Vulgus rocks!

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Sly Cherry Chunks
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Post by Sly Cherry Chunks »

The music is suicide-inducingly bad. Thankfully the Capcom Generations version has remixed sound.

I spent a weekend with this game a while back whe I first got it. There's a part early on in the game where a bunch of enemies all form up in a line. Taking the entire line out with a powershot it just sweet. :D
The biggest unanswered question is where is the money? [1CCS]
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raiden
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Post by raiden »

I've been in love with this game for a long time. I'm honestly surprised so many people are digging it now, I always figured this was one people would dump on for some reason.
I have to admit that was my first reaction about 5 years ago when I rented the Capcom collection, and again when Capcom released the game for free at this anniversary. But after having played the 19.. games for about a week, looking at Vulgus became quite a different experience. Certain similarlities were obvious, but some of the things I didn´t like in 1942 and the others were actually done better in the older game. For example, I really dig the fact there are no stage intermissions and no power-ups, making death much more bearable. I also like the depth of the scoring system, something I´d never have guessed to be present in such an old game. Shooting a line of enemies with the power shot is just the most basic way to score - shooting all but one enemy in a formation with the power shot and hitting the last one with the regular weapon is the way to maximize score, but obviously much harder to pull off.
The unique enemy behaviour is another selling point, I don´t know of any other shmup that can compare. I´m just in the process of discovering more and more about Toaplan´s greatness, but Vulgus is quite apart from that, a true classic on its own that really stands out.
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alpha5099
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Post by alpha5099 »

Everyone loves the game, and people are comparing scores. Ergo:

http://forum.shmups.com/forum/viewtopic.php?p=41855

My score sucks, hopefully I can improve it. Loads of fun though, lots of great twitch gameplay.
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Neon
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Post by Neon »

CMoon wrote:I've been in love with this game for a long time. I'm honestly surprised so many people are digging it now, I always figured this was one people would dump on for some reason.
It's just not worth playing when the sound is so horrible.

Though someone mentioned the generations version has an arrange, so maybe when that collection gets released for PS2 I'll check it out again.

edit: Upon rereading, that sounds troll-ish...I'd just rather play a great game with good sound than a great game with terrible sound...sound is second only to gameplay IMO.
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Damocles
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Post by Damocles »

Anyone notice that the Dangun Feveron 90-degree rotated figure-8 pattern works pretty well in this game?
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dave4shmups
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Post by dave4shmups »

Message deleted.
Last edited by dave4shmups on Sat May 28, 2005 4:47 am, edited 1 time in total.
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incognoscente
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Post by incognoscente »

in his second post, raiden wrote:
How long is the whole game?
shorter than I expected. If you count the star background intermissions as stage changes, it´s only 4 stages long. Scrolling doesn´t even stop then, so you might have looped it already without recognizing - to make sure, you can watch out for a Capcom logo on the left side embedded into the landscape. .
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dave4shmups
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Post by dave4shmups »

incognoscente wrote:
in his second post, raiden wrote:
How long is the whole game?
shorter than I expected. If you count the star background intermissions as stage changes, it´s only 4 stages long. Scrolling doesn´t even stop then, so you might have looped it already without recognizing - to make sure, you can watch out for a Capcom logo on the left side embedded into the landscape. .
Last edited by dave4shmups on Sat May 28, 2005 4:46 am, edited 1 time in total.
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incognoscente
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Post by incognoscente »

dave4shmups wrote:OK I didn't notice that..FRIGGIN' HANG ME! Sheesh!

And that link downloads the installer, which isn't working on my PC because of some nonsense about WindowsCE. I could use some help here, unless someone wants to beat me down about that, too! :?
Beat you down about that? No, I don't believe that has been covered.

In order:
raiden posts "If you count the star background intermissions as stage changes, it´s only 4 stages long." The thread is long, I can see skipping some of the "that link is dead" posts, etc.. But that post from raiden is only the 4th post here.

You ask in a post: "BTW, how many levels does Vulgus have?" A simple request.

raiden replies: "To the subject of number of levels, read the previous posts, please." A simple response, suggesting that the answer is above. Not specifically in the fourth post, but there.

Your response: "I DID Raiden, and there is NO mention of the number of levels." and then proceed to compare raiden's behavior to your mother's.

