Bah, Feveron's not flamboyant...it's on the wacky side, for sure, but it's got nothing on something like Parodius...heck, it doesn't even feature a giant disco ball as a boss or anything like that! Yeah, the music's "out there" and the "dancing guys" and the announcer add to that feeling, but when you get down to it you're still a fairly regular ol' ship shooting fairly regular ol' mechanical baddies...when I first heard of Feveron and booted it up the first time, I was actually expecting a much wackier presentation than it turned out to have. Maybe I'm just weird...Davey wrote:I'm not saying everybody needs to love its flamboyancy, but the game gets written off without being given a proper chance.
Does Dangun Feveron intimidate you????
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BulletMagnet
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Darkcomet72
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Hey, some music is better than no music, right? (wrong).
Stage 3 has the best music in the game, in my opinion. I'm not terribly fond of the soundtrack myself.
Still, I wouldn't close myself to some music just because it's Techno, Disco, Country, or even Hip Hop, I care more about the composition of the music, and how well it's choreographed. Nothing hits me harder then that spine-tingling feeling that comes from a good song; compare that with the adrenaline beats often found in many shmups, and you'll see why shmup music is some of my favorite music ever.
Stage 3 has the best music in the game, in my opinion. I'm not terribly fond of the soundtrack myself.
Still, I wouldn't close myself to some music just because it's Techno, Disco, Country, or even Hip Hop, I care more about the composition of the music, and how well it's choreographed. Nothing hits me harder then that spine-tingling feeling that comes from a good song; compare that with the adrenaline beats often found in many shmups, and you'll see why shmup music is some of my favorite music ever.
Ed: He asked for mustard Eddy! Do you have corn in your ears mister?
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dave4shmups
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I own DDPDOJ, and I have a MUCH harder time with that game then the times I've played Dangun on MAME. Dangun does intimidate me somewhat (I've never played a Cave shmup that hasn't!), but not as much as some of their other shmups.
Perhaps that's because I like the regular and "saw" shots in Dangun better then the similar type weapons that are in the DDP series.
Perhaps that's because I like the regular and "saw" shots in Dangun better then the similar type weapons that are in the DDP series.
"Farewell to false pretension
Farewell to hollow words
Farewell to fake affection
Farewell, tomorrow burns"
Farewell to hollow words
Farewell to fake affection
Farewell, tomorrow burns"
Bah. I'll stick to the Strikers series. Much more fun.BIG wrote:[
That's the beauty of it,you sad,sad little man.
On the serious tip,I dig Feveron lots,probably one of my favorite shmups of all time. Call me crazy,but yeah,I think it's ACE!
And no,I am not intimidated by those crazy spinning little cyborg dudes..
BIG-

The game is fairly intimidating at first, especially because of its speed. However, after more play time I actually found it to be very playable and intuitive- I can't imagine playing on anything other than Speed 4 now. Normally I tend to like slower ships (I couldn't possibly use the orange one in DDP), but Feveron's bullet patterns are a lot less congested than in most Cave games, so a slower speed usually isn't necessary.
I was coming close to a 1CC last year but finally took a break. The 5th boss was just too much, and I couldn't get there reliably. To those more interested in distance than score, ignoring disco men after you get the extend isn't a bad idea. I still couldn't resist bombing to save them though, and usually ended up short on bombs when I needed them most.
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Personally, I love the game's disco theme and soundtrack. I can see where it's not for everyone, but I think it gives the game its own identity. Most shmups have terrifically banal overall themes, and often the ships, evil empire, aliens or whatnot have no relevance whatsoever. That's all true of Feveron as well. The thing is, the game knows they don't have relevance, and seems to be an intentional parody of just that. Since everything's a bit tongue-in-cheek, its use of a spaceship motif feels justified rather than bogus.
I was coming close to a 1CC last year but finally took a break. The 5th boss was just too much, and I couldn't get there reliably. To those more interested in distance than score, ignoring disco men after you get the extend isn't a bad idea. I still couldn't resist bombing to save them though, and usually ended up short on bombs when I needed them most.
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Personally, I love the game's disco theme and soundtrack. I can see where it's not for everyone, but I think it gives the game its own identity. Most shmups have terrifically banal overall themes, and often the ships, evil empire, aliens or whatnot have no relevance whatsoever. That's all true of Feveron as well. The thing is, the game knows they don't have relevance, and seems to be an intentional parody of just that. Since everything's a bit tongue-in-cheek, its use of a spaceship motif feels justified rather than bogus.
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chtimi-CLA
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The disco theme is intentional. the game was supposed to be an anniversary game to celebrate ten years of Tatsujin/Truxton, but ended up being a parody of Toaplan/Cave style. Since they wanted to give it a retro feeling, they thought to make the design a parody of the ultimate "retro period", the '70s.In short, it's the equivalent of Parodius for the various Tatsujin/Pachi games
it only lacks disco penguins to be complete 


