Shmup Related Questions That Don't Deserve a Thread

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Shepardus
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Shepardus »

Phaegendra wrote:I have a question about Dodonpachi Daioujou.

I watched the STG Weekly video on the game and at the Death Label segment people were mentioning that there have been others who have cleared it. I have been trying to find videos if there are any of them, but I haven't found anything.
Does anyone know anything more about these? I'd like to see more on Death Label and I've already watched everything on YouTube.
The video you've probably seen: http://www.nicovideo.jp/watch/sm15603191
Another Type A clear (second loop, link to first loop can be found in description): http://www.nicovideo.jp/watch/sm16410006
- YouTube mirror: First loop, Second loop
Type B: http://www.nicovideo.jp/watch/sm19003307
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Phaegendra
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Phaegendra »

Great. I have seen the first one you posted, but not the others. Not being in English explains how I missed the other one.
Haven't used Nico Video before, so I'll just have to find my way around there.
Thanks for the help!
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copy-paster
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by copy-paster »

Not really shmup related, does anyone have tried the software AutoHotKey? If so, regarding of this post is it possible to change the rapid rate, like 10hz 15hz 30hz etc?
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by BareKnuckleRoo »

Once you have a template script it's really easy to adjust the firing rate and use a separate script per game. Different games read inputs in different ways, so sometimes simply a SEND script with a delay will work, and sometimes you need to SEND DOWN, delay, SEND UP, delay. Once you understand how it works it's quite easy. The majority of shmups are super easy to setup and adjust, and it's also obviously great for key rebinding for keyboard play on games with no keyboard rebind options.

The only really complicated script I've ever had to make was an autofire script for Phantasmagoria of Flower View to add a true rapid shot button (there's an alternate setting in the options that gives autofire but messes up the way focus movement works). It wasn't resuming rapid fire after a charge shot or bomb if you held rapid shot the whole time, and would behave oddly when using the focus movement. Wasn't playing nice with my usual AutoHotKey solutions at first until I made a probably really unnecessarily complicated script that basically checked each possible combination of key states for Shot, Focus, Bomb, and the virtual Rapid Shot to determine how it should behave.

I sometimes get twinges in my fingers so I wonder if I'll eventually get full blown arthritis or something. Either way, I'm grateful to AutoHotKey so older PC shmups without rapid fire don't turn into hours of repetitive mashing.

In this script:
$*z::
While GetKeyState("z","P")
{
Send {z down}
Sleep 10
Send {z up}
Sleep 10
}
return
The SLEEP command is what controls the delay (in milliseconds). You need the SLEEP command after sending the input (key down) usually because some games won't register properly if you immediately stop the input after (key up). Then, after the second SLEEP, that's the delay before repeating.

You can tweak the time in between each to adjust the rapid fire rate accordingly, and if you're playing something like the Mushihimesama PC port, you could setup multiple shot keys with different firing rates if you wanted (which is a sign the game's scoring is way too silly if it requires this, I still think Mushi's a fun game but I shake my head at that scoring).
xxx1993

Re: Shmup Related Questions That Don't Deserve a Thread

Post by xxx1993 »

Think this question may have been asked before, but why can't you fire in the final boss battle in Radiant Silvergun and Ikaruga?
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Jonst
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Jonst »

How do you access same same same from the pal version of fire shark on md, also tatsujin?...
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BIL
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by BIL »

AFAIK there's no option within the games themselves. You need to play on a Japanese region console, or an emulator with the region set to Japan. I'd guess a region-switched console could work too, but I've never looked into that.

Ah, good ol' multiregion days before lockouts were a thing and MD carts behaved just like AES ones.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Jonst »

Cheers BIL, yeah it worked with the region switch on the console. Seems so obvious now!
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by OmegaFlareX »

In MD Grind Stormer you can switch to V-V mode in the options menu. But I don't recommend playing MD Grind Stormer or V-V.

I don't think there are any differences between MD Same³ and Tatsujin regions except title screen and ending text?
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by BrianC »

OmegaFlareX wrote: I don't think there are any differences between MD Same³ and Tatsujin regions except title screen and ending text?
There are some differences in difficulty with both games. Any version on a JP system has more and/or faster bullets.
BIL wrote:AFAIK there's no option within the games themselves. You need to play on a Japanese region console, or an emulator with the region set to Japan. I'd guess a region-switched console could work too, but I've never looked into that.

Ah, good ol' multiregion days before lockouts were a thing and MD carts behaved just like AES ones.
I have a region switched console and both games and I can confirm that switching to JP version works for both Truxton and Fire Shark.
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Rupert H
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Rupert H »

Can anybody suggest a good resource for high-res scans of Japanese arcade cabinet marquees? I've used the World of Arcades for some of the Cave and Raizing scans but I was after Darius Gaiden, SSFIIX, MVC, etc.


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Re: Shmup Related Questions That Don't Deserve a Thread

Post by BareKnuckleRoo »

Shmuppers: what are the best PS2 controllers out there for shmupping? Are there any D-Pads out there worth a damn? The stock controller hits the four cardinal directions fine, but it's awful doing diagonals on it and isn't comfortable to play on for long games. The analog stick... works, but obviously sucks for tap dodging.

