Does anyone else wish they hadn't spent money on Crimzon Clo
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dunpeal2064
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Re: Does anyone else wish they hadn't spent money on Crimzon Clo
Now THATS small text. Need to whip out some binoculars for that.
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mesh control
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Re: Does anyone else wish they hadn't spent money on Crimzon Clo
This is either bad comedy or great sarcasm.LtC wrote:Yeah it's kind of a mess.
All difficulties have different kind of scoring. Who the hell is going to put their time into learning three different scoring systems and difficulties that play completely different. A non-HD shump with 4:3 aspect ratio released this decade? Not to mention I can't even turn my 16:9 samsung LCD TV sideways and enjoy good old TATE mode because guess what, the whole thing doesn't even have TATE mode! In game currency to buy stuff??.. Artificial way to force more playtime. You're looking into at least 100 hours into unlocking everything and that's only in the case if you are a superplayer. Soundtrack??.. Repetitive eurotrash that's going to make your ears bleed. Graphics??.. Everything looks so pixelated it just hurts to look at the game. And because of all the STARS you're going to need to invest at least a thousand dollars into a new PC just to be able to run it properly.
Finally, the biggest mistake the game did that proves it is so much behind times compared to _every single_ new shump is that it ignores over 95% of the shump markets' tastes and leaves out entirely all the gals. Seriously where the hell are all the lolis and the girls with F-cup breasts and erect nipples?
Anyone else feeling the Crimzon Clover meh? The game like what, 20-30$? A HD re-release of a game that's already been released on multiple platforms is worth full price but this isn't worth even fraction of that release? Gimme a break.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
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shmuppyLove
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Re: Does anyone else wish they hadn't spent money on Crimzon Clo
LtC wrote:Yeah it's kind of a mess.
All difficulties have different kind of scoring. Who the hell is going to put their time into learning three different scoring systems and difficulties that play completely different. A non-HD shump with 4:3 aspect ratio released this decade? Not to mention I can't even turn my 16:9 samsung LCD TV sideways and enjoy good old TATE mode because guess what, the whole thing doesn't even have TATE mode! In game currency to buy stuff??.. Artificial way to force more playtime. You're looking into at least 100 hours into unlocking everything and that's only in the case if you are a superplayer. Soundtrack??.. Repetitive eurotrash that's going to make your ears bleed. Graphics??.. Everything looks so pixelated it just hurts to look at the game. And because of all the STARS you're going to need to invest at least a thousand dollars into a new PC just to be able to run it properly.
Finally, the biggest mistake the game did that proves it is so much behind times compared to _every single_ new shump is that it ignores over 95% of the shump markets' tastes and leaves out entirely all the gals. Seriously where the hell are all the lolis and the girls with F-cup breasts and erect nipples?
Anyone else feeling the Crimzon Clover meh? The game like what, 20-30$? A HD re-release of a game that's already been released on multiple platforms is worth full price but this isn't worth even fraction of that release? Gimme a break.

Re: Does anyone else wish they hadn't spent money on Crimzon Clo
Crimzon Clover is fantastic but I stopped playing after the Simple mode 1CC (which is a great little clear) as I suspected my computer was struggling with Double Break in Original, causing too much slowdown.
I'll return to it for the Original 1CC once I upgrade my PC.
As for the complaints about the graphics, really? This is a doujin, I thought all the stages had sick graphics, I can't imagine how people could criticize this aspect of the game. The sprites are detailed and destroy a few commercial releases that I can think of.
The soundtrack was the weakest aspect of CC IMO, but at the end of the day, it's all about the way the gameplay comes together. See Skykid's explanation of linking Double Breaks - it's an elegant system that can demand every ounce of your ability as you scream at the gauge to HURRY THE FUCK UP AND FILL, yeah I had a great time with this.
And I love lock on missiles
I'll return to it for the Original 1CC once I upgrade my PC.
As for the complaints about the graphics, really? This is a doujin, I thought all the stages had sick graphics, I can't imagine how people could criticize this aspect of the game. The sprites are detailed and destroy a few commercial releases that I can think of.
The soundtrack was the weakest aspect of CC IMO, but at the end of the day, it's all about the way the gameplay comes together. See Skykid's explanation of linking Double Breaks - it's an elegant system that can demand every ounce of your ability as you scream at the gauge to HURRY THE FUCK UP AND FILL, yeah I had a great time with this.
And I love lock on missiles

