Gran Turismo 6 Credit Glitch Found - Avoid Microtransactions

A place where you can chat about anything that isn't to do with games!
User avatar
Ed Oscuro
Posts: 18654
Joined: Thu Dec 08, 2005 4:13 pm
Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs

Re: Gran Turismo 6 (PS3, Holiday Season 2013)

Post by Ed Oscuro »

I only played a demo for the first one. Seemed fine enough. Yeah, it's "arcadey" but that might be closer to what Skykid is looking for. What's that supposed to mean, anyway? Forgiving physics and handling? Probably the only previous rally experience I had was some ancient rally racer demos for PSX dating from 1997 or so, older than even GT2.
PC Engine Fan X!
Posts: 9082
Joined: Wed Jan 26, 2005 10:32 pm

Re: Gran Turismo 6 (PS3, Holiday Season 2013)

Post by PC Engine Fan X! »

neorichieb1971 wrote:Well to put things in perspective. I played Sega Rally for a gazillion hours. It had 3 cars and 4 tracks. I played GT5 for 3 hours, it has a gazzillion tracks and a gazzillion cars, an intro, credits longer than a movie and 50GB of blu ray disc of storage.

Just goes to show that gameplay rules and doesn't need to be expensive. GT is the Avatar of the racing game world.

When GT1 came out, I thought it was the most amazing thing ever. But 5 generations of the game later, I just found it covers old ground a lot. Same cars, same tracks, same music.

Namco need to bring back the old RR games with PS3 graphics. I'd love that shit.
Granted that Namco did release RR7 for the PS3 and later on, added 3D glasses support with a JPN PSN d/l. I wouldn't be surprised if Namco brings out RR8 out on the PS4 this coming winter of 2013 as a launch title (they've released a new RR title with every new gaming console release starting with the PSX onward).

Ridge Racer - PSX launch title circa 1994 (with the follow ups of Ridge Racer Revolution, Rage Racer & Ridge Racer Type 4)
Ridge Racer V - PS2 launch title circa 2000
Ridge Racer 6 - Xbox 360 launch title circa 2005
Ridge Racer 7 - PS3 launch title circa 2006

As for the Namco arcade drifting series, Wangun Midnight: Maximum Tune series, it still hasn't gotten the proper home gaming console treatment yet.

PC Engine Fan X! ^_~
Last edited by PC Engine Fan X! on Fri May 17, 2013 5:50 am, edited 1 time in total.
User avatar
KAI
Posts: 4673
Joined: Thu Jan 21, 2010 5:24 pm
Location: Joker Star Galaxy, Argentina
Contact:

Re: Gran Turismo 6 (PS3, Holiday Season 2013)

Post by KAI »

and
Ridge Racers - PSP launch title circa 2004
Ridge Racer 3D - 3DS launch title circa 2011
Ridge Racer Vita - PS Vita launch title circa 2011
Image
User avatar
Skykid
Posts: 17655
Joined: Sun Nov 18, 2007 2:16 pm
Location: Planet Dust Asia

Re: Gran Turismo 6 (PS3, Holiday Season 2013)

Post by Skykid »

gct wrote:
Skykid wrote:Ai Nagase
Nice Freudian there.
Ha ha! Had to Google who that was. Sorry Reiko.
Always outnumbered, never outgunned - No zuo no die

User avatar
cools
Posts: 2057
Joined: Mon Nov 26, 2007 4:57 pm
Location: South Wales
Contact:

Re: Gran Turismo 6 (PS3, Holiday Season 2013)

Post by cools »

Jonathan Ingram wrote:
Skykid wrote:Weird statement though, since I love racing games
You love arcade racing games. Gran Turismo is a simulation.
Ridge Racer is all: speed, power slides, Ai Nagase's cute ass.
Yes, it is. But it also feels nothing like driving a car in real life would.
I like simulations that don't try to be a game as well.
Image
User avatar
Friendly
Posts: 2313
Joined: Fri Nov 04, 2011 7:09 pm

