Switch 2 General Chat Thread (Aka, the final video game console)

Anything from run & guns to modern RPGs, what else do you play?
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Re: Switch 2 General Chat Thread (Aka, the final video game console)

Post by TransatlanticFoe »

Sumez wrote: Fri Apr 04, 2025 8:12 am Pretty sure the "game card as liense key" thing is mostly just gonna be an issue with AAA publishers. Annoying, admittedly, but hopefully it will at least make it easier to visibly document which releases to avoid? Similar to the "this is a code in a box" releases of today.
TransatlanticFoe wrote: Thu Apr 03, 2025 10:40 pm Backwards compatibility confirmed to be via an emulation layer, so I look forward to even more input lag chat.
Source? I've had those speculations but most people seem to claim the opposite
Code in a box is probably going nowhere either, the key card thing is just giving a name to the "internet download required" banner on some games where the card had enough data to play for a few minutes or only had one game in a compilation. At least with Nintendo you've always got a warning I guess, rather than wait for Doesitplay.

Emulation news is straight from the developers:

https://www.nintendolife.com/news/2025/ ... redecessor
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Before the presentation I readied myself for the announcement of digital-only games. Then I saw the Bananza vid, and I felt "happy" for a while, it just looks so fun. Then I catch up on how prices for box games will be up, something I missed out on, since it's not prominently presented. Now I feel worse about it then I would have, if it had been the digital-only system. Wow oh wow. The DK toon game is rad looking, sure, though I am not sure I'll take this, certainly not first year or more. Well, maybe a Lite version later? Dang, when those conflicting feels will alleviate. Back when, one would just buy a system and roll. Now one would need to roll bones before about market developments. No fun.
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Re: Switch 2 General Chat Thread (Aka, the final video game console)

Post by Steven »

I did some math and apparently only about 15% of all PS5 games support 120 FPS, assuming that the Wikipedia list of PS5 games is accurate and that the Eurogamer list of 120 FPS PS5 games is also accurate. Some 3DS devs abandoning stereoscopic 3D entirely late into that system's life also comes to mind. Will be interesting to see how this turns out.

Hopefully this thing has a forced 60Hz mode so you can control battery life. Depending on the game, there's a big difference in battery life on Steam Deck between 90 and 60 and the same will be true here, assuming it exists.
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Re: Switch 2 General Chat Thread (Aka, the final video game console)

Post by Lemnear »

ryu wrote: Fri Apr 04, 2025 8:43 am So I sent Nintendo a pedantic customer service request asking about the region and language capabilities of the Switch 2. Didn't even take them 10 minutes to reply to me with a generic "We can't help you with that but check out the product information page that can't answer your questions anyways" preset response. :?

Family members and friends already have theirs preordered and I'm sitting ducks here lmao (although I'm not sure I even need one. Mario Kart World might just be worse than MK8 and Daemon X Machina is a multi-plat title)
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Re: Switch 2 General Chat Thread (Aka, the final video game console)

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Lemnear wrote: Fri Apr 04, 2025 12:07 pm
ryu wrote: Fri Apr 04, 2025 8:43 am So I sent Nintendo a pedantic customer service request asking about the region and language capabilities of the Switch 2. Didn't even take them 10 minutes to reply to me with a generic "We can't help you with that but check out the product information page that can't answer your questions anyways" preset response. :?

Family members and friends already have theirs preordered and I'm sitting ducks here lmao (although I'm not sure I even need one. Mario Kart World might just be worse than MK8 and Daemon X Machina is a multi-plat title)
"Domestic Model": Only Japanese Games, Only Japanese Language.
"Standard Model": Region Free, Multi Language.
Is that how you interprete their vague statements or is there a source I'm missing?
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Re: Switch 2 General Chat Thread (Aka, the final video game console)

Post by BareKnuckleRoo »

