Like Sonic....
Re: Like Sonic....
Marble Zone is actually one of my favorite zones in Sonic 1. I like that the game isn't speeding through and that the level is focused on block pushing and obstacles.
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Squire Grooktook
- Posts: 5997
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Re: Like Sonic....
IMO, the real problem with the Genesis/MD Sonic's isn't gimmicky or poorly paced level designs, though those do show up on occasion.
The real issue is that they are too fucking long for single sitting play sessions, especially for such laid back games.
I don't think the post Mystic Mines areas in Sonic 2 are all that bad. It's just that when you're playing a game for that long, and you're still not near the end, and the gameplay is far from what could be termed "intense", even the slightest pacing hiccups or annoying areas become intolerable for a game you're already contemplating hanging up the controller for.
Gradius V and Radiant Silvergun are also hella long, but as arcade-intense hardcore shmups, they do a much better job of keeping interest and blood pressure up, to the point that their length actually adds to the experience by making you feel mentally exhausted and nerve-shot by the end of the journey. Sonic doesn't get that kind of pass for stretching out his leisurely hop and bop platformers twice past what they should be.
The real issue is that they are too fucking long for single sitting play sessions, especially for such laid back games.
I don't think the post Mystic Mines areas in Sonic 2 are all that bad. It's just that when you're playing a game for that long, and you're still not near the end, and the gameplay is far from what could be termed "intense", even the slightest pacing hiccups or annoying areas become intolerable for a game you're already contemplating hanging up the controller for.
Gradius V and Radiant Silvergun are also hella long, but as arcade-intense hardcore shmups, they do a much better job of keeping interest and blood pressure up, to the point that their length actually adds to the experience by making you feel mentally exhausted and nerve-shot by the end of the journey. Sonic doesn't get that kind of pass for stretching out his leisurely hop and bop platformers twice past what they should be.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Re: Like Sonic....
I think the Sonic developers should play some more Freedom Planet and take notes. It also takes cues from Gunstar and a few other games, but it does a lot of things better than the recent Sonics, especially when it comes to bosses.
I didn't think Sonic 1 was that bad length-wise, though I think the one Sonic game that really got length right is the Ancient designed GG/SMS Sonic.
I didn't think Sonic 1 was that bad length-wise, though I think the one Sonic game that really got length right is the Ancient designed GG/SMS Sonic.
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Squire Grooktook
- Posts: 5997
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Re: Like Sonic....
Was actually thinking of noting that Sonic 1 is probably the best in terms of length. After Labyrinth Zone which everyone hates, the game has the courtesy to wrap things up succinctly with the fairly enjoyable Scrap Brain Zone and Final Egg.
That being said, I remember I felt like shit during Scrap Brain Zone, but I can't tell if that was because of the horrible cold and nasal drip I had on the night I beat Sonic 1, or if SBZ was bad. I thought it was fun at least.
That being said, I remember I felt like shit during Scrap Brain Zone, but I can't tell if that was because of the horrible cold and nasal drip I had on the night I beat Sonic 1, or if SBZ was bad. I thought it was fun at least.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Re: Like Sonic....
I think CD gets a lot of praise for being grimdark and other stuff. Is it worth a playthrough?
I can go the rest of my life without ever having to push a crate in a video game ever again.
Ugh, flashbacks to Ocarina of Time.BrianC wrote:block pushing
I can go the rest of my life without ever having to push a crate in a video game ever again.
To be blunt, this was one of the greatest strengths of the early Mario games. Being able to warp to the stage you want made playing it multiple times very tolerable, because you have that there variety. It's the next best thing to random generation. (Some would say it's ideal, even. Imagine an SMB1 with ~400 hand made levels, only having to play ~16 to clear it.)The real issue is that they are too fucking long for single sitting play sessions
Re: Like Sonic....
Not a sokoban fan?BryanM wrote: I can go the rest of my life without ever having to push a crate in a video game ever again.

Re: Like Sonic....
God you are fucking dumb. Fuck you.Pretas wrote:- I didn't quote the review, I linked to it. (you edited your post to fix this lol)
- It's a great example of the Old Man Murray style of comedic yet insightful games journalism.
IGMO - Poorly emulated, never beaten.
Hi-score thread: http://shmups.system11.org/viewtopic.php?f=2&t=34327
Hi-score thread: http://shmups.system11.org/viewtopic.php?f=2&t=34327
Re: Like Sonic....