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Re: Does anyone else wish they hadn't spent money on Crimzon Clo
My thoughts are that the soundtrack is arse, unforgettable.
Apart from that it's really good fun. It's a rare shmup in that it gives you that "rambo" feeling, when you activate double break and mash lock shot, exploding the entire screen in a torrent of stars and death. And then some big badass comes onto the screen and fires the most hilariously oversized lazor beam at you that fucking chases you around the screen while lots of small enemies are rushing onto the screen and your green autofire is making everything explode and it's awesome!!
Just seriously unplug your brain and admire the insane gameplay and it's awesome. The only problem I could foresee having would be if I actually wanted to play it for score and had to make complete sense of the utter lunacy happening on screen, I could foresee that becoming an issue, but I've not tried playing for score yet so I dunno.
It's one of the few shmups that I think has the longevity of futari with it's different scoring systems etc.
I can understand why if you're looking for a shmup with a less messy screen that you would not like it, but that's one of the few flaws I can see with this game.
p.s. I don't get people bitching about lack of TATE, just because you have a "tatable" monitor doesn't mean every game has to pander to you.
Apart from that it's really good fun. It's a rare shmup in that it gives you that "rambo" feeling, when you activate double break and mash lock shot, exploding the entire screen in a torrent of stars and death. And then some big badass comes onto the screen and fires the most hilariously oversized lazor beam at you that fucking chases you around the screen while lots of small enemies are rushing onto the screen and your green autofire is making everything explode and it's awesome!!
Just seriously unplug your brain and admire the insane gameplay and it's awesome. The only problem I could foresee having would be if I actually wanted to play it for score and had to make complete sense of the utter lunacy happening on screen, I could foresee that becoming an issue, but I've not tried playing for score yet so I dunno.
It's one of the few shmups that I think has the longevity of futari with it's different scoring systems etc.
I can understand why if you're looking for a shmup with a less messy screen that you would not like it, but that's one of the few flaws I can see with this game.
p.s. I don't get people bitching about lack of TATE, just because you have a "tatable" monitor doesn't mean every game has to pander to you.
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Re: Does anyone else wish they hadn't spent money on Crimzon Clo
The soundtrack really isn't that bad.
It's got some decent stuff in there, with stage 2's guardian being awesomely heavy. I like stg4's track too.


It's got some decent stuff in there, with stage 2's guardian being awesomely heavy. I like stg4's track too.
And, on top of that, you increasingly dare yourself to go nose to nose with everything on the screen to force the gauge up faster. The entire game is engineered around you being an absolute boss and taking no prisoners. It's great.See Skykid's explanation of linking Double Breaks - it's an elegant system that can demand every ounce of your ability as you scream at the gauge to HURRY THE FUCK UP AND FILL, yeah I had a great time with this.

Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: Does anyone else wish they hadn't spent money on Crimzon Clo
I think it's a little unfair to single out the money you spent on it and the graphics, as your main points of contention. If you didn't already know, you could easily find out what the graphics were like, and you knew what amount you were paying... After that it's fine to then trash the game itself if you didn't like it, but I don't think it's misrepresenting itself on the price/aesthetics front?
And in that respect I must say it doesn't interest me much personally, but it seems commendable enough.
And in that respect I must say it doesn't interest me much personally, but it seems commendable enough.
Re: Does anyone else wish they hadn't spent money on Crimzon Clo
Where can I buy this game?
Re: Does anyone else wish they hadn't spent money on Crimzon Clo
I dunno why people complain about all the numbers, that was kind of the main reason I was interested in it to begin with 
I don't regret spending money on it, but I haven't really played it much. Once I pick up a new computer I'll probably get back on it. CC has one of my favorite patterns I've ever seen in a shooter, I think it's in stage 3? It's a confinement pattern with lasers while bullets are fired at you as well, you destroy the laser turrets one at a time and the area gets smaller and smaller. Always feel awesome going through that part.

