R-Type Dimensions Coming to Xbox Live Arcade

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Elixir
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Post by Elixir »

Kiken wrote:That's why there are these archaic devices available for the 360 called "joysticks". You should seriously look into that.
The only good one is the HRAP EX and it's space consuming. I would wait for the SFIV Standard, Tournament Edition and their pads.

(Personally I'm more dexterous with pads. I've been over this millions of times already.)
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bcass
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Post by bcass »

I'm hoping those pads turn out to be well-made as you can use them with a PC too. It's not too easy getting a decent pad for the PC with 6 face buttons.
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Damocles
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Post by Damocles »

Reviews say they're good. I'll know shortly.
TodayIsForgotten
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Post by TodayIsForgotten »

antares wrote:
TodayIsForgotten wrote:I use the analog. Much easier than the d-pad. I prefer analog to any dpad really. The only issues i have are the occasional woops into a wall with the analog.
I saw your scores in the leaderboard. You did that with the analog pad? :shock:

Impressing.
Thanks. Yes. All my scores that are any bit respectable are done with analog. I totally botched my current score to just forgetting old tactics. I'd love to go for 1million. But, with the stupid mistakes I make, I will probably turn the xbox off before that every happens. (:
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Klatrymadon
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Post by Klatrymadon »

That's why there are these archaic devices available for the 360 called "joysticks". You should seriously look into that.
I forgot to mention that I am in the market for a good 360 stick (rather grudgingly, too; I already have a few too many sticks around). Patronising sod. ;)

I'll certainly give that d-pad modification a try in the meantime, mrsmr2. Cheers!
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mr_m0nks
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Post by mr_m0nks »

i never had any problems with my d-pad until i had been playing r-type for a couple of hours, now its sticking all over the place :cry:
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bcass
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Post by bcass »

I've never had a problem with the d-pad on my 360 pad (for non Street Fighter games), but I know that they can vary a lot in quality from pad to pad.
Kyper
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Post by Kyper »

Heh I sorta use the analog and pad together, the analog for the majority of movements and the pad for small corrections. I find both are pretty horrible for me to use, though. Can't wait for the SF pad to hit Canada, wish I could've gotten a stick...

Anyone bothering with stage 7 milking? Here's a lame vid of how I'm doing it.
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bcass
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Post by bcass »

Kyper wrote:Anyone bothering with stage 7 milking? Here's a lame vid of how I'm doing it.
WTF?? Debris is just falling right through the ship in that video. I assume those small chunks don't actually kill you then? I never knew this. I always did this bit the cowardly way by sitting right in front of the boss.
Last edited by bcass on Tue Feb 10, 2009 5:06 pm, edited 1 time in total.
TodayIsForgotten
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Post by TodayIsForgotten »

Kyper wrote:Heh I sorta use the analog and pad together, the analog for the majority of movements and the pad for small corrections. I find both are pretty horrible for me to use, though. Can't wait for the SF pad to hit Canada, wish I could've gotten a stick...

Anyone bothering with stage 7 milking? Here's a lame vid of how I'm doing it.
I do the same thing just a bit differnet in the beginning. If i ever make it to the second loop I might as well do that. Although alterations will probably have to be made with the increased projectiles in the 2nd loop.
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Post by gigadrive32 »

I tend to play in the new 3D graphics and with the 3D camera on crazy that makes everything seen from that angled perspective. I like switching back & forth from 3D to 2D and back.

I do notice sometimes that when in 2D and I go to shift back to 3D, it takes a few seconds. Other times it happens right away.


I would gladly buy other games done like this, shmups or non-shmups.

Xexex and Pulstar woould be sweet.
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Elixir
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Post by Elixir »

I bought it. NO ONE is online, and it's right in the peak hours of Japan right now. So, add me and let's get some games going; Megalixir 360.
TodayIsForgotten
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Post by TodayIsForgotten »

I"m looking for online games now, so if you want to play.

I think I'm a bit addicted:

shots fired: 574,229
Full Beam shots: 10,651
Enemies Killed: 108,340

teehee
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Elixir
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Post by Elixir »

Um.. yeah. Sorry about that, TodayIsForgotten, but I haven't actually played this game all that much. I'm horrible at horizontal shooters. But I ended up, somehow, forgetting that not having any powerups and starting from say, stage 3 onwards is gigantic pain in the ass. I didn't really know my way around anything past stage 3. Thanks for teaching me some tricks though.