Not to echo the above thoughts quite so evocatively, it's a terrible review and doesn't qualify as journalism. Sonic as a series - and 2 in a nutshell - was a small reinvention of platform gaming that required the designers to find a way to do something differently. Speed is not classic Sonic's real integral mechanic; it's more the breadth of the play field, methods for approach, and large scale characteristics that defined its play style. Obstacles had to exist so that you could find a dynamic way of getting around, over, or through them.Drum wrote:God you are fucking dumb. Fuck you.Pretas wrote:- I didn't quote the review, I linked to it. (you edited your post to fix this lol)
- It's a great example of the Old Man Murray style of comedic yet insightful games journalism.
I'm not going to say Sonic was ever a pinnacle of game design. Essentially, it didn't want to be Mario, and certainly achieved that. But it did what it did well, and is a far more exciting platform game to plough through than that foppy, non-insightful, traditionally poor Insomnia prose gives credit for.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: Like Sonic....
What needs to be wrong with you before you can compare that review to OMM? There aren't even any identifiable jokes or attempts at satire - it's just a standard review with a few swears scattered about. Odd.
IGMO - Poorly emulated, never beaten.
Hi-score thread: http://shmups.system11.org/viewtopic.php?f=2&t=34327
Hi-score thread: http://shmups.system11.org/viewtopic.php?f=2&t=34327
Re: Like Sonic....
It still makes me smile to think of the guys who made Cratemaster solely to get OMM to pay attention to their real game. Best Tetris clone ever.
Be the box.
Be the box.
Re: Like Sonic....
3/S&K let's you save your progress.The real issue is that they are too fucking long for single sitting play sessions, especially for such laid back games.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
Re: Like Sonic....
As a big fan of S&K, I really need to see what's all the fuzz about S3&K. Never got around to playing that but everyone says how good it is.
Anyone else played Sonic Advance 2? I really appreciated how focused on running that game is. If you're tired of obstacles everywhere and just want to race to the finish as fast as possible, this is your game. Even includes a time attack clock to keep track of your times.
Anyone else played Sonic Advance 2? I really appreciated how focused on running that game is. If you're tired of obstacles everywhere and just want to race to the finish as fast as possible, this is your game. Even includes a time attack clock to keep track of your times.
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null1024
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Re: Like Sonic....
Freedom Planet has fantastic bosses that keep impressing me, but relatively mediocre level design and control.BrianC wrote:I think the Sonic developers should play some more Freedom Planet and take notes. It also takes cues from Gunstar and a few other games, but it does a lot of things better than the recent Sonics, especially when it comes to bosses.
I didn't think Sonic 1 was that bad length-wise, though I think the one Sonic game that really got length right is the Ancient designed GG/SMS Sonic.
I guess that factors in a little. Sonic 1 isn't terribly long at all though, unless you take forever in Labyrinth or something. Sonic 2 is a little over an hour long, not terrible. Still in that 45-90 minute range.Squire Grooktook wrote: The real issue is that they are too fucking long for single sitting play sessions, especially for such laid back games.
I don't think the post Mystic Mines areas in Sonic 2 are all that bad. It's just that when you're playing a game for that long, and you're still not near the end, and the gameplay is far from what could be termed "intense", even the slightest pacing hiccups or annoying areas become intolerable for a game you're already contemplating hanging up the controller for.
each half of Sonic 3&K is somewhere between Sonic 1 and Sonic 2 in length [also, depending on how quickly you get through CNZ, which still takes me 6-8 minutes/act sometimes], but it saves at the start of every zone, so it's fine
as for post MCZ stages...
Oil Ocean is relatively dull, not too bad. Metropolis is a massive slog and has awful enemy placement [those stars, man], I can't think of much good to say about it. And it's three acts long. Sky Chase is okay, little breather. Wing Fortress is large and boring and mostly easy-ish.
S3&K is just Sonic 3 and Sonic and Knuckles jammed into one game. If you like the S&K level style, you'll enjoy the Sonic 3 portion too.Ruldra wrote:As a big fan of S&K, I really need to see what's all the fuzz about S3&K. Never got around to playing that but everyone says how good it is.
Anyone else played Sonic Advance 2? I really appreciated how focused on running that game is. If you're tired of obstacles everywhere and just want to race to the finish as fast as possible, this is your game. Even includes a time attack clock to keep track of your times.
