Mamorukun wa Nowarete shimatta coming to PS3 (retail)

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Taylor
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Re: Mamorukun wa Nowarete shimatta coming to PS3 (retail)

Post by Taylor »

I'm positive it's ten. I will play the DVD when I get back, and if I'm wrong I'll pretend I didn't see your post.
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Re: Mamorukun wa Nowarete shimatta coming to PS3 (retail)

Post by TrevHead (TVR) »

Shuurin wrote:I find it hilarious that DSIIX has a higher LTD than Mushi Futari and Espgaluda II BL both of the region free titles. Otomedius also sold rather well compared to Espgaluda II BL. Surprised Shiki III sold worse than Mamoru though, if I could only choose one game between the two I'd go with Shiki III.

Just shows a game doesn't need to be solid to move more copies. (DSIIX > Mushi Futari) or (Mamoru > Shiki III > Raidens)
Loli sells

btw im curious as to how much the vertizontal play area changes the game from the std tate version. I would expect it to be a harder game since you have more work harder at keeping the screen free of enemies and more ships onscreen equals more bullets
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Re: Mamorukun wa Nowarete shimatta coming to PS3 (retail)

Post by antares »

Mero wrote:
Kiken wrote: (the sky garden level has an absurd degree of infinite respawning enemy milking). .
Were you able to pull this off in the 360 port? I could never get it to work
Yeah i thought the same. How many people complaining about the milking were actually able to pull it off? I dare to say almost nobody (I'm not talking about Kiken here as I know he would be good enough).

Also it doesn't make sense to complain about why they didn't fix it in the 360 port. If they did eveyone would complain about it not being arcade perfect.
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Kiken
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Re: Mamorukun wa Nowarete shimatta coming to PS3 (retail)

Post by Kiken »

antares wrote:
Mero wrote:
Kiken wrote: (the sky garden level has an absurd degree of infinite respawning enemy milking). .
Were you able to pull this off in the 360 port? I could never get it to work
Yeah i thought the same. How many people complaining about the milking were actually able to pull it off? I dare to say almost nobody (I'm not talking about Kiken here as I know he would be good enough).

Also it doesn't make sense to complain about why they didn't fix it in the 360 port. If they did eveyone would complain about it not being arcade perfect.
That's the thing, it's not that difficult to do. It does take some practice to get down the timing on when to release your shots and to get a good feel for how long you have before the combo timer depletes, but once you have those down, triggering the milking is fairly easy. And yes, I did start messing with it... also screwed around with nailing 1000+ hit combos in the castle stage. While it's cool to do the first couple of times, it quickly becomes immensely boring.

As to fixing the scoring, they could have offered an arrange mode with rebalanced scoring, thus leaving the broken arcade version as is but also offering something that didn't suffer from a massive design oversight.
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Re: Mamorukun wa Nowarete shimatta coming to PS3 (retail)

Post by manaka »

Cuilan wrote:
manaka wrote:Since you say Mamoru-kun's LTD is ~10,000 we could say that for the typical 360 shooter LTD = week 1 + (week 1 -50%). So Deathsmiles LTD = ~30k, Mushi Futari LTD = ~22.5k, Esp2 LTD = ~18k, Otomedius LTD = ~21k, DDP DOJ X LTD = ~15k, Senko Rev.X LTD = ~15k, Ketsui X LTD = ~15k, Deathsmiles 2X LTD = ~24k, Senko DUO LTD = ~11k
No, I am not making up numbers. I'm taking numbers from Famitsu360 (which most people on the internets do not care to buy because it's not as hip as the normal Famitsu).

You want some numbers, here you go. Please note famitsu360 stops counting when they stop selling significant amounts, so if a game does a 100 a week crawl to a higher level months after it drops below the threshold, we will never know.