Hopefully I'll be better at this once the SFIV pads drop. I ended up crashing a few times thanks to the clunky dpad.
TodayIsForgotten
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Post by TodayIsForgotten »

Hey, Elix. No worries and anytime. I wish our connection was a bit better. As i said over xbox, the controls are very spacey and shots go through your ship and you dont die and then shots dont and you do die. Hard to gauge what is "real" and what isn't. Was fun though. If the SFIV pad is any good I may have to pick that up as well.
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Post by system11 »

I really hope they get good enough sales to remake Delta. Not so bothered about Leo.
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Aquas
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Post by Aquas »

Hey, I get to post here! Gametrailers posted some perspective change footage, and the players are horrible! They're probably kicking back, having some bydo eats!

http://www.gametrailers.com/player/45435.html

I have to agree though that the lack of revamped music is disappointing... it seems out of place with the purdy graphics. The on the fly switching is baller though, not to mention online coop.
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antron
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Post by antron »

has anyone ever remade a game this way? with the real game running in the background, preserving the timing.
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bcass
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Post by bcass »

bloodflowers wrote:I really hope they get good enough sales to remake Delta. Not so bothered about Leo.
After one week, still struggling to get even 15,000 sales. I think we can rest assured that there will be no more shmup remakes like this on XBLA. This is looking like a serious commercial disaster, given it took a small team over 2 years to make. To put it into context, Braid sold something like 50K in its first week. IMO the infinite mode was a mistake. It would have been far more meaningful to have had progressive difficulty settings. The fact that this was developed by a Euro developer always meant (in my mind) that they would fuck it up in some way or other. I've had a lot of fun from it, but it was obvious from the very start that its commercial prospects were next to null. I mean, seriously, what fucknut thought it would be a good idea to make it harder than the original? The *only* reason it has sold as much as it has so far is because it's been plastered on the dash all week. I really don't get it at all. Microsoft are trying to appeal to the Wii soft-core now, and developers try to offload this kind of unfriendly hardcore game onto the service?
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Damocles
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Post by Damocles »

I'm receiving mixed messages from Microsoft regarding this game. On one hand, the high price point, nearly complete overhaul, and presence of gamerpics and "Premium" theme makes me think this was supposed to be a high-profile and heavily pushed release. On the other hand...it wasn't.
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Post by system11 »

bcass wrote:
bloodflowers wrote:I really hope they get good enough sales to remake Delta. Not so bothered about Leo.
After one week, still struggling to get even 15,000 sales. I think we can rest assured that there will be no more shmup remakes like this on XBLA. This is looking like a serious commercial disaster, given it took a small team over 2 years to make. To put it into context, Braid sold something like 50K in its first week. IMO the infinite mode was a mistake. It would have been far more meaningful to have had progressive difficulty settings. The fact that this was developed by a Euro developer always meant (in my mind) that they would fuck it up in some way or other. I've had a lot of fun from it, but it was obvious from the very start that its commercial prospects were next to null. I mean, seriously, what fucknut thought it would be a good idea to make it harder than the original? The *only* reason it has sold as much as it has so far is because it's been plastered on the dash all week. I really don't get it at all. Microsoft are trying to appeal to the Wii soft-core now, and developers try to offload this kind of unfriendly hardcore game onto the service?
I'm happy they did release a real game for once. This week was minesweeper. Yay. Anyway, I'd like to know where these numbers are coming from, because I've encountered a bunch of people I associate with, playing R-Type recently. These are people I met through Phantasy Star, not shooter fans really, first time in ages I've actually seen 5+ friends in the leaderboards.
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bcass
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Post by bcass »

