What? That's more like 3.5m, 35m is closer to what the superplays get at the end of the first loop. Video reference necessary!Illyrian wrote:It's worth doing the trick on progear given that the one time in 50 you get it to work, you scan score 35,000,000 points on the first level, leaving you with 10 lives for the rest of the run
Ketsui is a hell of a drug
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Aliquantic
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- Joined: Wed Sep 01, 2010 7:40 am
Re: Ketsui is a hell of a drug
Re: Ketsui is a hell of a drug
first loop score on the superplay I've got is 65 million.
It might have been 3.5 m for the glitch. I've not seen the video in ages
It might have been 3.5 m for the glitch. I've not seen the video in ages
www.twitch.tv/illyriangaming
<RegalSin> we are supporting each other on our crotches
<RegalSin> we are supporting each other on our crotches
Re: Ketsui is a hell of a drug
The ship speeds are exactly the same as they were in original. I liked Mr.Stoic a lot, since then it really plays like a good ol' Toaplan game. No bullshit scoring to worry about, no frilly girls; just manly helicopters and boolits.ciox wrote:Speaking of Ketsui, anyone else play the Mr.Stoic arrange a lot? It's my go-to option because I honestly love seeing the backgrounds better without all the chips, but how does it compare to the original as far as difficulty goes? I can't tell much of a difference after playing both but it might be a little easier because of faster ship speed.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
Re: Ketsui is a hell of a drug
Somewhat FTFY.trap15 wrote:I liked Mr.Stoic a lot, since then it really plays like a good ol' Toaplan game but with 200% more bullets and really small hitbox.

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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Aliquantic
- Posts: 805
- Joined: Wed Sep 01, 2010 7:40 am
Re: Ketsui is a hell of a drug
On the 270m video that you most likely have, it's indeed 3.5m before the stage clear bonus, and 45m before the stage 5 boss/60m after it (that's a little better than I recalled, I forgot how the boss is huge points). Our very own Icarus is at 26m for the first loop, which is already pretty solid.Illyrian wrote:first loop score on the superplay I've got is 65 million.
It might have been 3.5 m for the glitch. I've not seen the video in ages
Re: Ketsui is a hell of a drug
Thanks, that's a relief knowing all my sick moves will hold up with the original rom and agreed, I love the oldschool feel of it.trap15 wrote:The ship speeds are exactly the same as they were in original. I liked Mr.Stoic a lot, since then it really plays like a good ol' Toaplan game. No bullshit scoring to worry about, no frilly girls; just manly helicopters and boolits.ciox wrote:Speaking of Ketsui, anyone else play the Mr.Stoic arrange a lot? It's my go-to option because I honestly love seeing the backgrounds better without all the chips, but how does it compare to the original as far as difficulty goes? I can't tell much of a difference after playing both but it might be a little easier because of faster ship speed.
Re: Ketsui is a hell of a drug
Everything to say about this game has been said, so I'll just say...yep. I'm coming back for this one at some point.
Re: Ketsui is a hell of a drug
Ketsui kind of ruined shmups for me. It's pretty much the only shooter I've played regularly for over 2 years. I should be sick of it by now but I'm not.
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nasty_wolverine
- Posts: 1371
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Re: Ketsui is a hell of a drug
I think the empty locking works this way (atleast for me)
here is what i do for the first stage grey planes
- get close up and blast auto fire
- now the tricky part is as soon as the planes start blinking red hold shot while holding autofire
- if the planes explode while your options are still moving into lock position then you get more 5 boxes
the timing is really hard to get right but with practice i can do it atleast 8 out of 10 times
another trick is press shot and then autofire very fast
- limits your shot to a few bullets and then goes directly into laser
I use it right at stage1 beginning with the first wave of heli's to get my counter upto 30-35 range right at the beginning
someone should correct me if i am wrong...
here is what i do for the first stage grey planes
- get close up and blast auto fire
- now the tricky part is as soon as the planes start blinking red hold shot while holding autofire
- if the planes explode while your options are still moving into lock position then you get more 5 boxes
the timing is really hard to get right but with practice i can do it atleast 8 out of 10 times
another trick is press shot and then autofire very fast
- limits your shot to a few bullets and then goes directly into laser
I use it right at stage1 beginning with the first wave of heli's to get my counter upto 30-35 range right at the beginning
someone should correct me if i am wrong...

Elysian Door - Naraka (my WIP PC STG) in development hell for the moment
Re: Ketsui is a hell of a drug
I had a day off so I recorded a random 1cc playthrough of my ketsui pcb. God I love this game.
http://www.youtube.com/watch?v=hU_56kTFApo
By the way if there's a youtube or media thread I didn't find it that's why I'm posting this here.
http://www.youtube.com/watch?v=hU_56kTFApo
By the way if there's a youtube or media thread I didn't find it that's why I'm posting this here.
Re: Ketsui is a hell of a drug
That's not a cheat.KAI wrote:sounds like that cheat on Progear that allows you to get an extend on the 1st stage.
You can vacuum diamonds indefinitely. If you find a pattern that keeps shooting infinitely, you can vacuum it for as long as it is on screen if your gem level is at diamond.
Last edited by Hagane on Tue Sep 11, 2012 11:53 pm, edited 1 time in total.
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BareKnuckleRoo
- Posts: 6693
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Re: Ketsui is a hell of a drug
This. fuck that trick is friggin hard to do reliably, aughhhhhhhhHagane wrote:That's not a cheat.KAI wrote:sounds like that cheat on Progear that allows you to get an extend on the 1st stage.
Re: Ketsui is a hell of a drug
It's been on the 1st page of Shmups Chat all day:Drakon wrote:By the way if there's a youtube or media thread I didn't find it that's why I'm posting this here.
http://shmups.system11.org/viewtopic.php?f=1&t=14194

