Mushihimesama
one life clear
Sorry LUNardei, I've just got back from Holland and went to the arcade. My first game;
ORIGINAL MODE
DEL - 61,966,652 - PCB DEFAULT (with Jap Internet Ranking Code)
It won't give Clover-YNM any sleepless nights but it'll do for now.
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Holy Cow kawaijb
!!!!!
I'm hard pressed to get 300mil on Maniac Mode.
400mil is quite awesome if the Sinmoon Video is all that you've had to work with?!?
A Wonderful Score!
ORIGINAL MODE
DEL - 61,966,652 - PCB DEFAULT (with Jap Internet Ranking Code)
It won't give Clover-YNM any sleepless nights but it'll do for now.
---------------------------------------------------------
Holy Cow kawaijb


I'm hard pressed to get 300mil on Maniac Mode.
400mil is quite awesome if the Sinmoon Video is all that you've had to work with?!?
A Wonderful Score!
Re: one life clear
Woah! Too quick manDEL wrote: Sorry LUNardei, I've just got back from Holland and went to the arcade. My first game;
ORIGINAL MODE
DEL - 61,966,652 - PCB DEFAULT (with Jap Internet Ranking Code)
It won't give Clover-YNM any sleepless nights but it'll do for now.

This was a prophecy:
Anyway, where the fuck YMN (or YNM, ehm) found the other 6/7 mil?LUN wrote: You'll surely beat me![]()
And what is the amount of the stage 5 no miss bonus? I've never tried this emotion

from DEL :
'400mil is quite awesome if the Sinmoon Video is all that you've had to work with?!? '
I have another ALTERNATE replay of 300mil, this one shows a stage 5 mid boss skyrocket at long range, so it doesn't help very much since it's impossible on PS2
for now, dying is the best way to counter mid boss 5, dammit!
I don't understand, DEL, you play on arcade so you don't have the game on PS2?
and congratulations for your original score
'400mil is quite awesome if the Sinmoon Video is all that you've had to work with?!? '
I have another ALTERNATE replay of 300mil, this one shows a stage 5 mid boss skyrocket at long range, so it doesn't help very much since it's impossible on PS2
for now, dying is the best way to counter mid boss 5, dammit!
I don't understand, DEL, you play on arcade so you don't have the game on PS2?
and congratulations for your original score

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ArrogantBastard
- Posts: 1044
- Joined: Wed Jan 26, 2005 5:45 am
I've got it by msn with a friend; that was a torrent he said, I heard about this video swhere on a board but I can't help you more
In fact simmon's video are far well better than this one, even the stage 5 second part chaining is not very good
well, I still have to work more the second parts chaining of stage 4 and 5, and some stage 3 parts skyrocket
look at this one ultra stage 5, http://page.freett.com/scarletiris/movie.html , I do the same for the mid boss 5
In fact simmon's video are far well better than this one, even the stage 5 second part chaining is not very good
well, I still have to work more the second parts chaining of stage 4 and 5, and some stage 3 parts skyrocket
look at this one ultra stage 5, http://page.freett.com/scarletiris/movie.html , I do the same for the mid boss 5
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ArrogantBastard
- Posts: 1044
- Joined: Wed Jan 26, 2005 5:45 am
Mush
LUNardei - Yes, 1st game 1LC was a bit quick, sorry.
As for Clover-YMN's other 6mil for the World Record, I could explain another 2 mil of that squeeze, but the extra 4 has got me stumped too
Kawaijb - Yes I have the PS2 port. The Original Modes are identical in speed of scrolling and score, I just play slightly better in the arcade
. Your 400mil Maniac mode score impresses me greatly, considering that your achieving it on the PS2 Port which has no Maniac mode 'programmed slow-down'. In effect, I'd say that scoring high on PS2 Maniac mode is approx 20% harder than doing it on one of those 'autofire rigged' Japanese arcade cabs (which also have the slowdown & the long-range C+ button).
I'll come in with a PS2 Maniac Mode score, but I'm in no hurry. I don't want to stress myself and not enjoy the experience.
Regs, DEL
As for Clover-YMN's other 6mil for the World Record, I could explain another 2 mil of that squeeze, but the extra 4 has got me stumped too

Kawaijb - Yes I have the PS2 port. The Original Modes are identical in speed of scrolling and score, I just play slightly better in the arcade

