Considering they have only ported Esprade to G-Mode cell phones shows me the amount of Ineptitude in the company is Immense. Also promising Dangun Feveron for some kind of port at one point and then wiping their collective asses with it does not help either.Thjodbjorn wrote:"Deserve to die"?
Are you really that ****ed up?
Cave's blog closing next month
Re: Cave's blog closing next month
A Hardcore gamers reaction to the Lack of Kinect games. Apparently i could of played Dodonpachi with it if i beat a entirely in Japanese Visual Novel piece of shit game called Instant Brain
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Thjodbjorn
- Posts: 439
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Re: Cave's blog closing next month
Haha, it only now hit me that you hopefully meant that the company deserved to die. After the line about ritual suicide, I thought you meant they as people deserved to die.Tokyo-J wrote:Considering they have only ported Esprade to G-Mode cell phones shows me the amount of Ineptitude in the company is Immense. Also promising Dangun Feveron for some kind of port at one point and then wiping their collective asses with it does not help either.Thjodbjorn wrote:"Deserve to die"?
Are you really that ****ed up?
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Muchi Muchi Spork
- Posts: 1413
- Joined: Wed Mar 09, 2011 2:53 pm
Re: Cave's blog closing next month
The world actually lucked out by having Dangun not ported. Seems ok at first and then you get to the later levels and it plays like a fast bullet memorizer D in your A. They compensate for bullets being too fast by letting you have your ship jump to ludicrous speeds making it harder and harder to control. Great graphics and sounds though. Could have used a touch of Ikeda.
Re: Cave's blog closing next month
Those are not real issues, it's just you not playing anything outside of the regular Cave stuff.
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Muchi Muchi Spork
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Re: Cave's blog closing next month
I've played everything in mame, just don't enjoy the other stuff as much anymore. There was a time when I played Psikyo and Taito as much as Cave. I feel like Dangun has me held hostage because I have to clear it in order to get a clear on all the Cave boards and what happened, did Ikeda just turn a blind eye on this thing or what.
Re: Cave's blog closing next month
It is funny. I got into Cave at the beginning and prefer the older titles which felt more like Pure "Arcade Experiences".
I wish they would find a way to bring Esprade , Pro Gear and Donpachi to Next Gen consoles. I guess MAME will have to do until then.
I wish they would find a way to bring Esprade , Pro Gear and Donpachi to Next Gen consoles. I guess MAME will have to do until then.
A Hardcore gamers reaction to the Lack of Kinect games. Apparently i could of played Dodonpachi with it if i beat a entirely in Japanese Visual Novel piece of shit game called Instant Brain
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Muchi Muchi Spork
- Posts: 1413
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Re: Cave's blog closing next month
I like all those games. Just Dangun feels frankly rushed, last minute cheap compensations instead of up all night tweakings.
Re: Cave's blog closing next month
Seems like you just need to learn you some caravan. Dangun is exactly what it wants to be.Muchi Muchi Spork wrote:I like all those games. Just Dangun feels frankly rushed, last minute cheap compensations instead of up all night tweakings.

1CC List To miss is human; to rank control, divine.
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TrevHead (TVR)
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Re: Cave's blog closing next month
Yeah the later levels are a tad too fast for me too. That's why I would liked to have seen that XBLA port as they would have probably included an easier mode like Guwange did.Muchi Muchi Spork wrote:The world actually lucked out by having Dangun not ported. Seems ok at first and then you get to the later levels and it plays like a fast bullet memorizer D in your A. They compensate for bullets being too fast by letting you have your ship jump to ludicrous speeds making it harder and harder to control. Great graphics and sounds though. Could have used a touch of Ikeda.
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casualcoder
- Posts: 347
- Joined: Sat Apr 21, 2012 4:35 am
- Location: West Coast, Canada
Re: Cave's blog closing next month
Self-fulfilling prophecy folks. If so many of you so-called devoted fans of the genre talk this way and cave doesn't like the way they see the wind blowing it may just have a hand in making them close shop. I'm not usually bothered by this stuff but the built up animosity is kind of sickening to hear considering how much Cave has done for the genre.
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angrycoder
- Posts: 232
- Joined: Mon Jan 31, 2005 1:34 pm
- Location: Pennsylvania, USA
Re: Cave's blog closing next month
^ this.casualcoder wrote:Self-fulfilling prophecy folks. If so many of you so-called devoted fans of the genre talk this way and cave doesn't like the way they see the wind blowing it may just have a hand in making them close shop. I'm not usually bothered by this stuff but the built up animosity is kind of sickening to hear considering how much Cave has done for the genre.
So Cave deserves to die because they have like 3 un-ported games. Or they didn't sell you enough posters. Or your gothic loli fuck pillow isn't self lubricating...
Re: Cave's blog closing next month
angrycoder wrote:Or your gothic loli fuck pillow isn't self lubricating...

thanks for the laugh, now I'm ready for bed
Re: Cave's blog closing next month
shmuppyLove wrote:My prediction:
Based on the universal appeal and success of the SDOJ opening anime video, Cave embarks on a brave new mission with dododododododo DoDonPachi: The Series.
I feel like writing a synopsis, full of all the usual tropes, but I'm not quite awake yet.
It would basically be a harem anime with Pilot as the male protagonist. Maybe he is forced to take over as head of the DonPachi Corps after his father is murdered or something, I dunno. A high-schooler could probably write this.