"The only desire the Culture could not satisfy from within itself was one common to both the descendants of its original human stock and the machines [...]: the urge not to feel useless."
I.M. Banks, "Consider Phlebas" (1988: 43).
I.M. Banks, "Consider Phlebas" (1988: 43).
Yes, perhaps I should be more careful with my words. If I start using "flamboyant" for Feveron, I would be at a loss for words when describing Cho Aniki.BulletMagnet wrote:Bah, Feveron's not flamboyant...Davey wrote:I'm not saying everybody needs to love its flamboyancy, but the game gets written off without being given a proper chance.
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OptimusPrimeX
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Weird how it was supposed to be an anniversary game to celebrate Truxton. Especially that Truxton was a Toaplan game, and not all of the members went to cave .. am i correct?.. Sorry about the nub question, but how much longer was Toaplan in existance after some members went to Cave. Or should i say when did Toaplan go down, and/or did mostly everyone go to Cave?..Randorama wrote:The disco theme is intentional. the game was supposed to be an anniversary game to celebrate ten years of Tatsujin/Truxton, but ended up being a parody of Toaplan/Cave style. Since they wanted to give it a retro feeling, they thought to make the design a parody of the ultimate "retro period", the '70s.In short, it's the equivalent of Parodius for the various Tatsujin/Pachi gamesit only lacks disco penguins to be complete
No, but Tsuneki Ikeda and Satoshi Koyama worked on Tatsujin, to my knowledge. Toaplan did bankrupt before the AOU show of 1994, if i'm not mistaken, Cave published DP in 1995. No overlapping, i think. Other companies with Toaplan staff are (were?) Gazelle and Raizing (only Shinobu Yagawa, i think), It is said that Takumi had some ex-Toaplan guys at the beginning (probably Masahiro Yuge, the Tatsujin musician, and someone else). Please read the intro of my Batsugun and DonPachi STs for some additional infosOptimusPrimeX wrote:
Weird how it was supposed to be an anniversary game to celebrate Truxton. Especially that Truxton was a Toaplan game, and not all of the members went to cave .. am i correct?.. Sorry about the nub question, but how much longer was Toaplan in existance after some members went to Cave. Or should i say when did Toaplan go down, and/or did mostly everyone go to Cave?..

Aside that, the bomb is also a parody of the Tatsujin bomb (i.e. disco fever instead of a giant skull

"The only desire the Culture could not satisfy from within itself was one common to both the descendants of its original human stock and the machines [...]: the urge not to feel useless."
I.M. Banks, "Consider Phlebas" (1988: 43).
I.M. Banks, "Consider Phlebas" (1988: 43).
its easier to score with the cat (uo-poko). course, its much easier to die with the cat too. and cat double play is always a nice challenge. then again i never tried double play on a keyboard though, or anything other than on my cab for that matter.
as for speed differences between pcb/mame, its been a while since i played either, but i didnt have a problem adjusting to one or the other when i was playing. other than uo-poko at least, a bit harder to control when playing on a keyboard.
and the dangun soundtrack is one of the greatest soundtracks ever.
as for speed differences between pcb/mame, its been a while since i played either, but i didnt have a problem adjusting to one or the other when i was playing. other than uo-poko at least, a bit harder to control when playing on a keyboard.
and the dangun soundtrack is one of the greatest soundtracks ever.
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Shatterhand
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PsikyoPshumpPshooterP
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I can definitely see that in the game, before I even read this Feveron screamed Toaplan and more specifically Tatsujin/Kyukyoku Tiger 2 Plus to me (the latter made by other Toaplan cast-offs). The game also screams, "Whatchu want knucka," from time to time which is intimidating.Randorama wrote:The disco theme is intentional. the game was supposed to be an anniversary game to celebrate ten years of Tatsujin/Truxton, but ended up being a parody of Toaplan/Cave style. Since they wanted to give it a retro feeling, they thought to make the design a parody of the ultimate "retro period", the '70s.In short, it's the equivalent of Parodius for the various Tatsujin/Pachi gamesit only lacks disco penguins to be complete