Does Dangun Feveron intimidate you????

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
BulletMagnet
Posts: 14156
Joined: Wed Jan 26, 2005 4:05 am
Location: Wherever.
Contact:

Post by BulletMagnet »

Davey wrote:I'm not saying everybody needs to love its flamboyancy, but the game gets written off without being given a proper chance.
Bah, Feveron's not flamboyant...it's on the wacky side, for sure, but it's got nothing on something like Parodius...heck, it doesn't even feature a giant disco ball as a boss or anything like that! Yeah, the music's "out there" and the "dancing guys" and the announcer add to that feeling, but when you get down to it you're still a fairly regular ol' ship shooting fairly regular ol' mechanical baddies...when I first heard of Feveron and booted it up the first time, I was actually expecting a much wackier presentation than it turned out to have. Maybe I'm just weird...
User avatar
Stormowl
Posts: 228
Joined: Wed Jan 26, 2005 4:35 am

Post by Stormowl »

The music in Dangun Feveron doesn't intimidate me. But if Cave hired Daft Punk to do the soundtrack to Dangun Feveron 2, i'd probably shoot myself.
User avatar
Darkcomet72
Posts: 172
Joined: Wed Jan 26, 2005 2:07 am
Location: Miami, FL

Post by Darkcomet72 »

Hey, some music is better than no music, right? (wrong).

Stage 3 has the best music in the game, in my opinion. I'm not terribly fond of the soundtrack myself.

Still, I wouldn't close myself to some music just because it's Techno, Disco, Country, or even Hip Hop, I care more about the composition of the music, and how well it's choreographed. Nothing hits me harder then that spine-tingling feeling that comes from a good song; compare that with the adrenaline beats often found in many shmups, and you'll see why shmup music is some of my favorite music ever.
Ed: He asked for mustard Eddy! Do you have corn in your ears mister?
User avatar
dave4shmups
Posts: 5630
Joined: Wed Jan 26, 2005 2:01 am
Location: Denver, Colorado, USA

Post by dave4shmups »

I own DDPDOJ, and I have a MUCH harder time with that game then the times I've played Dangun on MAME. Dangun does intimidate me somewhat (I've never played a Cave shmup that hasn't!), but not as much as some of their other shmups.

Perhaps that's because I like the regular and "saw" shots in Dangun better then the similar type weapons that are in the DDP series.
"Farewell to false pretension
Farewell to hollow words
Farewell to fake affection
Farewell, tomorrow burns"
User avatar
landshark
Posts: 2156
Joined: Wed Jan 26, 2005 5:27 am
Location: Chicago 'Burbs

Post by landshark »

BIG wrote:[
That's the beauty of it,you sad,sad little man. :lol:

On the serious tip,I dig Feveron lots,probably one of my favorite shmups of all time. Call me crazy,but yeah,I think it's ACE!

And no,I am not intimidated by those crazy spinning little cyborg dudes..

BIG-
Bah. I'll stick to the Strikers series. Much more fun. :mrgreen:
User avatar
WarpZone
Posts: 392
Joined: Wed Jan 26, 2005 12:11 am
Location: USA

Post by WarpZone »

The game is fairly intimidating at first, especially because of its speed. However, after more play time I actually found it to be very playable and intuitive- I can't imagine playing on anything other than Speed 4 now. Normally I tend to like slower ships (I couldn't possibly use the orange one in DDP), but Feveron's bullet patterns are a lot less congested than in most Cave games, so a slower speed usually isn't necessary.

I was coming close to a 1CC last year but finally took a break. The 5th boss was just too much, and I couldn't get there reliably. To those more interested in distance than score, ignoring disco men after you get the extend isn't a bad idea. I still couldn't resist bombing to save them though, and usually ended up short on bombs when I needed them most.

____________

Personally, I love the game's disco theme and soundtrack. I can see where it's not for everyone, but I think it gives the game its own identity. Most shmups have terrifically banal overall themes, and often the ships, evil empire, aliens or whatnot have no relevance whatsoever. That's all true of Feveron as well. The thing is, the game knows they don't have relevance, and seems to be an intentional parody of just that. Since everything's a bit tongue-in-cheek, its use of a spaceship motif feels justified rather than bogus.
User avatar
chtimi-CLA
Posts: 718
Joined: Wed Jan 26, 2005 10:06 am
Location: France

Post by chtimi-CLA »

there is even a free 10th spot in the ranking in my thread.
like warpzone, the 5th boss was too much for me, maybe one day..
Randorama
Posts: 3919
Joined: Tue Jan 25, 2005 10:25 pm

Post by Randorama »

The disco theme is intentional. the game was supposed to be an anniversary game to celebrate ten years of Tatsujin/Truxton, but ended up being a parody of Toaplan/Cave style. Since they wanted to give it a retro feeling, they thought to make the design a parody of the ultimate "retro period", the '70s.In short, it's the equivalent of Parodius for the various Tatsujin/Pachi games :lol: it only lacks disco penguins to be complete :wink:
"The only desire the Culture could not satisfy from within itself was one common to both the descendants of its original human stock and the machines [...]: the urge not to feel useless."

