Aka & Blue Type-R (Exa Arcade 2018)
Re: Aka To Blue: Type R (arcade 2018)
True low res is officially dead. RIP, 2018. You will be missed.
Re: Aka To Blue: Type R (arcade 2018)
The hardware can do 320x240, so no it's not ;D
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<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
Re: Aka To Blue: Type R (arcade 2018)
That's a pretty moot point if nothing actually uses it.
(If a true low res tree falls in a forest and nobody is there to hear it, does it make a poorly sampled sound effect?)
(If a true low res tree falls in a forest and nobody is there to hear it, does it make a poorly sampled sound effect?)
Re: Aka To Blue: Type R (arcade 2018)
Where are you guys getting information about the hardware?
Re: Aka To Blue: Type R (arcade 2018)
can you imagine this in glorious 320x240
no info on twitter or the official site, I think some people here have connections with the shmup yakuza.Sumez wrote:Where are you guys getting information about the hardware?
Re: Aka To Blue: Type R (arcade 2018)
KAI wrote:can you imagine this in glorious 320x240
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BulletMagnet
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Re: Aka To Blue: Type R (arcade 2018)
Fascinating 411 on the arcade hardware that Aka to Blue Type R runs on. Good to learn that it can be played in 320 x 240 mode.KAI wrote:can you imagine this in glorious 320x240
no info on twitter or the official site, I think some people here have connections with the shmup yakuza.Sumez wrote:Where are you guys getting information about the hardware?
PC Engine Fan X! ^_~
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Muchi Muchi Spork
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Re: Aka To Blue: Type R (arcade 2018)
You either missed the joke or missed part of it.
Re: Aka To Blue: Type R (arcade 2018)
Press BUTT
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Shou
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Re: Aka To Blue: Type R (arcade 2018)
Aka & Blue Type-R will not play in 15kHz.PC Engine Fan X! wrote:Fascinating 411 on the arcade hardware that Aka to Blue Type R runs on. Good to learn that it can be played in 320 x 240 mode.KAI wrote:can you imagine this in glorious 320x240
no info on twitter or the official site, I think some people here have connections with the shmup yakuza.Sumez wrote:Where are you guys getting information about the hardware?
PC Engine Fan X! ^_~
become history
Re: Aka To Blue: Type R (arcade 2018)
I must say it's impressive they have a requirement for both 480p and 720p for this hardware. When done properly that means mixing a 4:3 and widescreen aspectratio for the same game on the same hardware. That seems like a gigantic headache to support properly especially or things like shmups with bulletpatterns etc. I remember in the early days of the xbox360 i've had quite a few games with issues when using a 4:3 aspect on the vga cable. Also capcom vs tatsunoku comes to mind where there were some gameplay differences on wii vs arcade because of this.
Re: Aka To Blue: Type R (arcade 2018)
Prepare for borders with sexy shmup character backgrounds - now in the arcade as well!
Re: Aka To Blue: Type R (arcade 2018)
Caladrius AC already exists.
Re: Aka To Blue: Type R (arcade 2018)
Oh god, why did I have to learn that today
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Re: Aka To Blue: Type R (arcade 2018)
I will miss the scanlines, not gonna lie.Udderdude wrote:True low res is officially dead. RIP, 2018. You will be missed.
Re: Aka To Blue: Type R (arcade 2018)
There are solutions for thatMetalsludge wrote:I will miss the scanlines, not gonna lie.Udderdude wrote:True low res is officially dead. RIP, 2018. You will be missed.
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pixelcorps
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Re: Aka To Blue: Type R (arcade 2018)
It probably has graphical padding top and bottom so the 4:3 image sits in the middle of the screen, like the Nesica version of Crimson Clover.. I think you can see a little at the top of the photo..Dave_K. wrote:So vertical games can switch between different aspect ratios as well as resolutions? That screen shot is 16:9.Muchi Muchi Spork wrote: 4:3 31k and 16:9 720p will be universally supported on all games.
