Progear Red Label

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KAI
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Re: Progear Red Label

Post by KAI »

Progear Rainbow Edition.
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donluca
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Re: Progear Red Label

Post by donluca »

KAI wrote:Progear Rainbow Edition.
"Life is too short to be little"

(or was that the koryu hack?)
gray117
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Re: Progear Red Label

Post by gray117 »

hmm ... Good on you whoever enjoyed making it, but yep is basically the shmup equivalent of someone releasing a mugen game, and then saying top level players will probably like it.
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Re: Progear Red Label

Post by NeoStrayCat »

donluca wrote:
KAI wrote:Progear Rainbow Edition.
"Life is too short to be little"

(or was that the koryu hack?)
Yes, that was the Koryu hack, lol. The message wasn't in Rainbow Ed.
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trap15
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Re: Progear Red Label

Post by trap15 »

Frenetic wrote:It would be rad to know how to do it, too.
Put the program ROM into IDA Pro, and use MAME's cheat engine. Corroborate information between them. Rewrite code to do what you want it to do. It's not really that hard, it's just multi-disciplinary. It's pretty much the same as doing ROM hacks for console stuff, just there's less info on the hardware (not like it matters).
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Elixir
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Re: Progear Red Label

Post by Elixir »

I don't think I can call this "made by fans of Progear", even if it's technically fanmade, because being a fan means you're an enthusiast who is willing to take the time to devote yourself to it, and juding by what they've written, they have not. Kind of like lots of "shmup fans", they like shmups, but they don't play them. It seems like it was created because (and I quote), "because I wasn't good at the game to begin with, so I modified it to fit my playing level". Rather than just to challenge oneself (where Progear would already have done this for them) or to fill the gap (Mushi's 360/PC Arrange already does the whole "arbitrarily high counter at the beginning" thing), it just sort of exists for no real reason.

But behind this "reason", which serves no real purpose other than to make the creators look bad, I think the real reason why this exists was because they had some hair-brained idea to turn a surplus of Progear kits into this "Red Label", which would draw in the same kinds of people who like things like wooden MVS cartridges. I've seen mostly "that's so cool!" and "wow, take my money!" responses, which feels like it's exactly what they wanted, so they can onsell these for a profit.

At face value, it's just throwing someone into the second loop with a 500k counter and with different ship speeds. If they were such fans of the game, you'd think they'd put more effort into it.
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rjosal
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Re: Progear Red Label

Post by rjosal »

trap15 wrote:
Frenetic wrote:It would be rad to know how to do it, too.
Put the program ROM into IDA Pro, and use MAME's cheat engine. Corroborate information between them. Rewrite code to do what you want it to do. It's not really that hard, it's just multi-disciplinary. It's pretty much the same as doing ROM hacks for console stuff, just there's less info on the hardware (not like it matters).
Thanks!
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dink
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Re: Progear Red Label

Post by dink »

Elixir wrote:At face value, it's just throwing someone into the second loop with a 500k counter and with different ship speeds. If they were such fans of the game, you'd think they'd put more effort into it.
All the effort went into the boxes and fan-art :mrgreen:
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Re: Progear Red Label

Post by emphatic »

Hipsters gotta hipst.
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Casey120
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Re: Progear Red Label

Post by Casey120 »

Some-Mist wrote:man... I love all things progear
I wouldn't spend a penny on the kit.... but I want it.

Why ?
It's just some random found progear art printed on plain paper and a generic cardboard box with pieces of printed art glued on it by the looks of it :lol:
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Some-Mist
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Re: Progear Red Label

Post by Some-Mist »

Casey120 wrote:
Some-Mist wrote:man... I love all things progear
I wouldn't spend a penny on the kit.... but I want it.

Why ?
It's just some random found progear art printed on plain paper and a generic cardboard box with pieces of printed art glued on it by the looks of it :lol:
the presentation is nice even if the game is confirmed shit
:D
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Illyrian
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Re: Progear Red Label

Post by Illyrian »

I did a youtube search, this was the first result:
https://www.youtube.com/watch?v=Z4t0mznq3ew
www.twitch.tv/illyriangaming
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Re: Progear Red Label

Post by BareKnuckleRoo »