Re: Gran Turismo 6 (PS3, Holiday Season 2013)

Post by Friendly »

Life is a game.
User avatar
Ed Oscuro
Posts: 18654
Joined: Thu Dec 08, 2005 4:13 pm
Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs

Re: Gran Turismo 6 (PS3, Holiday Season 2013)

Post by Ed Oscuro »

until somebody dies

Also, that one Rally racer video shows a rewind feature. Rally of Persia: The Sands of Time
User avatar
Casey120
Posts: 1155
Joined: Fri Jun 05, 2009 9:15 am
Location: Holland

Re: Gran Turismo 6 (PS3, Holiday Season 2013)

Post by Casey120 »

Why not for the PS4 but that will probably take another 5 years .
I quite liked the racing in GT5 but why use that tedious license system they keep returning with, it's a bore fest .
I personally had more fun with Forza .
User avatar
broken harbour
Posts: 943
Joined: Fri Feb 01, 2013 8:18 pm
Location: Canaduh
Contact:

Re: Gran Turismo 6 (PS3, Holiday Season 2013)

Post by broken harbour »

Casey120 wrote:Why not for the PS4 but that will probably take another 5 years .
I quite liked the racing in GT5 but why use that tedious license system they keep returning with, it's a bore fest .
I personally had more fun with Forza .
That's just it, GT5 is a great simulation, (I race my car at trackdays on weekends, so I can attest that it's pretty good, not perfect, but fairly realistic) but it just wasn't that much fun.
I hate how it became a level grinding JRPG after the first few events, just racing the same races over and over with the same brain dead AI just to be able to level up to the next event, which you would then grind away at....

Forza doesn't have quite the physics model, but it's a far better game.
User avatar
Brasseye
Posts: 52
Joined: Fri May 10, 2013 7:38 am

Re: Gran Turismo 6 (PS3, Holiday Season 2013)

Post by Brasseye »

I hadn't played a GT game until I after I played Forza 2 and 3. It felt decidedly last gen by comparison, as with quite a lot of the PS3 exclusives.
User avatar
Jonathan Ingram
Posts: 1062
Joined: Thu Feb 21, 2008 1:55 pm
Location: Moscow

Re: Gran Turismo 6 (PS3, Holiday Season 2013)

Post by Jonathan Ingram »

Ed Oscuro wrote:Yeah, it's "arcadey" but that might be closer to what Skykid is looking for. What's that supposed to mean, anyway? Forgiving physics and handling?
Basically, yes. Simplified driving model, the presence of racing assists of all kinds, the ability to enter sharp corners at high speed etc.
User avatar
Marc
Posts: 3588
Joined: Sat Feb 26, 2005 10:27 am
Location: Wigan, England.

Re: Gran Turismo 6 (PS3, Holiday Season 2013)

Post by Marc »

Casey120 wrote:Why not for the PS4 but that will probably take another 5 years .
I quite liked the racing in GT5 but why use that tedious license system they keep returning with, it's a bore fest .
I personally had more fun with Forza .
In addition to being fucking pointless. I presume the point was to teach the basic stopping distances, entry and exits from corners etc, except it put you in a different car for every test, making whatever you'd just learned totally redundant. Worst design ever. No excuse for forcing people to play them.
XBL & Switch: mjparker77 / PSN: BellyFullOfHell
User avatar
Limbrooke
Posts: 1892
Joined: Fri Dec 23, 2005 4:24 am
Location: Ontario, Canada
Contact:

Post by Limbrooke »

Better have some S12 Silvias this time or Polyphony can get bent.
'Only a fool trusts his life to a weapon.'
User avatar
MOSQUITO FIGHTER
Posts: 1734
Joined: Sat Aug 13, 2005 7:32 pm

Re: Gran Turismo 6 (PS3, Holiday Season 2013)