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pixelcorps
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Re: Aka To Blue: Type R (arcade 2018)
Nah, Arcades here still have stacks of CRT cabs, and it will take a good while for arcades to phase them out, but I can imagine 31khz 640x480 being the lowest res for a while, unless cave pump out another low res game.Udderdude wrote:True low res is officially dead. RIP, 2018. You will be missed.
I think most HD cabs will be usually designated for new releases, after that, it will be relegated to a CRT as demand goes down
That said, all the new hardware seems to require 720p minimum, but that can be downscaled to 640x480 quite comfortably.
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Re: Aka To Blue: Type R (arcade 2018)
On this new-fangled exA-Arcadia arcade hardware platform, what video output interface will be used? Will it output in VGA, DVI-A, or HDMI format?
I do recall some of examu's earlier arcade pcbs running in 640 x 480 mode with VGA output indeed.
PC Engine Fan X! ^_~
I do recall some of examu's earlier arcade pcbs running in 640 x 480 mode with VGA output indeed.
PC Engine Fan X! ^_~
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Shou
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Re: Aka To Blue: Type R (arcade 2018)
HDMI or DVIPC Engine Fan X! wrote:On this new-fangled exA-Arcadia arcade hardware platform, what video output interface will be used? Will it output in VGA, DVI-A, or HDMI format?
I do recall some of examu's earlier arcade pcbs running in 640 x 480 mode with VGA output indeed.
PC Engine Fan X! ^_~
become history
Re: Aka To Blue: Type R (arcade 2018)
For those with VGA input on their cabs, I take it a DVI to VGA adapter will be enough?Shou wrote:HDMI or DVIPC Engine Fan X! wrote:On this new-fangled exA-Arcadia arcade hardware platform, what video output interface will be used? Will it output in VGA, DVI-A, or HDMI format?
I do recall some of examu's earlier arcade pcbs running in 640 x 480 mode with VGA output indeed.
PC Engine Fan X! ^_~
Will it be compatible with the Capcom I/O for existing tri-sync JAMMA cabs?
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Shou
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Re: Aka To Blue: Type R (arcade 2018)
zak wrote:For those with VGA input on their cabs, I take it a DVI to VGA adapter will be enough?Shou wrote:HDMI or DVIPC Engine Fan X! wrote:On this new-fangled exA-Arcadia arcade hardware platform, what video output interface will be used? Will it output in VGA, DVI-A, or HDMI format?
I do recall some of examu's earlier arcade pcbs running in 640 x 480 mode with VGA output indeed.
PC Engine Fan X! ^_~
Will it be compatible with the Capcom I/O for existing tri-sync JAMMA cabs?
A simple adapter will work.
For JAMMA JVS IO boards, we are compatible with every major one (Capcom, namco, Sega, Taito).
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Re: Aka To Blue: Type R (arcade 2018)
This is great news Thanks for sharing Shou.
Re: Aka To Blue: Type R (arcade 2018)
Remains the question, WHERE can we regular folks buy it when the time is there?
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Shou
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Re: Aka To Blue: Type R (arcade 2018)
It'll be available worldwide.waiwainl wrote:Remains the question, WHERE can we regular folks buy it when the time is there?
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Muchi Muchi Spork
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Re: Aka To Blue: Type R (arcade 2018)
Arcade Heroes is going to do an article on the exa at Jaepo. They mention it in this article.
http://arcadeheroes.com/2018/02/05/jaep ... nami-more/
http://arcadeheroes.com/2018/02/05/jaep ... nami-more/
Re: Aka To Blue: Type R (arcade 2018)
That's a big tablet.
(I'll see my way out.)
(I'll see my way out.)
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Re: Aka To Blue: Type R (arcade 2018)
If a shmupper can give us the the inside scoop of how Aka to Blue Type R plays and some cool video footage of it up & running, that'd be gravy.
And is Aka to Blue Type R a solitary playing experience or is it a two-player affair as well?
PC Engine Fan X! ^_~
And is Aka to Blue Type R a solitary playing experience or is it a two-player affair as well?
PC Engine Fan X! ^_~
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Muchi Muchi Spork
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Re: Aka To Blue: Type R (arcade 2018)
They don't want any footage of it anywhere until the show. There's a law in Japan where arcade games have to have 2P support.