Ketsui Arrange 1.51 (and Mr.Stoic bugfix) is here!

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O. Van Bruce
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Re: Ketsui Arrange Release is here!

Post by O. Van Bruce »

Everything is so different when you move so fast XD... and wow... still without a word to describe the awesomeness

Guess I'll have something to do with my paycheck

About the shmupmame issue, it seems it works properly with the .bak file if you use the decompressed files.
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trap15
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Re: Ketsui Arrange Release is here!

Post by trap15 »

Seriously, don't feel obligated to donate; I don't need money :-P I have a good paying job.
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cools
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Re: Ketsui Arrange Release is here!

Post by cools »

You just made Ketsui interesting. Top job!
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Post by Cagar »

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Re: Ketsui Arrange Release is here!

Post by trap15 »

Make sure to submit scores to the high score thread! Link's in the OP!

EDIT: Also, try to find the SECRET MODE! It's good fun :wink:
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Re: Ketsui Arrange Release is here!

Post by CStarFlare »

So has anyone found the Secret mode yet? I haven't had a chance to play this yet but the first thing I'm doing is testing some of the Raizing and Cave unlock codes.
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Re: Ketsui Arrange Release is here!

Post by trap15 »

A note, there's no confirmation of you being in secret mode until you start the actual game.

And you're looking in the wrong place :-)
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Re: Ketsui Arrange Release is here!

Post by cools »

Being greedy... High score saving on the cards?
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limpan
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Re: Ketsui Arrange Release is here!

Post by limpan »

I went to my good ol' pal Peter (KmanSweden here at Shmups) after work today and got a sparkling Ketsui Arrange EPROM with me. Fuck yeah! :D

Thanks a lot for your work, trap15. I'll donate later this evening! :)

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Re: Ketsui Arrange Release is here!

Post by emphatic »

Looks great, Limpan!

I wanna see a video of someone using the B ship. :P
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O. Van Bruce
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Re: Ketsui Arrange Release is here!

Post by O. Van Bruce »

:shock: DOOM... first time I play against it...

BTW Trap, isn't the main difference bettwen Panzer and Tiger the shot type? can you do something to compensate the loss of that difference?
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burgerkingdiamond
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Re: Ketsui Arrange Release is here!

Post by burgerkingdiamond »

man that is sooo cool being able to play it on an actual PCB.
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Re: Ketsui Arrange Release is here!

Post by trap15 »

O. Van Bruce wrote:BTW Trap, isn't the main difference bettwen Panzer and Tiger the shot type? can you do something to compensate the loss of that difference?
The only difference now is speed and appearance, and I think I like it better that way. Maybe I should have had Tiger default to forward shot, but it just doesn't really seem that important.
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Re: Ketsui Arrange Release is here!

Post by joeboto »

trap, does up up down down left right left right A B C does something? i swear the shots are freaking powerful after input that.
It is to us a sufficient body in which, fairies and it is packed and can group of play.
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Re: Ketsui Arrange Release is here!

Post by trap15 »

joeboto wrote:trap, does up up down down left right left right A B C does something? i swear the shots are freaking powerful after input that.
It shouldn't... and I can't seem to reproduce it.
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Re: Ketsui Arrange Release is here!

Post by Erppo »

Out of random interest, what sort of scores did MMM get with this?
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Re: Ketsui Arrange Release is here!

Post by trap15 »

He hasn't given me one, heh. I'll have to send him a message and see.
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Re: Ketsui Arrange Release is here!

Post by emphatic »

trap15 wrote:A note, there's no confirmation of you being in secret mode until you start the actual game.

And you're looking in the wrong place :-)
Do I need a 2 player panel to enable it?
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Re: Ketsui Arrange Release is here!

Post by joeboto »

trap15 wrote:
joeboto wrote:trap, does up up down down left right left right A B C does something? i swear the shots are freaking powerful after input that.
It shouldn't... and I can't seem to reproduce it.
plus, the option only rotates, cant change it.
It is to us a sufficient body in which, fairies and it is packed and can group of play.
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Re: Ketsui Arrange Release is here!