Deathsmiles: 28K
Mushi Futari: 18K
Esp2: 14K
Otomedius: 32K
DOJ X: 16K
Senko Rev.X: 10K
Ketsui: 13K
Deathsmiles IIX: 23K
Senko DUO: 9K
Strike Witches: 11K
Shooting Love 20XX: 5K
Raiden IV: 6K
RFA: 4K
Shikigami III: 3K

And I mentioned Mamoru-kun did 10K, so it's not even the lowest on this list. And outside of the Deathsmileses (loli sells!) it seems within the average range for shmups on the 360 in Japan, and yes, I put RFA and Raiden IV and ShikiIII and Shooting Love 20XX on that spectrum too. You can't just toss out shmups because they don't fit your arguement. I also expect Radirgy to fit around the lower end of the spectrum as well.

The point is, G.rev and Guilti should have been satisfied with what they got. Guilti apparently was not, so they went PS3. Or Cyberfront wanted to see if they could capitalize on the PS3 market because they have no bond to the shmup environment and does not care about stimulating/localizing the demographics on one userbase for maximum cost/sales ratio because they are a larger multiplatform company anyway compared to the tiny shmup devs.
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Re: Mamorukun wa Nowarete shimatta coming to PS3 (retail)

Post by TrevHead (TVR) »

(I know im moving off topic here) So how much did NA DS sell? from what i hear it sold more then JPN DS including platinium sales, so take into consideration JPN sales from western gamers and the upcoming Pal DS (ive no idea how well that will do) And its obvious most of Caves market is in the west right?

Considering the relativly low sales of the 2 region free verts, it makes me think Cave will be making allot more horizontals for the western market.(moving even further off topic) Plus ild imagine Cave been not very happy with the recent Ketsui emulation anoucement if theyre hoping a western publisher will pick Ketsui and other games up. We all know a playable emulated ketsui wont appear for some time but thats beside the point.
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Re: Mamorukun wa Nowarete shimatta coming to PS3 (retail)

Post by Taylor »

TrevHead (TVR) wrote:And its obvious most of Caves market is in the west right?
This gets me every time.

By the way, from the ask cave a question thread:
Makoto Asada wrote:With regards to the Xbox 360, CAVE’s main target is the domestic audience. Here in Japan, the Xbox 360 has the largest concentration of shooter players, and that’s the main reason we keep releasing games for it.
Deathsmiles IIX probably sold well on the strength of the first Deathsmiles port.
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Re: Mamorukun wa Nowarete shimatta coming to PS3 (retail)

Post by Rummy Bunnz »

Apologies if I missed it, but does anyone know if this port will have a TATE option at all? Or is this new widescreen view the only option?

Edit: Oops someone already asked the same question.
manaka wrote:You want some numbers, here you go. Please note famitsu360 stops counting when they stop selling significant amounts, so if a game does a 100 a week crawl to a higher level months after it drops below the threshold, we will never know.
I'd love to know if import copies are included in those numbers. I imagine they're not, since I think Famitsu/Mediacreate/etc only report sell-through, not shipped. Are shipped numbers available? Could probably compare them to sell-through, maybe that would give a rough idea of many copies of the region free games ended up going to importers.
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Re: Mamorukun wa Nowarete shimatta coming to PS3 (retail)

Post by Cuilan »

manaka wrote:No, I am not making up numbers. I'm taking numbers from Famitsu360 (which most people on the internets do not care to buy because it's not as hip as the normal Famitsu).
I didn't think you were making them up, but I was curious about where those numbers were coming from. And now I know. Another thing I didn't know was that the system-specific Famitsu issues contained extra sales data. It's unfortunate that no one really seems to talk about the system-specific issues, since they could give us a clearer picture of how shooters are selling. Do you know if there is an online archive somewhere of their sales data?
manaka wrote:You want some numbers, here you go. Please note famitsu360 stops counting when they stop selling significant amounts, so if a game does a 100 a week crawl to a higher level months after it drops below the threshold, we will never know.
Thanks. Just out of curiosity, do you have enough Famitsu360 issues to provide a more detailed breakdown of Mamoru-kun's week-by-week sales? Do the week 1 numbers for it in both regular Famitsu and Famitsu360 match up? What were the week 2 numbers? How many weeks did it take for it to reach its LTD according to Famitsu360? At what point does Famitsu360 stop tracking a game's sales (100, 200)?