Steven wrote: Fri Apr 04, 2025 11:57 amHopefully this thing has a forced 60Hz mode so you can control battery life. Depending on the game, there's a big difference in battery life on Steam Deck between 90 and 60 and the same will be true here, assuming it exists.
I find it odd that Nintendo would roll out a 120 FPS feature as a selling point when its previous model couldn't even manage 60 FPS for all games. I still wish we could get to a point where 60 FPS without framedrops is the gold standard to aim for rather than having tons of 3D 30 FPS games. I'm highly skeptical as to how well it'll support 120 FPS, let alone without framerate drops, especially without cramming so much expensive cutting-edge tech that the console becomes ridiculous in price.
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Re: Switch 2 General Chat Thread (Aka, the final video game console)

Post by Steven »

BareKnuckleRoo wrote: Fri Apr 04, 2025 2:14 pm
Steven wrote: Fri Apr 04, 2025 11:57 amHopefully this thing has a forced 60Hz mode so you can control battery life. Depending on the game, there's a big difference in battery life on Steam Deck between 90 and 60 and the same will be true here, assuming it exists.
I find it odd that Nintendo would roll out a 120 FPS feature as a selling point when its previous model couldn't even manage 60 FPS for all games. I still wish we could get to a point where 60 FPS without framedrops is the gold standard to aim for rather than having tons of 3D 30 FPS games. I'm highly skeptical as to how well it'll support 120 FPS, let alone without framerate drops, especially without cramming so much expensive cutting-edge tech that the console becomes ridiculous in price.
I was thinking the same things, but the devs are still responsible for their games' performance within the target hardware's limits, so they can always lower resolution, texture quality, AA, shadow quality, etc. if needed. Lower those too much and some people will damn the game for "having PS2 graphics" or whatever, but if the devs don't lower them enough other people will call out the game(s) for running terribly and saying the devs should have turned the graphics down to get better performance, so it's going to be difficult to find a balance.

Ultimately, the people who actually know what a framerate even is are probably the minority and the devs and especially publishers want to sell as much as possible, so sadly and logically it does make sense to push visuals over performance so that everyone who is convinced solely by shininess buys. I imagine Nintendo will probably be the main source of 120 FPS games, but we'll see.

I wonder what the battery life on this thing is going to be; that's a major concern with the original 3DS (most 3DS models, actually), the original Switch, and all handheld PCs, so it will be interesting. Apparently some of the non-Steam Deck handheld PCs have absolutely terrible battery life comparable to the Game Gear or Nomad (!!!) if you don't turn the graphics down, which is one of the big reasons that the Steam Deck is still the best handheld gaming PC. Even the Steam Deck, which has the best battery life of them all as of the last time I checked, gives wildly inconsistent battery life depending on what you play and what you set the screen refresh rate, game FPS, and graphics to. Some stuff gives me huge battery life, like Sonic Mania (which also gives huge battery life on Switch, supposedly because it barely uses the GPU at all and relies on the CPU to do almost everything), and some stuff will drain the battery in about 1.5~2.5 hours, like Jurassic World Evolution 2 on the special Steam Deck graphics preset configuration thingy at 90Hz at 45 FPS. I could turn the graphics down for that game, but I typically leave it at 45 FPS and reduce the screen's refresh rate to 45Hz, as even that can have a pretty big effect depending on the game, and for JWE2 it does help.

The Steam Deck is prohibitively massive and awkward to drag around outside my house, though, so I don't bring it outside very often and typically just run it at whatever highest settings I can while laying in bed and being lazy. At the same time, it's actually very slightly smaller than the Switch with those big Hori Joy-con things, but probably twice the weight. Fortunately, it's far more comfortable than the Switch ever was. Hopefully they fix that on Switch 2 as well; I've mentioned before that holding the stock Switch with its Joy-cons attached is like holding onto a live fish of about the same thickness as the Joy-cons: it always felt like it was going to slip out of my grasp or something before I put the Hori monstrosities on it, and those are honestly not that much better.
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Re: Switch 2 General Chat Thread (Aka, the final video game console)

Post by Lemnear »

ryu wrote: Fri Apr 04, 2025 1:00 pm
Lemnear wrote: Fri Apr 04, 2025 12:07 pm
ryu wrote: Fri Apr 04, 2025 8:43 am So I sent Nintendo a pedantic customer service request asking about the region and language capabilities of the Switch 2. Didn't even take them 10 minutes to reply to me with a generic "We can't help you with that but check out the product information page that can't answer your questions anyways" preset response. :?

