HOLY SNIT ESPGALUDA 2 OFFICIAL

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Ord
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Post by Ord »

icycalm wrote:It's not a dying genre, man. You'll see...
:|
Ah well, lets hope eh?
Ikaruga review now up in PLASMA BLOSSOM
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ThirdStrike
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Post by ThirdStrike »

It has been a dying genre since the late 80's but like SNK and Dreamcast it refuses to DIE!!!!
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oxtsu
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Post by oxtsu »

I guess by the corporate thinking the genre has been dying since 1980. Because that was the most profitable year for arcade STG's. ;)

On-topic...I'm not too enthusiastic just by the mention and poster artworks of the new Espgaluda. Let's wait for further info.
Last edited by oxtsu on Sat Aug 13, 2005 9:33 pm, edited 1 time in total.
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Post by icycalm »

Well, personally I like things as they are now. Two good shooters a year are more than enough for me. It gives me time to go back and catch up with all of the ones I missed over the years. So when the renaissance of shooting games arrives, as you know it will, I'll ready and waiting.
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icepick
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Post by icepick »

Dewclaw wrote:As for the game I'm kind of indifferent, didn't care much for the first one and the soundtrack was way too obtrusive(Fort City-Arrange version is AWESOME though)
The music!

From what I've seen through videos and read online, Espgaluda looked to be quite artistic, innovatively designed, and pretty fun (if you're into the sort)--If a bit silly to me (in the "I'm laughing with it" sense). The best thing to directly affect me out of all of it, though, was the arranged music. I must've listened to Studio Siesta's "remixed" versions of the songs a million times, in those lone two MP3 clips that they offered for download (unfortunately, I didn't act quickly enough and the CDs were sold out).
Smraedis wrote:Nice :D couldn't think of another name though? :)
Actually, I rather like the familiarity that numbered sequels/prequels offer, with their revised stylized logos and promises of more of what one liked about the previous edition.

As for the game itself; It certainly did seem popular. I first heard about Cave via the game, and while I admit that there are probably other more popular titles of theirs that I simply wasn't around to witness during their prime popularity (Dodonpachi II, perhaps?), they certainly couldn't seem to go wrong by going this route.
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barmskii
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Post by barmskii »

Ord wrote:Y'know the peeps in this forum crack me up! Cave annonce that we're going to get ANOTHER shooter, basically a long dead and forgotten genre that we love, and we do nothing but bitch and moan about it. Sure a handful of developers still make the odd shooter, but don't kid yourselves, it a dying genre.
We deride the fact that it isn't an original IP. Hell sadly we have people here mumping about the bloody art work.
What the Hell happened to these forums? Used to be a time when a new shooter was greeted with enthuisim. Used to be a time when a new shooter by Cave was greeted with RABID enthuisism.
Sad as FUCK!
ORD I couldn't agree more with you mate, it's such a shame, this forum used to be great and everyone really used to be enthusiastic about things like this. Now most members are just waiting to pounce on the next release and pick holes in anything they can find with little justification, it's really quite pathetic and sad.

I'm just glad there's another forum with a far friendlier and enthusiastic member base.

News flash, another Cave game being released is a GOOD thing, ESPGaluda was magnificent, in fact I can't think of a Cave game that isn't. Be happy for christ's sake!!

end rant/
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Post by dave4shmups »

Ord wrote:Y'know the peeps in this forum crack me up! Cave annonce that we're going to get ANOTHER shooter, basically a long dead and forgotten genre that we love, and we do nothing but bitch and moan about it. Sure a handful of developers still make the odd shooter, but don't kid yourselves, it a dying genre.
We deride the fact that it isn't an original IP. Hell sadly we have people here mumping about the bloody art work.
What the Hell happened to these forums? Used to be a time when a new shooter was greeted with enthuisim. Used to be a time when a new shooter by Cave was greeted with RABID enthuisism.
Sad as FUCK!
Really, we keep getting new shmups, the PS2 is practically a home fuggin' ARCADE for the genre, and still people gripe. :?
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system11
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Post by system11 »

Another thumbs up for a sequel to Galuda - one of my favourite Cave games (although a Guwange style game would be equally welcome). This time I'd like to see more than 2 selectable characters, or some kind of weapon variance to pick from. If they go down the techno/dance route again for audio (which although I hate the genre, made an interesting change in a shmup and seemed to fit the game) - let's have some fairly dark sounding stuff like the first boss tune in Einhander - with the distorted background vocals and so on.
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Post by Geezer »

I thoroughly enjoyed Espgaluda so this is very welcome news :)
I really like the Kakusei system so it'll be nice to see it return, imo it's a better scoring system than is present in any other Cave game bar possibly Guwange 8)
Ketsui-The last of the manly cave shooters.
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Post by EOJ »

bloodflowers wrote:Another thumbs up for a sequel to Galuda - one of my favourite Cave games (although a Guwange style game would be equally welcome). This time I'd like to see more than 2 selectable characters, or some kind of weapon variance to pick from. If they go down the techno/dance route again for audio (which although I hate the genre, made an interesting change in a shmup and seemed to fit the game) - let's have some fairly dark sounding stuff like the first boss tune in Einhander - with the distorted background vocals and so on.
I'm hoping they make these changes in ESPG2:

1)Either eliminate the Kakusei Over system, or make it easier to recharge. In the first game this is THE most important factor in properly chaining a level, as if you aren't at the Kakusei Over MAX level at the end of level 1, you can't get enough jewels to maintain your kakusei-mode chains long enough throughout the rest of the game. When you die, you go back down to ZERO kakusei over, and it's a pain in the ass to recharge to MAX, particularly past level 3. This really kills your score.

