R-Type Final thoughs!

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Zweihander
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Post by Zweihander »

the reason it slows down so horribly on stage 3:

as most of us probably know, the PS2 is a piece of shit for hardware. specs include a whopping 4 megs of video memory. the dreamcast had 16 megs of video memory. also, the dreamcast only rendered what you saw onscreen. if RTF were on DC, it would only render the on-screen bits of the battleship. the PS2, on the other hand, insists on rendering every on-screen object from all angles, even if you don't see the other side of it. granted, with some better programming, the slowdown could have been reduced, but the fact remains that the PS2 is a feeble system that can barely handle the game. see also: the hidden Cerberus level. (beat stage 3 with Beyond the Rubicon). slowdown HELL.
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Schrodinger's cat wrote:Yeah, "shmup" really sounds like a term a Jewish grandmother would insult you with.
housevibe
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Post by housevibe »

Just to let you know, DC has 8mb of Video Memory, not 16....Also, are you sure about what you're talking about, concerning the drawing thingy ?
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Moogs
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Post by Moogs »

Zweihander wrote:the reason it slows down so horribly on stage 3:

as most of us probably know, the PS2 is a piece of shit for hardware. specs include a whopping 4 megs of video memory. the dreamcast had 16 megs of video memory. also, the dreamcast only rendered what you saw onscreen. if RTF were on DC, it would only render the on-screen bits of the battleship. the PS2, on the other hand, insists on rendering every on-screen object from all angles, even if you don't see the other side of it. granted, with some better programming, the slowdown could have been reduced, but the fact remains that the PS2 is a feeble system that can barely handle the game. see also: the hidden Cerberus level. (beat stage 3 with Beyond the Rubicon). slowdown HELL.
Considering there are PS2 games with far more detailed textures and much more complex geometry that run smoothly at all times, I find this a tad hard to swallow.
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Blade
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Post by Blade »

Fastest and least boring way to do it is to Unlock the last Bonus Stage, use the Invincibility Code, and walk away....go get a soda or something. :)
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Defcon 5
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Post by Defcon 5 »

Zweihander wrote:the reason it slows down so horribly on stage 3:

as most of us probably know, the PS2 is a piece of shit for hardware. specs include a whopping 4 megs of video memory. the dreamcast had 16 megs of video memory. also, the dreamcast only rendered what you saw onscreen. if RTF were on DC, it would only render the on-screen bits of the battleship. the PS2, on the other hand, insists on rendering every on-screen object from all angles, even if you don't see the other side of it. granted, with some better programming, the slowdown could have been reduced, but the fact remains that the PS2 is a feeble system that can barely handle the game. see also: the hidden Cerberus level. (beat stage 3 with Beyond the Rubicon). slowdown HELL.
Sorry but this has nothing to do with the hardware then with programming! If the code tells the hardware not to render polygones which are not visible than everythings fine.
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Zweihander
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Post by Zweihander »

housevibe wrote:Just to let you know, DC has 8mb of Video Memory, not 16....Also, are you sure about what you're talking about, concerning the drawing thingy ?
really? guess a certain tech friend of mine (whom i introduced to this board) is full of shit then. >_<
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zakk
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Post by zakk »

Zweihander wrote:
housevibe wrote:Just to let you know, DC has 8mb of Video Memory, not 16....Also, are you sure about what you're talking about, concerning the drawing thingy ?
really? guess a certain tech friend of mine (whom i introduced to this board) is full of shit then. >_<
The dreamcast has 8 megs of video memory, the _Naomi_ has 16.
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Molloy
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Post by Molloy »

There was a really good article in the Edge PS2 special a couple of years ago that went into this stuff in alot of detail. The concept of the system is that's it's low on memory, but high on bandwith. Thus you don't need to store much in the memory.

High bandwidth architecture costs a fortune to design, but the costs are offset when production scales up. Whereas when you have alot of memory in a console that's going to have a fixed cost and continues to be an expense throughout the consoles lifespan.

All the consoles are going in this direction next generation. The Xbox 360 doesn't have that much memory really.

I could get this in alot more detail if I could find the copy of the magazine. Can only seem to get my hands on the Cube copy.

As far as I'm concerned all the consoles are on a par visually. Gran Tourismo 4 on the PS2. Resident Evil 4 on the GC. Outrun 2 on the Xbox. They're all fantastic looking. It just seems to be the multiformat games that come off worst on the PS2.
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