Shmups with best fast dodging?

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
Squire Grooktook
Posts: 5997
Joined: Sat Jan 12, 2013 2:39 am

Re: Shmups with best fast dodging?

Post by Squire Grooktook »

Lilium wrote:
Gaia wrote:
Bananamatic wrote:ketsui ura
I think he's asking about game modes he can actually play tho.
If you wanna play Ketsui Ura, just set up some savestates. Won't be official no but its readily available for those who wants to play it.
I assume you could also go there via practice mode in Ps3 version (haven't picked it up yet, but plan to).
RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Aeon Zenith - My STG.
User avatar
Nana
Posts: 337
Joined: Fri Aug 10, 2012 11:23 am

Re: Shmups with best fast dodging?

Post by Nana »

A couple of personal favorites:

Gundemonium Recollection -- Awesome doujin game, very fast movement all over the place. The only place where tap dodging is really applicable are a couple of patterns on the final boss! Similarly, everything by Murasame is very good; I highly recommend Hitogata Happa as well.

Mushihimesama Futari Original -- The other modes apply too, but would have lots more micrododging. This one will have you moving all over the screen for the duration of the game. Crank that rank up!

Yakouga 4 -- If you can get past the fact that this is sort of a hentai shmup, it's an awesome shooter with a ridiculously fast pace. Micrododging is completely irrelevant here, and the patterns are absurd, fast, and all over the place. Play on the harder difficulties.

RECCA -- No seriously, why hasn't this been mentioned yet? Greatest game ever made.

Already mentioned: Gunbird 2, Dragon Blaze.

EDIT: Oh, and DIMAHOO. Play as Miyamoto.
User avatar
LordHypnos
Posts: 2013
Joined: Sun Mar 09, 2014 11:59 pm
Location: Mars Colony, 2309

Re: Shmups with best fast dodging?

Post by LordHypnos »

Nana wrote: RECCA -- No seriously, why hasn't this been mentioned yet? Greatest game ever made.
I'm probably not the best judge of this, because I've only made it through the first 2 stages, but I'd say that my movement in Recca tends to be pretty conservative when I succeed at it. It's more like: get search subweapon, power up normal weapons, stay against the bottom of the screen (because almost nothing with threaten you from that part of the screen). Occasionally it makes sense to dodge the bullets (usually macro), but absorbing them is often less risky. I love that charge bomb though. Also it might very well get crazier in later stages in terms of movement, but that's my impressions of it.
Squire Grooktook wrote:
LordHypnos wrote:I know you already know about it, and possibly have some other reservations about it, but Mars Matrix totally makes you move all over the screen, especially when trying to score. In my experience anyway. There are some specific parts where this isn't the case, but there's a lot where it is.
Oh believe me, I have no reservations against Mars Matrix. It's definitely a great game, I just haven't gotten into it yet (same with a lot of shmups here like ddp:Soj and Dragon Blaze). And yeah that one definitely fits the bill from what I've played.
Oh good, I'm glad I was on the right track there. Definately I bet a lot of games with timed item chaining and fast movement speeds end up like this, btw. That seems to be a big part of Dangun Feveron's full screen movement stuff from what I could tell from watching a gameplay clip. Not sure how it works in that case, but it looked like picking up the items fast was part of it.
YouTube | Restart Syndrome | 1cclist | Go Play Mars Matrix
Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
User avatar
DEL
Posts: 4187
Joined: Tue Jan 25, 2005 10:23 pm
Location: Oort Cloud

Re: Shmups with best fast dodging?

Post by DEL »

Fever SOS and as Aquas says - Batrider Bosses on extremely high rank.

I'll add Truxton/Tatsujin from 3rd loop onwards and STG Strike Gunner SNES on Otaku Skill level.
User avatar
finisherr
Posts: 608
Joined: Wed Jun 08, 2011 12:39 pm
Location: Seattle

Re: Shmups with best fast dodging?

Post by finisherr »

Play Gunbird2. You won't regret it.
User avatar
Obiwanshinobi
Posts: 7470
Joined: Sun Jul 26, 2009 1:14 am

Re: Shmups with best fast dodging?

Post by Obiwanshinobi »

Nana wrote: RECCA -- No seriously, why hasn't this been mentioned yet?
I've mentioned Caravans.
Caravan-like boss rush mode of Sonic Wings Special is about beating a number of bosses (and some popcorn enemies inbetween) as quickly as you can.
The rear gate is closed down
The way out is cut off

Image
User avatar
Squire Grooktook
Posts: 5997
Joined: Sat Jan 12, 2013 2:39 am

Re: Shmups with best fast dodging?

Post by Squire Grooktook »

Nana wrote:A couple of personal favorites:

Gundemonium Recollection -- Awesome doujin game, very fast movement all over the place. The only place where tap dodging is really applicable are a couple of patterns on the final boss! Similarly, everything by Murasame is very good; I highly recommend Hitogata Happa as well.

Mushihimesama Futari Original -- The other modes apply too, but would have lots more micrododging. This one will have you moving all over the screen for the duration of the game. Crank that rank up!

Yakouga 4 -- If you can get past the fact that this is sort of a hentai shmup, it's an awesome shooter with a ridiculously fast pace. Micrododging is completely irrelevant here, and the patterns are absurd, fast, and all over the place. Play on the harder difficulties.

RECCA -- No seriously, why hasn't this been mentioned yet? Greatest game ever made.

Already mentioned: Gunbird 2, Dragon Blaze.

EDIT: Oh, and DIMAHOO. Play as Miyamoto.
Thanks man, great recommendations.

I've always wanted to get into Hitogatta Happa, but the mechanics in that game terrify me more than the H.R Giger abominations in Yakouga, ha ha ha.

So far I think Batrider is the best example mentioned in this thread. The player hitbox and patterns seem tailored to keep things frantic.
RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Aeon Zenith - My STG.
User avatar
M.Knight
Posts: 1298
Joined: Thu Dec 12, 2013 4:54 pm
Location: France

Re: Shmups with best fast dodging?

Post by M.Knight »

Dangun was already mentionned several times, so I'll go with Parsec47 instead. In Extreme mode at least, there are many enemy patterns that force you to quickly move from one side of the screen to the other. Parsec47 also has the discomen system and it is related to the extends so it forces you to move a lot, just like in the game it is inspired by.
Last edited by M.Knight on Mon Jul 07, 2014 2:00 pm, edited 1 time in total.
RegalSin wrote: I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.
Remote Weapon GunFencer - My shmup project
User avatar
Jaimers
Posts: 547
Joined: Thu Dec 30, 2010 4:08 pm

Re: Shmups with best fast dodging?

Post by Jaimers »

Suguri?
User avatar
ZacharyB
Posts: 571
Joined: Tue Feb 21, 2006 6:16 am
Location: Queens NY
Contact:

Re: Shmups with best fast dodging?

Post by ZacharyB »

Hmmm.. try Parsec 47 by Kenta Cho... very fast pace.
Post Reply