I'll come in with a PS2 Maniac Mode score, but I'm in no hurry. I don't want to stress myself and not enjoy the experience.
Regs, DEL
Re: Mush
While the life stock bonus at the end of the game contributes a huge portion to your score, the multilpier created by the gold items you pick up is just as important. You guys probably already know that picking up items increments a "parent counter" style multiplier in Original Mode. In this case, it is important to create a route through the stages where you pick all the available gold items up first, and then destroy enemies. That way, you're getting the highest possible multiplier for each enemy you destroy.DEL wrote:As for Clover-YMN's other 6mil for the World Record, I could explain another 2 mil of that squeeze, but the extra 4 has got me stumped too

Re: Mush
Very interesting...Icarus wrote:While the life stock bonus at the end of the game contributes a huge portion to your score, the multilpier created by the gold items you pick up is just as important. You guys probably already know that picking up items increments a "parent counter" style multiplier in Original Mode. In this case, it is important to create a route through the stages where you pick all the available gold items up first, and then destroy enemies. That way, you're getting the highest possible multiplier for each enemy you destroy.DEL wrote:As for Clover-YMN's other 6mil for the World Record, I could explain another 2 mil of that squeeze, but the extra 4 has got me stumped too
Where did you find this information? I must see a video, but seems impossible to find one about original mode...
Re: Mush
A bit of common sense, a bit of experience with the game, bit of experience with similar scoring systems, and a bit of knowledge about Mushi's basic scoring system.LUNardei wrote:Very interesting...
Where did you find this information?
Let me explain: in all modes there exists a parent counter. In Maniac, Arrange and Ultra, this counter is increased by your Shot and Option lasers coming into contact with an enemy of some sort. In Original, on the other hand, this parent counter is increased by collection of gold items. The effects are still the same - the parent counter will multiply the base value of enemies that are destroyed and gold that is collected - but the differences with the method to increment the parent counter between each game mode requires a completely different approach.
To put it into the context of other games, take Feveron as an example. Each discoman collected adds one to the current total of the discomen collected in that stage, as well as acting as a multiplier to their base values on destruction. As such, for players wanting to maximise their scores in Feveron, fast generation and fast collection of the discomen becomes a prerequisite to high scoring. Mushi is no different.
I put the theory into practice a while ago, as I was curious as to why my Original Mode scores would fluctuate by quite a bit despite not deviating much from my usual route through the stage. It was only when I realised that the gold plays a much bigger part in scoring in Original than it does in the other modes that I realised that fast collection of gold before enemy destruction is the most important factor in squeezing the points out of Original Mode.
And if you really want to squeeze the points from Original, collect every single gold you can find. Easier said than done ^_^;;

Yeah, perhaps my example wasn't the best, but the principles are the same. In both Feveron and Mushi Original, you tend to spend most of your time in the top half of the screen, grabbing all the items you can quickly ^_-
One thing I found is that in Maniac/Arrange (and maybe Ultra), using W-Power is best for scoring, while in Original, S-Power is better, due to it's concentrated shot stream (pinpoint attacks) and speedkilling power. It would certainly make a lot of sense when the multiplier is considered - grab all the gold; kill popcorn enemies and small tanks first; maximise the multiplier for larger enemies, in that order.
Give it a go and see it in action. For example in stage 1, you will always get the same amount of gold at the end of the stage. But this multiplier effect I've theorised will make scores fluctuate by quite a bit if you change your route even just a tiny bit. I guess it's not a problem since you don't get much points without the life bonus anyway (18-19mil maximum?) but it can change your score greatly if you can 1LC/1CC using a more optimal route for gold collection.
One thing I found is that in Maniac/Arrange (and maybe Ultra), using W-Power is best for scoring, while in Original, S-Power is better, due to it's concentrated shot stream (pinpoint attacks) and speedkilling power. It would certainly make a lot of sense when the multiplier is considered - grab all the gold; kill popcorn enemies and small tanks first; maximise the multiplier for larger enemies, in that order.
Give it a go and see it in action. For example in stage 1, you will always get the same amount of gold at the end of the stage. But this multiplier effect I've theorised will make scores fluctuate by quite a bit if you change your route even just a tiny bit. I guess it's not a problem since you don't get much points without the life bonus anyway (18-19mil maximum?) but it can change your score greatly if you can 1LC/1CC using a more optimal route for gold collection.
Last edited by Icarus on Tue Aug 30, 2005 5:41 pm, edited 1 time in total.