Youtube: Iluvvideogames
Re: Cave's blog closing next month
This article, published today, states Cave has abolished all consumer game development (inclusive of console games, maybe arcade too?), and will focus solely on social and online games from now on. Asada's blog was used to chart the progress of their console games, so it is unsurprising he is closing it down, since their whole console division has been wiped out.
Re: Cave's blog closing next month
Yeah, saw this mentioned a few other places. I can see them turning into raizing 2.0 now ie stop making shmups forever and live on doing like nothing.
Sad day for shmups anyway.
Sad day for shmups anyway.
RegalSin wrote:Rape is very shakey subject. It falls into the catergory of Womens right, Homosexaul rights, and Black rights.
Re: Cave's blog closing next month

Re: Cave's blog closing next month
On PS2.kathy wrote:....but where is the motherfucking Ibara port?
So it's official now, Dodonpachi Saidaioujou is Cave's final STG, barring any PS3 ports from 5pb. At least they were able to conclude their flagship series in a way that returned to its original spirit (sans DFK's misguided obsession with bullet canceling). Really, there was no feasible better way for them to go out. Consider that Toaplan and Raizing's swan songs, Kyukyoku Tiger II and Brave Blade, were both very mediocre efforts.
What are the chances that Cave's entire arcade/consumer development staff will now jump ship to 5pb, G.Rev, or some other company more receptive of their talents?
Last edited by Pretas on Fri May 31, 2013 10:43 am, edited 1 time in total.

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Teufel_in_Blau
- Posts: 526
- Joined: Wed Apr 08, 2009 5:32 pm
Re: Cave's blog closing next month
FUCK!!
GaijinPunch wrote:I don't have 40 minutes to do anything other than fist myself these days.
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Jonathan Ingram
- Posts: 1062
- Joined: Thu Feb 21, 2008 1:55 pm
- Location: Moscow
Re: Cave's blog closing next month
It looks like they are closing for real this time. This needs a new topic.
Re: Cave's blog closing next month
It's all lies. Prepare for a new STG announcement from them soon.awo wrote:This article, published today, states Cave has abolished all consumer game development (inclusive of console games, maybe arcade too?), and will focus solely on social and online games from now on. Asada's blog was used to chart the progress of their console games, so it is unsurprising he is closing it down, since their whole console division has been wiped out.
Remember when they said DOJ will be their last stg? Remember when they talked about "our future STGs" in very recent interviews?
Ikeda, the millionaire sure will save the day somehow..

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Teufel_in_Blau
- Posts: 526
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Re: Cave's blog closing next month
http://shmups.system11.org/viewtopic.php?f=1&t=46014Jonathan Ingram wrote:It looks like they are closing for real this time. This needs a new topic.
GaijinPunch wrote:I don't have 40 minutes to do anything other than fist myself these days.
Re: Cave's blog closing next month
Read more carefully. Cave isn't closing, just contracting. They will probably go on making their mobile and social games for at least a couple more years.Jonathan Ingram wrote:It looks like they are closing for real this time. This needs a new topic.
Of course, they will cease to have any relevance to our interests.

