Cannonball - Enhanced OutRun Engine

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gameoverDude
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Joined: Wed Jan 26, 2005 12:28 am
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Re: Cannonball - Enhanced OutRun Engine

Post by gameoverDude »

The custom music feature sounds cool, especially for getting the Genesis exclusive BGM track Step On Beat with the arcade graphics. Off to go download this...

I don't see why Sega didn't bother with SOB for Out Run 2/SP. It's on par with the original arcade BGM, IMO.
louisg wrote:It makes me think RR could've ran really fast on the Genesis if they'd cut down a little on the fx!
I watched some of that one on Youtube, and I was shocked. It almost looks like it's on the PC-Engine- and there's no way a NES could do it this good. Technically, the SMS port of Out Run pales in comparison. We could've probably had a Genesis Super Monaco Grand Prix with some if not all of the roadside scenery.

After Burner II isn't bad on Genesis. It plays pretty fast unlike the cart versions of SHO & STB. A likely reason for it being so good is that Dempa did it- and it seems these guys knew the ins and outs of each system they ported games to. I'd have liked to see them do more on 16-bit consoles.

Sega CD's After Burner III is a disappointing port- stick to MAME for its parent title Strike Fighter. ABII shames its Sega-CD sequel graphically. CRI are the culprits.
Kinect? KIN NOT.
reassembler
Posts: 6
Joined: Sat Dec 08, 2012 5:23 pm

Re: Cannonball - Enhanced OutRun Engine

Post by reassembler »

louisg wrote:WOW! I may have to link to this from my pseudo 3d roads page (http://extentofthejam.com/pseudo).

EDIT: Just realized you're not the original author.. but.. Holy damn! I am blown away. This kind of commitment puts my short attention span to shame.
Louis... I'm working on something cool for you.

You can take the image file from your webpage of the OutRun road, and actually load it into Cannonball. This is going to enable me to up the resolution of the road layer.

So basically, you can just edit the road graphic in your favourite image editor and then import it directly.

Image
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