I haven't even 1alled it playing for score. I don't know whether that's degrading or if everyone who says it's a cakewalk isn't playing it for score properly.Bananamatic wrote:then 2-all it you champdan76 wrote:DFK is a 2-loop game that has to be played for score to get any kind of challenge out of it. You can't turn off auto bomb.
Is the consensus that DDP DFK is only good if its BLK LBL?
Re: Is the consensus that DDP DFK is only good if its BLK LB
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: Is the consensus that DDP DFK is only good if its BLK LB
Definitely the former. I don't even know how you can say that you are playing the game properly for score since that involves some rather good survival. A game over on the first loop is not something that just accidentally happens. Rather something that happens because... i dunno. Magic.Skykid wrote: I don't know whether that's degrading or if everyone who says it's a cakewalk isn't playing it for score properly.
If you don't chain stage 5, you're not doing it 'properly' and you can't do that and die and bomb at the same time

EDIT: Also, maybe drop the Power style until you are better?
Re: Is the consensus that DDP DFK is only good if its BLK LB
DFK BL doesn't even feel like a Donpachi game. Some mechanics are cool, and some of the changes in this mode were fixed and made better in SDOJ (1-loop, difficulty select, requirements to see hibachi/zatzusa). But for the most part, the game is just a mess. Only get BL if BL Arrange is on the disk. That only get's messy if you get to the TLB.
Re: Is the consensus that DDP DFK is only good if its BLK LB
You just have to pick your poison b/c all you're going to get is everyone's opinion. DFK BL is one of my favorites, and I'm finding myself missing my DFK 1.5 kit.
If you're not buying a kit, just grab the Xbox release and have it all to test out.
If you're not buying a kit, just grab the Xbox release and have it all to test out.
Breaking news: Dodonpachi Developer Cave Releases Hello Kitty Game
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Special World
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Re: Is the consensus that DDP DFK is only good if its BLK LB
DFK 1.5 is the only Cave game that I really don't care for at all. Occasionally I'll play it just to see if I still hate it. Arrange A is okay though.
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evil_ash_xero
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Re: Is the consensus that DDP DFK is only good if its BLK LB
ebarrett wrote:You can deactivate autobombing in 1.5 by not getting hit
Replies like this are bullshit. Sorry dude.
My Collection: http://www.rfgeneration.com/cgi-bin/col ... Collection
Re: Is the consensus that DDP DFK is only good if its BLK LB
Wha? I've cleared bomb style way too many times. That's not for me.Zengeku3 wrote:Definitely the former. I don't even know how you can say that you are playing the game properly for score since that involves some rather good survival. A game over on the first loop is not something that just accidentally happens. Rather something that happens because... i dunno. Magic.Skykid wrote: I don't know whether that's degrading or if everyone who says it's a cakewalk isn't playing it for score properly.
If you don't chain stage 5, you're not doing it 'properly' and you can't do that and die and bomb at the same time
EDIT: Also, maybe drop the Power style until you are better?
Thanks for the degrading, I'll get back on it once I'm back East and continue to spit on the screen in anger every time I get to the laser wheelz and get killed trying to time out the stage 2 ura boss.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: Is the consensus that DDP DFK is only good if its BLK LB
Unlike "DKF 1.0 scoring is more balanced" replies, or pretty much half this thread which is people talking out of their asses since they have no idea how the games work, right? Get lost.evil_ash_xero wrote:Replies like this are bullshit. Sorry dude.ebarrett wrote:You can deactivate autobombing in 1.5 by not getting hit
Edit: in case you feel like replying, first think about this: what is worse, some humour into a discussion that has been had a billion times in other threads, or people giving false information as fact yet again?

