neorichieb1971 wrote:There might be some good light at the end of the tunnel. Imagine in 2 years time when every realistic game is photo realistic, where do they go after that?
Two years?
I want you to do something for me. I want you to look out your window. Look at every little creature, every tiny plant, every little flaw on your neighbor's house. Everything.
You really think we'll be able to accomplish that in two years? We're not even at the level where we can imitate Toy Story properly,
let alone get graphics that truly look like real life. We're still far, far, far away from that.
And once again, to everyone complaining that games are looking too realistic with no style, I ask:
what games are you talking about, aside from sports games and sims? This whole "most games are trying to be realistic" thing is honestly baffling to me... I look at the PS2 rack at Gamestop and I see rows upon rows of anime-influenced graphics, if anything. Yes, there's a Call of Duty game here and there, but it's not the massively widespread phenomenon that some here are making it out to be.
And companies use "photo-realistic" graphics to demo a system because they're trying to show off the
technical possibilities of it, and reality is by far the easiest measuring stick we have for something like that. Thus, it makes sense for a
technical demo.
WarpZone wrote:I was just saying I don't see many developers really taking advantage of that technology in ways it could be used.
Well, of course. But that was my point: these developers who aren't really doing innovative things with new technology aren't going to do innovative things with current technology or past technology, either. I don't want new technology for the bad or mediocre games that will come out on it, I want new technology for the good ones, and those will come from the creative and innovative developers.
It reminds me of people who complain about CGI in movies, and then point to Van Helsing as an example of why CGI sucks. Well, the reality is that Van Helsing would have sucked with practical effects, too, and without CGI we wouldn't have a movie like Sin City (which I personally feel is fantastic).