You're not alone. Arcade stick with a square gate all day for Claw/Chun Li.Shatterhand wrote:I personally prefer playing shmups with a dpad, while I prefer an arcade stick for fighting games.
Arcade Stick for SHMUP
Re: Arcade Stick for SHMUP
Show me everything you have, puppet of Geppetto.
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Re: Arcade Stick for SHMUP
Could you link this post so I can read more? It's appreciated. These numbers are pretty surprising to me.sojtrash wrote:caught this on a fg thread on neogaf, thought it might be of interest
Re: Arcade Stick for SHMUP
here you goamdiggywhut wrote:Could you link this post so I can read more? It's appreciated. These numbers are pretty surprising to me.

http://www.neogaf.com/forum/showpost.ph ... tcount=348
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Re: Arcade Stick for SHMUP
Why would the Qanba Q4 sticks have different lag times? Would it be that the PCBs are from different production runs, somebfirmware thing, or is it more of a flaw in the study? I know the overall difference is probably neglegable but it is still weird.sojtrash wrote:here you goamdiggywhut wrote:Could you link this post so I can read more? It's appreciated. These numbers are pretty surprising to me.
http://www.neogaf.com/forum/showpost.ph ... tcount=348
It is good to know that there is somewhat different performance on the systems with the dual system sticks.
Re: Arcade Stick for SHMUP
i would lean towards different production runs myself. I'm still surprised input lag for wired controllers even exists ^^;
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shmuppyLove
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Re: Arcade Stick for SHMUP
It's because the PCB has to encode the input into whatever signal format the system requires, then the system has to decode it on the other side. Assuming the decoding process is always the same on the system side, the only variable would be how fast the joystick PCB is at encoding, which will depend on board and IC design as well as firmware. Lots of room for variation.sojtrash wrote:i would lean towards different production runs myself. I'm still surprised input lag for wired controllers even exists ^^;
I actually have very little idea what I'm talking about, but in my mind this makes sense.
Re: Arcade Stick for SHMUP
How's the Hori Real Arcade VF stick for playing Saturn and Dreamcast shooters (the latter via a controller adapter)?
Here's an example: http://www.ebay.com/itm/Sega-Saturn-HOR ... 461a061b03
Here's an example: http://www.ebay.com/itm/Sega-Saturn-HOR ... 461a061b03
Re: Arcade Stick for SHMUP
I think I kinda get it, kind of like setting up one of those universal remote controlsshmuppyLove wrote:It's because the PCB has to encode the input into whatever signal format the system requires, then the system has to decode it on the other side. Assuming the decoding process is always the same on the system side, the only variable would be how fast the joystick PCB is at encoding, which will depend on board and IC design as well as firmware. Lots of room for variation.
I actually have very little idea what I'm talking about, but in my mind this makes sense.

Hori usually makes pretty high quality stuff, should be goodNintendo Saturn wrote:How's the Hori Real Arcade VF stick for playing Saturn and Dreamcast shooters (the latter via a controller adapter)?
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Re: Arcade Stick for SHMUP
I guess I missed the spot in the "study" that mentioned that the black Qanba has a different PCB than the other 3 ( I just reread the thing).shmuppyLove wrote:It's because the PCB has to encode the input into whatever signal format the system requires, then the system has to decode it on the other side. Assuming the decoding process is always the same on the system side, the only variable would be how fast the joystick PCB is at encoding, which will depend on board and IC design as well as firmware. Lots of room for variation.sojtrash wrote:i would lean towards different production runs myself. I'm still surprised input lag for wired controllers even exists ^^;
I actually have very little idea what I'm talking about, but in my mind this makes sense.
I think that much of the lag differences is with how each system handles USB itself. USB is dependent on the system's processor and bandwidth and is shared amongst devices. I would think that using two sticks on the same bus would create lag in the one that has less priority at that moment. Probably a better way to isolate stick speed would be to create a dedicated program (using xna or whatever) on the system to rule out the USB variable. Also, if the hard drive is accessed via USB wouldn't that contribute to stick input lag?
With the PS3's cell setup, I assume that the main processor is running the USB instead of pushing it to run off of one of the co-processors. Which could be one reason that sticks perform a bit better on the 360.
I know that with my old USB audio and midi/USB interfaces, latency was always a problem. Its probably gotten better since computers are more powerful but FireWire and standalone devices were, and probably, are superior.
FireWire might have been better for input especially on a PC. Or DIN/MIDI or direct input controller.
On the other hand, most of this input lag is pretty insignificant for video game play (might be more prominent on a PC).
That Qanba Q4 black seems decent though.