Nguyen VinhLOC wrote: ↑Tue Dec 10, 2024 5:39 pmOh and i wanna ask, is Daioh really a pseudo military/space shooter just like Raiden and Gekirindan too i'm quite curious
Daioh is broadly similar to Raiden, yep! Military/space STG with a terrestrial early game and outer space endgame.
But more specifically, I think it's even nearer to Tatsujin. The colourfully bulbous
enemy spacecraft and "jam tart" sniper tanks are instantly familiar. I think Stage 4's BGM, there, sounds like an homage to Toaplan's feelgood Hammond-rockin' OST, too. Game design also takes more after Tatsujin than Raiden's blueprint, Kyuukyoku Tiger, with speedups, instant bombs, and a homing lightning weapon.
Boss design is likewise nearer crazier, manga-styled stuff like Gekirindan and Dogyuun. Even R1/2/DX's extra-terrestrial machines keep the grimly functional approach of Kyuukyoku Tiger. (the cute pipe-crawling crabs aside; but tbh, I always considered them industriously practical designs. how else do you defend that space refinery? :3)
Meanwhile, Daioh has mecha boxers warming up by punching out pyramid walls, Cyber Takosuke madly flailing his tentacles, and a robo-walker who doesn't stomp along with believably building-flattening weight, ala Raiden II, but hurdles down the runway like a headless chicken. And of course, this pistoning abomination, who wouldn't be out of place in Musha Aleste or Vasara...
...and is followed up by a raging Tatsujin-esque xenohorror
I suppose to sum it up, if the game has a mecha boss that laughs at or otherwise taunts you, it's probably not Raiden. Early Raiden anyway.