So, I don't usually play Ring - I've looped before with him, but have more experience with Bolt. Put in a ton of time today with Ring (+ Chain and + Nail), gotta say, his speed complaints are nonsense. Chain is supposed to be really, really slow, to the point of being unusual, but even then, Ring+Chain has been 2-Alled. Play it with Nail, and Ring's speed isn't remotely and issue ever. The whole point of the gunners is to choose your speed, otherwise they're quite comparable damage-wise. The idea that they're not designed for the second loop is such utter nonsense, it's like this person's never even played the second loop.
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ArrogantBastard
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Re: Progear Red Label

Post by ArrogantBastard »

If anyone reading this has cleared the original 2nd loop, you have *got* to be shitting me. There is such a thing as "too hard".
lol
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Re: Progear Red Label

Post by Shou »

So, I've been looking at Japanese reaction to the game and from what I've seen, it's actually been fairly positive on Twitter. Income levels at both Mikado and Try are good too.
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Cagar
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Re: Progear Red Label

Post by Cagar »

Really, I'm not surprised.

I'm not that knowledged about Progear or its' system, but still a lot of criticism towards this version in this thread seemed very unfounded and biased to me. I bet that a lot of the posters didn't even try the game, but just read about the changes and start whining without trying how they really play out.

Also, to me it sounded much better than the core Progear already, because I don't like looping.

EDIT:
Frenetic wrote:I wish more people did fan versions of games. It's really creative! It would be rad to know how to do it, too.
Also this.

Also I'll get to Elixir's post later
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Re: Progear Red Label

Post by Bananamatic »

Cagar wrote:Really, I'm not surprised.

I'm not that knowledged about Progear or its' system, but still a lot of criticism towards this version in this thread seemed very unfounded and biased to me. I bet that a lot of the posters didn't even try the game, but just read about the changes and start whining without trying how they really play out.

Also, to me it sounded much better than the core Progear already, because I don't like looping.
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Cagar
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Re: Progear Red Label

Post by Cagar »

Bananamatic wrote:
Cagar wrote:Really, I'm not surprised.

I'm not that knowledged about Progear or its' system, but still a lot of criticism towards this version in this thread seemed very unfounded and biased to me. I bet that a lot of the posters didn't even try the game, but just read about the changes and start whining without trying how they really play out.

Also, to me it sounded much better than the core Progear already, because I don't like looping.
made by scrubs for scrubs
Yes that's almost my whole point. There is literally nothing wrong with that.
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Re: Progear Red Label

Post by Shepardus »

I honestly think it wouldn't be so bad if the movement speeds weren't so uncomfortably fast (either slow down the bullets or speed up the planes, but doing both is overkill) and the gunner shot weren't changed to always give diamonds (which is so odd to me I'm not even sure I'm right about this, because it entirely nullifies the role of the pilot shot for scoring). The music swaps seem unnecessary but I don't mind them much. Removing the checkpoints makes sense, I would have done the same. I'm fine with the changes to the bomb system too. Overall I prefer the original Progear and would have preferred a simple hack to start on the second loop with the checkpoint system turned off and some counter to start with (Red Label's 500k is a reasonable value since a very good player can get higher than that at the start of the second loop), but Red Label isn't the end of the world either.

The whole "kits" thing is a bit strange but there's no harm in trying it out in MAME (the patcher patches over the Progear bootleg rom so you don't even have to displace the progearj rom).
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Re: Progear Red Label

Post by CStarFlare »

It sounds a bit like a console arrange - lots of modifications to make it more friendly, which is usually popular (not necessarily within our group). A lot of this thread was reaction to the attitudes behind the hack which we might not agree with, but the final product is probably fairly accessible and functional.
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Re: Progear Red Label

Post by BareKnuckleRoo »

Cagar wrote:
Bananamatic wrote:
Cagar wrote: made by scrubs for scrubs
Yes that's almost my whole point. There is literally nothing wrong with that.
You mean other than everything?

If this were just a "2nd loop only, no checkpoints on death" hack that'd be a nice beginner's arrange mode without fundamentally undermining the core mechanics. The problem is that it's not - he goes way beyond that by introducing changes that nobody familiar with the game thinks are a good idea, by undermining the whole scoring system's gem mechanics, the unnecessary speed modifications (anyone + Nail is plenty fast), and by messing with the bomb mechanics so that it's impossible to get a feel for how resources are spread in the second loop in the way you would in the first loop (1 bomb on respawn while changing powerups to bombs and raising the max bomb limit). Diamonds all the time is a massive WTF as it greatly changes how you approach the game as normally the only way to experience anything close to this is to nomiss nobomb the first loop, netting you a nice emerald rank as the minimum, which is a huge advantage that (very wisely) only lasts until you die or bomb.

