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Marler
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Post by Marler »

Finally some worthy scores to post...

Maniac

Marler (aka MIL) - 78,306,290 - stage 5 - Default

Arrange

Marler (aka MIL) - 176,449,033 - stage 5 - Default

...well, maybe not the Arrange one, cos' Maniac is my obsession.
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DEL
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one life clear

Post by DEL »

Sorry LUNardei, I've just got back from Holland and went to the arcade. My first game;

ORIGINAL MODE
DEL - 61,966,652 - PCB DEFAULT (with Jap Internet Ranking Code)


It won't give Clover-YNM any sleepless nights but it'll do for now.


---------------------------------------------------------

Holy Cow kawaijb :shock: :shock: !!!!!
I'm hard pressed to get 300mil on Maniac Mode.

400mil is quite awesome if the Sinmoon Video is all that you've had to work with?!?

A Wonderful Score!
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LUNardei
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Re: one life clear

Post by LUNardei »

DEL wrote: Sorry LUNardei, I've just got back from Holland and went to the arcade. My first game;

ORIGINAL MODE
DEL - 61,966,652 - PCB DEFAULT (with Jap Internet Ranking Code)


It won't give Clover-YNM any sleepless nights but it'll do for now.
Woah! Too quick man :lol:
This was a prophecy:
LUN wrote: You'll surely beat me :)
Anyway, where the fuck YMN (or YNM, ehm) found the other 6/7 mil?
And what is the amount of the stage 5 no miss bonus? I've never tried this emotion :)
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MSZ
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Post by MSZ »

Ultra mode:

MSZ 1273712 stage 2 default

YES, I reached stage 2!! GO ME GO.
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bpe
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Post by bpe »

Dunno if those empty slots will still be there after the next update, but if so, here's for Original :

bpe -- 7,416,529 -- Stage 5 -- Original, Default (arcade)


.. starting to think I might be cheaper off with a PS2 copy.. damn you Cave.
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raiden
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Post by raiden »

Original:

raiden - 5,011,052 - Stage 4 - Default

Maniac:

raiden - 19,617,040 - Stage 3 - Default

Arrange:

raiden 130,711,487 - Stage 5 - Default

I like the game, but I don´t think it´s anywhere near being a masterpiece. 5 years from now, nobody will be playing this anymore.
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kawaijb
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Post by kawaijb »

from DEL :

'400mil is quite awesome if the Sinmoon Video is all that you've had to work with?!? '

I have another ALTERNATE replay of 300mil, this one shows a stage 5 mid boss skyrocket at long range, so it doesn't help very much since it's impossible on PS2

for now, dying is the best way to counter mid boss 5, dammit!

I don't understand, DEL, you play on arcade so you don't have the game on PS2?

and congratulations for your original score :wink:
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ArrogantBastard
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Post by ArrogantBastard »

Where may I find that video you speak of? You've piqued my curiousity. :)
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kawaijb
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Post by kawaijb »

I've got it by msn with a friend; that was a torrent he said, I heard about this video swhere on a board but I can't help you more

In fact simmon's video are far well better than this one, even the stage 5 second part chaining is not very good

well, I still have to work more the second parts chaining of stage 4 and 5, and some stage 3 parts skyrocket

look at this one ultra stage 5, http://page.freett.com/scarletiris/movie.html , I do the same for the mid boss 5
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ArrogantBastard
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Post by ArrogantBastard »

Ah, much thanks for helping me out.
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SFKhoa
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Post by SFKhoa »

It's nice to see raiden come back from... god knows how long he's been gone from this forum. O_O
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Dylan1CC
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Post by Dylan1CC »

Dylan1CC - 5,563,580 - Stage 3 - Default
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DEL
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Mush

Post by DEL »

LUNardei - Yes, 1st game 1LC was a bit quick, sorry.
As for Clover-YMN's other 6mil for the World Record, I could explain another 2 mil of that squeeze, but the extra 4 has got me stumped too :?:

Kawaijb - Yes I have the PS2 port. The Original Modes are identical in speed of scrolling and score, I just play slightly better in the arcade :wink: . Your 400mil Maniac mode score impresses me greatly, considering that your achieving it on the PS2 Port which has no Maniac mode 'programmed slow-down'. In effect, I'd say that scoring high on PS2 Maniac mode is approx 20% harder than doing it on one of those 'autofire rigged' Japanese arcade cabs (which also have the slowdown & the long-range C+ button).
I'll come in with a PS2 Maniac Mode score, but I'm in no hurry. I don't want to stress myself and not enjoy the experience.

