When did they go wrong: Cave edition.

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overkill55
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Post by overkill55 »

CIT wrote:Pinks Sweets is the only one that's no good.
Agreed 100x.
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Hardstepah
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Post by Hardstepah »

overkill55 wrote:
CIT wrote:Pinks Sweets is the only one that's no good.
yes i agree. what the hell is wrong with ibara and mushihimesama?
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Post by shoe-sama »

putting 2 loops into everything

or was that psikyo?

I forgot
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Post by PsikyoPshumpPshooterP »

Futari
Last edited by PsikyoPshumpPshooterP on Thu Feb 07, 2008 5:58 am, edited 1 time in total.
The cave whore count in this thread is unbelievable!!!
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it290
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Post by it290 »

Handing out the license for DDP2. Shameful!
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-Bridget-
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Post by -Bridget- »

I definitely dont see what's wrong with Mushihime.


But I guess it's not for everyone......


No, where the went wrong was when they stopped porting things, I gotta agree with that one, yep.


I already have all of their ports, so if I wanna play anything ELSE (that isnt on Mame), I gotta buy the damn PCBs......
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Post by chempop »

when they ported there newish games to PS2 and not the DC.
yes I'm bitter because I don't own a modded/JPN PS2
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Post by P_HAT »

Super Laydock wrote:When they stopped Arika from doing their PS2 ports... :?
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Post by Kaiser »

P_HAT wrote:
Super Laydock wrote:When they stopped Arika from doing their PS2 ports... :?
+9001
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Post by Randorama »

GaijinPunch wrote:Someone tell me what the first Psikyo shooting game was, so I can make the "When Did They Go Wrong: Psikyo Edition" thread.
Donpachi.
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Post by zakk »

Super Laydock wrote:When they stopped Arika from doing their PS2 ports... :?
Just to be clear, they didn't 'stop' Arika. Arika stopped themselves.
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Post by SuperPang »

elvis wrote:
Super Laydock wrote:When they stopped Arika from doing their PS2 ports... :?
That was their first mistake. Second was when they stopped doing ports at all.
I would think stopping the ports was "going right" in Caves eyes as they obviously weren't profitable enough.

Also the fact that they''re now regularly knocking out two STGs a year for the first time doesn't really suggest they ever "went wrong" unlike the dead companies in the rest of these gay threads.
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Post by Erinu »

When they let Taito port Mushihimesama. What the fuck were they thinking?
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Post by MX7 »

mushi
is where they started going right. In this game, Cave managed to do what every company with mainstream aspirations dreams of doing: it created a fully realised game that took no concessions, that had near infinite depth and could be enjoyed by their hardest of hardcore fans. More importantly however, Cave made this commercialy viable. It's such a simple idea, but making a hardcore shooter and shoving a big titted 16 year old girl on a beetle all over the artwork was pure genius, and similar tactics see their games doing well even today.
Last edited by MX7 on Thu Feb 07, 2008 1:05 pm, edited 1 time in total.
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!

Post by DEL »

What's with all this Pink Sweets hate?! Its a Raizing game after all.
Wot :?: The moment Cave releases something where you don't have to get out a Magnifying Glass to see the gaps, people get miffy.
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Post by zakk »

Erinu wrote:When they let Taito port Mushihimesama. What the fuck were they thinking?
It's fairly well accepted that Cave did most if not all of the porting work. Blame them.
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Re: !

Post by glitch »

DEL wrote:What's with all this Pink Sweets hate?!
yeah.
eretsua and i like to call it "summer carnival '06".
or "recca in toyland".
and it rocks pretty hard.
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Post by spadgy »

Dare I suggest they haven't gone too wrong; at least not relatively to other shump makers. Highs and lows yeah, but that's down to personal opinion and taste in individual games.

I'm not some blind Cave fanboy who can't see their faults, as they've made games I don't like, but I can't really see a trend where things have gone downhill and continued in that direction.

Oh... hang on... apart from the increase in all that pervy Loli porny crap. I hate that and it embarrasses the hell out of me when friend puruse my gaming collection.

