Arcade Stick for SHMUP

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
Stevens
Posts: 3892
Joined: Thu May 01, 2014 11:44 pm
Location: Brooklyn NY

Re: Arcade Stick for SHMUP

Post by Stevens »

Shatterhand wrote:I personally prefer playing shmups with a dpad, while I prefer an arcade stick for fighting games.
You're not alone. Arcade stick with a square gate all day for Claw/Chun Li.
Show me everything you have, puppet of Geppetto.
amdiggywhut
Posts: 299
Joined: Mon Feb 10, 2014 6:17 pm
Contact:

Re: Arcade Stick for SHMUP

Post by amdiggywhut »

sojtrash wrote:caught this on a fg thread on neogaf, thought it might be of interest
Could you link this post so I can read more? It's appreciated. These numbers are pretty surprising to me.
sojtrash
Posts: 47
Joined: Thu Aug 29, 2013 8:55 pm

Re: Arcade Stick for SHMUP

Post by sojtrash »

amdiggywhut wrote:Could you link this post so I can read more? It's appreciated. These numbers are pretty surprising to me.
here you go :)

http://www.neogaf.com/forum/showpost.ph ... tcount=348
Lordgalvar-II
Posts: 31
Joined: Fri Dec 20, 2013 7:33 pm
Location: Los Angeles, CA
Contact:

Re: Arcade Stick for SHMUP

Post by Lordgalvar-II »

sojtrash wrote:
amdiggywhut wrote:Could you link this post so I can read more? It's appreciated. These numbers are pretty surprising to me.
here you go :)

http://www.neogaf.com/forum/showpost.ph ... tcount=348
Why would the Qanba Q4 sticks have different lag times? Would it be that the PCBs are from different production runs, somebfirmware thing, or is it more of a flaw in the study? I know the overall difference is probably neglegable but it is still weird.

It is good to know that there is somewhat different performance on the systems with the dual system sticks.
sojtrash
Posts: 47
Joined: Thu Aug 29, 2013 8:55 pm

Re: Arcade Stick for SHMUP

Post by sojtrash »

i would lean towards different production runs myself. I'm still surprised input lag for wired controllers even exists ^^;
User avatar
shmuppyLove
Posts: 3708
Joined: Thu Apr 07, 2011 1:44 pm
Location: Toronto

Re: Arcade Stick for SHMUP

Post by shmuppyLove »

sojtrash wrote:i would lean towards different production runs myself. I'm still surprised input lag for wired controllers even exists ^^;
It's because the PCB has to encode the input into whatever signal format the system requires, then the system has to decode it on the other side. Assuming the decoding process is always the same on the system side, the only variable would be how fast the joystick PCB is at encoding, which will depend on board and IC design as well as firmware. Lots of room for variation.

I actually have very little idea what I'm talking about, but in my mind this makes sense.
nosorrow
Posts: 346
Joined: Mon Oct 07, 2013 10:36 pm

Re: Arcade Stick for SHMUP

Post by nosorrow »

How's the Hori Real Arcade VF stick for playing Saturn and Dreamcast shooters (the latter via a controller adapter)?

Here's an example: http://www.ebay.com/itm/Sega-Saturn-HOR ... 461a061b03
sojtrash
Posts: 47
Joined: Thu Aug 29, 2013 8:55 pm

Re: Arcade Stick for SHMUP

Post by sojtrash »

shmuppyLove wrote:It's because the PCB has to encode the input into whatever signal format the system requires, then the system has to decode it on the other side. Assuming the decoding process is always the same on the system side, the only variable would be how fast the joystick PCB is at encoding, which will depend on board and IC design as well as firmware. Lots of room for variation.

I actually have very little idea what I'm talking about, but in my mind this makes sense.
I think I kinda get it, kind of like setting up one of those universal remote controls :P
Nintendo Saturn wrote:How's the Hori Real Arcade VF stick for playing Saturn and Dreamcast shooters (the latter via a controller adapter)?
Hori usually makes pretty high quality stuff, should be good
Lordgalvar-II
Posts: 31
Joined: Fri Dec 20, 2013 7:33 pm
Location: Los Angeles, CA
Contact:

Re: Arcade Stick for SHMUP

Post by Lordgalvar-II »

shmuppyLove wrote:
sojtrash wrote:i would lean towards different production runs myself. I'm still surprised input lag for wired controllers even exists ^^;
It's because the PCB has to encode the input into whatever signal format the system requires, then the system has to decode it on the other side. Assuming the decoding process is always the same on the system side, the only variable would be how fast the joystick PCB is at encoding, which will depend on board and IC design as well as firmware. Lots of room for variation.

I actually have very little idea what I'm talking about, but in my mind this makes sense.
I guess I missed the spot in the "study" that mentioned that the black Qanba has a different PCB than the other 3 ( I just reread the thing).

I think that much of the lag differences is with how each system handles USB itself. USB is dependent on the system's processor and bandwidth and is shared amongst devices. I would think that using two sticks on the same bus would create lag in the one that has less priority at that moment. Probably a better way to isolate stick speed would be to create a dedicated program (using xna or whatever) on the system to rule out the USB variable. Also, if the hard drive is accessed via USB wouldn't that contribute to stick input lag?

With the PS3's cell setup, I assume that the main processor is running the USB instead of pushing it to run off of one of the co-processors. Which could be one reason that sticks perform a bit better on the 360.

I know that with my old USB audio and midi/USB interfaces, latency was always a problem. Its probably gotten better since computers are more powerful but FireWire and standalone devices were, and probably, are superior.

FireWire might have been better for input especially on a PC. Or DIN/MIDI or direct input controller.

On the other hand, most of this input lag is pretty insignificant for video game play (might be more prominent on a PC).

That Qanba Q4 black seems decent though.
Post Reply