Post by IseeThings »

omgdmp wrote:Yeah using shmupmame but found the solution. Just delete the bak file inside the archive did it.
MAME will load by CRC, so if you have the original file with the correct CRC but wrong name in the zip then MAME will load that because it thinks it's the file it wants, hence it finding the bak file and loading it.
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Post by Cagar »

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Re: Ketsui Arrange Release is here!

Post by trap15 »

joeboto wrote:
trap15 wrote:
joeboto wrote:trap, does up up down down left right left right A B C does something? i swear the shots are freaking powerful after input that.
It shouldn't... and I can't seem to reproduce it.
plus, the option only rotates, cant change it.
You've found it then :-) Nice going. Now see if you can figure out how you did it!
Cagar wrote:Is the collision-check still every second frame?
If the ship speed is this, and the collision check is like that... it means a bunch of lucky situations and ramming through wall of bullets... And I think I did that already quite a few times.
Also, for the difference of the ship...
Does panzer still lock slower than tiger?

Ps. I keep shouting "YES!!!!!!"... the game is so amazing.
I actually didn't know collision check was every other frame :-P It's still like that then.

Yes, the ships are only different from original in speed and shot-type.

IseeThings wrote:
omgdmp wrote:Yeah using shmupmame but found the solution. Just delete the bak file inside the archive did it.
MAME will load by CRC, so if you have the original file with the correct CRC but wrong name in the zip then MAME will load that because it thinks it's the file it wants, hence it finding the bak file and loading it.
Interesting... It seems to load by filename for me on 143u9. Or at least, filename has precedence over hashes.
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Re: Ketsui Arrange Release is here!

Post by joeboto »

trap15 wrote: You've found it then :-) Nice going. Now see if you can figure out how you did it!
hahaha.. nice.
this one behaves like novice mode. cool stuff. :D
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Post by Cagar »

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Re: Ketsui Arrange Release is here!

Post by trap15 »

The point of special mode is to be stuck with the most useless shot type, but with the power ridiculously boosted. It's not for serious play, just to fuck around (medal suggested it, if that explains its existence any better).

I don't think the collision is an issue, and making it check twice as often will probably make the game slow down a lot.

Anyways, I may release a patched version if significant issues are found, or I come up with something that I just have to add. But for now, this is going to be the final release.
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Re: Ketsui Arrange Release is here!

Post by emphatic »

trap15 wrote:The point of special mode is to be stuck with the most useless shot type, but with the power ridiculously boosted. It's not for serious play, just to fuck around (medal suggested it, if that explains its existence any better).

I don't think the collision is an issue, and making it check twice as often will probably make the game slow down a lot.

Anyways, I may release a patched version if significant issues are found, or I come up with something that I just have to add. But for now, this is going to be the final release.
Well it's less buggy than most CAVE releases. :lol:
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Re: Ketsui Arrange Release is here!

Post by CptRansom »

trap15 wrote:(medal suggested it, if that explains its existence any better)
Needs more eggs.
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Re: Ketsui Arrange Release is here!

Post by Erppo »

trap15 wrote: I actually didn't know collision check was every other frame :-P It's still like that then.
See here. Every bullet has a bit that indicates whether collision is checked or not and it's flipped every frame. That's not something unique to Ketsui but basically how all Cave games work. I assume it's to make stuff more efficient so I doubt it can be changed easily without consequences.
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Re: Ketsui Arrange Release is here!

Post by z0mbie90 »

Can't get it to work, I use shmupmame v3.0b and have tried a newe mame release trought CMD.
Am I doing it wrong when Im doing this:

Make a new folder Ket ---> unzip the Ket.zip rom in the folder ---> drag the map in the ketarr.exe ---> rezip the ket folder and lay the zip in rom folder?
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Re: Ketsui Arrange Release is here!

Post by trap15 »

Erppo wrote:
trap15 wrote: I actually didn't know collision check was every other frame :-P It's still like that then.
See here. Every bullet has a bit that indicates whether collision is checked or not and it's flipped every frame. That's not something unique to Ketsui but basically how all Cave games work. I assume it's to make stuff more efficient so I doubt it can be changed easily without consequences.
Wow that's an insane write-up.

Anyways, yeah, it's an efficiency thing, and I don't think removing it would be a good idea.
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