Family members and friends already have theirs preordered and I'm sitting ducks here lmao (although I'm not sure I even need one. Mario Kart World might just be worse than MK8 and Daemon X Machina is a multi-plat title)
"Domestic Model": Only Japanese Games, Only Japanese Language.
"Standard Model": Region Free, Multi Language.
Is that how you interprete their vague statements or is there a source I'm missing?
this is what some national newspapers reported.
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Re: Switch 2 General Chat Thread (Aka, the final video game console)

Post by PC Engine Fan X! »

Nintendo decided to release the Switch 2 with a larger LCD-based screen (I suppose IPS based to begin with) rather than go with an OLED-based one on launch day (akin to the original Switch with it's LCD screen back in March of 2017 launch debut for the USA).

I've come to the realization that sometime down the road, Nintendo will eventually release an OLED-based Switch 2 with an estimated $50.00 to $100.00 price increase (thus making it an $499.99 or even an $549.99 purchase on day one of release whenever that happens -- it's to be expected). The LCD-based Switch is already $299.99 whereas with the OLED-based Switch, it's $349.99 -- go figure.

And how much are the "micro sdhc express" memory cards that the Switch 2 uses selling for nowadays?

----------
It's well-known that a Switch can support up to a 2TB sized micro SDHC memory card -- the 1TB Sandisk branded based ones (when formatted, only 936gb are actually user accessible to begin with) work just fine without any issues on the Switch console itself indeed (there are some digital Switch games d/ls that approach/break the 29+ GB barrier quite easily). As it is, a 1TB micro sdhc memory card can be quickly filled to the brim and that still wouldn't be enough storage space for the hard-core Switch gamer.
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Re: Switch 2 General Chat Thread (Aka, the final video game console)

Post by it290 »

BareKnuckleRoo wrote: Fri Apr 04, 2025 2:14 pm
Steven wrote: Fri Apr 04, 2025 11:57 amHopefully this thing has a forced 60Hz mode so you can control battery life. Depending on the game, there's a big difference in battery life on Steam Deck between 90 and 60 and the same will be true here, assuming it exists.
I find it odd that Nintendo would roll out a 120 FPS feature as a selling point when its previous model couldn't even manage 60 FPS for all games. I still wish we could get to a point where 60 FPS without framedrops is the gold standard to aim for rather than having tons of 3D 30 FPS games. I'm highly skeptical as to how well it'll support 120 FPS, let alone without framerate drops, especially without cramming so much expensive cutting-edge tech that the console becomes ridiculous in price.
The 120FPS will be from AI frame generation.
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Re: Switch 2 General Chat Thread (Aka, the final video game console)

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I'm not very hopeful for MKW after watching some treehouse stream footage. Seems to be quantity over quality up to eleven for people that don't actually like videogames. :?

Donkey Kong looks surprisingly fine in game. I don't know why they had to make him look so stupid in the trailer. The new game still doesn't interest me though.
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Re: Switch 2 General Chat Thread (Aka, the final video game console)

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ryu wrote: Fri Apr 04, 2025 11:06 pm I'm not very hopeful for MKW after watching some treehouse stream footage. Seems to be quantity over quality up to eleven for people that don't actually like videogames. :?
So it's a typical modern game?
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Re: Switch 2 General Chat Thread (Aka, the final video game console)

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Steven wrote: Sat Apr 05, 2025 12:52 am So it's a typical modern game?
That's what it looks like. Lots of driving almost straight through flat, unimaginative landscapes. Might just be the first couple courses but considering the scope of the game and that the courses are designed to connect to each other I have little hope.
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Re: Switch 2 General Chat Thread (Aka, the final video game console)

Post by Steven »