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Bananamatic
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Re: Is the consensus that DDP DFK is only good if its BLK LB
go beat Omote loop with StrongSkykid wrote:Wha? I've cleared bomb style way too many times. That's not for me.
Thanks for the degrading, I'll get back on it once I'm back East and continue to spit on the screen in anger every time I get to the laser wheelz and get killed trying to time out the stage 2 ura boss.
it's not that fucking hard
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Re: Is the consensus that DDP DFK is only good if its BLK LB
I'm also in the 1.5 > BL group. But you definitely need BL, just for the soundtrack. It's just a shame that the second loop isn't very fun, but that applies to BL's strong style that uses the same patterns. But the BL gameplay systems make even the Bomb/Power styles not fun either.
Also, I'm not sure if people still complain about the bullet canceling Hypers in 1.5 even though you're only supposed to do that at the start of stages, then praise BL for the same stuff when you want to be cancelling all the time. Of course, if Hypers were actually like DOJ where you'd constantly be using them to boost hit count, got rid of the canceling with them, and fixed the second loop patterns , 1.5 could be a much better game.
And DFK Power Style is probably harder than DOJ is, and the game being easy comments are really only for 1-All with Bomb/Strong style.
Also, on the 1.0 comment, can't that be counterstopped in loop 1?
Also, I'm not sure if people still complain about the bullet canceling Hypers in 1.5 even though you're only supposed to do that at the start of stages, then praise BL for the same stuff when you want to be cancelling all the time. Of course, if Hypers were actually like DOJ where you'd constantly be using them to boost hit count, got rid of the canceling with them, and fixed the second loop patterns , 1.5 could be a much better game.
And DFK Power Style is probably harder than DOJ is, and the game being easy comments are really only for 1-All with Bomb/Strong style.
Also, on the 1.0 comment, can't that be counterstopped in loop 1?
Last edited by Chaos Phoenixma on Thu Oct 03, 2013 4:40 pm, edited 1 time in total.
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Bananamatic
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Re: Is the consensus that DDP DFK is only good if its BLK LB
the second loop is fun thoughChaos Phoenixma wrote:It's just a shame that the second loop isn't very fun
more fun than playing the 1st loop every run
Re: Is the consensus that DDP DFK is only good if its BLK LB
Don't even try to explain how it was "false information". That's the way to go.ebarrett wrote:or people giving false information as fact yet again?

edit: "people giving false information as a fact -.-" That's it people, don't say anything unless you're 100% sure
Last edited by Cagar on Thu Oct 03, 2013 5:01 pm, edited 1 time in total.
Re: Is the consensus that DDP DFK is only good if its BLK LB
Does the Golden disaster boss appear everytime in Black label or if not what are the requirements for it to appear?
I would like to have 1cc on this game and get over with it but that asshat has ruined my runs so far.
I would like to have 1cc on this game and get over with it but that asshat has ruined my runs so far.
"I will not die until I achieve something.
Even though the ideal is high, I never give in.
Therefore, I never die with regrets." 1CC
Even though the ideal is high, I never give in.
Therefore, I never die with regrets." 1CC
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Re: Is the consensus that DDP DFK is only good if its BLK LB
It's supposed to be 1cc for Golden Disaster while finishing 2 bosses with full red gauge, while bombing 2 or less times, OR while dying 1 time or less.
So just finish 0 or 1 bosses with full red gauge, bomb more than 2 times, and die at least twice.
For Hibachi, you'll need to meet all those requirements, but you need full red gauge on all 5 bosses. For Zatsuza, you must be on Strong Style, do all the Hibachi stuff, and no death the entire game.
So just finish 0 or 1 bosses with full red gauge, bomb more than 2 times, and die at least twice.
For Hibachi, you'll need to meet all those requirements, but you need full red gauge on all 5 bosses. For Zatsuza, you must be on Strong Style, do all the Hibachi stuff, and no death the entire game.
Re: Is the consensus that DDP DFK is only good if its BLK LB
1.0 is counterstoppable in stage 5 and I'm sure pretty much has the same mechanics as far as chaining goes.Cagar wrote:Don't even try to explain how it was "false information". That's the way to go.ebarrett wrote:or people giving false information as fact yet again?
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Bananamatic
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Re: Is the consensus that DDP DFK is only good if its BLK LB
Wasn't 1.0 ridiculously broken?
bomb icons giving you a full bomb stock
cancels being ridiculously powerful
TLB having a touhou safespot at the final
it looks like a complete mess, if you think these things are ok just because muh autobomb then i dont know
bomb icons giving you a full bomb stock
cancels being ridiculously powerful
TLB having a touhou safespot at the final
it looks like a complete mess, if you think these things are ok just because muh autobomb then i dont know
Re: Is the consensus that DDP DFK is only good if its BLK LB
Wow never heard of a counterstop in dfk before.ratikal wrote:1.0 is counterstoppable in stage 5 and I'm sure pretty much has the same mechanics as far as chaining goes.Cagar wrote:Don't even try to explain how it was "false information". That's the way to go.ebarrett wrote:or people giving false information as fact yet again?
Sorry for "giving false information as fact"



EDIT: Any videos or anything? Google, youtube or shmups forum search gave me nothing

I've only seen one 2-ALL video by toarcade on youtube, and it looks different in terms of scoring..
in short: ebarrett, you're being an ass.