So when they stopped concentrating on spaceships and started concentrating on excuses to make hentai merch...
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Post by indstr »

Steep slope sliders

can i get an amen?

and from the shit talk i've heard so frequently about bee storm, i'm surprised i haven't seen it yet in this thread
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Post by spadgy »

indstr wrote:Steep slope sliders

can i get an amen?

and from the shit talk i've heard so frequently about bee storm, i'm surprised i haven't seen it yet in this thread
Bee Storm is DDP 2 right? Didn't somebody mention that?

EDIT: Yes - here it is:
it290 wrote:Handing out the license for DDP2. Shameful!
Maybe it started to go wrong when they did that DDP mobile game...
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Post by D »

elvis wrote:
Super Laydock wrote:When they stopped Arika from doing their PS2 ports... :?
That was their first mistake. Second was when they stopped doing ports at all.
:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: and so true!
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Post by wiNteR »

Yeah they never went wrong but Cave do seem to be stuck within a particular mindset for sometime now. Sure different scoring and basic gameplay mechanics add alot of depth and variation among different games, but still, there are more avenues for creativity than just these ones. Take the example of Gradius-5 for example ... so many creative and well implemented boss battles. I would like Cave to try different stuff with level and boss design. Heck I was quite surprised to read this particular part of an old Ikeda interview:
http://www.gamengai.com/bn_inf.php?type ... &p=13&p=14
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D
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Post by D »

Cave went wrong in 1998 when they decided that for the next 10 years they would, even is the world exploded and at all cost, keep releasing lo res games.
No, I love Cave. I mean you can't not be on this board and not love Cave
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Re: !

Post by Super Laydock »

glitch wrote:
DEL wrote:What's with all this Pink Sweets hate?!
yeah.
eretsua and i like to call it "summer carnival '06".
or "recca in toyland".
and it rocks pretty hard.
Only having played it a few times when in London, I can't say I am any sort of expert on this game. That said, I seriously liked what I did see.

Especially the score attack mode is seriously addictive.
If I had more access to this game I am pretty sure it could become a favourite of mine.
Graphically it wasn't anything special, but the theme made up for it a bit. It has a really superb soundtrack though.

But as mentioned it's more of a Raizing game, so it figures that people being more into the "tradional" CAVE games are among the most vocal "haters".
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Post by Frederik »

Also, the pixels are non-square (height longer than width), so when you include a normal character drawing it grows vertically. So, supposing your character is going to be stretched you first have to make revisions. The fact that it wasn't just "drawing pictures" was work.
Call me naive, but this is the first time I´ve ever heared that pixels can come in shapes other than square (in videogames, at least).

Besides - does anyone know a link to some footage of DDP2? I´ve only seen crummy screenshots of this one so far.
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Post by Ozymandiaz1260 »

FrederikJurk wrote:Call me naive, but this is the first time I´ve ever heared that pixels can come in shapes other than square (in videogames, at least).
http://shmups.system11.org/viewtopic.php?t=2541
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Post by evil_ash_xero »

GaijinPunch wrote:Someone tell me what the first Psikyo shooting game was, so I can make the "When Did They Go Wrong: Psikyo Edition" thread.
Absolutely.

In terms of Cave, I think they hit their peak with DDP, ESPR, and Guwange. After that, I see highs and lows. I think they're still doing well, but I haven't been able to play anything since Ibara.

s/m
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Post by unsane »

D wrote:No, I love Cave. I mean you can't not be on this board and not love Cave

Translation for the triple-negative cross-eyed: "I mean you can't be on this board and love Cave."
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Post by indstr »

unsane wrote:
Translation for the triple-negative cross-eyed: "I mean you can't be on this board and love Cave."
if you were to take a literal triple negative translation, i think it would make more sense to say "it is possible to be on this board and not love cave"

although i think he meant to say that the majority of people on this board love cave ??? fuck, we will never know for sure
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Post by elfhentaifan »

they went wrong right after the first pillow appeared
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