Yeah, you said less strategy and more senses, which is the exact opposite when it comes to RPGs, adventures, strategy, wargames, sims (of any sort), and likely every other genre. In each case, JP games focus on creating an emotional atmosphere whereas US games attempt to offer realism via freedom and/or statistical exactness.Skykid wrote: Er... I didn't say that dude, I said they have a different kind of depth.
Anyone else here steer clear of Western games?
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Klatrymadon
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I take it one step farther. I won't play a game if a non-Japanese hand has touched it. I can almost smell when a simple minded Westerner has man handled my game with his ape-like appendages. Truly a game smells sort of stale and like Axe body wash if it's been in the presence of a Westerner too long.
I also like to dress up as Chun-li for otaku conventions...
I also like to dress up as Chun-li for otaku conventions...
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CStarFlare
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Stormwatch
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I don't think there's any disagreement here, I just think I didn't bother to flesh out my take on the differences between the two.Ganelon wrote:Yeah, you said less strategy and more senses, which is the exact opposite when it comes to RPGs, adventures, strategy, wargames, sims (of any sort), and likely every other genre. In each case, JP games focus on creating an emotional atmosphere whereas US games attempt to offer realism via freedom and/or statistical exactness.Skykid wrote: Er... I didn't say that dude, I said they have a different kind of depth.
There's no way I would ever discount the JP efforts in terms of creating an emotional atmosphere - the depth of strategy I referred to are more confined to 2D games like shmups and fighters.
But man, I'm actually getting a little bored of the Japanese take on 'emotional' impact in their games. At first it was kind of cute and endearing because it was a little OTT or off keel. Four Metal Gear Solids later and a bunch of androgynous, possibly homosexual Gackt band members leading every Final Fantasy like some kind of cosplay fanfare, part of me is screaming for the normality of the west.
Shit. Never thought I'd say that out loud.

Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
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Klatrymadon
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@ topic title
yes I think it is a good idea to limit myself to gundam hex RPGs and dragon quest along with the occasional shmup
whoops there goes like half the games ever made
yes I think it is a good idea to limit myself to gundam hex RPGs and dragon quest along with the occasional shmup
whoops there goes like half the games ever made
Last edited by Ed Oscuro on Tue Aug 12, 2008 1:54 am, edited 1 time in total.
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CStarFlare
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Don't worry, I'm pretty sure we're on the same page. It just seemed like a confusingly described spur-of-the-moment statement.Skykid wrote: Shit. Never thought I'd say that out loud.
Sounds like you're tempting me to write another rebuttal...Bal-Sagoth wrote:"Emotional atmosphere" has a lot more to do with art direction and music than with hokey plotlines and shite characters, to be fair...

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UnscathedFlyingObject
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What we need is more stuff like God Hand and Chou Aniki (the gameplay could be a lot better, tho.) Stuff that have impact. Or like RE4 just so that people don't say I'm ghey.
"Sooo, what was it that you consider a 'good salary' for a man to make?"
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"They should at least make 100K to have a good life"
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evil_ash_xero
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Re: Anyone else here steer clear of Western games?
oh yeah, I went there. lolStormwatch wrote:evil_ash_xero wrote:And I think Doom sucks.
But hey, maybe I was just talking about the movie!
...well, maybe not.
Well, obviously there's numerous Western game fans here. Which is cool. But for me, other than the GOW series, all the games i've just went nuts over in the last few years have been Jap.
Dragon Quest VIII
Disgaeas
Ninja Gaiden 1 and 2
Okami
Gunstar Super Heroes and Astro Boy
Metroid Zero Mission
Devil May Cry-s
Metal Gear Solids
Ace Combat V and VI
Soul Calibur IV
Ikaruga and Rez HD
Gradius V
Panzer Dragoon Orta
RE 4
But on a positive East meets West note, Bionic Commando Rearmed got a 9.4 on IGN and they proclaim it to be the best game on PSN network. Can't wait.
I've never even played Bionic Commando for more than 5 minutes when I was a kid.