2)get rid of the guard barrier, or at least eliminate the auto-guarding it provides. I'd rather just learn to get through the levels without dying, and the auto-barrier sucks up too many gold ingots for my liking.

I wouldn't be surprised if they add something like a 'hyper' from DDP DOJ, maybe something you can initiate in Kakusei mode in order to create longer, (and/or faster?) chains. It could make the game a bit more interesting in some regards.

Anyway, I'm looking forward to it very much. :D Hopefully we'll get more details on the scoring system in September.
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Post by toiletduk »

As far as I know, the guard barrier only autoguards on Arrange mode.
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Post by zakk »

toiletduk wrote:As far as I know, the guard barrier only autoguards on Arrange mode.
It autoguards when you get hit during kakusei in the arcade mode.
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Post by neorichieb1971 »

Does the name of the game actually matter? Your going to be flying upwards, shooting alot of stuff, weaving and dodging etc.

If Cave called it the Dukes of Hazard would it really make any difference.

You guys crack me up :lol:
This industry has become 2 dimensional as it transcended into a 3D world.
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Post by EOJ »

uwfan wrote: For all the cave haters: the last 3 games before this [ketsui, mushihime, Ibara] have all been originals.
Ketsui (2002) came out before the original ESPGaluda (2003), but you make a nice point. :wink:
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NTSC-J
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Post by NTSC-J »

I don't understand those of you that are surprised some of us are less than thrilled about this.

Can we not have standards or tastes? There are lots of shooters coming out these days, and there's tons that still need to be thoroughly played, I don't consider myself a beggar that has to take every scrap he's thrown. Yea, Cave makes another shooter, good. At least they're still up and running. But it's a sequel to a game that isn't my favorite, so pardon me if I don't sacrifice the lambs to the STG gods.
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umi
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Post by umi »

Love that art. Hope the same dude does the soundtrack... holy hell that would be cool. <3 cave!
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Post by ResOGlas »

Why so many Espgaluda haters? I think the design of Espgaluda is absolutely awesome. Crank this baby up to level 8 and just try to 1cc it. Good times.

All we can do is wait and see how the game actually is. Yeah, I think the artwork is kinda' sub-par for Cave, but it's not that horrible either.


Just out of curiosity, I hear a couple people mentioning how this game could not be ported to the newer systems because of Cave using low resolution. Wouldn't it all be up to the resolution of the monitor you're using? Also, if they did expect you to be playing on an HDTV, wouldn't it be possible to add an option to superimpose scanlines similar to MAME?
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Dandy J
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Post by Dandy J »

neorichieb1971 wrote:Does the name of the game actually matter? Your going to be flying upwards, shooting alot of stuff, weaving and dodging etc.
Well since it's called ESPGaluda 2 and not ESP???, we are assuming it will use the exact same system as ESPGaluda with a few tweaks. Not that ESPGaluda wasn't great, but when the only thing that changes is the graphics/music and score system, it's a bit disappointing to expect the exact same thing. Well I hope I'm wrong.
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Post by SAM »

It is good to know Cave is doing another arcade shumps. :D

Altrough the new game is a sequel to the ESP series, the game system might just be completely different. Since there is not much similiarity in the last two games, namely ESP RA.DE. and ESPgaluda anyways. :lol:

What we are sure is the player we will flying would be the character herfself/himself. 8)

A good way to make a lot of cash is to release all your old games every times a new console/handheld is out. Namco and Capcom is good at that, I would see if Cave would go down that path too. :o Well, at least they got many old games that can surely interested all of us. :D
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Post by TWITCHDOCTOR »

WHAT!? Another Cave shmup...DAMN THEM!!!
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:lol:
Really, I'm excited about this.
The other poster is right, how come nobody threw a "fit" when "Die Ole ..." was released. There are at least what, 4 DDP's?