Sonic 3 Complete is a romhack that pretty much makes the two more cohesive and adds options.
Advance 2 has issues [mostly just terrible enemy placement, a trait that extends into all of Dimps' later Sonic games], but it's still fun overall. Stage design is entirely designed around you going fast, and occasionally puts you into a loop to see if you're paying attention. The game is definitely fantastic for time-attack. Sky Canyon is the only particularly dumb stage in the game. It's nice.
Getting the special rings drives me nuts though, and I gave up on that.
My biggest problem is that the chase boss fights are a really cool idea, but aren't nearly as much fun to fight as they sound.
Come check out my website, I guess. Random stuff I've worked on over the last two decades.
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Squire Grooktook
- Posts: 5997
- Joined: Sat Jan 12, 2013 2:39 am
Re: Like Sonic....
Yeah, and that makes them feel less tiresome. On the other hand, having saves and unlimited continues takes what little tension there may have been out completely.Strider77 wrote:3/S&K let's you save your progress.The real issue is that they are too fucking long for single sitting play sessions, especially for such laid back games.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
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mamboFoxtrot
- Posts: 745
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- Location: Florida, Estados Unidos
Re: Like Sonic....
Sonic Advance is a pretty good length as well, and a good Sonic game overall (airdash ftw). I'm not sure if the level design is more sensible, or if the shorter level lengths and time attack option just makes it easier remember them. The bosses are pretty bad, though, even by Sonic standards.
*Seriously, why was this game and Sonic CD the only games to give you some decent screen space when going fast?
I've only played it on emulator with an annoying level of input delay, so I can't give too much of an opinion, but I actually don't like how running-focused it is. It feels like rolling was made totally pointless, and I think the max speed (with the after-images) might be too fast for a GBA-sized screen, even if they thankfully do change the camera position when you go into this*. I also don't care for the huge loops, because I liked doing loop-jumps in the other games. Still seems like it could be a fun game if played on real hardware.Ruldra wrote:Anyone else played Sonic Advance 2? I really appreciated how focused on running that game is. If you're tired of obstacles everywhere and just want to race to the finish as fast as possible, this is your game. Even includes a time attack clock to keep track of your times.
*Seriously, why was this game and Sonic CD the only games to give you some decent screen space when going fast?
Re: Like Sonic....
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
Re: Like Sonic....
That video is still around? And still being linked to? Oh man. I watched it, or at least parts of it, years ago when people didn't stop spaming everywhere. The only good part is the one where the kid knocks over his sonic figures by accident.
Maybe I just sucked at the game, but it's some kind of hispter's choice people claim to like because they played it while almost nobody else did.

It's kinda of messy to play. Worth a playthrough only for fans of the franchise I'd say. Imagine each stage is a huge maze, in which you can switch to alternate versions of each stage at certain spots if you go super fast, which isn't easy because the stages are designed around stopping you from being fast, and then you have to reach certain exact locations in some exact stages in their exact version of it to properly clear the game.BryanM wrote:I think CD gets a lot of praise for being grimdark and other stuff. Is it worth a playthrough?
Maybe I just sucked at the game, but it's some kind of hispter's choice people claim to like because they played it while almost nobody else did.
blog - scores - collection
Don't worry about it. You can travel from the Milky Way to Andromeda and back 1500 times before the sun explodes.
Don't worry about it. You can travel from the Milky Way to Andromeda and back 1500 times before the sun explodes.
Re: Like Sonic....
A hipsters choice to like it? Wat? I thought it was messy at first, but I like it quite a bit after playing through the levels more. The game is designed around finding machines in the past to fix the future, but it's only one way to get the best ending. The good ending can also be had by getting all the time stones from the bonus round. I disagree it's only for fans of the franchise, but trying to play it by straight up running through the levels doesn't give a good first impression.ryu wrote:It's kinda of messy to play. Worth a playthrough only for fans of the franchise I'd say. Imagine each stage is a huge maze, in which you can switch to alternate versions of each stage at certain spots if you go super fast, which isn't easy because the stages are designed around stopping you from being fast, and then you have to reach certain exact locations in some exact stages in their exact version of it to properly clear the game.BryanM wrote:I think CD gets a lot of praise for being grimdark and other stuff. Is it worth a playthrough?
Maybe I just sucked at the game, but it's some kind of hispter's choice people claim to like because they played it while almost nobody else did.