Post by MOSQUITO FIGHTER »

Casey120 wrote:Why not for the PS4 but that will probably take another 5 years .
I quite liked the racing in GT5 but why use that tedious license system they keep returning with, it's a bore fest .
I personally had more fun with Forza .
I hate the license tests. I like Forza Horizon because it not only lets you drive like a maniac, it also encourages it. I think the open world driving was the most interesting thing to happen to racing sims in a long time. I thought the AI was interesting too. It was challenging and would screw up sometimes.
User avatar
Ruldra
Posts: 4222
Joined: Wed Mar 05, 2008 1:27 am
Location: Brazil

Re: Gran Turismo 6 (PS3, Holiday Season 2013)

Post by Ruldra »

I like the idea of license tests. What I don't like is the ridiculously unforgiving gold times they impose on you. Even after you get the hang of it, you're forced to do it over and over again to nail that gold. At this point it's not fun anymore and it becomes infuriating. Sometimes you need to cheat and use techniques not taught in the license just to gain the few tenths of seconds required to get it.

My biggest gripe with the game, however, is the over-abundance of 'chase the rabbit' races. They give the lead car a massive head-start and you have to drive like a lunatic to catch it before the race ends. That's not how you teach clean racing to the players.
[Youtube | 1cc list | Steam]
mastermx wrote:
xorthen wrote:You guys are some hardcore MOFOs and masochists.
This is the biggest compliment you can give to people on this forum.
User avatar
Ed Oscuro
Posts: 18654
Joined: Thu Dec 08, 2005 4:13 pm
Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs

Re: Gran Turismo 6 (PS3, Holiday Season 2013)

Post by Ed Oscuro »

^ agreed with Ruldra. As long as the time is achievable I don't see a problem with the license tests, if it's your first time on the map or with a new car, why not learn to do it properly? Granted this is a bottleneck to playing other maps but the license test races often seemed interesting enough (at least in GT2).
User avatar
Limbrooke
Posts: 1892
Joined: Fri Dec 23, 2005 4:24 am
Location: Ontario, Canada
Contact:

Post by Limbrooke »

Ruldra wrote:I like the idea of license tests. What I don't like is the ridiculously unforgiving gold times they impose on you.
For me, the license tests are designed to have the player understand how the game plays/works. Getting gold has the added incentive that you receive a car for reaching said level, a reward symbolizing "now that you've proven you can drive well, here's something to actually drive with".

I can speak to GT3 which is likely my overall prefered entry in the series, but none the of times to get gold, NTSC wise, are beyond reach, that includes the Super License. You'll need to practice, which speaks to the purpose of why they exist. It's an exercise in learning the game and is a key component in racing - time attack. The gold times aren't nearly the best times possible: http://www.youtube.com/watch?v=mfOs49Cat7A

I think GT4 missed the mark since you get a prize car for just passing the test in addition to silver and gold marks. I too am not fond of the Missions, with the final few missions being tricky.
'Only a fool trusts his life to a weapon.'
xgunnBlaze
Posts: 49
Joined: Tue Jan 26, 2010 6:33 pm
Location: 2018, Tokyo

Re: Gran Turismo 6 (PS3, Holiday Season 2013)

Post by xgunnBlaze »

Friendly wrote:Don't care enough for a long reply (that would be wasted anyway), so allow me to address only these:
Marc wrote: no damage
neorichieb1971 wrote: You should be able to have your own music playing
:lol:
neorichieb1971 wrote:Perhaps my perception of the speed is not accurate.
Considering you are the guy who gets dizzy going around corners, who knows. Perhaps.
Not to mention that the game does have damage (who fucking cares about damage?) unlocked after a lot of playing, and more importantly, you can play your own music. I don't know what game neorichieb1971 is talking about, but it isn't Gran Turismo.
User avatar
Friendly
Posts: 2313
Joined: Fri Nov 04, 2011 7:09 pm

