Because despite having a Core i7 processor, encoding directly to H.264 has disadvantages. Like dropped frames and audio errors that come with dropped frames. I would rather make hugeass video files and re-encode them and have the results be perfect every time than mess around with capturing directly to a lossy format and screw runs up.blizzz wrote:Why not encode directly to H264 (x264vfw) then? The difference in the end product is so small anyway. I'm quite sure that I couldn't tell the difference between something that was recorded as Lagarith or x264 with high bitrate in a normal release mp4/mkv.dieKatze88 wrote:I re-encode too. Said 160gb video file compressed quite nicely to an overbitrate H.264 AVC file, 6gb in the end. Good stuff. Just, I only have 500gb to capture to.
Micomsoft SC-500N1 RGB Capture Card
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- Posts: 613
- Joined: Sat Sep 12, 2009 1:27 am
Re: Micomsoft SC-500N1 RGB Capture Card
Re: Micomsoft SC-500N1 RGB Capture Card
Even capturing 50hz VGA works:- http://www.youtube.com/watch?v=eSpCa-dgajs
This card sure is versatile.
This card sure is versatile.
OSSC Forums - http://www.videogameperfection.com/forums
Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
Re: Micomsoft SC-500N1 RGB Capture Card
For my own curiosity, I was wondering if anyone here with RGB consoles would like to compare (screenshots) vs the 480p Component from my Wii (obviously once you line double your 240p and process how you want)? Maybe use title screens of the games?
Re: Micomsoft SC-500N1 RGB Capture Card
What does everyone use to re-encode for YT upload??fagin wrote:Who cares about capture filesize.... don't we all re-encode before YT submission anyhow - I know I do?SunJammer wrote:also leaving it off will cut the file size considerably while recording.BuckoA51 wrote:TDo you need Filter processing on if you linedouble btw? We've got Sunjammer there saying turn it off while Fagin says turn it on?
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Re: Micomsoft SC-500N1 RGB Capture Card
I use Mediacoder. It's free (enough - it has dumb captchas for hugeass queues) and easy enough to use.lettuce wrote:What does everyone use to re-encode for YT upload??
Re: Micomsoft SC-500N1 RGB Capture Card
x264 along with MeGUI is hard to beat when it comes to quality, speed and flexibility.
Re: Micomsoft SC-500N1 RGB Capture Card
Sure, which games are you interested in the most? NES games will obviously look better on the Wii (no jailbars) and I don't have a modded N64, so that basically leaves SNES games.GregI wrote:For my own curiosity, I was wondering if anyone here with RGB consoles would like to compare (screenshots) vs the 480p Component from my Wii (obviously once you line double your 240p and process how you want)? Maybe use title screens of the games?
Nothing beats x264, but for ease of use I use Handbrake, it's a 3 click solution. Open file, choose Youtube preset and click encode.Fudoh wrote:x264 along with MeGUI is hard to beat when it comes to quality, speed and flexibility.
Re: Micomsoft SC-500N1 RGB Capture Card
I just use Virtualdub with x264.What does everyone use to re-encode for YT upload??
OSSC Forums - http://www.videogameperfection.com/forums
Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
Re: Micomsoft SC-500N1 RGB Capture Card
I use either Windows Movie Maker or Sony Vegas.
Re: Micomsoft SC-500N1 RGB Capture Card
About Taito F2.... there is a pic of an F2 game here: http://garakuta.homelinux.org/~nosuke/d ... de=comment (at the bottom of the page)
The text mention XRGB3, is tht needed to get F2 games working? (babelfish translate did not make any sense).
The text mention XRGB3, is tht needed to get F2 games working? (babelfish translate did not make any sense).
Re: Micomsoft SC-500N1 RGB Capture Card
Any SNES game that is on VC that you have I guess.blizzz wrote:Sure, which games are you interested in the most? NES games will obviously look better on the Wii (no jailbars) and I don't have a modded N64, so that basically leaves SNES games.GregI wrote:For my own curiosity, I was wondering if anyone here with RGB consoles would like to compare (screenshots) vs the 480p Component from my Wii (obviously once you line double your 240p and process how you want)? Maybe use title screens of the games?
Re: Micomsoft SC-500N1 RGB Capture Card
Bangai-o on Dreamcast looks good
But it been 7 years since i last played it so i dont think i want to post any gameplay recording


But it been 7 years since i last played it so i dont think i want to post any gameplay recording


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drunkninja24
- Posts: 1802
- Joined: Thu Oct 01, 2009 3:27 am
- Location: MO
Re: Micomsoft SC-500N1 RGB Capture Card
So I'm looking at this card for it's VGA capture functionality, I already have this card:
http://www.amazon.com/Avertv-Definition ... 497&sr=8-3
The only thing keeping me from selling this one and going to the Startech is the fact that this one does Composite/S-Video capture, which I would use for NES capture and perhaps some other sources that lack RGB or Component. Is there a decent USB device I could perhaps use to supplement this? I have an old Dazzle, but the capture quality isn't that great, and the audio input from it doesn't work in Windows 7
http://www.amazon.com/Avertv-Definition ... 497&sr=8-3
The only thing keeping me from selling this one and going to the Startech is the fact that this one does Composite/S-Video capture, which I would use for NES capture and perhaps some other sources that lack RGB or Component. Is there a decent USB device I could perhaps use to supplement this? I have an old Dazzle, but the capture quality isn't that great, and the audio input from it doesn't work in Windows 7