I don't regret spending money on it, but I haven't really played it much. Once I pick up a new computer I'll probably get back on it. CC has one of my favorite patterns I've ever seen in a shooter, I think it's in stage 3? It's a confinement pattern with lasers while bullets are fired at you as well, you destroy the laser turrets one at a time and the area gets smaller and smaller. Always feel awesome going through that part.

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Re: Does anyone else wish they hadn't spent money on Crimzon Clo
I didn't pay for it.
Re: Does anyone else wish they hadn't spent money on Crimzon Clo
Stage 4, just before the midboss.Deca wrote:I dunno why people complain about all the numbers, that was kind of the main reason I was interested in it to begin with
I don't regret spending money on it, but I haven't really played it much. Once I pick up a new computer I'll probably get back on it. CC has one of my favorite patterns I've ever seen in a shooter, I think it's in stage 3? It's a confinement pattern with lasers while bullets are fired at you as well, you destroy the laser turrets one at a time and the area gets smaller and smaller. Always feel awesome going through that part.
And, yes, that section is awesome. As is the whole game really; I certainly don't regret spending money on it, even though I pirated it a few hours after ordering it so I didn't have to wait for it to come across the ocean.
Re: Does anyone else wish they hadn't spent money on Crimzon Clo
http://www.sk8tokyo.com/shmup/foxyg wrote:Where can I buy this game?
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Re: Does anyone else wish they hadn't spent money on Crimzon Clo
I paid 30 for it, which is half the price of a new console release, and I've had a ton of fun with the game. In my mind, it was money well spent.
I don't really get the people griping about the graphics.
1 - Screen clutter isn't any worse than any other bullet hell game. It's one of the weaknesses of the genre. Cave is equally guilty of covering the entire screen with purple stuff, point items, and giant numbers, so I agree with the comments about double standards.
2 - The game was made in large part by one person, and it looks a damn sight better than almost any other solo effort I could name. Give the guy a freaking break already!
I don't really get the people griping about the graphics.
1 - Screen clutter isn't any worse than any other bullet hell game. It's one of the weaknesses of the genre. Cave is equally guilty of covering the entire screen with purple stuff, point items, and giant numbers, so I agree with the comments about double standards.
2 - The game was made in large part by one person, and it looks a damn sight better than almost any other solo effort I could name. Give the guy a freaking break already!
Re: Does anyone else wish they hadn't spent money on Crimzon Clo
Hello.foxyg wrote:Where can I buy this game?

I sell this game - shipped direct from Tokyo. You can use the link above, or the much easier to remember:
http://www.tokyoshmups.com/
You can read an interview with the creator that I translated here:
http://shmups.system11.org/viewtopic.php?f=1&t=38526
Let me know if you have any questions and I'll do my best to answer them.
Re: Does anyone else wish they hadn't spent money on Crimzon Clo
rancor wrote:Hello.foxyg wrote:Where can I buy this game?![]()
I sell this game - shipped direct from Tokyo. You can use the link above, or the much easier to remember:
http://www.tokyoshmups.com/
You can read an interview with the creator that I translated here:
http://shmups.system11.org/viewtopic.php?f=1&t=38526
Let me know if you have any questions and I'll do my best to answer them.
Are those games new, because I only buy new games, not used one.
Re: Does anyone else wish they hadn't spent money on Crimzon Clo
Do you take them out of the shrinkwrap?foxyg wrote: Are those games new, because I only buy new games, not used one.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: Does anyone else wish they hadn't spent money on Crimzon Clo
Yes, just that I do not buy used games.Skykid wrote:Do you take them out of the shrinkwrap?foxyg wrote: Are those games new, because I only buy new games, not used one.
Also found this http://www.paletweb.com, anyone ordered from them before?
Re: Does anyone else wish they hadn't spent money on Crimzon Clo
Yes - they are new.
Re: Does anyone else wish they hadn't spent money on Crimzon Clo
How ironic that the OP's regret at buying Crimzon Clover has generated a thread in which more copies of it are sold!
The game's just so good it falls in shit and comes up smelling of roses
The game's just so good it falls in shit and comes up smelling of roses