It could have been a few simple changes to make the second loop accessible for more players, but instead it's been muddled with a bunch of badly thought out, unnecessary changes.
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Re: Progear Red Label

Post by Cagar »

BareKnuckleRoo wrote:is a massive WTF as it greatly changes how you approach the game
So it all boils down to this? It's an actual arrange mode that plays differently compared to the original, and you are angry about that?
It isn't supposed to "improve" the base game rules. Arrange modes are supposed to have different rules and different gameplay. Quit comparing it to the original.
he goes way beyond that by introducing changes that nobody familiar with the game thinks are a good idea,
Lmao yeah sure. You talk like that was their audience and goal in the first place, to "improve" the base game for veterans instead of just a revision of the game.
All in all, I really don't get your (and some other people's) mentality towards this.
It could have been a few simple changes to make the second loop accessible for more players,
Exactly. It "could" have been, but it wasn't. Treat it as it is instead of what it "could" have been. I haven't seen any proper analysis or criticism about how the game plays, just criticism about "how the game plays differently compared to the original" in an aggressive manner.
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Re: Progear Red Label

Post by ArrogantBastard »

git gud
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Re: Progear Red Label

Post by Bananamatic »

Cagar wrote: It isn't supposed to "improve" the base game rules. Arrange modes are supposed to have different rules and different gameplay. Quit comparing it to the original.
it's shit even if you don't compare it to anything
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Re: Progear Red Label

Post by Cagar »

ArrogantBastard wrote:git gud
Stop shitposting
Bananamatic wrote:
Cagar wrote: It isn't supposed to "improve" the base game rules. Arrange modes are supposed to have different rules and different gameplay. Quit comparing it to the original.
it's shit even if you don't compare it to anything
Sure, if you honestly feel that way. No problem with that. I haven't played it myself and can't say anything regarding that, i'm just puzzled by the hostile attitude towards a new & original arrange mode because "it's different" or "it wasn't exactly what i wanted to be made" or "it doesn't play like the original" or "it wasn't designed by an enthusiast" when none of those are proper criticism, just biased irrelevant whining.

And this proves my claim to some extent:
Shou wrote:So, I've been looking at Japanese reaction to the game and from what I've seen, it's actually been fairly positive on Twitter. Income levels at both Mikado and Try are good too.
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Re: Progear Red Label

Post by Bananamatic »

it would be tolerable if the ship speeds weren't retarded, even the creator says that the straight shot's speed is more of a joke than anything
imagine playing mushi futari with every ship moving like abnormal reco, except both shot and laser/gunner have retarded fast speed and the only available mode is ultra

awful controls ruin any game

it probably generates revenue because people are curious and anyone who walks past and has played progear before would give it a few credits
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Re: Progear Red Label

Post by Cagar »

What about the 'good feedback' part?
With the slightly easier difficulty (slower bullets) in mind too, it actually does sound like futari god mode version of progear.
I'm really curious about the ship speeds now. Really gotta try this out soon.
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Re: Progear Red Label

Post by Frenetic »

It would be really cool if there was a Rearrangement Festival where people made their own versions of Cave or other shmups and posted up the roms so people can try them out.

This team and trap15's versions of Cave games have found their ways into Try arcade.

Try hard in scoring in Progear and try hard and get into Try!

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Re: Progear Red Label

Post by BareKnuckleRoo »

Frenetic wrote:It would be really cool if there was a Rearrangement Festival where people made their own versions of Cave or other shmups and posted up the roms
Uh, I don't wanna be 'that guy', but encouraging people to posting the full roms for romhacks is a very bad idea from a legal standpoint. Sites like romhacking.net require you to manually patch games to play hacks because posting the patch files for a hack containing only the patch data is very different than posting the full, already patched rom files for a game. we all use roms and half the games are dead commercially anyways but it's still shaky in terms of legal standing
Cagar wrote:futari god mode version of progear
Except that Cave tried to improve on the scoring mechanics for Original and Maniac, not excise and severely dumb down the scoring elements from the game.
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Bananamatic
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Re: Progear Red Label

Post by Bananamatic »

i'm pretty sure by roms he meant the patches lol

it's just easier to say teh r0mz
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