I.M. Banks, "Consider Phlebas" (1988: 43).
User avatar
Davey
Posts: 1605
Joined: Tue Jan 25, 2005 10:02 pm
Location: Toledo, OH

Post by Davey »

BulletMagnet wrote:
Davey wrote:I'm not saying everybody needs to love its flamboyancy, but the game gets written off without being given a proper chance.
Bah, Feveron's not flamboyant...
Yes, perhaps I should be more careful with my words. If I start using "flamboyant" for Feveron, I would be at a loss for words when describing Cho Aniki.
User avatar
OptimusPrimeX
Posts: 57
Joined: Sat Jan 29, 2005 7:23 pm
Location: New Jersey

Post by OptimusPrimeX »

Randorama wrote:The disco theme is intentional. the game was supposed to be an anniversary game to celebrate ten years of Tatsujin/Truxton, but ended up being a parody of Toaplan/Cave style. Since they wanted to give it a retro feeling, they thought to make the design a parody of the ultimate "retro period", the '70s.In short, it's the equivalent of Parodius for the various Tatsujin/Pachi games :lol: it only lacks disco penguins to be complete :wink:
Weird how it was supposed to be an anniversary game to celebrate Truxton. Especially that Truxton was a Toaplan game, and not all of the members went to cave .. am i correct?.. Sorry about the nub question, but how much longer was Toaplan in existance after some members went to Cave. Or should i say when did Toaplan go down, and/or did mostly everyone go to Cave?..
User avatar
landshark
Posts: 2156
Joined: Wed Jan 26, 2005 5:27 am
Location: Chicago 'Burbs

Post by landshark »

Ok, the boss music is good. And level 3's music is perfect for it's style, I just don't like it.
Randorama
Posts: 3919
Joined: Tue Jan 25, 2005 10:25 pm

Post by Randorama »

OptimusPrimeX wrote:
Weird how it was supposed to be an anniversary game to celebrate Truxton. Especially that Truxton was a Toaplan game, and not all of the members went to cave .. am i correct?.. Sorry about the nub question, but how much longer was Toaplan in existance after some members went to Cave. Or should i say when did Toaplan go down, and/or did mostly everyone go to Cave?..
No, but Tsuneki Ikeda and Satoshi Koyama worked on Tatsujin, to my knowledge. Toaplan did bankrupt before the AOU show of 1994, if i'm not mistaken, Cave published DP in 1995. No overlapping, i think. Other companies with Toaplan staff are (were?) Gazelle and Raizing (only Shinobu Yagawa, i think), It is said that Takumi had some ex-Toaplan guys at the beginning (probably Masahiro Yuge, the Tatsujin musician, and someone else). Please read the intro of my Batsugun and DonPachi STs for some additional infos :)

Aside that, the bomb is also a parody of the Tatsujin bomb (i.e. disco fever instead of a giant skull :) ).
"The only desire the Culture could not satisfy from within itself was one common to both the descendants of its original human stock and the machines [...]: the urge not to feel useless."

I.M. Banks, "Consider Phlebas" (1988: 43).
User avatar
Vexorg
Posts: 3088
Joined: Wed Jan 26, 2005 1:33 am
Location: Greensboro NC

Post by Vexorg »

Let's see... Cave bullets at Psikyo-on-three-powerups speed, a bit more than I can handle.
We want you, save our planet!
Xbox Live: Vexorg | The Sledgehammer - Version 2.0
japtor
Posts: 367
Joined: Wed Feb 02, 2005 9:16 am

Post by japtor »

its easier to score with the cat (uo-poko). course, its much easier to die with the cat too. and cat double play is always a nice challenge. then again i never tried double play on a keyboard though, or anything other than on my cab for that matter.

as for speed differences between pcb/mame, its been a while since i played either, but i didnt have a problem adjusting to one or the other when i was playing. other than uo-poko at least, a bit harder to control when playing on a keyboard.

and the dangun soundtrack is one of the greatest soundtracks ever.
User avatar
Shatterhand
Posts: 4099
Joined: Wed Jan 26, 2005 3:01 am
Location: Rio de Janeiro - Brazil
Contact:

Post by Shatterhand »

There are 2 shmups which really kick my ass badly... one is RSG, and the other one is exactly Feveron.

I have trouble getting past level ONE, and never beat level 2 on this game...

And my score always sucks.

Only played on Raine though, and in a slow computer...
User avatar
PsikyoPshumpPshooterP
Posts: 1041
Joined: Tue Jan 25, 2005 10:24 pm
Location: I shit on Danmaku Dreamer's head

Post by PsikyoPshumpPshooterP »

color me bold cuz im ready to get my feveron!
The cave whore count in this thread is unbelievable!!!
User avatar
Nemo
Posts: 898
Joined: Fri Jan 28, 2005 11:06 pm
Location: American Ninja

Post by Nemo »

Randorama wrote:The disco theme is intentional. the game was supposed to be an anniversary game to celebrate ten years of Tatsujin/Truxton, but ended up being a parody of Toaplan/Cave style. Since they wanted to give it a retro feeling, they thought to make the design a parody of the ultimate "retro period", the '70s.In short, it's the equivalent of Parodius for the various Tatsujin/Pachi games :lol: it only lacks disco penguins to be complete :wink:
I can definitely see that in the game, before I even read this Feveron screamed Toaplan and more specifically Tatsujin/Kyukyoku Tiger 2 Plus to me (the latter made by other Toaplan cast-offs). The game also screams, "Whatchu want knucka," from time to time which is intimidating.
Post Reply