Oh well, I suppose Guwange 2 would suck balls as well... :?
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Post by Icarus »

Is it me, or does that look like Ageha, Tateha and Seseri in the flyer artwork along with the new character?
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Post by BulletMagnet »

Dandy J wrote:Well since it's called ESPGaluda 2 and not ESP???, we are assuming it will use the exact same system as ESPGaluda with a few tweaks.
Hmm...guess it could be, but then again Galuda is supposed to be somewhere "in the same series" as Ra.de, and it turned out almost entirely differently...you're probably right about this game being closer to Galuda than Galuda was to Ra.de, but I guess there's always hope for something different. Maybe they'll include different modes a la Mushi, for different play styles...something Galuda-ish and something Ra.de-ish separately, maybe? I think that'd be neat to see.
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Post by gunbird18 »

^^^^^^^^

:lol: :lol: :lol: :lol:

Keep em coming CAVE!!!

Thank you for sticking to your guns and producing shmup after shmup after shmup!

Call it Guwangaludabararade for all I care! Hell, why don't you just go stark raving mad and hire back Joker Jun for the artwork and background designs! (That last sentence is not a joke, I WANT you to hire Joker Jun!) :D
"When you can say you love shooting games, I get the sense you’re no longer a normal person. (laughs)" - S. Yagawa
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gunbird18
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Post by gunbird18 »

TWITCHDOCTOR wrote:WHAT!? Another Cave shmup...DAMN THEM!!!
.
.
.
.
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.
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:lol:
Really, I'm excited about this.
The other poster is right, how come nobody threw a "fit" when "Die Ole ..." was released. There are at least what, 4 DDP's?

Oh well, I suppose Guwange 2 would suck balls as well... :?
The LOL's were in reference to TWITCH's post. :oops:
"When you can say you love shooting games, I get the sense you’re no longer a normal person. (laughs)" - S. Yagawa
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TWITCHDOCTOR
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Post by TWITCHDOCTOR »

barmskii wrote:
Ord wrote:Y'know the peeps in this forum crack me up! Cave annonce that we're going to get ANOTHER shooter, basically a long dead and forgotten genre that we love, and we do nothing but bitch and moan about it. Sure a handful of developers still make the odd shooter, but don't kid yourselves, it a dying genre.
We deride the fact that it isn't an original IP. Hell sadly we have people here mumping about the bloody art work.
What the Hell happened to these forums? Used to be a time when a new shooter was greeted with enthuisim. Used to be a time when a new shooter by Cave was greeted with RABID enthuisism.
Sad as FUCK!
ORD I couldn't agree more with you mate, it's such a shame, this forum used to be great and everyone really used to be enthusiastic about things like this. Now most members are just waiting to pounce on the next release and pick holes in anything they can find with little justification, it's really quite pathetic and sad.

I'm just glad there's another forum with a far friendlier and enthusiastic member base.

News flash, another Cave game being released is a GOOD thing, ESPGaluda was magnificent, in fact I can't think of a Cave game that isn't. Be happy for christ's sake!!

end rant/

I agree with both quotes.

Even if ESPGaluda isn't your favorite Cave shmup, at least wait until this part "II" comes out and play it before you pass judgement on it.
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Post by Valgar »

I wonder about the games difficulty this time around.
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Post by MrMonkeyMan »

twe wrote:I'm hoping they make these changes in ESPG2:

1)Either eliminate the Kakusei Over system, or make it easier to recharge. In the first game this is THE most important factor in properly chaining a level, as if you aren't at the Kakusei Over MAX level at the end of level 1, you can't get enough jewels to maintain your kakusei-mode chains long enough throughout the rest of the game. When you die, you go back down to ZERO kakusei over, and it's a pain in the ass to recharge to MAX, particularly past level 3. This really kills your score.
What are you talking about?? Why are you making things up?

You had me all worried I had been missing some important scoring mechanic all this time, so I went and tested this out right away. Doesn't make a difference what your over level is, it only effects the points you get when you're in red kakusei mode.

Whew, don't scare me like that.

Oh, I like ESPGaluda, so I like this news.
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Post by MadSteelDarkness »

BIG wrote:A new Cave release?!

Can I get a fucking AMEN!!

B-
AMEN!!!

Can I get a witness, brothers and sisters?!
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Post by zakk »

MrMonkeyMan wrote:
twe wrote:I'm hoping they make these changes in ESPG2:

1)Either eliminate the Kakusei Over system, or make it easier to recharge. In the first game this is THE most important factor in properly chaining a level, as if you aren't at the Kakusei Over MAX level at the end of level 1, you can't get enough jewels to maintain your kakusei-mode chains long enough throughout the rest of the game. When you die, you go back down to ZERO kakusei over, and it's a pain in the ass to recharge to MAX, particularly past level 3. This really kills your score.
What are you talking about?? Why are you making things up?

You had me all worried I had been missing some important scoring mechanic all this time, so I went and tested this out right away. Doesn't make a difference what your over level is, it only effects the points you get when you're in red kakusei mode.

Whew, don't scare me like that.

Oh, I like ESPGaluda, so I like this news.
Uhh no, he's right. A higher 'over' level gets you bonus green gems when you kill an enemy 'high up' on the screen. I think it was in the top 1/3rd of the screen. This was well documented in the old info thread when the game first came out.
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Post by Valgar »

You also do more damage.
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