The courses... connect to each other? They didn't make this open world, did they? God, I hope not. Then again, racing is one of the few things I could tolerate being open world or semi-open world, with Sonic being the other. Of course, these things have high speed in common, reducing the amount of time you have to waste going through empty nothingness to get to anywhere that is actually fun and/or important, but at that point you might as well just not make your thing open world to begin with.
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Re: Switch 2 General Chat Thread (Aka, the final video game console)

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Steven wrote: Sat Apr 05, 2025 9:19 am They didn't make this open world, did they?
Of course they did. :) However the free-roam mode seems to be disjunct from the versus and Grand Prix modes, so not all is lost. At least I feel like separating the open world from the actual game is the way to go. You can explore the world once, be done with it and play the actual game whenever you feel like it. ... if only they didn't make the open world sections part of the Grand Prix races. Apparently the first couple laps of every race is now just following a straight line to get to the actual course, which is only raced once in the final lap. Who knows why they thought that would make for a fun racing game.

I heard you're supposed to be able to disable the part where you have to drive to the courses but that might just be in versus mode? No idea, we'll see. But at the end of the day they had to take budget away from course design to design the open world so it's unlikely to be anywhere near as good as Mario Kart 8 was.

But them taking out the zero gravity mechanic makes me a little hopeful for a new F-Zero game. Damn, that could actually make me want to upgrade to a 120fps monitor.
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Re: Switch 2 General Chat Thread (Aka, the final video game console)

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ryu wrote: Sat Apr 05, 2025 10:27 am Apparently the first couple laps of every race is now just following a straight line to get to the actual course, which is only raced once in the final lap. Who knows why they thought that would make for a fun racing game.
What in the world? That is... not what I would have done if I had made the game. I might have to go check out some footage because this almost begs to be seen to be believed. Almost.
ryu wrote: Sat Apr 05, 2025 10:27 am But them taking out the zero gravity mechanic makes me a little hopeful for a new F-Zero game. Damn, that could actually make me want to upgrade to a 120fps monitor.
Yeah, I never really liked the gliding or the zero gravity sections in Mario Kart 7 and 8/8 Deluxe. The zero grav is better than the gliding, at least. The gliding is mostly just super pointless.
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Re: Switch 2 General Chat Thread (Aka, the final video game console)

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Steven wrote: Sat Apr 05, 2025 1:18 pm What in the world? That is... not what I would have done if I had made the game. I might have to go check out some footage because this almost begs to be seen to be believed. Almost.
I'm exaggerating a bit calling it straight lines, but those sections look really bad regardless. You can look up gameplay footage from the treehouse live streams on Youtube.
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Re: Switch 2 General Chat Thread (Aka, the final video game console)

Post by Steven »

I will probably have to go check it out later. I guess it depends on how it's implemented. Still think it's an odd choice, though.
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Re: Switch 2 General Chat Thread (Aka, the final video game console)

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The grand prix apparently has a toggle that allows you to just be taken to the next race if you don't feel like driving there which is good because GP's will take a LONG time especially if they make you play on Infantcc and Toddlercc to unlock stuff. I like the inclusion of both methods but, I think they really need to cut the bullshit and just put 200cc in the game from the start, unlocked, and maybe even should have considered a 250cc mode. The world is big and I know speed is a factor that affects world scale, but it's also a racing game where actions need to be dense to make competition satisfying. These roads are WIDE and there's a lot of straights.

I also will cut the game a bit of slack. It was a lot of community managers or whatever who are clearly terrible at video games playing in room of 2-4 against bots. They did bump up to 150cc hard mode CPU's but...it's 150cc. It's always still been sluggish, especially in later MK entries. But with 24 racers who actually know how to hold a controller in a lobby, it might actually be a lot more chaotic.

Still... Price controversy and nags aside, I think Mario Kart World looks phenomenal. I usually hate open world games, but I make the exception with open world driving. I've wanted Mario Kart to have a Diddy Kong Racing/Crash Team Racing style adventure mode for years now. I'm one of those filthy console players that actually likes hubs sometimes. This isn't quite the same but seeing them take that on in such a big way is exciting for me. I probably won't be buying it any time soon around launch, but I absolutely want to play it sooner rather than later.

