Also Cuphead style isn't Disney, it's earlier

gaaaah raaaaghBananamatic wrote:haven't played madworld or anarchy reigns but they look even more simple and more boring
they're definitely no bayonetta which is by far their best game
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
If that were true, Cuphead would be mostly silent cartoons. lol.qmish wrote:I dunno
Also Cuphead style isn't Disney, it's earlier
Better than 1CC bullshit!!!11!!qmish wrote: As for "depth", i m not very fond of those "cuhrazy action depth: advanced techniques" where everything revolves around shit like jump cancel, evade cancel, blade fucking cancel, what else you can cancel?!
I believe games like DMC and Bayonetta are more about "oh shit i can do this and that" at bulletsponge enemies while in Ninja Gaiden for example its more about "kill it quick and clean" without "mad combo style SSS" bullshit.
"Cuhrayzee" and "stylish" aren't two names of same "genre"?Anyway, stylish action is dead too, so it's all moot.
But do you play it naturally or go crazy with that "oh look i'm cancel this cancel that framebuffer this just frame that" stuff? These things are helpful, but make me sick due to attitude of users + it makes like you are abusing game engine instead of playing.my favorite genre because it's so flexible.
I thought about this a lot. It's basically my experience with Platinum's games as well.qmish wrote: Too bad my friend shitposts on both Platinum and Cuphead (well, he believes what he says actually):
Cuphead is hipster trash that people only love because it has a shitty art style that nobody gave a fuck about until the Cuphead retro hipsters saw it fit to revive oldschool Disney toons back when Kike Mouse was a fucking mute. It tries hard to be like Contra Hardcorps & Alien Soldier but like most hipsters, they never heard of this concept called game balance so the bosses take forever to fucking kill whereas you can kill most bosses in Alien Soldier or Dark Souls/Bloodborne in only two minutes. Even the final boss goes down quickly if you know what you're doingI bought Okami earlier this year for PS3. I thought it was AfuckingMazing at first until I realized how boring it was since you do nothing but constantly backtrack and the combat is just a bunch of skilless button mashing like most Platinum games. Weird how Ys looks far more simpler but actually has a far higher skill ceiling than the likes of Nier Automata, Metal Gear Rising, Anarchy Reigns, etc. due to the precise timing you need to execute guards & free dashs against Bullet Hell patterned bosses & enemies.
Maybe it's more about what "most gamers" consider "arcade".I don't think I've ever really considered Housemarque to make arcade shooters to begin with
How would the secrets in Nex Machina differ from something like in Raiden Fighters?Elixir wrote: whereas Nex Machina tries to make the player progress through repetition but it doesn't really work too well since there's a ton of secrets and stuff which just makes it impossible to play through without a ton of prior knowledge
Xyga wrote:Liar. I've known you only from latexmachomen.com and pantysniffers.org forums.chum wrote:the thing is that we actually go way back and have known each other on multiple websites, first clashing in a Naruto forum.
Not really my point - more misplaced/misdirected. They saw viewpoint, thought they could make it better. OK. So they made a decent game ... and gave it a nonsense title, an abstract cover, only released it on pc, and did so with very little/no marketing... And this was when you had to sell yourself in a mag or a store shelf... Who were they aiming at here?qmish wrote:Is it "style over substance" game? As i know those who gave 9/10 to it, but they are not arcade-minded.The reap is an apt reminder of this.
of course there will be slightly broken/spammable shit in games with tons of options, it's unavoidableElixir wrote: Bayonetta: YYB YYB combo mashing and kilgore glitch. never a dull moment when the scenery is constantly changing!! ugh, it's like they're trying to target people with ADHD
I didn't even know who they were tbhShepardus wrote:I like how Housemarque was apparently so forgettable that this thread has turned into a Platinum thread.
As said before, honestly for some reason "style" of their games is pretty "generic" or "forgettable overall, even if it's unfair to say. So most people dont even get interested in them despite hearing great words regarding gameplay.Housemarque
Why would people speedrun a shmup that reminds you to play for score every second and has strict time bonuses to begin with?Elixir wrote:Even then there's barely anyone running it in contrast to Cuphead full to the brim of speedrunners.