Re: Micomsoft SC-500N1 RGB Capture Card
Get the Startech. If you really want to capture composite, just add ANY upscaler in between and capture in 31khz YUV or VGA.
Re: Micomsoft SC-500N1 RGB Capture Card
drunk, the audio input does work in Windows 7 with Dazzle DVC 100. Maybe older units don't.
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drunkninja24
- Posts: 1802
- Joined: Thu Oct 01, 2009 3:27 am
- Location: MO
Re: Micomsoft SC-500N1 RGB Capture Card
I've had no luck with mine, any program I use to select the DVC100 audio input, I get nothing. From what I've gathered, it may be due to some issue with the device and 64-bit Windows 7. If you're using the same, is there anything special you had to do toget audio working?
Re: Micomsoft SC-500N1 RGB Capture Card
I have Windows 7 64 bit yeah. All I did was install latest driver from Pinnacle site and then plug in Dazzle. Amarec read it fine. I think maybe the software Pinnacle bundles causes the issue with lock down. Try uninstalling what they give you to install along with it and just use the driver: http://cdn.pinnaclesys.com/SupportFiles ... _64bit.exe
If that fails then maybe the virtualdub hack for Dazzle can work: http://rapidlibrary.com/files/virtualdu ... i89on.html
If that fails then maybe the virtualdub hack for Dazzle can work: http://rapidlibrary.com/files/virtualdu ... i89on.html
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drunkninja24
- Posts: 1802
- Joined: Thu Oct 01, 2009 3:27 am
- Location: MO
Re: Micomsoft SC-500N1 RGB Capture Card
Got it, seems to be working now. Thanks 

Re: Micomsoft SC-500N1 RGB Capture Card
Made some screenshots of Chrono Trigger, Mario, Zelda and Metroid on Wii (Component) and SFC (RGB). There's also a 288p Super Metroid screenshot from Wii with RGB cable but it looks horrible. Chrono Trigger has a slightly different opening, so it's not frame perfect.GregI wrote:Any SNES game that is on VC that you have I guess.blizzz wrote:Sure, which games are you interested in the most? NES games will obviously look better on the Wii (no jailbars) and I don't have a modded N64, so that basically leaves SNES games.GregI wrote:For my own curiosity, I was wondering if anyone here with RGB consoles would like to compare (screenshots) vs the 480p Component from my Wii (obviously once you line double your 240p and process how you want)? Maybe use title screens of the games?
Re: Micomsoft SC-500N1 RGB Capture Card
If i use an SLG3000 to hook my snes up to the Micomsoft will the scanlines that the SLG produce be captured in the video aswell??
Re: Micomsoft SC-500N1 RGB Capture Card
You need an upscaler to connect a SNES along with a SLG3000 to the capture card. But yes, if you do it this way, the scanlines will be captured as well.
Re: Micomsoft SC-500N1 RGB Capture Card
Good comparison blizzz. Can really see more detail but the brightness still puts me off a tad.
Re: Micomsoft SC-500N1 RGB Capture Card
Yeah i understand that, i have a SS.
Will YT ever start to support 60fps playback??
Will YT ever start to support 60fps playback??
Re: Micomsoft SC-500N1 RGB Capture Card
What's wrong with the brightness? If it's too bright for you, you can simply adjust it.GregI wrote:Good comparison blizzz. Can really see more detail but the brightness still puts me off a tad.
Re: Micomsoft SC-500N1 RGB Capture Card
Looking back they seem fine actually. It's just maybe I am used to the more duller Wii shots.
Re: Micomsoft SC-500N1 RGB Capture Card
Wait, the Wii's video encoder does that much damage to pixel games? seriously?
Re: Micomsoft SC-500N1 RGB Capture Card
Let's not exagerate this. I wouldn't call the Wii shots bad by any means.
Re: Micomsoft SC-500N1 RGB Capture Card
I wasn't exaggerating, I think the Wii shots look terrible. Probably just me though.Fudoh wrote:Let's not exagerate this. I wouldn't call the Wii shots bad by any means.
Re: Micomsoft SC-500N1 RGB Capture Card
Depending on the the type of display I might even prefer the Wii ones.
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Re: Micomsoft SC-500N1 RGB Capture Card
The Wii shots look pretty good, It looks like Nintendo used some kind of filtering when they scaled the video, which is fine. They can't be all things to all people.
I assume these are PAL? If I had RGB out for my SNES I'd try and do some NTSC ones, but I don't. I suppose I could do YPbPr shots of the Wii though, running the NTSC version of some of those games (Don't own all of them)
I assume these are PAL? If I had RGB out for my SNES I'd try and do some NTSC ones, but I don't. I suppose I could do YPbPr shots of the Wii though, running the NTSC version of some of those games (Don't own all of them)