Re: Like Sonic....
Eh, what can I say. I'll give it another shot in a few years or so when I feel like burning money on a Sega CD.
blog - scores - collection
Don't worry about it. You can travel from the Milky Way to Andromeda and back 1500 times before the sun explodes.
Don't worry about it. You can travel from the Milky Way to Andromeda and back 1500 times before the sun explodes.
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Lord Satori
- Posts: 2061
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Re: Like Sonic....
I think there's a version of Sonic CD on PSN if you have one of those and don't feel like spending extra money.
BryanM wrote:You're trapped in a haunted house. There's a ghost. It wants to eat your friends and have sex with your cat. When forced to decide between the lives of your friends and the chastity of your kitty, you choose the cat.
Re: Like Sonic....
Sonic CD is also on XBLA and iOS. It's a well done port made for widescreen, but it's not exact to the original. It does have both soundtracks, but removes the lyrics from Toot Toot Sonic Warrior. It still plays well and it adds in the Sonic 2 spin dash, if I remember correctly. I think it also has the ability to play as Tails. It's reasonably priced at 5 dollars.
Re: Like Sonic....
If that was my child I would have falcon punched his mothers vagina to stop him from being born
RegalSin wrote:America also needs less Pale and Char Coal looking people and more Tan skinned people since tthis will eliminate the diffrence between dark and light.
Where could I E-mail or mail to if I want to address my ideas and Opinions?
Re: Like Sonic....
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
Re: Like Sonic....
I have Sonic CD on PS3. that's what I last played it on. I'm just in no hurry to play it again anytime soon.
blog - scores - collection
Don't worry about it. You can travel from the Milky Way to Andromeda and back 1500 times before the sun explodes.
Don't worry about it. You can travel from the Milky Way to Andromeda and back 1500 times before the sun explodes.
Re: Like Sonic....
Some 15 years from now, this kid will rediscover his old youtube channel and much facepalming will ensue.
Re: Like Sonic....
The physics are exact if you disable Sonic 2-style spindashing (button mashing instead of button holding).BrianC wrote:Sonic CD is also on XBLA and iOS. It's a well done port made for widescreen, but it's not exact to the original.
Sammy has already matured quite a bit since the internet discovered him, and now regrets his antics in videos like these. He's not an irredeemable lolcow like CWC, just a hyperactive kid who didn't get enough parenting.Ruldra wrote:Some 15 years from now, this kid will rediscover his old youtube channel and much facepalming will ensue.

Re: Like Sonic....
I'm quite surprised by the amount of negativity surrounding Sonic 2. I love that game, and it's my favourite in the series. I'm especially surprised to see people saying it's too long. It's way too easy, sure, but not too long.
I was once on holiday in a Pontins caravan park (ah, the 90s) when a Sega tour bus pulled into the parking lot. The lower deck had loads of megadrives set up showcasing the latest games, while the upper deck was used for a Sonic 2 score attack competition. Everyone had 10 minutes to get the highest score possible, and I won by blitzing through the stages as fast as I could. I was in the second stage of Underwater Ruin zone when the time expired.
You can definitely get through that game in an hour. But like Skykid said, the best thing the game did was offer up multiple paths to suit different playstyles. I've spent many a play-through exploring the slower, less apparent paths, and it's just as enjoyable.
I was once on holiday in a Pontins caravan park (ah, the 90s) when a Sega tour bus pulled into the parking lot. The lower deck had loads of megadrives set up showcasing the latest games, while the upper deck was used for a Sonic 2 score attack competition. Everyone had 10 minutes to get the highest score possible, and I won by blitzing through the stages as fast as I could. I was in the second stage of Underwater Ruin zone when the time expired.
You can definitely get through that game in an hour. But like Skykid said, the best thing the game did was offer up multiple paths to suit different playstyles. I've spent many a play-through exploring the slower, less apparent paths, and it's just as enjoyable.
Re: Like Sonic....
How do you know this?Sammy has already matured quite a bit since the internet discovered him, and now regrets his antics in videos like these.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Sly Cherry Chunks
- Posts: 1975
- Joined: Mon Feb 28, 2005 8:40 pm
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Re: Like Sonic....
Guess we'll have to wait until he registers his next account now.Strider77 wrote:How do you know this?Sammy has already matured quite a bit since the internet discovered him, and now regrets his antics in videos like these.