I just find it strange that it would reach a reported ~10,000 LTD, after selling ~6,800 week 1 and then completely disappearing from the ranking the following week. Also, I'm pretty sure Senko Rev.X's, Otomedius', and Deathsmiles' total sales should be a bit higher than that, since they got Platinum releases. Mushi Futari's sales should be higher too, since Asada revealed that Cave shipped a total of over 24k spread across 2 shipments (and the sales tracked by Famitsu most likely don't include online import shops, which would be very important for calculating the sales of region-free releases). On a related note, I really wish more shmup publishers would make their shipment numbers and number of shipments public. It would really help paint a much clearer picture of how these games really sell.
manaka wrote:And I mentioned Mamoru-kun did 10K, so it's not even the lowest on this list. And outside of the Deathsmileses (loli sells!) it seems within the average range for shmups on the 360 in Japan, and yes, I put RFA and Raiden IV and ShikiIII and Shooting Love 20XX on that spectrum too. You can't just toss out shmups because they don't fit your arguement.
There was never any doubt that Mamoru-kun wasn't the lowest. However, compared to most 360 shooters released so far, it isn't very high either. It looks slightly below average to me, actually.

Toss them out? Oh, come on. Not only did I mention those games, I even mentioned that they sold less than Mamoru-kun, along with realistic reasons as to why they probably sold the way they did. I'd hardly call that tossing them out. If anything, I would have tossed out both Senko games, since they're not really shooters.
manaka wrote:I also expect Radirgy to fit around the lower end of the spectrum as well.
Yeah, so do I. Radirgy has already been ported to 3 other consoles, so that's going to really limit the sales potential of the 360 port.
manaka wrote:The point is, G.rev and Guilti should have been satisfied with what they got. Guilti apparently was not, so they went PS3. Or Cyberfront wanted to see if they could capitalize on the PS3 market because they have no bond to the shmup environment and does not care about stimulating/localizing the demographics on one userbase for maximum cost/sales ratio because they are a larger multiplatform company anyway compared to the tiny shmup devs.
So after all is said & done, it seems that you and I more or less came to the same conclusion, in slightly different ways.
:lol:
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Re: Mamorukun wa Nowarete shimatta coming to PS3 (retail)

Post by manaka »

Rummy Bunnz wrote:Since I think Famitsu/Mediacreate/etc only report sell-through, not shipped.
Correct.
Cuilan wrote:Thanks. Just out of curiosity, do you have enough Famitsu360 issues to provide a more detailed breakdown of Mamoru-kun's week-by-week sales? Do the week 1 numbers for it in both regular Famitsu and Famitsu360 match up?
The week 1 sales for both do indeed match up (6.8K). but as Famitsu360 is a monthly magazine, there is only a monthly snapshot of sales. Which is why if a game sells poorly for the month and falls off the chart ranking, we won't get to see what happens to it, but on the other hand, if a game sells steadily, we get to see how it fares since the ranking is less competitive for a single platform as opposed to OG Famitsu tossing titles out once they fall out of the top ranking as other platform titles compete with it each week.
Cuilan wrote: Also, I'm pretty sure Senko Rev.X's, Otomedius', and Deathsmiles' total sales should be a bit higher than that, since they got Platinum releases.
Platinum releases are separate and not included in these numbers.
Mushi Futari's sales should be higher too, since Asada revealed that Cave shipped a total of over 24k spread across 2 shipments
It's possible that they shipped 24K copies. All we can extrapolate from the Famitsu data is how much we know for sure that has sold. Whether the rest were sold from online retailers, are still sitting on shelves, or there was a slow burn of sales that Famitsu didn't detect, we may never know.
So after all is said & done, it seems that you and I more or less came to the same conclusion, in slightly different ways.
Right. Unfortunately such logic seems to be useless across the legion of fanbois screaming 'OMG CAVE IS GONNA COME TO PS3!'
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Re: Mamorukun wa Nowarete shimatta coming to PS3 (retail)

Post by Kiken »