Regs, DEL
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Icarus
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Re: Mush

Post by Icarus »

DEL wrote:As for Clover-YMN's other 6mil for the World Record, I could explain another 2 mil of that squeeze, but the extra 4 has got me stumped too :?:
While the life stock bonus at the end of the game contributes a huge portion to your score, the multilpier created by the gold items you pick up is just as important. You guys probably already know that picking up items increments a "parent counter" style multiplier in Original Mode. In this case, it is important to create a route through the stages where you pick all the available gold items up first, and then destroy enemies. That way, you're getting the highest possible multiplier for each enemy you destroy.
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LUNardei
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Re: Mush

Post by LUNardei »

Icarus wrote:
DEL wrote:As for Clover-YMN's other 6mil for the World Record, I could explain another 2 mil of that squeeze, but the extra 4 has got me stumped too :?:
While the life stock bonus at the end of the game contributes a huge portion to your score, the multilpier created by the gold items you pick up is just as important. You guys probably already know that picking up items increments a "parent counter" style multiplier in Original Mode. In this case, it is important to create a route through the stages where you pick all the available gold items up first, and then destroy enemies. That way, you're getting the highest possible multiplier for each enemy you destroy.
Very interesting...
Where did you find this information? I must see a video, but seems impossible to find one about original mode...
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DEL
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Post by DEL »

Icarus - I didn't know that about Original Mode. Looks like I'll have to adopt the 'Gold Items first' style of play and keep going with Original Mode.

Cheers :D

DEL
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LUNardei
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Post by LUNardei »

Good luck DEL!
For now I want to beat Maniac mode. Here's a new score:

AIVA LUN - 51,708,429 - Stage 5 - Maniac mode with default fire

My stage 3 sucks.
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Icarus
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Re: Mush

Post by Icarus »

LUNardei wrote:Very interesting...
Where did you find this information?
A bit of common sense, a bit of experience with the game, bit of experience with similar scoring systems, and a bit of knowledge about Mushi's basic scoring system.

Let me explain: in all modes there exists a parent counter. In Maniac, Arrange and Ultra, this counter is increased by your Shot and Option lasers coming into contact with an enemy of some sort. In Original, on the other hand, this parent counter is increased by collection of gold items. The effects are still the same - the parent counter will multiply the base value of enemies that are destroyed and gold that is collected - but the differences with the method to increment the parent counter between each game mode requires a completely different approach.

To put it into the context of other games, take Feveron as an example. Each discoman collected adds one to the current total of the discomen collected in that stage, as well as acting as a multiplier to their base values on destruction. As such, for players wanting to maximise their scores in Feveron, fast generation and fast collection of the discomen becomes a prerequisite to high scoring. Mushi is no different.

I put the theory into practice a while ago, as I was curious as to why my Original Mode scores would fluctuate by quite a bit despite not deviating much from my usual route through the stage. It was only when I realised that the gold plays a much bigger part in scoring in Original than it does in the other modes that I realised that fast collection of gold before enemy destruction is the most important factor in squeezing the points out of Original Mode.

And if you really want to squeeze the points from Original, collect every single gold you can find. Easier said than done ^_^;;
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LUNardei
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Post by LUNardei »

Understood. I will let DEL try better for the moment...
But wait, your example seems not correct to me. In feveron you must destroy the enemies fast to obtain more discoman, here you must let the enemies alive to pick up the items first (if discoman:items = DF:MS).
Right? Anyway, it's not important :)
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Icarus
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Post by Icarus »

Yeah, perhaps my example wasn't the best, but the principles are the same. In both Feveron and Mushi Original, you tend to spend most of your time in the top half of the screen, grabbing all the items you can quickly ^_-

One thing I found is that in Maniac/Arrange (and maybe Ultra), using W-Power is best for scoring, while in Original, S-Power is better, due to it's concentrated shot stream (pinpoint attacks) and speedkilling power. It would certainly make a lot of sense when the multiplier is considered - grab all the gold; kill popcorn enemies and small tanks first; maximise the multiplier for larger enemies, in that order.

