G.REV: Under Defeat [official]

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gingerj
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Post by gingerj »

Diabollokus wrote:Cheers if thats released on DC I'm going to be very happy.

Come little white box.
Dunno if its coming, but Senko No Ronde is getting ported to the DC, from 'insiders' saying that although theres no outside proof of this. So only time will tell although we could create a petition, as I heardpeople created one for Border Down which actuallly worked.
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CMoon
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Post by CMoon »

dave4shmups wrote:
IMO, it looks like the rotation is considerably faster in this game then in ZG 2, which would be nice.
Not that it took much to 'master' the turning system in ZG2, but when one actually does 'get it down', it takes very little to turn around. In fact, you can flip 180 almost instantly.

Really the speed you turn in ZG2 is really up to the player.
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Rob
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Post by Rob »

And it looks like the game uses the exact method ZG2 uses to turn. Watch the player's movements when turning/shooting. It looks exactly the same.
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Frogacuda
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Post by Frogacuda »

Rob wrote:And it looks like the game uses the exact method ZG2 uses to turn. Watch the player's movements when turning/shooting. It looks exactly the same.
I think you might be smoking the proverbal crack cocaine, my friend. The turning in Under defeat is done with a button tap, and only sticks to 45 degree incriments, diagonally left, front, and diagonally right. It's not fluid, it's not 360, and it doesn't lock on. Did you watch the same video as me? It's more like Guaerdian Force, but with only the front directions instead of 8 directions.
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Rob
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Post by Rob »

Kind of you to clear that up, thanks.
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captain ahar
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Post by captain ahar »

uh i want to see it so bad, but this computer (which is at least running on a T1) is stuck at around 900 bytes a second. :evil:
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alpha5099
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Post by alpha5099 »

I'm not seeing these 45º increments everyone is speaking of. I just watched the video again, I definitely saw more than just straight on and 45º left or right. There're points where the helicopter is definitely only at about 10º from being straight on.
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Dylan1CC
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Post by Dylan1CC »

Like Capt Ahar I couldn't download it last night, waaaay too slow.
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Post by neoalphazero »

alpha5099 wrote:I'm not seeing these 45º increments everyone is speaking of. I just watched the video again, I definitely saw more than just straight on and 45º left or right. There're points where the helicopter is definitely only at about 10º from being straight on.
It may be the perspective, the scans from Arcadia and the vid do suggest rigid 45 degree turns. What's everyone's opinion of the helicopter? Again it may be perspective but it seems a bit large. *-neo
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Post by Randorama »

chtimi wrote:pff, that boss explosion was great !
i wonder if ex-psikyo work at g-rev (like ibara having raizing people in it), the style similarity is obvious, and the addition of new devs could explain how g-rev, which supposedly consists of a few people, could get it to loke test so soon after senko no ronde.
especially since x-nauts/psikyo seems to be psikyo only in name. g-rev could become a big player in the shooter market, it would be nice to have another reliable quality shmup maker besides cave.
They still haven't modified their company page, but "two people plus free-lancers" could be Shin Nakamura + the other guy who always appears in Psikyo credits (whose name escapes me now).
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D
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Post by D »

I think the rotation system is different from ZG2.
I think you don't need any buttons to aim in different directions.
If you move your ship up left, you aim to the right.
If you move your ship back left, you aim to the left.
Can anyone confirm this?
Translate the arcade flyer or something. :wink: plz.
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jiji
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Post by jiji »

The vagrant wrote:hey, sometrhing there puzzles me for months now...
what the hell does location test mean? is it like a beta test where they still search flaws and shit or is it just something to show the finished game?
The former, as well as rmg's explanation. Putting a machine out in the arcade is the best way for it to be playtested by average users. I'm pretty sure most location test machines have response forms players can fill out and offer suggestions and so on.
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alpha5099
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Post by alpha5099 »

jiji wrote:
The vagrant wrote:hey, sometrhing there puzzles me for months now...
what the hell does location test mean? is it like a beta test where they still search flaws and shit or is it just something to show the finished game?
The former, as well as rmg's explanation. Putting a machine out in the arcade is the best way for it to be playtested by average users. I'm pretty sure most location test machines have response forms players can fill out and offer suggestions and so on.
Yep, that's my understanding, I'm pretty sure there were some links to such forms after Ibara's first loketest. I premuse they also report any bugs they encounter.

They're probably not just wanting the average players. They put them in the major arcades so the big wigs of the arcade world will put the game through its paces. The average player is probably not going to discover weird little glitches that cause the game to crash or whatever.
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D
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Post by D »

I wish it will have the same control as SWS the helicopter.
One button fires straight.
The other button fires in the direction your going in.
Please confirm if this is the best controls for a helicopter game.
Not 360 degrees though, but I don't really like that. that's too much like asteroids.

I also find ZG2 controls un-intiutive. I'm allways too lazy to keep rotating it's stressfull (to some extent anyway.
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ST Dragon
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Post by ST Dragon »

Very cool!
I like it the way the ship begins to sink after the explosion & then rain starts falling.
Very nice idea. Haven't seen something similar before in a shmup.
Don't think that there are many shmups out there that even try to implement physics or natural weather conditions like that.
It looks innovative & realistic.

