Herr Schatten wrote:Why would it? It's a vastly superior game, one of the select few from Psygnosis's 16-bit years I can actually stomach. I don't think it qualifies as a 'Mech' game, though, as 'Mech' for me means that we're talking strong bulky robots, while the unit in KGS/FR is lean and agile. Robot? Yes. Mech? Certainly not.
Well, the blueprint for the MUGs is clearly Robocop's ED-209. I've always considered the MUG as a jump-enabled ED-209, and that qualifies for mech, I'd say. ED-209 aren't far removed from Battletech / Mechwarrior's aesthetics. And not all mechas have to be bulky - the Ex-Ranza looks quite lean too. Ditto for the Metal Frames: MUGs may be far from the standard looking Havoc, but don't feel out of context next to a Spider or a Drache, I'd say.
Herr Schatten wrote:Robot? Yes. Mech? Certainly not.
Seems the other way around: while they clearly looks mechs to me on screen,
this review defines them as
"captured criminals, transform[ed] using plastic surgery [...] into armoured weapon-packing cyborg creatures".
btw, I remember having great fun with Walker - it could get into some mouse-frenzy shooting. And I always have a weak spot for mechs facing puny humans. KGS on the other hand is too fantasy inspired in its background settings (ironically, given the Smash TV plot behind it). Basically if you change the main sprite with a gorgon or similar, you'll barely notice. Because of this realism factor I think Walker fits better in the list.
p.s. on Amiga, I remember also
this that may qualify (theme-wise at least, but it's a rather crappy title).