Cuilan wrote:
manaka wrote:I also expect Radirgy to fit around the lower end of the spectrum as well.
Yeah, so do I. Radirgy has already been ported to 3 other consoles, so that's going to really limit the sales potential of the 360 port.
First of all, we're talking about Radirgy NOA, not Radirgy. Secondly, Radirgy was ported to 4 consoles (DC, PS2, GC and Wii)... Radirgy NOA has only been ported to 2 (Wii and 360).
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Re: Mamorukun wa Nowarete shimatta coming to PS3 (retail)

Post by originalz »

manaka wrote:
Rummy Bunnz wrote:Since I think Famitsu/Mediacreate/etc only report sell-through, not shipped.
Correct.
Cuilan wrote:Thanks. Just out of curiosity, do you have enough Famitsu360 issues to provide a more detailed breakdown of Mamoru-kun's week-by-week sales? Do the week 1 numbers for it in both regular Famitsu and Famitsu360 match up?
The week 1 sales for both do indeed match up (6.8K). but as Famitsu360 is a monthly magazine, there is only a monthly snapshot of sales. Which is why if a game sells poorly for the month and falls off the chart ranking, we won't get to see what happens to it, but on the other hand, if a game sells steadily, we get to see how it fares since the ranking is less competitive for a single platform as opposed to OG Famitsu tossing titles out once they fall out of the top ranking as other platform titles compete with it each week.
The way that Famitsu360 works is that it gives you data for the top 10 for the month, the top 5 for each week, and any new releases in the month that don't make those lists (unusual unless a game is really bad). You can still get a good picture of weekly sales using the magazine.
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Re: Mamorukun wa Nowarete shimatta coming to PS3 (retail)

Post by iluvmonsterz »

i ve played quite a bit of this game and i like it....i dont play it for outrageous scoring though, and saying it looks like crap is like saying DS2 looks as good as DS......
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Re: Mamorukun wa Nowarete shimatta coming to PS3 (retail)

Post by Cuilan »

Looks like all the characters are getting new DLC costumes. The DLC code for these will only be available with the LEs and the first print runs of the SEs, it seems. Sounds like these will not be available in the PSN Store ever, but who knows.

http://www.4gamer.net/games/123/G012350/20110114028/
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Re: Mamorukun wa Nowarete shimatta coming to PS3 (retail)

Post by Kollision »

I'm happy for PS3 starved shmuppers, but IMO this game is disappointing at best, and the fact that you still have to download stuff to an already poor product makes me kinda angry.
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Re: Mamorukun wa Nowarete shimatta coming to PS3 (retail)

Post by Cuilan »

Oh, and here are the covers for both the LE and SE (the ones on the left side can be enlarged).

http://www.cyberfront.co.jp/title/mamor ... /spec.html

DLC costume info on their site also.

http://www.cyberfront.co.jp/title/mamor ... ecial.html
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Re: Mamorukun wa Nowarete shimatta coming to PS3 (retail)

Post by Super Laydock »

I was wondering if anyone has already seen preorders for this available?

It's just 2 1/2 months away, but play-asia has absolutely no record of it in it's preorder section as far as I can see. :?
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Re: Mamorukun wa Nowarete shimatta coming to PS3 (retail)

Post by MachineAres 1CC »

I like the game quite a bit, I enjoyed playing it a lot on 360, even though most people hate it. But seriously? About 2 years late as usual, are we, PS3?
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Re: Mamorukun wa Nowarete shimatta coming to PS3 (retail)

Post by AcidBath86 »

Super Laydock wrote:I was wondering if anyone has already seen preorders for this available?

It's just 2 1/2 months away, but play-asia has absolutely no record of it in it's preorder section as far as I can see. :?
NCSX has it up for preorder apparently.

http://www.shopncsx.com/meikaikatsugeki.aspx - Standard

http://www.shopncsx.com/meikaikatsugeki-1.aspx - Limited
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Re: Mamorukun wa Nowarete shimatta coming to PS3 (retail)

Post by tsuruki »

I thought It 's not fair for Grev's zeolot who recently bought the game on XBOX360.