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null1024
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Re: Ketsui is a hell of a drug
I have been trying to do this for the longest time. Gaaaaaaaaah.BareknuckleRoo wrote:This. fuck that trick is friggin hard to do reliably, aughhhhhhhhHagane wrote:That's not a cheat.KAI wrote:sounds like that cheat on Progear that allows you to get an extend on the 1st stage.
Also, I should probably load up Ketsui one of these ages again. Around when it finally got emulated, I played the crap out of it. Haven't touched it in ages though....
Come check out my website, I guess. Random stuff I've worked on over the last two decades.
Re: Ketsui is a hell of a drug
Ketsui is my favorite CAVE shmup. It's up near Garegga for favorite shmup of all time.
Re: Ketsui is a hell of a drug
I just recently got this PCB for my Blast City. Now, it is sharing rotation with DDP, ESP Ra De and Espgaluda. Out of curiosity, what difficulty level are you guys playing on? I have my other Cave boards set to the highest difficulty, but since this one is "new", I have it one level down from the highest setting at just "Hard"...
Lee
Lee
Re: Ketsui is a hell of a drug
Everyone who plays competitively keeps the difficulty dips on the default, which is typically "Normal". Most average players do the same.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
Re: Ketsui is a hell of a drug
??? Normal, of course.
Re: Ketsui is a hell of a drug
Damn. Guess I have been "punishing myself" by assuming that everyone plays these games on the highest difficulty setting. Time for me to drop the difficulty back a bit and see how my play is. I felt like DDP seemed "too easy" at normal difficulty, so I cranked it all the way up. Of course, by the time you get to the third or fourth level, it gets a lot more difficult. Will be interesting to see how much further I can get on one credit at the "normal" difficulty setting...
Lee
Lee
Re: Ketsui is a hell of a drug
I never really noticed a difference when changing the difficulty setting on cave games...
they almost play identically (to me at least)
they almost play identically (to me at least)
GaijinPunch wrote:Ketsui with suction cup.
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O. Van Bruce
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- Location: On an alternate dimension... filled with bullets and moon runes...
Re: Ketsui is a hell of a drug
AFIAK, the only thing affected by the difficulty is the pace you gain rank...moh wrote:I never really noticed a difference when changing the difficulty setting on cave games...
they almost play identically (to me at least)
Re: Ketsui is a hell of a drug
ohhhh, that clears up a lot.O. Van Bruce wrote:AFIAK, the only thing affected by the difficulty is the pace you gain rank...moh wrote:I never really noticed a difference when changing the difficulty setting on cave games...
they almost play identically (to me at least)
GaijinPunch wrote:Ketsui with suction cup.
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BareKnuckleRoo
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Re: Ketsui is a hell of a drug
One significant exception is Mushihimesama (at least in the PS2 port). Changing the difficulty to easy or very easy then playing Ultra turns the game into a very suitable novice mode, with bullet speed & density significantly reduced.moh wrote:I never really noticed a difference when changing the difficulty setting on cave games...
they almost play identically (to me at least)
Re: Ketsui is a hell of a drug
Play Ketsui on Easy and face the second boss. Receive LOL.

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Re: Ketsui is a hell of a drug
Ketsui's difficulty setting affects rank minimally, but boss/mid-boss patterns get significantly changed.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
Re: Ketsui is a hell of a drug
Yeah it's not nearly as hard as I thought. I still think it's overrated but maybe I'll grow to like it more if I spend some time on it.Illyrian wrote:It's a game that seems initially just too brutal, to my noobish hands anyway, but it's starting to make sense now. I love the fact it requires my complete concentration right from the word go
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O. Van Bruce
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Re: Ketsui is a hell of a drug
yeah, this... but I was talking about all of the cave games that have rank so i left this aside.trap15 wrote:Ketsui's difficulty setting affects rank minimally, but boss/mid-boss patterns get significantly changed.
Re: Ketsui is a hell of a drug
Really unless you are 1ccing all these cave titles you have no reason to change the difficulty settings and playing for score increases difficulty alot anyway .LeeB99 wrote:Damn. Guess I have been "punishing myself" by assuming that everyone plays these games on the highest difficulty setting. Time for me to drop the difficulty back a bit and see how my play is. I felt like DDP seemed "too easy" at normal difficulty, so I cranked it all the way up. Of course, by the time you get to the third or fourth level, it gets a lot more difficult. Will be interesting to see how much further I can get on one credit at the "normal" difficulty setting...
Lee
Re: Ketsui is a hell of a drug
Did a run of this today after a LONG time. Still so hard. There are parts in other games that will be difficult, but I can find the lines. Stage 5 in this game is a completely different story. I have absolutely no idea where to be because bullets come from every direction.