For the first time in *years* I've been happy with all of Nintendo's major game announcements in a Direct. MK, DK, KIRBY AIR RIDE (and Prime 4 technically) all look like varying degrees of good fun.
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Re: Switch 2 General Chat Thread (Aka, the final video game console)

Post by neorichieb1971 »

A bit disspointing to me. Not system wise but choice of launch games. I'll def get one, but probably not at launch.
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Re: Switch 2 General Chat Thread (Aka, the final video game console)

Post by BryanM »

Theme park rides just go around in a cricle, no matter how you dress them up.

Courses like Waluigi's Pinball had very little going on: a straight narrow ramp, and you might get hit by a ball once or twice. That was it. Its appeal was almost entirely in the stage's theme song. There will be ups, and there will be downs, and we'll all disagree on which is which.

One only thing that might objectively water it down is the 24 characters racing thing, because the tracks have to have the space to support that. Like how Mario 3d World can feel barren because the stages were designed to support four players at once.

neorichieb1971 wrote: Sat Apr 05, 2025 7:26 pmA bit disspointing to me. Not system wise but choice of launch games. I'll def get one, but probably not at launch.

I guess there was more utility value in the 'ole Mario 64, Pilotwings 64, and Mahjong Something Or Other back in the day.

There really should be more video games you'd like to play than you have time or desire to play them, these days.

It's kind of creepy to think a console ten years from now should basically have a brain in a box, acting like a tabletop dungeon master or such. Creating content unique to a session and a player.

Which would be the best way to fit alignment, because people like very different things. I'm a little surprised at how many here hate cruising, pacing around, and liminal spaces.
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Re: Switch 2 General Chat Thread (Aka, the final video game console)

Post by Sumez »

I really don't mind Mario Kart World being "open world". I'm not seeing any traces of ubisoft or gta style open world slop here. I'm seeing Diddy Kong Racing 2! Bring it on.
BareKnuckleRoo wrote: Fri Apr 04, 2025 2:14 pm I find it odd that Nintendo would roll out a 120 FPS feature as a selling point when its previous model couldn't even manage 60 FPS for all games. I still wish we could get to a point where 60 FPS without framedrops is the gold standard to aim for rather than having tons of 3D 30 FPS games. I'm highly skeptical as to how well it'll support 120 FPS, let alone without framerate drops, especially without cramming so much expensive cutting-edge tech that the console becomes ridiculous in price.
The important takeaway here isn't games running at 120 fps though (who cares, really, I'm not gonna claim you can't tell the difference, but 60 is already worth celebrating at this point) but the ability for VRR. Which of course allows ACA to accurately replicate arcade timings without looking juttery, but also helps bigger 3D titles with inconsistent performance still appearing fairly smooth.

Also, if Nintendo sets 120 as a standard, it means that suddenly 60 is the compromise instead of the deal. Great, really.
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Re: Switch 2 General Chat Thread (Aka, the final video game console)

Post by ZellSF »

Local retailers have posted prices. Yikes.

Maybe I'm old and out of touch, but I think Mario Kart World is going to face HEAVY competition from the cheaper Mario Kart 8.

Well at least their rental launch title (Bravely Default Remaster) is only 40$ :roll:
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Re: Switch 2 General Chat Thread (Aka, the final video game console)

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Sumez wrote: Sun Apr 06, 2025 10:44 am I really don't mind Mario Kart World being "open world". I'm not seeing any traces of ubisoft or gta style open world slop here. I'm seeing Diddy Kong Racing 2! Bring it on.
Yeah I'm glad they're going this route for one game.

One thing that has a surprisingly amount of people skeptical are the amount of straights and wide roads with seemingly little to do. I get that and at a glance, they seem to be right. But I think that's honestly the fault of the presenters. Companies really need to get a mix of beginner and experienced players when showcasing a new game at their events. The criticisms about the track design were definitely not helped by having exclusively novices, who do not play games, trying to demonstrate an action game. Publishers do this for every game no matter the target audience and I'm sick of it. They made F-Zero GX look like it barely works. Why would have some total novice "demonstrate" a game like that? It misrepresents the game.