I remember perfect parrying the Mistral body double which would OHKO her on Revengeance, however that only got me an A afterwards because I didn't meet the Kills requirement, as I was expected to farm her tripods a little to get an S instead of speedkilling her and being done with it. The ranking requirements are all over the place in MGR, for example if I wanted to meet the combo requirement on Armstrong (at least I think), I'd have to enable Ripper Mode and constantly slash him in Blade Mode while he was recovering from an attack so I could get around 100 hits in for minimal damage, since Ripper+Blade Mode consumes less energy than Blade Mode without Ripper onBananamatic wrote:the difference is that MGR ends right there, there isn't much advanced stuff or mechanics to have fun with once you go through the game a few times
what doesn't help MGR either is how many bosses or enemies in general are immune to perfect parries or are impossible to pull off against them, especially the final boss
the final boss bothers me in general, there are very few things to do with him, there's no reward for blocking his attacks, his attacks are all heavy so you can't perfect parry him, can't do any interesting combos on him so damage comes down to mashing attack and blade mode plays no role in the fight outside of the scripted sequences
it's almost closer to dark souls than something like DMC with the roll/attack during openings thing, MGR is a good game but I wouldn't pretend it's something more than a button masher outside of sam's dlc
Xyga wrote:Liar. I've known you only from latexmachomen.com and pantysniffers.org forums.chum wrote:the thing is that we actually go way back and have known each other on multiple websites, first clashing in a Naruto forum.
fun fact, you can actually perfect parry monsoon if you force him against the wall, then the scripted dodge results in him just getting stuck and he gets hit normally, one shots him on revengeance tooDurandal wrote: I remember perfect parrying the Mistral body double which would OHKO her on Revengeance, however that only got me an A afterwards because I didn't meet the Kills requirement, as I was expected to farm her tripods a little to get an S instead of speedkilling her and being done with it. The ranking requirements are all over the place in MGR, for example if I wanted to meet the combo requirement on Armstrong (at least I think), I'd have to enable Ripper Mode and constantly slash him in Blade Mode while he was recovering from an attack so I could get around 100 hits in for minimal damage, since Ripper+Blade Mode consumes less energy than Blade Mode without Ripper on
https://www.youtube.com/watch?v=vgsp4oasfAYBananamatic wrote: the final boss bothers me in general, there are very few things to do with him, there's no reward for blocking his attacks, his attacks are all heavy so you can't perfect parry him, can't do any interesting combos on him so damage comes down to mashing attack and blade mode plays no role in the fight outside of the scripted sequences
Literally the only thing going on there is that you can cancel out of attacks with blade mode(just tap the button once so like you said, you can and should spam it whenever you can) and cancel out of blade mode with the dodge move to speed things up, other than that it's just regular gameplay with no damage taken because you can't do any fun things in that fightTim James wrote:https://www.youtube.com/watch?v=vgsp4oasfAYBananamatic wrote: the final boss bothers me in general, there are very few things to do with him, there's no reward for blocking his attacks, his attacks are all heavy so you can't perfect parry him, can't do any interesting combos on him so damage comes down to mashing attack and blade mode plays no role in the fight outside of the scripted sequences
Pretty spammy.
i'm sure there are dozens of euros crying while clutching their riced out amigas, but not on this forumShepardus wrote:I like how Housemarque was apparently so forgettable that this thread has turned into a Platinum thread.
Right? It's fucking garbage. I'm not really surprised they bailed anymore. I mean look at this shit:Shepardus wrote:I like how Housemarque was apparently so forgettable that this thread has turned into a Platinum thread.
The man does not even know who these people are other than that they're based in Europe (sort of), but he thinks he can be their judge and their executioner because of the euroshmup meme (that he clearly doesn't understand at all). But that's d0s, really. Every time he says something remotely reasonable, he follows it up with ten utterly fucked things. Every single time.d0s wrote:i'm sure there are dozens of euros crying while clutching their riced out amigas, but not on this forum
omg stopDespatche wrote:meme