As mentioned previously, you can find out how many people bought any XBLA game by looking at the total number of people on the leaderboards. Currently, the total stands at 15,257 although you would need to reduce that total to account for multiple gamertags on the same console. This could easily bring the total closer 10,000 sales, which is, quite frankly, abysmal.
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Strider77
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Post by Strider77 »

but everyone loves R-type!!! right??
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Post by TodayIsForgotten »

bcass wrote:
bloodflowers wrote:I really hope they get good enough sales to remake Delta. Not so bothered about Leo.
After one week, still struggling to get even 15,000 sales. I think we can rest assured that there will be no more shmup remakes like this on XBLA. This is looking like a serious commercial disaster, given it took a small team over 2 years to make. To put it into context, Braid sold something like 50K in its first week. IMO the infinite mode was a mistake. It would have been far more meaningful to have had progressive difficulty settings. The fact that this was developed by a Euro developer always meant (in my mind) that they would fuck it up in some way or other. I've had a lot of fun from it, but it was obvious from the very start that its commercial prospects were next to null. I mean, seriously, what fucknut thought it would be a good idea to make it harder than the original? The *only* reason it has sold as much as it has so far is because it's been plastered on the dash all week. I really don't get it at all. Microsoft are trying to appeal to the Wii soft-core now, and developers try to offload this kind of unfriendly hardcore game onto the service?
I don't think any of the game modes hindered the game. I'm sure it will probably hit around 20-30k in unique hits. What i've been seeing are many people are reluctant to buy the game, because a) they don't know about it and b) the vaunted 1200 price tag.

If the game was 800 the sales probably would be selling 20-30% better. Do i agree the game should be 800? Maybe. But at the same time im not one to bitch about 5 bucks especially when the genre is my favorite.

In a nutshell it comes down a factor of things from age to lame excuses. Everyday i force myself to read new message board entries. This one was may favorite.

I quote, "I love shooters, but these games offer no replay value. If this game were 800 points I would have bought it."

Basically, we have a shooter fan who wont buy the game soley on price. A shooter fan who credit feeds and has no idea what he's saying. This is what we are working with on XBLA. Then these false statements trickle down and prevent potential buyers from purchasing the game.
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Strider77
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Post by Strider77 »

the price isn't that big a deal to me, considering it's 2 games in one. what's the big fuss over that?
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Post by TodayIsForgotten »

Strider77 wrote:the price isn't that big a deal to me, considering it's 2 games in one. what's the big fuss over that?
apparently all the XBLA fanboys are so accustomed to the 800 price point that anything above that is absurd, or they don't care if it's 2 games, because the game was from 20 years ago or, it may be 2 games but 2 short games.

Most likely these same people will shell out 1600/1200 (part 1 and 2) for penny arcade. I hardly see many complaints about that price. Yet, the game is way short, way easy and way linear. Go figure.

Another guy on the xbox forums made the comparison of MAW. he spent 4-5 hours and its a brilliant game. Yet, won't bother paying 1200 for a game that take would take more than that to beat on one credit. Interesting thought patterns. Is the world really becoming more stupid?
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Post by BulletMagnet »

TodayIsForgotten wrote:Most likely these same people will shell out 1600/1200 (part 1 and 2) for penny arcade. I hardly see many complaints about that price. Yet, the game is way short, way easy and way linear. Go figure.
But there are dirty words in it, which makes it better!
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Post by mr_m0nks »

BulletMagnet wrote:
TodayIsForgotten wrote:Most likely these same people will shell out 1600/1200 (part 1 and 2) for penny arcade. I hardly see many complaints about that price. Yet, the game is way short, way easy and way linear. Go figure.
But there are dirty words in it, which makes it better!
the second level boss in R-Type II looks like a giant space cock, does that not count??
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Post by originalz »

bcass wrote:As mentioned previously, you can find out how many people bought any XBLA game by looking at the total number of people on the leaderboards. Currently, the total stands at 15,257 although you would need to reduce that total to account for multiple gamertags on the same console. This could easily bring the total closer 10,000 sales, which is, quite frankly, abysmal.
You can't rely on leaderboards, you have to take account for people that only play one game mode. I have the game but have not even touched infinite mode and have no plans to do so, I spend all my time on classic.
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bcass
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Post by bcass »

originalz wrote: You can't rely on leaderboards, you have to take account for people that only play one game mode. I have the game but have not even touched infinite mode and have no plans to do so, I spend all my time on classic.
The leaderboards can give you a pretty good approximate. Those leaderboard figures I quoted come from the Classic mode for R-Type 1. Do you think many people bought the game and didn't play R-Type 1? I think it's fairly safe to say that 99% of people who bought this have played R-Type 1, which would mean that the R-Type 1 leaderboard total is a good approximation of sales. The small number of buyers who didn't play R-Type 1 would likely be evened-out by the number of multiple gamertags playing on the same console (although I reckon the number of multiple gamertags on the same console would be far higher).
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