Re: Cave's blog closing next month
No, Tokyo-J is really like that. I get the feeling Skykid is always equating Friendly with someone like Tokyo-J.
The game's very core is "bullet memorizer", starting from stage 1. In order to make a bullet memorizer more difficult as the game goes on, you have to make the bullets faster and you have to make them tougher to figure out (the former helps with the latter). Dangun does both exactly as it should and exactly as it wants to. For some reason, some part of you seems to clash with this, and as a subjective human being you have somehow become deluded from it; hard to explain, yet it happens all the time, and is a large part of why game design is so hard.
So, your choices are to either get over that, or to remove Dangun from your life... and either are respectable, I think. What's not is when you let that delusion take you over and cause you to blame the game for things it's not actually doing. You can't even begin to make the choice unless you can come to understand that this is a problem on your end; you're trying to go with that "third option", even though it isn't there.
Long story short, you're mad because the game's 2hrd4u. If anything in the game is rushed, it's the whole TLB thing with the bombs.
Your experience of Dangun is rushed; last minute cheap shots instead of up all night studying.Muchi Muchi Spork wrote:I like all those games. Just Dangun feels frankly rushed, last minute cheap compensations instead of up all night tweakings.
The game's very core is "bullet memorizer", starting from stage 1. In order to make a bullet memorizer more difficult as the game goes on, you have to make the bullets faster and you have to make them tougher to figure out (the former helps with the latter). Dangun does both exactly as it should and exactly as it wants to. For some reason, some part of you seems to clash with this, and as a subjective human being you have somehow become deluded from it; hard to explain, yet it happens all the time, and is a large part of why game design is so hard.
So, your choices are to either get over that, or to remove Dangun from your life... and either are respectable, I think. What's not is when you let that delusion take you over and cause you to blame the game for things it's not actually doing. You can't even begin to make the choice unless you can come to understand that this is a problem on your end; you're trying to go with that "third option", even though it isn't there.
Long story short, you're mad because the game's 2hrd4u. If anything in the game is rushed, it's the whole TLB thing with the bombs.
Last edited by Despatche on Fri May 31, 2013 11:03 am, edited 1 time in total.
Rage Pro, Rage Fury, Rage MAXX!
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Jonathan Ingram
- Posts: 1062
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Re: Cave's blog closing next month
I did read it. Thank you very much. If they are closing down their consumer division, then for all intents and purposes they are dead.Pretas wrote:Read more carefully. Cave isn't closing, just contracting. They will probably go on making their mobile and social games for at least a couple more years.
Re: Cave's blog closing next month
I know you're angry and bitter over it but Cave isn't dead. For the moment, they still hold the IP to all of their titles, and may still make use of it in the future, perhaps through more original spin-off games on smartphones like Mushi: Bug Panic and DDP Maximum.
Once they start selling their IP off like Irem, or go out of business entirely, then we can treat them like they're gone.
Once they start selling their IP off like Irem, or go out of business entirely, then we can treat them like they're gone.

Re: Cave's blog closing next month
Toaplan's swan song was Batsugun, or Batsugun Special at a stretch (it was never officially released). Kyuukyoku Tiger II was by Takumi.Pretas wrote:Consider that Toaplan and Raizing's swan songs, Kyukyoku Tiger II and Brave Blade, were both very mediocre efforts.

光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
Re: Cave's blog closing next month
It was completed and published by Takumi. The bulk of development was done by Toaplan.
Snow Bros. 2 met a similar fate: Toaplan was apparently able to complete it, but it was released by a company called Hanafram without their name on it.
Snow Bros. 2 met a similar fate: Toaplan was apparently able to complete it, but it was released by a company called Hanafram without their name on it.
Last edited by Pretas on Fri May 31, 2013 11:06 am, edited 1 time in total.

Re: Cave's blog closing next month
Uemura: The last group that entered Toaplan liked shooting games. I think their first game was V-V. It was made as a research project for new employees. And then came Batsugun, Toaplan's finale.
KTII was not "Toaplan's swan song."
KTII was not "Toaplan's swan song."

光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
Re: Cave's blog closing next month
Doesn't snow bros 2 blow ass though?
fwiw we *might* see the other titles released on our phones in 18 months... great
fwiw we *might* see the other titles released on our phones in 18 months... great

Re: Cave's blog closing next month
I stand corrected.
Still, it's the last STG that really radiates the classic Toaplan spirit, even if it's a dull interpretation of that style. Air Gallet felt more like a Seibu or Psikyo work, and DonPachi seemed like it was doing its own thing from the very beginning, despite what Ikeda said about trying to make a Toaplan-like game.
I suppose Brave Blade is also a bit of a stretch for Raizing's final game. According to user Wenchang, it was made by "a bunch of younger people," with almost none of the usual staff and definitely no Yagawa. It's also a kind of botched vision of the company's trademark style: who thought juggling medals in the air with your weapon was a good idea? The difference is that it was released with Raizing's name on it.
Still, it's the last STG that really radiates the classic Toaplan spirit, even if it's a dull interpretation of that style. Air Gallet felt more like a Seibu or Psikyo work, and DonPachi seemed like it was doing its own thing from the very beginning, despite what Ikeda said about trying to make a Toaplan-like game.
I suppose Brave Blade is also a bit of a stretch for Raizing's final game. According to user Wenchang, it was made by "a bunch of younger people," with almost none of the usual staff and definitely no Yagawa. It's also a kind of botched vision of the company's trademark style: who thought juggling medals in the air with your weapon was a good idea? The difference is that it was released with Raizing's name on it.
Last edited by Pretas on Fri May 31, 2013 11:25 am, edited 1 time in total.