s/m
Last edited by evil_ash_xero on Tue Aug 12, 2008 5:12 am, edited 2 times in total.
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Pixel_Outlaw
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evil_ash_xero
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They could stand to change a little more from game to game(they did some interesting things with VI I thought), and the stories are a bit melodramatic, but they are the premier games of their type. I think V and VI have been the best. I'd have to go with V a little more than VI, but VI's graphics are wonderful, and the game has some interesting new things in it that made it seemed fresher to me.Pixel_Outlaw wrote:I LOOOOOVE the Ace Combat series.
s/m
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Nuke
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But the genre would arguably not exist or be as rich as it is if it weren't for us and european input, especially in it's heyday.trivial wrote:I guess I would agree with the OP only about puzzlers.
Classics like Tetris, Columns, Klax, Q*bert, Boulder Dash, Pipe Mania, Lemmings, The Incredible Machine, Snake, Deadly Rooms of Death, The Lost Vikings, Gobliiins, Repton, Oddworld, Kye, Oxyd , Marble Madness, Minesweeper, Bridge Builder and Wetrix for example were all made by western developers and it would be a bit premature to dismiss them.
And with modern and upcoming classics such as Portal, Mercury, Elefunk and World of Goo the genre is far from dead, in fact it hasn't been as lively in years (one of the merits of downloadable content and the focus on independent development it brings).
Trek trough the Galaxy on silver wings and play football online.
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Klatrymadon
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PROMETHEUS
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uh very disagreed. Funny cause I would have said the opposite actually ^^ I can't think of Japanese games emphasizing on strategy or tactics as much as the most strategy / tactics focused western games (RTS and FPS).Skykid wrote:Western games have a different kind of depth - less strategic and more sensory.
somehting about that game is just fantastic. depth is great without it bieng MS flight sim type game.Pixel_Outlaw wrote:I LOOOOOVE the Ace Combat series.
Follow me on twitter for tees and my ramblings @karoshidrop
shmups members can purchase here http://shmups.system11.org/viewtopic.php?f=4&t=21158
shmups members can purchase here http://shmups.system11.org/viewtopic.php?f=4&t=21158
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God Of War, Wipeout, Prince of Persia and Rayman are just 4 franchises that I like from the Western world.
Most Western games have very complex controls, especially FPS. Its almost as if every button has to be used. Turok on N64 used about 5 buttons and did the same thing.
Most Western games have very complex controls, especially FPS. Its almost as if every button has to be used. Turok on N64 used about 5 buttons and did the same thing.
This industry has become 2 dimensional as it transcended into a 3D world.
Yes, and controlled like shit. :)neorichieb1971 wrote:Most Western games have very complex controls, especially FPS. Its almost as if every button has to be used. Turok on N64 used about 5 buttons and did the same thing.
The reason you have all the input and output devices in, say, your car isn't to make driving it harder. In fact, it becomes natural when you have gained initial experience. It's to make sure you're in control of your car.
FPS games with a high degree of freedom (we've come a long way since Doom, indeed), however, aren't much different. In fact, for a decent level of play, you need only a basic wheel mouse for aiming and firing, four buttons for directional movement, and a button for jumping. All of these don't even require moving your fingers from one key to another. It's not any more complex than Turok, but it's way more efficient.

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
Offcourse we are talking about the 5% of games that even matter. For all I care Japan could release 1 billion versions of barbie, the real doll. It's not about percentages. It's about games you'd want/should to play/buy.
OK, quiz time.
name the last decent non-Japanese 3D shmup.
name the last decent non-Japanese 2D shmup.
name the last non-Japanese fighting 3D game.
name the last non-Japanese fighting 2D game.
name the last decent non-Japanese 3D fighting game.
name the last decent non-Japanese 2D fighting game.
name the last decent non-Japanese racing game for ps3/ps2/ps1.
name the last decent non-Japanese 3D arcade game.
name the last decent non-Japanese 2D arcade game.
OK, quiz time.
name the last decent non-Japanese 3D shmup.
name the last decent non-Japanese 2D shmup.
name the last non-Japanese fighting 3D game.
name the last non-Japanese fighting 2D game.
name the last decent non-Japanese 3D fighting game.
name the last decent non-Japanese 2D fighting game.
name the last decent non-Japanese racing game for ps3/ps2/ps1.
name the last decent non-Japanese 3D arcade game.
name the last decent non-Japanese 2D arcade game.
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Its not just FPS though. Take the early western arcade games, all of them used a specialized controller almost. All the conversions played like crap, even simple games like Centipede.moozooh wrote:Yes, and controlled like shit.neorichieb1971 wrote:Most Western games have very complex controls, especially FPS. Its almost as if every button has to be used. Turok on N64 used about 5 buttons and did the same thing.
The reason you have all the input and output devices in, say, your car isn't to make driving it harder. In fact, it becomes natural when you have gained initial experience. It's to make sure you're in control of your car.
FPS games with a high degree of freedom (we've come a long way since Doom, indeed), however, aren't much different. In fact, for a decent level of play, you need only a basic wheel mouse for aiming and firing, four buttons for directional movement, and a button for jumping. All of these don't even require moving your fingers from one key to another. It's not any more complex than Turok, but it's way more efficient.
As for FPS games that I've played on PS2, all of them played like crap because the controller itself is not that great for it. Turok 1 (n64) is the only Turok I liked. Unfortunately for me I got used to that control scheme and every game after it reversed the Turok style making it hard for me to adapt. I personally hate the twin stick style and have never adapted to it so any FPS game using it loses one sale from me.
This industry has become 2 dimensional as it transcended into a 3D world.
Well, it's safe to say FPS games as a whole weren't meant for console controllers; any setup involving a mouse outperforms them by several orders of magnitude. I still don't understand how the players cope with all the inconveniences; even Metroid Prime 3 with its wiggle-waggle-mote doesn't come close. :(

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
Right, which is why it's bullshit to say that Westerners don't make good games. They just don't make games in the genres you're interested in.D wrote: It's not about percentages. It's about games you'd want/should to play/buy.
I could produce a similar list of genres to point out all the weaknesses of japanese developers. Unless they're genres you care about, it doesn't mean dick though. And for the record, Rallisport Challenge 2 is the best driving/racing game produced since in the last few generations. There's no japanese competition for that.OK, quiz time.
When you say shit like "I lose interest in a game if I see it's not made in Japan", it's fairly obvious that you prejudge the games before you play them. You have a negative attitude about the game before you play them, of course that's going to affect how you feel about the games.Well, obviously there's numerous Western game fans here. Which is cool. But for me, other than the GOW series, all the games i've just went nuts over in the last few years have been Jap.
Feedback will set you free.
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