On what Arcade board is this coming for?
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Post by Skyline »

Dis be Naomi.
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captain ahar
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Post by captain ahar »

looks interesting. huge friggin explosions. the rotation looks weird though. when i saw i kept thinking that there is a button that when pressed effects the rotation. that's vague.

say i am firing, and then i press the rotation button and move to the right, the heli just makes that rotation 45 degrees counterclockwise on its own.

perhaps i am stating the obvious (in fact i am pretty much sure of it), but that is crazy.
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zyloj
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Post by zyloj »

New video from click-stick forums:
http://aploda.com/dl.php?mode=pass&file_id=5159
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Rob
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Post by Rob »

Longer vid this time, nice. But it doesn't look that exciting. :cry:

I question the point of a rotation gimmick like that. It's exactly like Flying Hero for the Super Famicom, which was an almost entirely pointless inclusion. The stage portion looks pretty bland, not much going on. First part with the boss looks a bit annoying, boss retreating to the bottom of the screen and not being able to shoot at it.
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TVG
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Post by TVG »

Rob wrote:Longer vid this time, nice. But it doesn't look that exciting. :cry:

I question the point of a rotation gimmick like that. It's exactly like Flying Hero for the Super Famicom, which was an almost entirely pointless inclusion. The stage portion looks pretty bland, not much going on. First part with the boss looks a bit annoying, boss retreating to the bottom of the screen and not being able to shoot at it.
i tought you were being biased towards zero gunner 2.

until i watched the vid. what the hell? nothing happens.

it seems to be graphically impressive, tho.
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uwfan
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Re: G.REV: Under Defeat Video...

Post by uwfan »

maybe im just being stupid, but this link just takes me to a page of japanese text. :(
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dave4shmups
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Post by dave4shmups »

It is indeed graphically impressive, but IMO, that's the only thing it's got going for it. Evidently you can't rotate 360 degrees, or the player would've to shoot at the boss when it moved behind him-which, I agree, looks lame.

I really love the big firey explosions, but other then that, this just looks like a half-assed attempt at making another Zero Gunner game.
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Kiken
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Post by Kiken »

Well, granted, this is still Loke Testing.

G-Rev could always make plenty of changes over the next couple of months.
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Dylan1CC
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Re: G.REV: Under Defeat Video...

Post by Dylan1CC »

uwfan wrote:
maybe im just being stupid, but this link just takes me to a page of japanese text. :(
It either does that for me or then the download prompt ups itself to 43 minutes then freezes. Same as last time. :evil:
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Post by D »

All I can say is WOW.

THIS is how 3D can and should be used.

This game is SUPER.

It's no.1 on my most wanted list.
It's a ZG2 killer. The controls seem great and intuitive.
I've seen 2 videos and they are great.
It's like the intro from ZG2 where the big plane gets hit from the side.

Super job, this game, can't wait for more footage.
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Rob
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Post by Rob »

D wrote: I don't understand the bashing that's going on right now, but perhaps I will someday.............I hope not,
It's easy to get excited about a new shooter, but can you really imagine playing that boss part 50 times? How tedious will that get? And that level following that wasn't the first is lacking action in a significant way.
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Kron
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Post by Kron »

Looks like people are far too keen to compare it to something else than judge it on its own merit. The general gamer disease thats rife has spread to the shmups forum, If its not more of the same then immediately dismiss it.

Im with you D, I have complete faith in G.Rev as they are one of the few developers remaining in this genre able to put out a diverse product.
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Rob
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Post by Rob »

Kron wrote:Looks like people are far too keen to compare it to something else than judge it on its own merit. The general gamer disease thats rife has spread to the shmups forum, If its not more of the same then immediately dismiss it.
You aren't making sense. A game doesn't get compared to something else by being startlingly original. Originality doesn't even matter, though. So far it looks to be a potential smash for Trizeal fans.
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Bar81
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Post by Bar81 »

I'm not quite sure how the comparison to ZG2 is being made. Okay, it's a heli shmup and your heli can shoot left and right but that's about as far away from the whole ZG2 gimmick as you're gonna get. The whole gimmick in ZG2 was that you could turn 360 degrees while firing on enemies. This looks like a straight heli shmup update to the heli shooters of yesteryear. It looks interesting but that's about all atm.
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Post by D »

Bar81 wrote:I'm not quite sure how the comparison to ZG2 is being made. Okay, it's a heli shmup and your heli can shoot left and right but that's about as far away from the whole ZG2 gimmick as you're gonna get. The whole gimmick in ZG2 was that you could turn 360 degrees while firing on enemies. This looks like a straight heli shmup update to the heli shooters of yesteryear. It looks interesting but that's about all atm.
Name a game that resembles Under Defeat more than Zero Gunner 2.

That's why the reference to Zero Gunner 2 keeps coming up.
Are you offended by the comparison.

I think it will kill Zero Gunner 2. It's TATE &!!!!!

Name another game that uses 3D more than Under Defeat and actually makes use of 3D and TATE.........

I allways looked at the Zero Gunner 2 intro's and thought why can't I play like THAT!

This is what I hoped the future of shmpus would be like.

You can use 3D, but do it in way that'll look SICK.

And I'm glad they changed the Zero Gunner 2 gameplay. F*ck 360.
Oops sorry to offend,..........X-Box owners and Microsoft junkies.

The only game that has good 360 controls is Smash TV.
That's how they should've done Zero Gunner 2. Perhaps even with analog rotational joysticks. OK so the cab would cost a few bucks more.

Just think of the media hype that could be created with such controls.

I hereby authorize Psikyo X-Nauts to commence production on Zero Gunner 3.
Last edited by D on Tue Jun 14, 2005 1:56 pm, edited 2 times in total.
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