My response was quoting the 4th post, then adding bold to the relevant information ("... it's only 4 stages long"). Bolded didn't make the information stand out noticeably in the quote field so I made it larger without wanting to spend time to find the perfect middle ground of noticeable-without-being-large-enough-to-look-obnoxious.
I've given you reponses in other threads which required you to read between the lines or do a little work yourself and you forthright ignored them. I decided to make this one less easy to slip your attention. Apparently it worked. You have the information you sought--I'm happy enough.
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dave4shmups
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Post by dave4shmups »

incognoscente wrote:
dave4shmups wrote:OK I didn't notice that..FRIGGIN' HANG ME! Sheesh!

And that link downloads the installer, which isn't working on my PC because of some nonsense about WindowsCE. I could use some help here, unless someone wants to beat me down about that, too! :?
Beat you down about that? No, I don't believe that has been covered.

In order:
raiden posts "If you count the star background intermissions as stage changes, it´s only 4 stages long." The thread is long, I can see skipping some of the "that link is dead" posts, etc.. But that post from raiden is only the 4th post here.

You ask in a post: "BTW, how many levels does Vulgus have?" A simple request.

raiden replies: "To the subject of number of levels, read the previous posts, please." A simple response, suggesting that the answer is above. Not specifically in the fourth post, but there.

Your response: "I DID Raiden, and there is NO mention of the number of levels." and then proceed to compare raiden's behavior to your mother's.

My response was quoting the 4th post, then adding bold to the relevant information ("... it's only 4 stages long"). Bolded didn't make the information stand out noticeably in the quote field so I made it larger without wanting to spend time to find the perfect middle ground of noticeable-without-being-large-enough-to-look-obnoxious.
I've given you reponses in other threads which required you to read between the lines or do a little work yourself and you forthright ignored them. I decided to make this one less easy to slip your attention. Apparently it worked. You have the information you sought--I'm happy enough.
I can't install Vulgus because my PC is asking for somekind of WinCE device to be inserted, and I have no idea what that means.
Last edited by dave4shmups on Sat May 28, 2005 4:47 am, edited 3 times in total.
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incognoscente
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Post by incognoscente »

I'm not sure which two counts I'm wrong in, but I'll try from scratch.


There are 4 stages, though many prefer to count progress by loops instead.


On to the WindowsCE question.
If you are quitting at the screen that says:

Code: Select all

You are now ready to install Capcom Classics - Vulgus.

Press the Next button to begin the installation or the Back button to reenter the installation information.

Please have your CE device connected via ActiveSync so that the CE portion of the install can start once the files are copied to your PC.
then click the Next button--you don't need to worry about it.


If you're asking about this error:

Code: Select all

WinCE AppManager Not Found!
The WinCE Application could not be installed.  Please check that the WinCE AppManager is installed properly.
Click OK--again, you don't need to worry about it.

The installation program installs two versions--one for normal Windows and one for WindowsCE. The program attempts to install both, but if you don't have a handheld/pocket PC, then the program will simply skip the WindowsCE installation part--the other part should have installed fine.

Launch the Capcom Classics from
Start bar>Programs>Capcom>Capcom1 .
You should see the 1942 logo at the top of the window with some text saying,
"This game is currently not installed. Please see your local software reseller for purchasing info.".
Press the green right-arrow button (or left-arrow--whichever is your preference :) ) until the Vulgus logo and art are displayed. You can configure options (keys, etc.) by clicking on the portrait or click the big red button at the bottom to launch the game.


If you are receiving another error message, please post as much of it as you can remember.
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dave4shmups
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Post by dave4shmups »

OK thanks man, I was way out of line, please forgive me. I'm just depressed, all my friends are out of town for the holiday weekend, I'm having problems sleeping, and I can't find a job to save my arse. I shouldn't have taken it out on you and Raiden when you were just trying to help-I'll delete all those dumb comments I made.

Back on topic, I can't wait for this Capcom Collection to come out! So many great oldschool shmups-I know we aren't getting everything we wanted out of this Collection, but I for one am very thankful to Capcom for doing this. :D
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WarpZone
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Post by WarpZone »

Damocles wrote:Anyone notice that the Dangun Feveron 90-degree rotated figure-8 pattern works pretty well in this game?
Now that you mention it, yes. :D It has that same intuitive feel of 'curling' around bullets/enemies as Feveron or Parsec 47. And it's almost as fast :shock:

The enemies have a very aggressive, threatening nature to them, and you frequently feel like you're being cornered- even at the bottom-center of the screen. It's fun to try and lead enemies around by making use of most of the screen. I'm not bothered by the hit-box size either, unlike a lot of old shooters. Thanks for pointing out this game, raiden.
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