Arcade stick recommendations for PS2 (or PS1 + PS2?) also appreciated.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Ghegs »

The Saturn-style PS2 pads are supreme, but extremely expensive nowadays.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by TransatlanticFoe »

There's an older cheap Mayflash arcade stick that works natively with PS2. Strip the naff stock parts out and replace them with your preferance. Allows you to switch the stick between analogue and d-pad, should games not like one or the other.

https://www.amazon.co.uk/gp/aw/d/B0015P ... ref=plSrch
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by o.pwuaioc »

BareKnuckleRoo wrote:Shmuppers: what are the best PS2 controllers out there for shmupping? Are there any D-Pads out there worth a damn? The stock controller hits the four cardinal directions fine, but it's awful doing diagonals on it and isn't comfortable to play on for long games. The analog stick... works, but obviously sucks for tap dodging.

Arcade stick recommendations for PS2 (or PS1 + PS2?) also appreciated.
I recommend the ASCIIware stick. Though it's made for the PS1, it works just as well with the PS2 shooters I own.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by STGAlmond »

xxx1993 wrote:Think this question may have been asked before, but why can't you fire in the final boss battle in Radiant Silvergun and Ikaruga?

I don't know if there is a real or canon answer, but I always assumed it would simply be damaged from the stage 6 fight or some force from being thrown through time before the final fight.
xxx1993

Re: Shmup Related Questions That Don't Deserve a Thread

Post by xxx1993 »

I'd have to assume the latter, because I don't recall the Silverguns taking damage prior to that.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by xxx1993 »

Anyone that's played Arkanoid vs. Space Invaders for the iPhone/iPad or Android, here's a question I want to ask now. I beat all 150 stages, but it feels like I'm not really done with the game. Is there more to the game? Is there an even bigger final boss and ending?
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by John4300 »

STGAlmond wrote:
xxx1993 wrote:Think this question may have been asked before, but why can't you fire in the final boss battle in Radiant Silvergun and Ikaruga?

I don't know if there is a real or canon answer, but I always assumed it would simply be damaged from the stage 6 fight or some force from being thrown through time before the final fight.
I think in Ikaruga you charge up the final array of missiles/lasers to destroy the final boss so you can't shoot while it's charging. The ship's AI tells you the ship will be destroyed by the energy release before the ending.

In Radiant Silvergun, I'm not sure, but seeing the final boss brings you way back in time, it has probably something to do with it disabling your weapons.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Squire Grooktook »

Specific aesthetic thing!

Does anybody know any shmup bombs that involve meteors/fireballs falling and impacting the stage? Preferably not sweeping the field (ie Dragon Blaze main dude bomb), but actually impacting the "ground" before they made their explosion.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by BareKnuckleRoo »

Looking for something like this in shmup form, right?

https://www.youtube.com/watch?v=olEZVwCOw2Y

https://www.youtube.com/watch?v=hl0chT0Q4JM

I can think of a few games where there's a carpet bombing style attack (where a line of blasts pummels everything travelling from the bottom of the screen to the top) but in most cases you just see the explosions, not actual projectiles beforehand. Donpachi & Dodonpachi Type B's bombs, the bomb in Score Rush and so on.

As far as attacks where there's a second or two where a projectile visibly falls and lands on the battlefield, I'm struggling. Strikers 1999's AV-8 has basically what you describe, except with modern weaponry. The bomb summons two planes who proceed to carpet bomb the screen, with the bombs visibly dropping before they hit the ground. It's also unusual in that you don't get ANY invulnerability when you bomb unlike the other planes; you're only protected when the actual bombs hit the ground and nullify shots, so it's not an immediate full screen wipe like traditional bombs. This is the closest thing I can think of to what you're after.

I can't think of any games where the player summons meteors from the sky specifically though. Reimu's Fantasy Seal in many of the Touhou games is mechanically similar to what you describe (summons a number of giant orbs around her that home in on the enemy and explode satisfyingly) though it's giant balls of light instead of rock in that case.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Shepardus »

Can't think of anything with meteors hitting the stage, but for bombs dropping there's Raiden. Raiden II's yellow bomb has each of the fragments falling to the ground and exploding after they spread out. The bombs themselves don't create lasting impacts on the ground, but destroyed enemies do (which is sadly rare for air enemies in shmups).
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by MX7 »

After buying Garegga with a points card I've got just over 1000円 left over. Anybody got any STG recommendations? Or any other genre really, as long as there's no huge language wall.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by BurlyHeart »

Arcade Archives Darius (アーケードアーカイブス ダライアス - 823yen) doesn't look like it's coming out in the West (it's been out for a year in Japan), so I'd probably pick that up. Though if you have a PS3, I'd recommend Harmful Park (ハームフルパーク - 617yen).
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Stevens »

OK farm - Best Darius and why? Go.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by xxx1993 »

Dariusburst: Chronicle Saviours. Probably the BIGGEST Darius game, has a lot to offer, features nearly every single ship from the series, and has even gone as far as to become a crossover by featuring a lot of other shmup characters.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Squire Grooktook »

Stevens wrote:OK farm - Best Darius and why? Go.
Gaiden, G, and Burst (CS) are all absolutely essential, but for different reasons. Which one you like best will depend on your tastes, but they're all mandatory plays.
RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Stevens »

Thanks for the input. Figured people would say Burst based on what I've seen here, but admittedly didn't think I would see G here. I have a tough time getting passed 5th gen polys, my own issue I know:cry:

Started playing Gaiden again after spending a few weeks with it last year. I'll have to grab Burst when I acquire a PS 4.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Squire Grooktook »

Stevens wrote:I have a tough time getting passed 5th gen polys, my own issue I know:cry:
G has the most imaginative art direction and setpieces in the franchise, which turns out to be more important than pixels vs polygons, IMO.

I love Gaiden's pixel art, but its world is practically grey in comparison. And that's saying something.
RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Darkhero »

I'd have to say Darius Gaiden, but I'm a big fan of the Taito F3 system in general.
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