Re: Gran Turismo 6 (PS3, Holiday Season 2013)

Post by Friendly »

Yeah, that was the point of my post :D
User avatar
Ruldra
Posts: 4222
Joined: Wed Mar 05, 2008 1:27 am
Location: Brazil

Re: Gran Turismo 6 (PS3, Holiday Season 2013)

Post by Ruldra »

You don't unlock damage, it's right there from the start. It's only available in arcade mode though.
[Youtube | 1cc list | Steam]
mastermx wrote:
xorthen wrote:You guys are some hardcore MOFOs and masochists.
This is the biggest compliment you can give to people on this forum.
User avatar
Friendly
Posts: 2313
Joined: Fri Nov 04, 2011 7:09 pm

Re: Gran Turismo 6 (PS3, Holiday Season 2013)

Post by Friendly »

Ruldra wrote:You don't unlock damage, it's right there from the start. It's only available in arcade mode though.
Actually, damage was added later on (by one of the updates) and wasn't available when GT5 was first released, I guess that's why xgunnBlaze thought it became available only after playing for an extended period of time.
User avatar
Brasseye
Posts: 52
Joined: Fri May 10, 2013 7:38 am

Re: Gran Turismo 6 (PS3, Holiday Season 2013)

Post by Brasseye »

Damage only matters online.
User avatar
Ruldra
Posts: 4222
Joined: Wed Mar 05, 2008 1:27 am
Location: Brazil

Re: Gran Turismo 6 (PS3, Holiday Season 2013)

Post by Ruldra »

GT6 demo coming up next week. It will also work as the GT Academy event thing they're doing every year.

http://blog.us.playstation.com/2013/06/ ... ly-2-2013/
[Youtube | 1cc list | Steam]
mastermx wrote:
xorthen wrote:You guys are some hardcore MOFOs and masochists.
This is the biggest compliment you can give to people on this forum.
User avatar
Obiwanshinobi
Posts: 7470
Joined: Sun Jul 26, 2009 1:14 am

Re: Gran Turismo 6 (PS3, Holiday Season 2013)

Post by Obiwanshinobi »

Gran Turismo appeals to chaps who fall for cars, quite simply. If you know such a person, you should know what I'm talking about.
The rear gate is closed down
The way out is cut off

Image
User avatar
brentsg
Posts: 2303
Joined: Sun Jul 12, 2009 9:01 pm
Location: St. Louis, MO USA

Re: Gran Turismo 6 (PS3, Holiday Season 2013)

Post by brentsg »

Lots of different preorder bonus deals, with Gamestop looking good and and Amazon looking bad imo.

No links but definitely shop around.
Breaking news: Dodonpachi Developer Cave Releases Hello Kitty Game
dcharlieJP
Posts: 243
Joined: Fri Mar 22, 2013 7:00 am

Re: Gran Turismo 6 (PS3, Holiday Season 2013)

Post by dcharlieJP »

Granted that Namco did release RR7 for the PS3 and later on, added 3D glasses support with a JPN PSN d/l. I wouldn't be surprised if Namco brings out RR8 out on the PS4 this coming winter of 2013 as a launch title (they've released a new RR title with every new gaming console release starting with the PSX onward).

Ridge Racer - PSX launch title circa 1994 (with the follow ups of Ridge Racer Revolution, Rage Racer & Ridge Racer Type 4)
Ridge Racer V - PS2 launch title circa 2000
Ridge Racer 6 - Xbox 360 launch title circa 2005
Ridge Racer 7 - PS3 launch title circa 2006
you're forgetting a console as did Namco for the first time - though.... so has everyone else :lol:

infact three got missed, but given support changed -seemingly- with 3DS launch RR, i'd have thought a rough port might have been in the offing for WiiU


Anyways, on the GT front i don't quite get the complaints - it's not Ridge and it's not trying to be. It's an altogether different type of game. Don't like it? Then simply jog on
"It's really the only sensible thing to do, if its done safely. Therapeutically there's no danger involved."
User avatar
Marc
Posts: 3588
Joined: Sat Feb 26, 2005 10:27 am
Location: Wigan, England.

