I don't see why Sega didn't bother with SOB for Out Run 2/SP. It's on par with the original arcade BGM, IMO.
I watched some of that one on Youtube, and I was shocked. It almost looks like it's on the PC-Engine- and there's no way a NES could do it this good. Technically, the SMS port of Out Run pales in comparison. We could've probably had a Genesis Super Monaco Grand Prix with some if not all of the roadside scenery.louisg wrote:It makes me think RR could've ran really fast on the Genesis if they'd cut down a little on the fx!
After Burner II isn't bad on Genesis. It plays pretty fast unlike the cart versions of SHO & STB. A likely reason for it being so good is that Dempa did it- and it seems these guys knew the ins and outs of each system they ported games to. I'd have liked to see them do more on 16-bit consoles.
Sega CD's After Burner III is a disappointing port- stick to MAME for its parent title Strike Fighter. ABII shames its Sega-CD sequel graphically. CRI are the culprits.