In term of business, I wonder how profitable porting this game to PS3 is. It seem majority of PS3 owner are extremely graphic addicted . They did not even recognize how enjoyable dodging the ton of bullet truly are.
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Re: Mamorukun wa Nowarete shimatta coming to PS3 (retail)

Post by Super Laydock »

AcidBath86 wrote: NCSX has it up for preorder apparently.

http://www.shopncsx.com/meikaikatsugeki.aspx - Standard

http://www.shopncsx.com/meikaikatsugeki-1.aspx - Limited
Thanks! :)

I had expected a somewhat lower price for the limited edition. $100 does sound a bit steep.
I think I am gonna wait with this for now to see if lower prices come up.
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Re: Mamorukun wa Nowarete shimatta coming to PS3 (retail)

Post by denpanosekai »

I've played through the demo a few times now and I'm pretty sure I will buy this within a couple months.

One (potentially major) problem is that the demo froze TWICE, randomly while playing.

Also does this have a 2P option? Forgot to check.
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Re: Mamorukun wa Nowarete shimatta coming to PS3 (retail)

Post by exquisite_torture »

Loved the demo. Cute, but deceptively tough.
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Re: Mamorukun wa Nowarete shimatta coming to PS3 (retail)

Post by Demetori »

I enjoyed the demo.
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Re: Mamorukun wa Nowarete shimatta coming to PS3 (retail)

Post by Fudoh »

Can anybody, who actually played the 360 version before, comment on the PS3 demo ? How does the new fullscreen mode affect gameplay ?
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Re: Mamorukun wa Nowarete shimatta coming to PS3 (retail)

Post by Blue_Ray »

I'll have to check out the demo. I don't think I'm going to drop dough on the Limited Ed. even though I would LOVE the artbook, but having the 360 version, I might get the PS3 version some time down the road if the demo proves interesting.
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Re: Mamorukun wa Nowarete shimatta coming to PS3 (retail)

Post by -SD- »

The Limited Edition arrived here just as I was getting home about 20 minutes ago. Overall it's a very nicely presented package. I've had a quick flick through the art book which is really cool. There's a full size DVD case containing the superplay DVD and soundtrack CD and then the game itself in a standard PS3 case. I'll have a go later, but I need to go collect the kids from school shortly.

I can post some pics out of the art book and the rest of the kit later if anyone's interested.
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Re: Mamorukun wa Nowarete shimatta coming to PS3 (retail)

Post by everlust »

That would be much appreciated if you don't mind. I should be getting my LE copy within a few days.
Enjoyed the demo though would like to hear some impressions on the full game.

EDIT: Received this today. I like it...but my PS3 continuously locks up on me while playing it =/
This has happened several times, at the very first menu most of the time, and twice in game. Even more annoying is that its a complete freeze, have to power off the PS3 by holding down the power button. Major problem if this issue is wide spread. (PAL 40GB PS3).
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Re: Mamorukun wa Nowarete shimatta coming to PS3 (retail)

Post by Cuilan »

Back to sales discussion, it looks like the PS3 port didn't do very well. Media Create has it outside of the top 50 for the latest weekly ranking. They have #20 at 6,521 units sold, and they stop listing sales numbers for titles after that, so I think it's safe to assume Mamoru-kun has sold less than 5,000 copies. Of course, keep in mind that online sales and import sales aren't included, though how much those account for may forever remain a mystery. Gulti made a cryptic Twitter post that seemed to imply that they sold enough to cover the port's cost.

Personally, I'd be pretty surprised if there are more shmup ports for PS3 after this (except maybe Strike Witches).

Anyone know if they fixed the milking issues with this port? I'd like to pick this up at some point if they have.
everlust wrote:EDIT: Received this today. I like it...but my PS3 continuously locks up on me while playing it =/
This has happened several times, at the very first menu most of the time, and twice in game. Even more annoying is that its a complete freeze, have to power off the PS3 by holding down the power button. Major problem if this issue is wide spread. (PAL 40GB PS3).
Many others have been reporting similar issues. I think they're working on a patch.
Last edited by Cuilan on Fri Apr 08, 2011 8:48 am, edited 1 time in total.
:lol:
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