Sure!Icarus wrote: One thing I found is that in Maniac/Arrange (and maybe Ultra), using W-Power is best for scoring, while in Original, S-Power is better, due to it's concentrated shot stream (pinpoint attacks) and speedkilling power.
It really makes senseIt would certainly make a lot of sense when the multiplier is considered - grab all the gold; kill popcorn enemies and small tanks first; maximise the multiplier for larger enemies, in that order.

I've just to try this...
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incognoscente
- Posts: 927
- Joined: Tue Jan 25, 2005 11:33 pm
- Location: Georgia, USA
Re: Mush
Icarus: funny, I analyzed an Original mode stage 1 video frame by frame and noticed that the counter does nothing for any value.
Both of the Spiny Beetles are worth 5,840pts each, but one is destroyed with a counter of ~96, while the other is destroyed when the counter at 566. Medals when picked up were still only worth what they are worth at the stage end screen:
(correcting slateman)
Small aerial gems, 100 points each
Large aerial gems, 1000 points each
Small ground gems, 200 points each
Large ground gems, 2000 points each
Some extra points can be gained by destroying the stage 2 boss with several of its legs attached. -- 200,000 points per leg. This can give an extra million on Stage 2 alone if you only destroy one leg.
I don't know about the other bosses yet.
Both of the Spiny Beetles are worth 5,840pts each, but one is destroyed with a counter of ~96, while the other is destroyed when the counter at 566. Medals when picked up were still only worth what they are worth at the stage end screen:
(correcting slateman)
Small aerial gems, 100 points each
Large aerial gems, 1000 points each
Small ground gems, 200 points each
Large ground gems, 2000 points each
Some extra points can be gained by destroying the stage 2 boss with several of its legs attached. -- 200,000 points per leg. This can give an extra million on Stage 2 alone if you only destroy one leg.
I don't know about the other bosses yet.
Hmm, that's odd. What can you attribute to the constant change in score, then? I can follow my route through the first stage almost to the pixel, and not counting boss and end-of-stage bonuses, the end score will always vary at some point. The only thing I can think of if it isn't multiplier variance is points given for hits on enemies ("tickle" points).
And I doubt that tickle points can account for several millions in difference, unless you use W-Power of course.
And I'm interested to know what the item counter is actually for if it isn't a multiplier, and why the item count resets if you die. Original Mode certainly presents its own share of questions and theories, for certain.
And I doubt that tickle points can account for several millions in difference, unless you use W-Power of course.
And I'm interested to know what the item counter is actually for if it isn't a multiplier, and why the item count resets if you die. Original Mode certainly presents its own share of questions and theories, for certain.

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snap monkey
- Posts: 199
- Joined: Sat Jan 29, 2005 2:19 am
Re: Mush
Good. First of all, can I see this video?incognoscente wrote:Icarus: funny, I analyzed an Original mode stage 1 video frame by frame and noticed that the counter does nothing for any value.
Both of the Spiny Beetles are worth 5,840pts each, but one is destroyed with a counter of ~96, while the other is destroyed when the counter at 566. Medals when picked up were still only worth what they are worth at the stage end screen:
(correcting slateman)
Small aerial gems, 100 points each
Large aerial gems, 1000 points each
Small ground gems, 200 points each
Large ground gems, 2000 points each
Some extra points can be gained by destroying the stage 2 boss with several of its legs attached. -- 200,000 points per leg. This can give an extra million on Stage 2 alone if you only destroy one leg.
I don't know about the other bosses yet.
For Icarus: so the item counter is simply a counter. Just to visualize how items you have piked up. If you die the counter resets because at the end of the stage you gain point for the quantity of items you have, if you die at the boss you'll get a lower bonus score.
Re: Mush
Just out of curiousity, what was the score at the end of st1 in that vid? I've got one of SIN's Original Mode vids, and he ends with about 807,134pts.incognoscente wrote:Icarus: funny, I analyzed an Original mode stage 1 video frame by frame and noticed that the counter does nothing for any value.

I dunno, I doubt that milking bosses would account for a few million points at a time (although I'd love to be proven wrong). If anything, I'd guess that the trees in st2 might play a pretty big part in it, as they shower you with gold items when you attack them when they are closed.
Perhaps there's a route through the stage where you can attack all of them when they are closed, weeding a massive amount of gold items from them...?
(There's also that extra 1mil that incognoscente noted down, maybe there are more of those kinds of bonuses on other mid and stage bosses?)
Perhaps there's a route through the stage where you can attack all of them when they are closed, weeding a massive amount of gold items from them...?
(There's also that extra 1mil that incognoscente noted down, maybe there are more of those kinds of bonuses on other mid and stage bosses?)