You can look at the offscreen MK footage from real players at the various demo kiosks who have a history of playing video games. They do a much better job highlighting the things you can do to get more interaction and significantly speed up the pace on what looks like dull stretches of road. It was really cool the kind of things some players were finding. The Treehouse speakers didn't even show off the brand new mechanic of "Ground Tricks" where you can charge a trick jump raw and let it string into things like rails, ground trick onto coming traffic and player heads to trick off of them again, string it into water bounces, extending it with items, and improvising shortcuts. You might even be able to ground trick onto walls without the need of gliding, ramps, or rails. It's not about "being hardcore" either. It's just about consistent interaction.
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Re: Switch 2 General Chat Thread (Aka, the final video game console)

Post by BryanM »

Ok, I'm completely shocked Bravely Default is a key card. Bravely Default.

I'm speechless.

Ok, I'm ready now for the machine god to bulldoze everything and make all of this stop existing.
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Re: Switch 2 General Chat Thread (Aka, the final video game console)

Post by BIL »

Like a NES OutRun (pretend Rad Racer doesn't exist >_>) that drops the blistering rush to an amiable putter, but dots each amazing scene around the topdown venue of Butt Fuck City. You have to locate Buttfuck Garage to get Snow Tyres, before you can access ALPS, and sit in traffic to see Buttfuck Mayor for Permit, to race in SEASIDE TOWN. Sometimes your ex-wife phones you to bitch about alimony, so you have to do a pink slip battle in OLD CAPITAL, guarded by Buttfuck Mountain Lion, who's dazzled by Magic Rims. (he runs off a cliff and falls to his doom 3;)

I'm sure it'd be retconned today as an important stepping stone towards the Shining Virtual Future of Sandbox Crime Town XVII: Dr. Michael Penis Walks Around Town And Does Many Crimes (*Amazon Preorder Bonus: Doc's Faithful Dog, Todger) (**Dog Hat DLC Sold Separately).
I'm sorry Mario Kart bros, I should've kept my ideas to myself. 3;
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Re: Switch 2 General Chat Thread (Aka, the final video game console)

Post by m.sniffles.esq »

I did notice they made a point about larger analog sticks, but didn't say anything about them drifting (a MUCH bigger issue than the size)
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Re: Switch 2 General Chat Thread (Aka, the final video game console)

Post by BareKnuckleRoo »

Stick drifting is both a hardware and a software issue. Many games do not require that much fine precision in the middle of the stick and would be 100% playable with a larger deadzone of 20% to 30%. I think games should all standardize and offer a deadzone adjust. On games that do, such as anything on Steam (which has a robust if complex customization interface), it means you can play with older controllers without fear of drifting, and really all you need is the game to introduce a simple circular shaped deadzone in the center of the controller, with the remaining area adjusted so it still registers small vs large control inputs linearly.

I wouldn't be surprised if part of the reason they neglect to do this is to try and drive more controller sales.
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Re: Switch 2 General Chat Thread (Aka, the final video game console)

Post by Some guy »

So Nintendo has finally revealed their new last generation console...
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Re: Switch 2 General Chat Thread (Aka, the final video game console)

Post by ZellSF »

BareKnuckleRoo wrote: Mon Apr 07, 2025 5:51 pm Stick drifting is both a hardware and a software issue. Many games do not require that much fine precision in the middle of the stick and would be 100% playable with a larger deadzone of 20% to 30%. I think games should all standardize and offer a deadzone adjust. On games that do, such as anything on Steam (which has a robust if complex customization interface), it means you can play with older controllers without fear of drifting, and really all you need is the game to introduce a simple circular shaped deadzone in the center of the controller, with the remaining area adjusted so it still registers small vs large control inputs linearly.

I wouldn't be surprised if part of the reason they neglect to do this is to try and drive more controller sales.
I would be very surprised if it's part of the reason.

It's entirely the reason.
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