Give it a go and see it in action. For example in stage 1, you will always get the same amount of gold at the end of the stage. But this multiplier effect I've theorised will make scores fluctuate by quite a bit if you change your route even just a tiny bit. I guess it's not a problem since you don't get much points without the life bonus anyway (18-19mil maximum?) but it can change your score greatly if you can 1LC/1CC using a more optimal route for gold collection.
Last edited by Icarus on Tue Aug 30, 2005 5:41 pm, edited 1 time in total.
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LUNardei
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Post by LUNardei »

Icarus wrote: One thing I found is that in Maniac/Arrange (and maybe Ultra), using W-Power is best for scoring, while in Original, S-Power is better, due to it's concentrated shot stream (pinpoint attacks) and speedkilling power.
Sure!
It would certainly make a lot of sense when the multiplier is considered - grab all the gold; kill popcorn enemies and small tanks first; maximise the multiplier for larger enemies, in that order.
It really makes sense :)
I've just to try this...
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Dylan1CC
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Post by Dylan1CC »

I just can't bring myself to use W power anymore. Nice spreadshot of course but it makes Reko sooooo slow. I always go back to using S power, i just love the tried 'n true narrow yet rapid fire, powerful shot.
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incognoscente
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Re: Mush

Post by incognoscente »

Icarus: funny, I analyzed an Original mode stage 1 video frame by frame and noticed that the counter does nothing for any value.

Both of the Spiny Beetles are worth 5,840pts each, but one is destroyed with a counter of ~96, while the other is destroyed when the counter at 566. Medals when picked up were still only worth what they are worth at the stage end screen:
(correcting slateman)
Small aerial gems, 100 points each
Large aerial gems, 1000 points each
Small ground gems, 200 points each
Large ground gems, 2000 points each

Some extra points can be gained by destroying the stage 2 boss with several of its legs attached. -- 200,000 points per leg. This can give an extra million on Stage 2 alone if you only destroy one leg.
I don't know about the other bosses yet.
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Icarus
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Post by Icarus »

Hmm, that's odd. What can you attribute to the constant change in score, then? I can follow my route through the first stage almost to the pixel, and not counting boss and end-of-stage bonuses, the end score will always vary at some point. The only thing I can think of if it isn't multiplier variance is points given for hits on enemies ("tickle" points).

And I doubt that tickle points can account for several millions in difference, unless you use W-Power of course.

And I'm interested to know what the item counter is actually for if it isn't a multiplier, and why the item count resets if you die. Original Mode certainly presents its own share of questions and theories, for certain.
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snap monkey
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Post by snap monkey »

snap monkey - 259,294,905 - stage 5 - arrange - defaults

If only I could get to the final boss with one more life...
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LUNardei
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Re: Mush

Post by LUNardei »

incognoscente wrote:Icarus: funny, I analyzed an Original mode stage 1 video frame by frame and noticed that the counter does nothing for any value.

Both of the Spiny Beetles are worth 5,840pts each, but one is destroyed with a counter of ~96, while the other is destroyed when the counter at 566. Medals when picked up were still only worth what they are worth at the stage end screen:
(correcting slateman)
Small aerial gems, 100 points each
Large aerial gems, 1000 points each
Small ground gems, 200 points each
Large ground gems, 2000 points each

Some extra points can be gained by destroying the stage 2 boss with several of its legs attached. -- 200,000 points per leg. This can give an extra million on Stage 2 alone if you only destroy one leg.
I don't know about the other bosses yet.
Good. First of all, can I see this video?
For Icarus: so the item counter is simply a counter. Just to visualize how items you have piked up. If you die the counter resets because at the end of the stage you gain point for the quantity of items you have, if you die at the boss you'll get a lower bonus score.
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Icarus
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Re: Mush

Post by Icarus »

incognoscente wrote:Icarus: funny, I analyzed an Original mode stage 1 video frame by frame and noticed that the counter does nothing for any value.
Just out of curiousity, what was the score at the end of st1 in that vid? I've got one of SIN's Original Mode vids, and he ends with about 807,134pts.
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NTSC-J
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Post by NTSC-J »

My highest stg 1 score in Original is ~817,000. Maybe all those extra millions come from milking bosses? The stg 4 boss releases destructable enemies, although I don't know how long it is before boss battles time out.
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Icarus
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Post by Icarus »

I dunno, I doubt that milking bosses would account for a few million points at a time (although I'd love to be proven wrong). If anything, I'd guess that the trees in st2 might play a pretty big part in it, as they shower you with gold items when you attack them when they are closed.

Perhaps there's a route through the stage where you can attack all of them when they are closed, weeding a massive amount of gold items from them...?

(There's also that extra 1mil that incognoscente noted down, maybe there are more of those kinds of bonuses on other mid and stage bosses?)
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LUNardei
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Post by LUNardei »

Milk bosses, pick up ALL the items, milk stage 2, let the legs of the stage2 boss alive... All is good for a perfect run.
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