Re: Is the consensus that DDP DFK is only good if its BLK LB
There's plenty of info just in this forum.Cagar wrote: Wow never heard of a counterstop in dfk before.
Sorry for "giving false information as fact"![]()
![]()
EDIT: Any videos or anything? Google, youtube or shmups forum search gave me nothing
I've only seen one 2-ALL video by toarcade on youtube, and it looks different in terms of scoring..
in short: ebarrett, you're being an ass.
Breaking news: Dodonpachi Developer Cave Releases Hello Kitty Game
Re: Is the consensus that DDP DFK is only good if its BLK LB
One of the changes in 1.5 were to add 2 digits to the score counter to a total of 13. If you look at the high scores here, you can see there are many scores that have 12 digits. The other documented changes were just addition to Strong mode and Type B from the start, and the removal of all bombs being refilled from one bomb item. I don't believe there were any changes to the scoring system.
You can check this forum or Wikipedia for sources.
You can check this forum or Wikipedia for sources.
Re: Is the consensus that DDP DFK is only good if its BLK LB
No problem.Skykid wrote: Thanks for the degrading, I'll get back on it once I'm back East and continue to spit on the screen in anger every time I get to the laser wheelz and get killed trying to time out the stage 2 ura boss.

Re: Is the consensus that DDP DFK is only good if its BLK LB
ratikal wrote:One of the changes in 1.5 were to add 2 digits to the score counter to a total of 13.
Nothing about "a total of 13."Wikipedia wrote:2 extra digits on the score counter.
Whatever.

Re: Is the consensus that DDP DFK is only good if its BLK LB
Didn't even realise fucking was involved, but I did have a feeling the boss death strip was opportune for liberating sperm. I only play ura, don't like/never attempted the other.Bananamatic wrote:go beat Omote loop with StrongSkykid wrote:Wha? I've cleared bomb style way too many times. That's not for me.
Thanks for the degrading, I'll get back on it once I'm back East and continue to spit on the screen in anger every time I get to the laser wheelz and get killed trying to time out the stage 2 ura boss.
it's not that fucking hard
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
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Bananamatic
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Re: Is the consensus that DDP DFK is only good if its BLK LB
wait are we talking about the ura loop or ura routes
Re: Is the consensus that DDP DFK is only good if its BLK LB
Route, with all the original bosses. The normal one isn't as good for score right?
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
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Bananamatic
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Re: Is the consensus that DDP DFK is only good if its BLK LB
I meant the omote loop, as in 2-ALL the game with a Strong style ship
the autobomb really doesn't make it that hard, it's only slightly worse than futari maniac for example
the autobomb really doesn't make it that hard, it's only slightly worse than futari maniac for example
Re: Is the consensus that DDP DFK is only good if its BLK LB
Seconding this. I got to the 2-5 cannon at the end of the stage on my first credit after learning bee locations with a shitty 360 pad.
Anyone should be able to do 2-all of DFK.
Anyone should be able to do 2-all of DFK.
Re: Is the consensus that DDP DFK is only good if its BLK LB
BL turned a mediocre game into an amazing one.
System11's random blog, with things - and stuff!
http://blog.system11.org
http://blog.system11.org
Re: Is the consensus that DDP DFK is only good if its BLK LB
DFK is the game that really got me into coming to shumps forum more because it was the first shmup I bought and spent lots of time on, now a days I just play Ver. L.


[Cabinet 007]
Re: Is the consensus that DDP DFK is only good if its BLK LB
Video of the counter-stop here.Cagar wrote:ratikal wrote:One of the changes in 1.5 were to add 2 digits to the score counter to a total of 13.Nothing about "a total of 13."Wikipedia wrote:2 extra digits on the score counter.
Whatever.
I count 11 digits.
Here's DFK 1.5:

How many digits can you find?
Re: Is the consensus that DDP DFK is only good if its BLK LB
Polite, thanks.NTSC-J wrote:Video of the counter-stop here.Cagar wrote:ratikal wrote:One of the changes in 1.5 were to add 2 digits to the score counter to a total of 13.Nothing about "a total of 13."Wikipedia wrote:2 extra digits on the score counter.
Whatever.
I count 11 digits.
Here's DFK 1.5:
How many digits can you find?
Just quit that childish digit-bitching please, the point was that i've never heard/seen a dfk counterstop.
I just don't like fighting on the internet, sorry