Re: Gran Turismo 6 (PS3, Holiday Season 2013)

Post by Marc »

xgunnBlaze wrote:
Friendly wrote:Don't care enough for a long reply (that would be wasted anyway), so allow me to address only these:
Marc wrote: no damage
neorichieb1971 wrote: You should be able to have your own music playing
:lol:
neorichieb1971 wrote:Perhaps my perception of the speed is not accurate.
Considering you are the guy who gets dizzy going around corners, who knows. Perhaps.
Not to mention that the game does have damage (who fucking cares about damage?) unlocked after a lot of playing, and more importantly, you can play your own music. I don't know what game neorichieb1971 is talking about, but it isn't Gran Turismo.
It had damaged added. The released, shipped game didn't. And I'd have thought anyone playing something that bills itself as 'the real driving simulator' might give a shit about damage. The whole bouncing off a wall/CPU car generally seems a little immersion breaking.

Notice nobody has refuted the fucking drone AI.
XBL & Switch: mjparker77 / PSN: BellyFullOfHell
User avatar
lilmanjs
Posts: 1573
Joined: Fri Oct 10, 2008 12:36 am
Location: Lawrence, Kansas

Re: Gran Turismo 6 (PS3, Holiday Season 2013)

Post by lilmanjs »

Drone AI that is easy to beat? I'd rather they took the approach that the Forza series does for once. I actually have gotten pissed in a couple of the games in that series because the AI actually tries to beat your ass. Run you off the road and other things. Still Forza has yet to beat the GT series in terms of graphical quality.
PC Engine Fan X!
Posts: 9082
Joined: Wed Jan 26, 2005 10:32 pm

Re: Gran Turismo 6 (PS3, Holiday Season 2013)

Post by PC Engine Fan X! »

dcharlieJP wrote:
Granted that Namco did release RR7 for the PS3 and later on, added 3D glasses support with a JPN PSN d/l. I wouldn't be surprised if Namco brings out RR8 out on the PS4 this coming winter of 2013 as a launch title (they've released a new RR title with every new gaming console release starting with the PSX onward).

Ridge Racer - PSX launch title circa 1994 (with the follow ups of Ridge Racer Revolution, Rage Racer & Ridge Racer Type 4)
Ridge Racer V - PS2 launch title circa 2000
Ridge Racer 6 - Xbox 360 launch title circa 2005
Ridge Racer 7 - PS3 launch title circa 2006
you're forgetting a console as did Namco for the first time - though.... so has everyone else :lol:

infact three got missed, but given support changed -seemingly- with 3DS launch RR, i'd have thought a rough port might have been in the offing for WiiU


Anyways, on the GT front i don't quite get the complaints - it's not Ridge and it's not trying to be. It's an altogether different type of game. Don't like it? Then simply jog on
Yep, I certainly did forget the 3DS port of Ridge Racer from the likes of Bandai-Namco themselves as I've got it in my gaming stash alrighty. It's a fun game despite it's overall 30fps (even if 3D mode is turned on). On the PSP side, the other two RR games would be Ridge Racer and Ridge Racer 2 to round off the final two portable RR titles at hand - both PSP RR titles runs at the silky smooth 60fps framerate indeed.

Not to mention the RR port on the DS as well.

PC Engine Fan X! ^_~
neorichieb1971
Posts: 7877
Joined: Wed Jan 26, 2005 1:28 am
Location: Bedford, UK
Contact:

Re: Gran Turismo 6 (PS3, Holiday Season 2013)

Post by neorichieb1971 »

Playing GT games is a bit like playing poker without money.
This industry has become 2 dimensional as it transcended into a 3D world.
Post Reply