enemy »

thought the startup crash was due to the amount of friends you have on steam .... there is a fix on the steam community or if you then have fps issues use my last post to sort that and the friends crash issue ... maybe wrong but just trying to help.
Last edited by Enemy on Sun Nov 08, 2015 9:27 pm, edited 1 time in total.
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mastermx
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Re: Mushihimesama on Steam

Post by mastermx »

Yeah I got it working with GeDoSato too @60fps.
# adjusts the in-game framelimiter to prevent 56/57 FPS lock issue
timeGetTimeFactor 2.0
This wasn't working for me. Not on it's own anyway. Apparently because of my monitor I had to use this too: http://www.neogaf.com/forum/showpost.ph ... tcount=545


But it's working in 60, and I love it. Now this is a shmup! 1.5 max is amazing! I have been missing out on this shmupping goodness. There's something so addictive about the gameplay. Love this game, and GeDoSaTo wil suffice until and official patch is released, it should be a very easy fix considering it has to do with settings etc.

For anyone having problems setting up here is my config:
renderResolution 1920x1200@60
presentWidth 1920
presentHeight 1080
presentHz 60
presentInterval 1
scalingType lanczos
maintainAspectRatio true
forcePresentRes true
forceAlwaysDownsamplingRes true
# adjusts the in-game framelimiter to prevent 56/57 FPS lock issue
timeGetTimeFactor 2.0
This good for those with 16:10 displays, which mushi has a lot of trouble with.
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Enemy
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Re: Mushihimesama on Steam

Post by Enemy »

mastermx wrote:Yeah I got it working with GeDoSato too @60fps.
# adjusts the in-game framelimiter to prevent 56/57 FPS lock issue
timeGetTimeFactor 2.0
This wasn't working for me. Not on it's own anyway. Apparently because of my monitor I had to use this too: http://www.neogaf.com/forum/showpost.ph ... tcount=545


But it's working in 60, and I love it. Now this is a shmup! 1.5 max is amazing! I have been missing out on this shmupping goodness. There's something so addictive about the gameplay. Love this game, and GeDoSaTo wil suffice until and official patch is released, it should be a very easy fix considering it has to do with settings etc.

For anyone having problems setting up here is my config:

renderResolution 1920x1200@60
presentWidth 1920
presentHeight 1080
presentHz 60
presentInterval 1
scalingType lanczos
maintainAspectRatio true
forcePresentRes true
forceAlwaysDownsamplingRes true
# adjusts the in-game framelimiter to prevent 56/57 FPS lock issue
timeGetTimeFactor 2.0
nice ... the more options for peoples setups the better, enjoy!

have you posted to the steam forum? not sure if they are on this forum or not.
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Shepardus
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Re: Mushihimesama on Steam

Post by Shepardus »

Squire Grooktook wrote:BTW how does 1.5 max work

I tried doing point blanking but didn't get as many gems as people did in replays.
If you're talking about Original, I've been trying to figure this out as well. It seems that you actually gain gems over time if you're in the bottom half of the screen (the counter will shine green during this time), so unless your point-blanking is really on-point it might actually be better to stay lower on the screen. But the current top score on the leaderboard, of course, does none of that.
Last edited by Shepardus on Sun Nov 08, 2015 9:39 pm, edited 1 time in total.
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Enemy
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Re: Mushihimesama on Steam

Post by Enemy »

mastermx, couldnt see it on the fps discussion so posted your post ... hope you dont mind but if it were me I would love that info if i wasnt following this forum or the neogaf forum
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mastermx
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Re: Mushihimesama on Steam

Post by mastermx »

Yeah of course I don't mind, I want to get more people into shmups. Hope these bugs haven't scared people off the game completely.
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cave hermit
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Re: Mushihimesama on Steam

Post by cave hermit »

So, will there be some sort of leaderboard purge at some point to get rid of all the obviously hacked scores?
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pokemon123
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Re: Mushihimesama on Steam

Post by pokemon123 »

my only complaint with 1.5 is the slowdown. it either goes really really slow or normal speed. doesn't flow that well. also happens in the weirdest spots.

mushi 1.5 is my favorite shmup of all time though now. those max modes are what i dreamed of. Amazing since i didn't like 1.0 besides original mode.
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Re: Mushihimesama on Steam

Post by Cagar »

Just wait until they fix the sound quality of the 1.5 mode music, which is SHIT right now btw.
Just like it was in the X360 port at first... Seriously, how do they do the same mistake twice like that? :lol:
Did they use the very first X360 version as a base for this port instead of the most recent one? And forgot that they have the low quality 1.5 music in it?
How does something like that even pass testing?
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Re: Mushihimesama on Steam

Post by Shepardus »

Cagar wrote:Just wait until they fix the sound quality of the 1.5 mode music, which is SHIT right now btw.
Just like it was in the X360 port at first... Seriously, how do they do the same mistake twice like that? :lol:
Did they use the very first X360 version as a base for this port instead of the most recent one? And forgot that they have the low quality 1.5 music in it?
How does something like that even pass testing?
Yeah the 1.5 music quality is pretty baffling, the difference is immediately obvious just comparing it to YouTube uploads of the 1.5 soundtrack. It's a real shame considering that 1.5 is the best version of the soundtrack in my opinion and it's arguably the version with the most to lose through bad compression. At least it should be a simple fix compared to the various technical issues people have been having with the game.
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