Re: Does anyone else wish they hadn't spent money on Crimzon Clo
I've ordered a few things from this guy and have not had an issue.foxyg wrote:Also found this http://www.paletweb.com, anyone ordered from them before?
Re: Does anyone else wish they hadn't spent money on Crimzon Clo
Screw Paletweb, just buy from Rancor like everyone else. Support shmuppers and you get good prices and free Kit Kats = All Win.xient wrote:I've ordered a few things from this guy and have not had an issue.foxyg wrote:Also found this http://www.paletweb.com, anyone ordered from them before?
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
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burgerkingdiamond
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Re: Does anyone else wish they hadn't spent money on Crimzon Clo
stop talkingTLB wrote:Probably a contentious topic, but I'm wondering if anyone else is underwhelmed by Crimzon Clover? I paid too much for it, imo.
The graphics are pretty shite, like a shmup diarrhea display, and somehow the game is completely without character. Blue Wish had bags of character, Aero Chimera too with its lovely pixel graphics, DOJ with its soundtrack and elemental dolls - yet Crimzon Clover feels like an ugly, empty candy wrapper to me.
I suppose this is to do with gaining the experience. Personally, I think everything about it just sucks. The scoring system isn't interesting, the enemies aren't interesting, the bosses aren't interesting, the weapons aren't interesting, and the name isn't interesting.
I don't want to 1CC the game, I'll use Strong type and blaze it, who cares.
I'm hoping Batrider, Espgaluda II, or Dimahoo is a radical enough change to make me forget about the tediousness of Crimzon Clover.
So is it just me or has anyone else shelved their CC already?
Let's Ass Kick Together!
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
Re: Does anyone else wish they hadn't spent money on Crimzon Clo
Fast Striker had various scoring modes and I thought it was fun. One good thing about it is that I select a different mode depending on my mood-- do I want it hectic and crazy, or a little more laid back? My only reservation is that it probably makes balancing the game hard for scoring. But then again if you're not looking for a super tight coupling between scoring and level design (like Ika), it's probably fine. I'm not that familiar with CC's scoring, but I wanted to comment on the principle in general.LtC wrote:Yeah it's kind of a mess.
All difficulties have different kind of scoring. Who the hell is going to put their time into learning three different scoring systems and difficulties that play completely different. A non-HD shump with 4:3 aspect ratio released this decade? Not to mention I can't even turn my 16:9 samsung LCD TV sideways and enjoy good old TATE mode because guess what, the whole thing doesn't even have TATE mode!
I know some PC games in the past have had tate, but I think my expectation of computer games is that they won't include it. It's a little annoying, but it didn't harm my enjoyment of CC (what little of it I've played).
As for the graphics (cited in one of the first posts), they seemed exceptional to me. It was a more attractive game than a lot of commercial releases in my opinion.
Humans, think about what you have done
Re: Does anyone else wish they hadn't spent money on Crimzon Clo
Yes those different modes add to the richness and playability- don't ever see anyone complaining about the different mechanics for different modes in Futari but I guess they burn you at the stake for saying that kinda shit.louisg wrote:Fast Striker had various scoring modes and I thought it was fun. One good thing about it is that I select a different mode depending on my mood-- do I want it hectic and crazy, or a little more laid back?LtC wrote:Yeah it's kind of a mess.
All difficulties have different kind of scoring. Who the hell is going to put their time into learning three different scoring systems and difficulties that play completely different.
Actually the more this thread continues the more I can see that the OP is just based on ignorance- of course some people might not like it but to make the leap from disliking something to thinking it's badly made is just a bit crass. If you don't like something that's so highly rated by so many people then you need to ask yourself what you're missing. It may never be "your thing" but things you personally dislike are still allowed to be good.
It's like someone saying "Led Zeppelin are shit with all that guitar crap" or making a poll about how Shakespeare is rubbish cos he uses weird words.
Yotsubane has achieved something astonishingly good with Crimzon Clover whether it's personally to your taste or not.

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burgerkingdiamond
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Re: Does anyone else wish they hadn't spent money on Crimzon Clo
I read this again and am pretty dumbfounded. Yeah there are certain graphical issues that keep the game from really shining, but overall it is still good in that department. Really the art itself is fine, it could just stand to be a little higher res.TLB wrote:Probably a contentious topic, but I'm wondering if anyone else is underwhelmed by Crimzon Clover? I paid too much for it, imo.
The graphics are pretty shite, like a shmup diarrhea display, and somehow the game is completely without character. Blue Wish had bags of character, Aero Chimera too with its lovely pixel graphics, DOJ with its soundtrack and elemental dolls - yet Crimzon Clover feels like an ugly, empty candy wrapper to me.
I suppose this is to do with gaining the experience. Personally, I think everything about it just sucks. The scoring system isn't interesting, the enemies aren't interesting, the bosses aren't interesting, the weapons aren't interesting, and the name isn't interesting.
I don't want to 1CC the game, I'll use Strong type and blaze it, who cares.
I'm hoping Batrider, Espgaluda II, or Dimahoo is a radical enough change to make me forget about the tediousness of Crimzon Clover.
So is it just me or has anyone else shelved their CC already?
Even though I personally believe that CC compares pretty favorably to DOJ, Batrider, and ESPgaluda II, (they're all quality games of course), it doesn't make any sense to compare a doujin game made by one person to triple AAA titles made by 2 of the industries best developers. It's just ludicrous.
You don't have to like it but you're really just coming off as ignorant.
Let's Ass Kick Together!
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
Re: Does anyone else wish they hadn't spent money on Crimzon Clo
This thread is such a blinding success. I don't even know what to say.
There actually are massive flaws that actually do mar Crimzon Clover. I was actually going to detail them. Just realize that you all like this game because of the eye candy and because you're impressed that it's a doujin. Doujin or commercial...a great game is a great game, and a not-as-great game still isn't as great. If Yotsubane had a team of guys and could shit out some games more quickly than CC took, he might be pretty good eventually. This game, while "better" than almost all other doujins, still isn't good. Sorry.
A few of the flaws in brief:
-Length
-Simplicity of certain design aspects (which make certain things certainly trivial and a waste of time)
-Dumb invincibility mechanic in the scoring department
-Did you know the final stage is 13 minutes long?
-Length
And I'm spent. Glad I could stir up some business for a friend ^_~
There actually are massive flaws that actually do mar Crimzon Clover. I was actually going to detail them. Just realize that you all like this game because of the eye candy and because you're impressed that it's a doujin. Doujin or commercial...a great game is a great game, and a not-as-great game still isn't as great. If Yotsubane had a team of guys and could shit out some games more quickly than CC took, he might be pretty good eventually. This game, while "better" than almost all other doujins, still isn't good. Sorry.
A few of the flaws in brief:
-Length
-Simplicity of certain design aspects (which make certain things certainly trivial and a waste of time)
-Dumb invincibility mechanic in the scoring department
-Did you know the final stage is 13 minutes long?
-Length
And I'm spent. Glad I could stir up some business for a friend ^_~
Re: Does anyone else wish they hadn't spent money on Crimzon Clo
Saturn Radiant Silvergun is about three times as long as CC, but I appreciate some people may find it a little lengthy. That aside, you're going to have to explain the above points in a little more detail.TLB wrote: -Simplicity of certain design aspects (which make certain things certainly trivial and a waste of time)
-Dumb invincibility mechanic in the scoring department

Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
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shmuppyLove
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burgerkingdiamond
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Re: Does anyone else wish they hadn't spent money on Crimzon Clo
You're right, a great game is a great game. The fact that it's a doujin just makes it that much more impressive
.
I will concede that it is a little bit long.

I will concede that it is a little bit long.
Let's Ass Kick Together!
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)